*NOTE: This is the tale of the Secret Shop, where every item has a story of its own. This is also a series of one shots. As you can see, I list down the 'locations' of the inventory. You may request an item randomly- or you can ask for an item, and the shopkeeper can try to find the closest thing to what you want.*   ---The Olden Doll (Top rack, fifth item)---   >What makes a Hero? >Their prowess? >Their Intellect, perhaps? >Or... >Maybe the clothes really do make the man. >Along side with their inventory full of legendary blades and armor, of course. >But where do they come from, you ask? >Legendary items do not simply pop out of nowhere. >Unless its legendary strength is popping out of nowhere. >But you ask again, where do they come from? >Why, if you know where to look, you'd have anything. >And as for your usual case of unusual-ities, you visit the secret shop. >Go for the small corner at a town named after the country kin and follow the shadows of the sleeping homes. >The shop that only opens when the moon is high and bright- >The shop that holds the most rarest of the artifacts- >The shop without that annoying 10% tax- >Anonymous' shop of Secrets.   >Scootaloo finishes reading the odd letter, as she and her two companions make their way through the town. >"'A town named after the country kin'? Wha' the biscuits does that mean, Scootaloo?" Applebloom intercepts the end of her speech. >"I dunno, maybe it has to do the cowponies?" Sweetie Belle adds. >"Cowponies? How in the tarnation-" >"Wvell, I just thought it had to do with country." Sweetie huffs. >"I don't think it means that, Sweetie Belle." Scootaloo puffs. >The three un-marked fillies make their way across the olden part of the town- >Right into the waiting arms of the secret shop.   >Fate weaves events together, bringing individuals together. >You look over the dark street, catching no sign of life. >But the winds bear a different news for dear old no-name... >You dust the grey material off your stock, reclaiming the gleam the items never lost. >Inventory never go missing, just misplaced. >Like your toothbrush every day. >But you know all strings in the web of secrets tug at the center. >If someone stole for you, it will return. In which manner you are unsure, but it always did. >Besides, you had all the time in the world. >You take the last moments you have to yourself to brew a simple batch of tea. >Oh yes, the lavender scent will suit it finely.   >You hear a ring of the store door. >My oh my, aren't they early. >You glance at your wrist watch. >Or not... >Right on time. >Perhaps your cookbooks aren't the only thing that is beginning to age. >You slowly make your way to the counter, keeping your steps as silent as possible. >You soon pick up a few voices in the shop... Three? Possibly three customers. >You peek through the doorway, finding no one to be seen. >Perhaps the Urn of Souls got loose again. >Eh, it would be glad to converse with the old heroes. >You take a moment to take a sip, when you hear a loud clash in the far end of the store. >Setting your cup down at the glass counter, you lean over to see beyond the racks of all kinds of items. >You just find a a mess of the fifth column, what you recall was the place you stored the Blade of the Stallion and a jar of petrified monkey dick. >Oh bonkers, the jar is broken. >You hear more scuffle across the store, causing you to look around worriedly. >Your eyes finally stop right under the counter, and you see three tiny fillies. "May I help you?" You ask, raising a brow. >"We are the- Cutie Mark Crusaders!" The fillies shout, in a voice that sounds slightly unsure. "What do you seek?" You ask, hoping that they are not window shoppers. >Darn expensive window shoppers. >"We're just uhhhhh looking for something interesting." The orange one says, flashing a smile at you. "Do you have an idea?" >"Uhmmm, do you sell toys?" "I sell forbidden objects from places ponies fear to thread- I also sell-" You tap the fridge by your side- "Frozen yogurt, which I call frogurt." >"We just want a toy?" "Ah, then I'll have something to please the filly." You say, as you turn around. >Moving your hand across the racks, you finally grab the item, a simple, crude doll of a pony. "Take this object, and give it a look, but beware- it carries a terrible curse." >"That's bad." Scootaloo says, as she takes the doll. "But it comes with a free frogurt!" >"That's good!" Sweetie Belle bounces. "But the frogurt is also cursed." >"That's bad." Applebloom says. "But you get a choice of topping!" >"That's good!" Scootaloo replies. "But the topping contains banana extract benzoate." >"..." The three are silent. "That's bad." You add. >"Can we go now?" The fillies whine. "Yes, and that would be-" >The filles take the moment to dash out of the store. >You frown once, but it melts away when you sip your tea again. >After all, inventory never go missing- just misplaced. >You turn back to your kitchen, when