Name: Valor Gender: Male Race: Teen Dragon Class: Sherpa (Monk/Shaman) Special Talent: Fists of Lightning; his unarmed attacks always have lightning elementalist Alignment: Lawful Neutral/Lawful Good H/W: 4/4[THIS IS INCLUDING THE GAME INFO AT THE BOTTOM]   Racials: Chromatic Scales; Lightning Dragonforce: You are powered by the elements. Whenever you are exposed to an elemental effect chosen for Chromatic Scales, you recover from helplessness and restore all hits. If you are already at full hits, you receive +1 to all your rolls until the end of your next turn. Dextrous: passive; You possess the rare gift of dextrous hands. They come in surprisingly handy when using otherwise unwieldy things. Great weapons do not have a larger crit fail range, dual weapons don't miss both attacks on a single crit fail.   Skills:           Stances: Passive; Switching stance is an Instant Automatic action.                 Stance of the Bear: You gain X max hits at the cost of X max wounds                 Stance of the Tiger: You cannot benefit from weapon tags, but gain +2 to all normal  attacks                 Stance of the Cross: Self-inflicted helpless does not cause a wound of damage.         Tumble: Recharge 1; Roll past an enemy, striking them. You may use this ability from helplessness. A successful Tumble from helplessness brings you to your feet.         Survival: spot check rolls +3; create and forage for basic supplies like rope, bandages, tents, torches and low-quality meals         You Call This Rough?: Passive; you are never hindered by even the most absurdly adverse weather, terrain or natural phenomena. Back home this kind of thing wasn’t even worth getting an umbrella...       Inventory:      He keeps all of his items in pockets on his sash and belt.         Bag of dillies: 0 Copper, 7 Silver, 4 Gold         Light Pipe(No more, given to Tourmaline)         An empty tin.         4 bags of no-bakes, 8 each.         1 box of 38 water eaters         denial amulet: Immunity to mind control   Appearance:          Valor stands at an average height for a teenage dragon, around twice the height of the average pony. His scales are pure white with an arcane pattern of thin sapphire blue lines of scales all over his form that pulse spark and arc with electricity whenever he meditates, clears his mind, is in battle, or using his skills and abilities, glowing a bright electric blue. Unlike his twin sister, Ember, he has no wings whatsoever, though his tail is more developed, being just as long as his legs. His eyes look almost normal, except the pupils are slightly wider than is normal, having a slit of violet, his eye color, running down its center.  He has a massive scar on the back of his left shoulder.   Backstory:         Wandering the lands of Rin, lost in the absence of death, he is always looking for a cause to take part in, a chance to cure world's the curse.   Things about him and his sister:         They are two parts of a whole. Linked. If one were to die, the other would feel it and be a lot weaker because of it, with a large chance of dying themselves.         If one is hurt enough emotionally or physically, the other will feel it, albeit just as a slight phantom pain, or a bit of depression, but the other would still feel it. The closer they are, the easier it is for them to access this bond and potentially make use of it.         Valor got the greater half of the inteligence, strength, and size, whereas Ember got the greater half of the emotion, magic, and elemental might.     Game Info: Partially Blind; -1 max hit, -2 to sight-based rolls. Had died once; -1 max wound