Title: Kharshai Pathfinder Author: Khazard Pastebin link: http://pastebin.com/ssppHGgx First Edit: Thursday 30th of May 2013 07:51:27 PM CDT Last Edit: Thursday 30th of May 2013 07:51:27 PM CDT ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Name: Kharshai Gender: Male Race: Human Age: 22 Height: 5'10" Weight: 170 lbs. Level: 5 XP: 21153 Alingment: Lawful Evil Class: Inquisitor Favored Class: Inquisitor Deity: Outer Gods Init +8; Senses Normal Perception +0 ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= STATISTICS STR 10(+0), DEX 17(+3), CON 10(+0), INT 10(+0), WIS 16(+3), CHR 10(+0)   Base Attack +3 CMB +3; CMD 16 ========================================================================================================= DEFENSES AC 17, Touch 13, flat footed 14 (+3 Dex, +4 armour, +0 feats) HP 30 (5 Hitdie D8) Fort +4, Ref +4, Will +7 ========================================================================================================= OFFENSE Speed 30 (20 When wearing armor) Melee Single Attack [Morningstar, +3 (1d8) Critx2] Full Attack [Weapon +0/0 (damage)] Ranged Single Attack [Masterwork Lucky Musket, +7 (1d12) Critx4] Range 40 ft. Misfire 1-2, 5 ft. Can reroll a misfire once a day Full Attack [Weapon +0/0 (damage)] Special Attacks ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Class/racial traits: Humanoid (Human) Medium Size 30 ft. Base Speed Languages: Common, [Linguistics] Aboleth, Aklo, Necril, Protean Bonus Feat Skilled: +1 skill rank every level   Reactionary: +2 Initiative Unspeakable Bond: +2 Diplomacy on creatures with the abberation type ========================================================================================================= Class Features/Extraordinary Abilities (Ex): Weapon Proficiency: Simple, Simple Crossbow, Repeating Crossbow, Shortbow, Longbow, Firearms Armor Proficiency: Light Armor, Medium Armor, Shields Monster Lore: Add Wisdom modifier to Knowledge checks on monster weaknesses and abilities Stern Gaze: Add half Inquisitor level to Intimidate and Sense Motive Checks Cunning Initiative: Add Wisdom modifier to Initiative Checks Track: Add half Inquisitor level to Survival checks to follow or identify tracks Solo Tactics: Treat allies as if they had teamwork feats Teamwork Feat: Standard action, replace most recent teamwork feat with another   Judgement: Twice a day, lasts until combat ends, can change via swift action Bane: Swift action, pick a creature type, additional +2 bonus and deal 2d6 extra damage vs that type, lasts # of Rounds equal to level a day, doesn't need to be consecutive. Discern Lies: Immediate action, Close range, One creature/level, can tell if target is lying. DC 17 Will negates. Can casts for a # of Rounds equal to level, doesn't need to be consecutive. Rune Domain Blast Rune: Invisible Rune on a square, deals 1d6 +1 per two levels. Deals acid, cold, electricity, or fire damage. Lasts a number of rounds equal to level. Can use 3 + Wisdom modifier times a day. ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Feats: Gunsmithing: Can create and restore firearms, craft ammunition, and mix black powder Exotic Weapon Proficiency (Firearms) Rapid Reload (Musket): Reloading Musket reduced to standard action Scribe Scroll: Create a scroll of a spell you know Point-Blank Shot: +1 to attack and damage rolls with range weapons against targets within 30 feet   Teamwork Feats: Shake It Off: +1 to saving throws for every adjacent ally (max of +4) ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Skills: +7 skill points per level (-1 Str & Dex Skills when wearing armor)   Acrobatics------------------------------------------------------Dex|+0| Appraise--------------------------------------------------------Int|+0| Bluff-----------------------------------------------------------Cha|+0| Class Boost Climb-----------------------------------------------------------Str|+0| Class Boost Craft (Alchemy)-------------------------------------------------Int|+1| Class Boost Diplomacy-------------------------------------------------------Cha|+0| Class Boost Disable Device--------------------------------------------------Dex|+2| Disguise--------------------------------------------------------Cha|+0| Class Boost Escape Artist---------------------------------------------------Dex|+5| Fly-------------------------------------------------------------Dex|+0| Handle Animal---------------------------------------------------Cha|+0| Heal------------------------------------------------------------Wis|+1| Class Boost Intimidate------------------------------------------------------Cha|+5| Class Boost, +Half of level Knowledge (Arcana)----------------------------------------------Int|+1| Class Boost Knowledge (Dungeoneering)---------------------------------------Int|+0| Class Boost Knowledge (Engineering)-----------------------------------------Int|+0| Knowledge (Geography)-------------------------------------------Int|+1| Knowledge (History)---------------------------------------------Int|+0| Knowledge (Local)-----------------------------------------------Int|+0| Knowledge (Nature)----------------------------------------------Int|+0| Class Boost Knowledge (Nobility)--------------------------------------------Int|+0| Knowledge (Planes)----------------------------------------------Int|+5| Class Boost Knowledge (Religion)--------------------------------------------Int|+1| Class Boost Linguistics-----------------------------------------------------Int|+4| Perception------------------------------------------------------Wis|+5| Class Boost Perform---------------------------------------------------------Cha|+0| Profession (Bounty