your feet feels something. >Your toothbrush, lovely. >You smile and pick the dirty object up. >Like you said, just misplaced. >But this might need RE-placing. >Your shop door rings once more, and you find a familiar face coming in. >No, it can't be that pony again. >"Can I have more of your frogurt?" She says exuberantly. >You are guessing she is after something else. >But she doesn't look like the thieving kind... "Lyra, why do you visit me day after day?" You ask, just wanting to get it over with. >"I er- uhm... I really like your frogurt?" "You could at least try to lie?" >"Fine." Lyra scowls in discontent. >"Right to the point, eh, Anonymous? I like that." Lyra takes the chance to lean close to the counter. >"I REALLY like that." She emphasizes the word 'really'. "Alright?" >"Alright? Does that mean I can have your hotmmonkeydick?" She shouts, practically glowing. "Of course! Coming right up." You return with a smile. >You go over the counter, and right the downed rack. >"S-so, are we going to like- do it here?" "The business? Of course!" >Lyra blushes rather brightly. >You bend down to pick up the broken fragments of the jar- and its contents. >You show Lyra the prize, and exclaim rather happily; "I knew someone would buy the lucky Chinese Monkey dick charm!"   >"Say, Scootaloo, isn't stealing bad?" Sweetie asks nervously. >"But he said he could go! He said it was okay." Scootaloo replies quickly. >"Come on, don't be such a worry billy, lets see what curse this doll holds!" >"But when do we give it back? Applejack said stealing is wrong." Applebloom urges her friend. >"I said, we'll give it back once we know what cool things it does! Come on, to the clubhouse!" >Applebloom and Sweetie Belle throw each other a worried glance, but ultimately decide to trust their friend. >The criss-cross through the apple trees, having Scootaloo by the lead. >They quickly reach the confines of their base, and already begin to prod at the mysterious item.   >It was a simple make, a few patches here and there, with no sign of any out-worldly notable features to see. >No sign of enchantments, no sign of shiny after-effects, and most of all, no mechanical parts and all of that whilly-nilly. >Soon, the girls grew tired of the object, and threw it aside, preferring to play with their own toys and games. >What the girls failed notice was the fact that the doll stood up, and have made its way to them. >It awkwardly bent its knees to copy their sitting position, Scootaloo's to be specific. >Only after a moment of defeat on Scootaloo's side (In a game of a Monopoly), the trio figured out the doll was watching them. >"Hey, who put the doll here?" Scootaloo asks, slightly surprised. >The doll's head suddenly animated, and turns to Scootaloo, looking at it with its empty button eyes. >A mouth suddenly rips open on its snout, and it mimics Scootaloo. >'Hey, who put the doll here?' It echoes. >By now, the girls have dragged back to each corner of the room. >The doll takes are few glances around, and follows their suit, occupying the last corner. >It still looks around like a curious bird, taking note of each of everyone's actions. >The fillies scream once, seeing how it was moving and all. >The doll takes a moment of pause, before screaming back in the most dreadful shriek the fillies ever heard. >The girls cover their ears quickly at this, which the doll mirrors rather quickly. >After what seemed like an eternity of a stare-out, the four go into motion again. >This time, the doll copies them in a split-second. >"Why is it following us?" Applebloom whispers to Sweetie Belle. >Applebloom catches the doll doing the exact same thing. >"I-I don't know!" Sweetie Belle whispers back, which comes off more like a shout. 'I don't know!' The dolls goes about. >"M-maybe we should make a run for it?" Scootaloo whispers to the two. >They nod in unison, and waste no second. >The three dash out of their clubhouse with all of their might, running across the orchard in a full, single-file gallop. >Scootaloo turns around to check for the doll. >To her surprise, it is closing on her, running at an unbelievable speed. >Fear provides the three a new burst of stamina, helping them zoom across the late-night town. >"Girls, I have an idea! Let's split up!" Sweetie Belle shouts. >"Great idea! You go left, and Applebloom go right. I'll go straight! We go straight for our homes! Come on Cutie Mark Crusaders!" Scootaloo orders. >In some feat of 'team'-work, the three separate at the same time and rush away at their own direction. >The doll pauses right at the point where the gang split off. >It looks around with its large black buttons- in that same quizzical look it always had. >It gives itself a little shake, only to draw out a small wooden frame on each of its sides. >It flares out into a tiny pair of wings. >And then- >It takes the path in the center.   >Scootaloo slammed the door of her room, ignoring the call of her mother- asking what scared her so much. >She then quickly jumped into her bed, and draped the warm blanket over her face. >She felt safe in there, hidden from the sight of that wicked item. >What was it anyway? >Her rapidly beating heart eased soon enough, and the cold sensation at the end of her hooves died away in the heat. >And before she knew it, she was fast asleep.   >Scootaloo woke to a noise coming from her window. >She slowly turned towards it, her heart racing once more. >She was practically dragging herself into the position, too afraid to see what she know she'll see. >A light screech was heard at the glass, and some taps were heard. >Scootaloo closed her eyes as she felt the soft moonlight on her face. >Only after a moment she dared to open her eyes, but shut it again, in case she would actually spot it. >A second take revealed nothing was there, just a rogue tree branch tapping and scratching the glass. >Scootaloo drew a breath of relief, and smiled as she tried sleep once more. >She realized one thing too late. >Her door was open.   >Scootaloo moved about in her position, trying to rouse herself to sleep again. >Turning over to the cooler half of the bed, Scootaloo finally saw it. >She saw her room door open, like a gaping mouth of a monster- like an opening to the void- like a trap waiting to spring. >A light knock was heard on the wooden floor. >Another followed. >Tap. >Tap. >Tap. >The noise was getting louder. >Tap. >Tap.   >Tap. >TAP. >Scootaloo instantly turned to the other side, already shaking. >She was buried deep in her blankets again, cowering from what followed her. >A sudden shift in the balance of the bed took Scootaloo by surprise, as if something climbed onto the bed. >Scootaloo quickly spun around to face the doll staring right back at her. >Scootaloo screamed and jumped off her bed, crawling away from the doll. >There was something wrong with the doll. >She noticed and recognized the button eye right away, but the coat. >The coat had changed colour.   >Scootaloo dragged herself up, her trembling legs not helping. >She silently crept up away from the bed, cornering herself on her study table. >The doll was statuesque, unmoving and completely stiff. >It just rested in her bed, looking straight into her eyes with its unblinking buttons. >Scootaloo soon found will to break the stare, and began to move away. >She half expected the doll to follow her, but it stayed still. >She had no clue what to d- >Wait! The odd salesman! He could help her! >Scootaloo gulped down a mouthful of spit, and began to make her way towards the door. >She moved in an arching position, trying her best to stay away from the bed. >As soon as she declared herself home-free, she made a run for it. >She ran out her house, and made her way to the mysterious store. >She suddenly tripped, falling flat on her face. >Scootaloo looked over the road to see what tripped her- only to find nothing. >What she noticed, however- >Was a quilt patch on her grey leg. >Scootaloo tried giving it a shake, but it did not move. >She couldn't feel her left back leg. >Scootaloo gave it a harder shake, only ripping the seams on the patch. >Small fluffs of cotton fell out through the rip, touching the ground without a care. >Scootaloo tried getting up, but her new leg just crumpled without any resistance. >She had no choice to drag herself to the store, and did so with all of her might. >Pebbles and dirt grind against her skin, causing more tears on her doll leg and tiny wounds on her other. >Good thing the store was in sight, Scootaloo had to get help right now. >Scootaloo saw the welcoming mat of your store, and began to bash against the door. >Her lower body had lost feeling now, and that affliction was crawling up her body. >Tears were flowing out of her eyes, as Scootaloo begged for help. >Her wings scrunched up to nothing. >Now- she could only move her neck. >And after that brief moment, the longest pause was heard in the shady alley of Ponyville.   >Waiting for your new batch of tea, you open your store door to take a fresh scent of the morning. >Ah yes, one good thing about this small town was how unsoiled it was. >Fresh air every time you opened your door. >Better than any Pine air freshener you had. >Your hear your tea boil in the kitchen, and you turn to head back in. >Your feet feels something. >You look down to see the doll back. >Touching its wet cheeks, you bring it in to set it on the counter. >Did it tear a leg? >You'd fix that later. >You save your morning tea just in time. >You blow on the hot liquid, before taking a sip. >Then you just can't help but to smile. >Inventory never go missing. >They just get replaced.   >Anonymous looked over his collection of items. >A bag of pure rainbow, an alicorn's horn, changeling's chitin- and ah! Of course. >The newest addition- a doll of a pony. >And like this very doll, every of these items have a tale of their own. >But that- is a tale for another time.   The end.