Portrait: https://www.dropbox.com/sh/ju9oykgep76dsfy/MJORmxWyvz   Name: Ruche   Gender: Male   Alignment: Lawful Evil   Race: Changeling   Race trait(s):   Changeling flight: Can fly, slower than other races   Shapeshifting: spell, recharge 3, Disguise as object or creature the same size. higher the success, the better the disguise. removed by critfail in combat, when knocked helpless or dispelled by magic   Control: spell; On a success, target non-changeling is driven deeper into a state of servile trance. They gain one level of stupor, two on crit. Stupor affects the target differently depending on the number of levels acquired. This will automatically reveal your nature, success or fail. 1:  -1 penalty to all attacks in this combat. 2: - 1 to all rolls for the remainder of the session. 3+: Thralldom: The target becomes a pet for the user. They cannot score crits in this state. Scoring a crit  or receiving damage removes a level of stupor. Player characters and powerful enemies cannot become thralls.   Class: Sapper (Rogue/Smith)   Multiclass Bonus: (Sabotage): Recharge 3, Ensures something will go horribly, horribly wrong when it needs to. One turn to rig the target. Once rigged, can call a single critical hit starting next turn. Aware, alert, complex and large targets are hard to rig. Doesn't break stealth on success. No more than one "untriggered" trap at one time   Skills:   (2) Gadget: on success creates an item that gives a +1 bonus to a specific action, breaks on failure of specific ability. can be given to other players   (1) Stealth: Fade into the shadows/background. cannot be attacked until revealed, attacks while hidden autocrit. DC8 for mid-combat stealth attempt     Special Talent: +2 to control   Hits/Wounds: 5/5   Weapon and/or Catalyst:   Weapon: Ruche, being a practical creature, opted for a pair of bladed gauntlets attached to his forehoofs (Duel weapons, one action to extend weapon). when extended, movement consists of lunges and jumps (seeing how lengthy claws would make it hard to balance on all four hoofs)   Catalyst: Even spells of metal and explosives require a catalyst, it's for that reason that Ruche came prepared. With the 'Toolbelt of assorted objects' strapped to his torso, any kind of trap is possible! (Critfails create one hell of a mess, usually in the form of an explosive situation, so make sure to grab the right tool!)   Inventory:   Hoof Gauntlets - Easy to conceal, easier to kill with, hard to move in   'Toolbelt of assorted objects' - everything an explosive expert could ever need! (some assembly required)   Passive Cloaking system - "And by passive, we mean not at all!" long cloak to conceal Ruche while on mission, can be stored away into the belt, with enough cramming