Athletics Acrobatics Sleight of Hand Stealth Endurance Arcana History Nature Religion Insight Perception Deception Intimidation Persuasion Performance     Athletics: -Swimming, climbing, breaking objects, bending objects, generic feats of strength   DC 5: Doing a push up DC 10: Climbing the average tree DC 15: Breaking down the average wooden door DC 20: Breaking down a strong wood door, ripping a phonebook in half DC 25: Breaking chains, breaking down an iron door, climbing up a cliff face without equipment DC 30: Burrowing at half speed without a Burrowing Speed, Shattering your way through concrete walls DC 35: Stopping a train by pushing on the cow-catcher   Acrobatics: -Balancing on narrow surfaces, doing parkour, avoiding fall damage, etc.   DC 5: Standing on your tip toes without falling over DC 10: Doing a handstand for a few seconds DC 15: Walking across a six inch wide beam at half speed without falling off. DC 20: Dropping 30 feet without injury DC 25: Dropping 100 feet without injury, running across a 3 inch beam at full speed. DC 30: Balancing on a sword or lily pad, running on the surface of water. DC 35: Dodging raindrops as they fall, surviving any fall without injury, gaining the ability to Fly for 1 turn at your speed.   Sleight of Hand: -Lockpicking, pick-pocketing, stealing, etc   DC 5: Taking candy from a baby DC 10: Picking the average home's lock DC 15: Pickpocketing the average person DC 20: Cracking the average safe DC 25: Hiding a knife during a full body cavity search DC 30: Stealing someone's underwear off of them without them noticing. DC 35: Stealing the thoughts out of someone's head [works as Alter Mind's erase memory, augmented to an MP cost equal to your level].   Stealth -Hiding, sneaking up on people, etc   DC 5: Hiding from a blind man in the dark DC 10: Hiding from the average person at night DC 15: Sneaking up on the guard DC 20: Sneaking into the average home without being noticed DC 25: Sneaking into an armed fortress without being noticed DC 30: Sneaking through a crowded room where everyone inside is looking for you. DC 35: Doing the same thing, but dressed as a clown and wearing a sign loudly proclaiming your identity.   Endurance: -Resisting environmental effects, enduring fatigue   DC 5: Walking a mile without becoming winded DC 10: Running a mile without becoming winded DC 15: Running a marathon DC 20: Surviving in a tundra or desert for 1 day without proper equipment DC 25: Swimming in boiling water without injury, living prolonged periods in tundra or desert without proper equipment DC 30: Running or fighting indefinitely without becoming tired. DC 35: Swimming in lava without injury. Holding one's breathe indefinitetly.   Arcana: -Understanding magic and magical creatures   DC 5: Knowing that magic exists DC 10: Knowing the various subtypes of magic user. DC 15: Activating the average scroll DC 20: Knowing the average spell effect when you see it DC 25: Recognizing a magic user without being told DC 30: Detecting Magic within 30' of you [as Detect Magic] DC 35: Knowing what Cthulhu got for Azathothmas last year