As a brief side-project, these creation tables will allow for the random generation of Changeling Hives, Queens, and Domains, with the intent of being fairly modular. The basic tables will allow for quick generation that is not dependent on anything outside of the show, while the extensive tables contain some that are built from more personal headcanon.   ############## #Basic tables# ##############   ################## #Extensive tables# ##################   Name tables: ------------         Hive name:                 2D100           | The first die is the "prefix" of the name, and the second is the "suffix". If the die are                                 | identical, and a odd number, roll on the "Queen name" table instead. If the die are identical                                 | and a even number, roll on the "Domain name" table instead.                 00 - 05         | Av (not/un-)                 06 - 10         | Ha (union/oneness)                 11 - 15         | Apo (from/away/before)                 16 - 20         | Ari (great/glorious/superior)                 21 - 25         | Archi (leader/ruler)                 26 - 30         | Dia (twice/again)                 31 - 35         | Eides (form/body)                 36 - 40         | Ites (member/soldier/follower)                 41 - 45         | Iana (hoard/treasure/home)                 46 - 50         | Iger (carry/bear)                 51 - 55         | Ica (origin/owner/progenitor)                 56 - 60         | Hebe (youth/new)                 61 - 65         | Atarax (tranquil/happy)                 66 - 70         | Phala (battle/order)                 71 - 75         | Mias (poison/cunning)                 76 - 80         | Mal (bad/unfriendly)                 81 - 85         | Time (honour/reverence)                 86 - 90         | Issa (queen/power)                 91 - 95         | Hetai (guards/disciples/friends)                 96 - 100        | Agape (love/affection/emotion)                           Queen name:                 D100            | Result                 00 - 05         | Roll on the "Hive name" table                 06 - 10         | Chrysalis                 11 - 15         | Aurelia                 16 - 20         | Sanguis                 21 - 25         | Kholé                 26 - 30         | Melas                 31 - 35         | Phlégma                 36 - 40         | Umbra                 41 - 45         | Chiton                 46 - 50         | Thesmós                 51 - 55         | Roll on the "Hive name" table                 56 - 60         | Arche                 61 - 65         | Exélixi                 66 - 70         | Ataraxia                 71 - 75         | Mataxa                 76 - 80         | Argent                 81 - 85         | Peína                 86 - 90         | Aisthesis                 91 - 95         | Sophia                 96 - 100        | Roll on the "Domain name" table           Domain name:                 2D100           | The first die is the "prefix" of the name, and the second is the "suffix". If the die are                                 | identical, and a odd number, roll on the "Hive name" table instead. If the die are identical                                 | and a even number, roll on the                                 | "Queen name" table instead.                 00 - 05         | Hyle (centre/prime)                 06 - 10         | Onta (foreign/others)                 11 - 15         | Aporia (impenetrable/sealed)                 16 - 20         | Cirio (fortress/cave)                 21 - 25         | Palat (palace/tower)                 26 - 30         | Froura (encampment/garrison)                 31 - 35         | Axi (wealthy/prosperous)                 36 - 40         | Hedon (pleasure/bountiful)                 41 - 45         | Pale (old/former)                 46 - 50         | Hebe (youth/new)                 51 - 55         | Iara (spring/power/blood)                 56 - 60         | Cheim (winter/cold/storm)                 61 - 65         | Thero (summer/warm/prey)                 66 - 70         | Opora (autumn/fruit/high)                 71 - 75         | Necus (dead/barren)                 76 - 80         | Thesmos (city/realm)                 81 - 85         | Vouno (mountain/highland)                 86 - 90         | Limne (lake/sea)                 91 - 95         | Akti (shore/coast)                 96 - 100        | Edap (soil/earth)   Historical tables: ------------------         Side in the Umbraid Succession Wars:                 D10 | Result                 01  | Thesmos:                         This Hive became a leading power in the House of Thesmos, and commanded other hives in their struggle to                         hold the Empire from disintegrating. Though they did not win the war, the Hive is still held in high                         regard by the hives they once led, but are disliked by their former enemies.                 02  | Thesmos:                         Though not rising to leadership, this Hive fought fiercely for the cause of their faction. They're not                         widely remembered, but can usually use their history to build good relations to those they once fought                         besides.                 03  | Thesmos:                         This Hive gave only minimal support to their political faction, and fought mostly to preserve their own                         interests. Due to this, many hives, especially former allies, will hold this Hive in lower regard, and                         be cautious to trust them.                 04  | Thesmos:                         Glory is not for everyone, and though this Hive fought valiantly they were ultimately defeated and nearly                         wiped out. Though the survivors managed to rebuild, the Hive is still seen as weak and inferior by most                         other hives.                 05  | Hysmine:                         This Hive became a leading power in the House of Hysmine, and commanded other hives in their struggle to                         hold break away from the Empire. Though the war's havoc left little room for victory, the Hive is still                         held in high regard by the hives they once led, though they are also disliked by their former enemies.                 06  | Hysmine:                         Though not rising to leadership, this Hive fought fiercely for the cause of their faction. They're not                         widely remembered, but can usually use their history to build good relations to those they once fought                         besides.                 