Name: Lumberjack Gender: Male Race: Minotaur Class: Troubadour (Knight/Bard) Talent: Death Grip (Enemies roll to escape helplessness caused by Lumberjack at DC8) Hit/Wounds: 5/5 Alignment: Chaotic Evil       Skills:   (Free Racial) Show Them You Rock: once per day; force your point of view on someone else. This allows allows one verbal based skill check to automatically succeed.(i.e. Bluff, Inspire) This does not work on characters with a resistant mind.(A GM can rule that player characters all have resistant minds.)   (Racial) Fight With Your Enemies: automatic instant, recharge 5 after effect ends, requires helpless foe; The coolest thing most of your enemies will ever see. Whenever you render a foe smaller than you helpless, you may immediately equip them as a weapon, provided you have at least one hand free. They can be used either as a single, ranged or part of a dual set of weapons. All attack rolls you make deal damage to the individual you're using as a weapon in addition to their normal effects. If you become helpless, critfail, make a ranged attack or the weapon makes a successful roll to recover from helplessness, this skill immediately ends.   (Free Multiclass) Overconfidence: instant, recharge 3; next roll is a critical, success or fail.   (Class) Terrify: recharge 2; 8+ renders a group of targets helpless   (Class) Sentry: passive; first action taken in combat is Automatic   Inventory: A Tree: Great Weapon Humorously Small Backpack: Toothbrush, Toothpaste,   Traits: