The Classes:   Fighter   Hit Die: d12 Skills: 6/Level Martial Dice: 1/Odd Level Weapon Specializations: 1 [Level 1], 1/Even Level Saves: Three   Rogue   Hit Die: d10 Skills: 8/Level Assasination Dice: 3/Level 1, 1/Level after Martial Dice: 1/Level 3, 1/Level 7 Weapon Specializations: 1/Third Level [3, 6, 9] Saves: Two   Cleric Hit Die: d8 Skills: 4/Level Martial Dice: 1/Level 3, 1/Level 7 Spellcasting Die: 1/Level 1, 1/Level 5 Weapon Specializations: 1/Level 5 Saves: Two   Magic User Hit Die: d6 Skills: 2/Level Martial Die: None Spellcasting Die: 1/Odd Level Weapon Specializations: None Saves: One   The Skills:   Climb Swim Lift   Acrobatics Sleight of Hand Disable Device Stealth   Endurance   Arcana History Nature Religion   Animal Handling Insight Medicine Perception Survival   Diplomacy Intimidate Bluff Perform   Subskills: Movement Profession   Skill Talents:   Climb 3: Climb full speed Climb 6: Climb sheer surfaces Climb 9: Climb any surface, without hands, no roll   Swim 3: Swim full speed Swim 6: Swim double speed Swim 9: Hold breathe indefinitely   Lift 3: Multiply Lift by 30 not 15 Lift 6: Multiply Lift by 100 not 15 Lift 9: Multiply Lift by 1000 not 15   Acrobatics 3: Double jump formula Acrobatics 6: Immune to fall damage Acrobatics 9: Triple jump formula   Sleight of Hand 3: Sleight of Hand 6: Sleight of Hand 9:   Disable Device 3: Disable Device 6: Disable Device 9:   Stealth 3: Stealth 6: Stealth 9:   Endurance 3: Endure Elements Endurance 6: Resistance Fire/Cold, Can go without sleep indefinitely Endurance 9: Immunity Fire/Cold, Can go without food/water indefinitely