07  | Hysmine:                         This Hive gave only minimal support to their political faction, and fought mostly to preserve their own                         interests. Due to this, many hives, especially former allies, will hold this Hive in lower regard, and                         be cautious to trust them.                 08  | Hysmine:                         Glory is not for everyone, and though this Hive fought valiantly they were ultimately defeated and nearly                         wiped out. Though the survivors managed to rebuild, the Hive is still seen as weak and inferior by most                         other hives.                 09  | Neutral:                         Though taking no side in the greater political conflict, this Hive still fought it's neighbours for                         control over land, prey and resources. Other hives will often view this Hive with some respect, though                         they will seldom be particularly friendly.                 10 | Neutral:                         Defensive and unaligned, this Hive took no part in the conflict, and fought only to if pressed to defend                         itself. Other hives generally don't think too much about this Hive, and it's usually seen as                         insignificant or unimportant.           Post-war migration: WIP                 D10 | Result                 01  |                 02  |                 03  |                 04  |                 05  |                 06  |                 07  |                 08  |                 09  |                 10  |           Legendary Queen:                 D10 | Result                 01  | General                         In the long and rich history of your hive, you've been blessed with a Queen famed for her martial                         exploits, leaving the Hive's armies to glorious victory. Her legacy has left the hive with a distinct                         military pride, and Queens are expected carry their ancestor's memory into new glory.                 02  | Sorceress                         Magic comes naturally to all Changelings, but few Queens are as skilled as the one that once led this                         hive. Accomplishing much as both as scholar and practitioner of magic, she left behind a collection                         of arcane works as well as a distinct respect for magic, that both drones and Queens have since                         striven to uphold.                 03  | Artisan                         More valuable than pure wealth, the magical and mechanical artefacts in this hive's possession are prized                         heirlooms left behind by a renowned crafter-Queen. The culture, theoretical work and practical creations                         from her reign are still valued, and as such it is expected by current Queens to continue the traditions.                 04  | Builder                         Few Queens leave behind such testaments to their rule as this Hive's great Queen, whose buildings still                         stand. She lay down the first stone to many a glorious project, and did in her wake leave behind a                         sense of pride in the Hive's wealth of buildings.                 05  | Artist                         A true scholar of music, poetry and philosophy, the Queen that once led this Hive left them a number of                         great works of scholarship and art, as well as a more refined culture than which can be found in many                         other Hives. To this day, the Hive considers itself to be particularly enlightened, and expects it's                         rulers to be contributors (or at least patrons) to their cultural wealth.                 06  | Plutocrat                         For a Changeling, money has many practical benefits, and a wealthy Hive can benefit greatly from trade                         with other Hives, as well as increased control over their prey. Realizing this, a bygone Queen of this                         hive amassed a vast fortune, and imprinted in her Hive's culture the importance of wealth.                 07  | Mariner                         Though more than uncommon for a Changeling, a Queen of this Hive's history once felt the irresistible                         call of the ocean, leading her people to seafaring prominence, both as infiltrators on others' ships, but                         also in time as captains of their own vessels. Though this Queen is now gone, the ocean still beacons                         for her Hive and its new Queen to follow her legacy.                 08  | Explorer                         There is still much of the world that is unknown to Changelings, and much that has not been explored                         by anything more than scouting parties or second-hoof accounts. But in the past, one great Queen of                         this Hive set out to explore and document new and strange lands, forever after giving her people a                         yearning to discover the unknown, and for new Queens to ever look past the horizon.                 09  | Drone                         The true legend of this Hive is no Queen, but a common Changeling, who distinguished himself by virtue                         of his great actions. By going above and beyond what was asked of him, he left behind a hero cult, as                         well as a firm belief amongst the common Changelings that greatness can come from humble origins.                         This has led to a situation where the Hive is more autonomous from the Queen than what is tradition.                 10  | None                         Unfortunately, this hive has never been blessed with a Queen of any particular importance or greatness.                         This is a sore spot in this Hive's pride, and has led to very great expectations being placed in their                         Queens, as if to pressure them into distinguishing themselves and becoming the legendary figure                         the Hive so desperately craves.   