Hunter)--------------------------------------Wis|+1| Class Boost Ride------------------------------------------------------------Dex|+2| Class Boost Sense Motive----------------------------------------------------Wis|+5| Class Boost, +Half of level Sleight of Hand-------------------------------------------------Dex|+0| Spellcraft------------------------------------------------------Int|+0| Class Boost Stealth---------------------------------------------------------Dex|+0| Class Boost Survival--------------------------------------------------------Wis|+2| Class Boost Swim------------------------------------------------------------Str|+0| Class Boost Use Magic Device------------------------------------------------Cha|+0| ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Spells Per Day: 5 Lvl-1, 3 Lvl-2, 1 Lvl-3 Saves: Lvl-0 DC=13, Lvl-1 DC=14, Lvl-2 DC=15, Lvl-3 DC=16, Lvl-4 DC=17, Lvl-5 DC=18, Lvl-6 DC=19 Range: *Close(25+5/2 lvls), **Medium(100+10/lvl), ***Long(400+40/lvl)   Lvl 0: Bleed*(V,S) - Cause a stabilized creature to resume dying (Will save negates, SR) Brand(V,S,DF) - 6 letter brand, deals 1 point of damage (Will save negates, SR) Detect Poison*(V,S) - Detect if an object, creature, or area is poisoned/poisonous. DC20 Wis to determine type Light(V,M/DF) - Objects glows like a torch. Read Magic(V,S,F[clear or crystal prism]) - Decipher magic inscriptions Stabilize*(V,S) - Stabilize a dying creature (Will save negates, SR)   Lvl 1: Burst Bond(V) - Deals 1d6 per caster level (Max 5) to restraints. Can cast on grappler and gain a saving throw to break free with +1 bonus per caster level (Max 5) (Fortitude halfs damage/blocks if creature, SR) Command*(V) - Command a target to obey an action [Approach, Drop, Fall, Flee, Halt] (Will Negates, SR) Doom**(V,S,DF) - Target becomes shaken, 1 min/level (-2 to attack, saving throws, skill and ability checks) (Will Negates, SR) Cure Light Wounds(V,S) - Cures touched target by 1d8+1 per level (max +5). Deals damage to undead (Will Halves, SR) Divine Favor(V,S,DF) - Gain +1 to weapon attack and damage rolls for every 3 caster levels (min +1, max +3)   Lvl 2: Death Knell(V,S) - Kill dying creature and gain 1d8 temporary hit points, +2 Strength, and +1 caster level. Lasts 10 mins per HD of killed creature. (Will negates, SR) Howling Agony*(V,S,M) - 1 creature per level, affected creatures take -2 to AC, attack, melee damage rolls, reflex rolls, and need to pass a concentration check to cast spells. 1 round/level (Fortitude negates, SR) Spiritual Weapon**(V,S,DF) - Summon a weapon of force (dagger, 19-20 2x Crit), deals 1d8 +1 per 3 caster levels, uses BAB+Wis for attack rolls, counts as spell to ignore damage reduction, hits incorporeal for full damage. Duration 1 round/level   ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Inventory: Light Load 0-33 lbs., Medium Load 34-66 lbs., Heavy Load 67-100 lbs. Masterwork Backpack: Light 0-38 lbs., Medium 39-76 lbs., Heavy 77-115 lbs. *=Branded   Explorer's Outfit (8 lbs.) Masterwork Backpack (4 lbs.) Masterwork Armored Coat (20 lbs.) Masterwork Lucky Musket (9 lbs.) Morningstar (6 lbs.) Living Steel Amulet (Divine Focus) (.5 lbs) *Spell Component Pouch (2 lbs.) *Belt Pouch (.5 lbs) *Scroll Case (.5 lbs.) *Waterskin (Full) (4 lbs.) *Gunsmith's Kit (2 lbs.) Alchemical Cartridge, Paper x22 (Lowers reload by one step [Standard to Move], Misfire +1) Alchemical Catridge, Flare x19 (Lowers reload by one step [Standard to Move], Blinds target for 1 round, DC15 Fort to reduce to dazzled. 20 ft burst of daze effect, DC15 Fort negates. Misfire +2) *Ink (1 ounce) *Inkpen *Parchment (10 sheets) *Skeleton Key *Chains (10 ft.) (2lbs.) *Superior Barbed Mancles x2 (8 lbs.) *Bedroll (5 lbs.) *Blanket (3 lbs.) Trail Rations x2 (2 lbs.)   Total Weight: 73 lbs. ========================================================================================================= Money: 0 (65p 5g 8s stolen I bet) (1.5 lbs.) ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Backstory/Personality:   Karshai was a bounty hunter by trade, hired to track down targets. While most hunters usually capture a target, Kharshai dealt with them more harshly, taking it on himself to deal judgement. His target's always ended up dead, and so did anyone who was deserving of punishment that Kharshai saw. While staying in one town he came across, he heard some rumors. A small island off the coast of the town had a small underground mine. Sometime before his arrival people began to disappear from there. The island was close enough to see the ships safely arrive, but no one ever returned. Feeling that it had to be some person behind it, Kharshai took it upon himself to investigate and exterminate whatever it was. As he descended into the mine, he found the bodies of the missing people, but they were lying dead, some being mutated to various degrees. When he reached the bottom, he found that an Old Cultist had taken the mine as base for his worship and apparent experiments. Death was delivered swiftly to the cultist, but it took a toll on Kharshai. In his exhausted state, in the heart of a cultist's shrine, visions of the Old Ones drifted into his mind. These visions changed him, he took on belief of the Old Gods, seeing them as the natural shapers of the world. He took some of the metal exposed to the Old One's power by the deceased cultist and fashioned an amulet to act as his holy symbol. Kharshai still keeps his old task as bounty hunter, but he now he also hunts those who pose a threat to the Old Ones. ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =========================================================================================================