Hive tables: ------------         Aligned emotion:                 D20 | Result                 01  | Love                 02  | Love                 03  | Love                 04  | Love                 05  | Love                 06  | Love                 07  | Love                 08  | Love                 09  | Love                 10  | Love                 11  | Love                 12  | Love                 13  | Fear                 14  | Fear                 15  | Fear                 16  | Sanguine (courage/hope/positivity)                 17  | Choleric (ambition/vigour/zeal)                 18  | Melancholic (melancholy/sorrow/pessimism)                 19  | Phlegmatic (calm/apathetic/deterioration)                 20  | None (the Hive gains power by consuming biological mass instead of emotional energy)           Speciality:                 D10 | Result                 01  | None                 02  | Composite shapeshifting                 03  | Gills                 04  | Adrenaline glands                 05  | Strong wings                 06  | Exceptional magic                 07  | Sharp senses                 08  | Toughened carapace                 09  | High fertility                 10  | None           Curse:                 D10 | If your Hive's curse conflicts with it's Speciality or any previous roll, reroll the curse. If it conflicts                     | twice, take no curse.                 01  | None                 02  | Inability to shapeshift for long periods of time                 03  | Inability to produce silk (goo)                 04  | Poor physique                 05  | Weak flight                 06  | Underdeveloped horn                 07  | Dulled senses                 08  | Disturbing appearance                 09  | Low fertility                 10  | None     Queen tables: -------------         Reign:                 D10 | Result                 01  | Fresh Queen                         This young Queen has stepped into power so recently that she has yet to make any mark upon the world.                         She's not only inexperienced, but needs to establish herself as a capable ruler, both for outside forces                         as well as her own people.                 02  | Short, good reign                         While this Queen's rule has been short, at most a few decades, she's managed well in that short span of                         time. Though she's still relatively unknown in the grander scale of things, she's already well-liked by                         her own people.                 03  | Longer, good reign                         Having ruled for more than a century, this Queen has accomplished much in her rule, becoming a popular                         leader known both at home and abroad.                 04  | Ancient, good reign                         Few are those who can remember there being a time before this respectable, centuries-old ruler took                         power. For most Changelings, she's seen as both a source of her hive's pride as well as a seemingly                         timeless bastion of good and proper rule.                 05  | Short, bad reign                         In spite of having been in power for less than a century, this Queen has nevertheless managed to get off                         to a poor start, failing to live up to her role and it's lofty expectations. Her only solace is that she                         might still have time to turn things around before her bad reputation spreads too widely.                 06  | Longer, bad reign                         Though having reigned for more than a century, this Queen reputation less than stellar, as her reign has                         been characterized more by her defeats than by her scarce victories. Other Queens acknowledge her, but                         generally consider her a weak ruler of little importance and ability.                 07  | Ancient, bad reign                         Though seemingly capable of staying in power for several centuries, that might very well be the full                         extent of this Queen's accomplishments. Adding up all the aspects of her rule, the result is strikingly                         negative, leaving her resented by her own people, and outright mocked abroad.                 08  | Short, uneventful reign                         Decades is just not enough time to establish oneself, and this Queen's reign has shown. Stable yet                         uneventful, she has yet to make much of a name for herself abroad, or distinguish herself in any proper                         way.                 09  | Longer, uneventful reign                         For more than a century, this Queen has led her hive through a relatively uneventful reign. Her name                         commands some respect, and her years have granted experience, but she has done little to mark herself as                         a exceptional ruler.                 10  | Ancient, uneventful reign                         Summing together all the victories and losses in the centuries-long reign of this Queen, the result is                         strikingly equal. Though her centuries in power have made this queen experienced and well-known, she's                         not know to be anything beyond a average ruler.           Gift:                 D10 | Result                 01  | Sister-Queen                 02  | Superb strength                 03  | Witch-Queen                 04  | Improved flight                 05  | Hard to kill                 06  | Inspiring leader                 07  | Heightened senses                 08  | Unusually bright                 09  | Champion                 10  | Roll twice           Burden:                 D10 | If your Queen's burden conflicts with her Gift or any previous roll, reroll the curse. If it conflicts                     | twice, take no Burden.                 01  | Infertile                 02  | Cripple                 03  | Broken horn                 04  | Wingclipped                 05  | Diseased                 06  | Blinded/Deaf/Mute                 07  | Inability to sleep                 08  | Faulty memory and/or hallucinations                 09  | Descent into insanity                 10  | Roll twice   Domain tables: --------------         Terrain:           Defences:           Prey:   Detailed resources tables: --------------------------         Population:           Land:           Power:           Magic:           Artefacts:                 D10 | Result                 01  |                 02  |                 03  |                 04  |                 05  |                 06  |                 07  |                 08  |                 09  |                 10  |