>Day Meditation in... >You actually don't know where you are. >You are Anon Ymous, monk of the realm. >Even here. >Wherever here is... >You thought that meditation would help find some answers, but it has come up with nothing but replaying the same moments that got you here. >Accepting the request from the townsfolk to check out some commotion in the forest. >Going to check out said forest, and finding that there was a massive cult of wizards practicing magicks. >Foul magicks, indeed. >A massive fight with said wizards. >Many of them were felled by your fists. >Not enough, apparently, as they cast you far off into Kols knows where. >You don't recall any of their incantations, so you couldn't go off of their words that crafted the spell. >Possibly another spell weaved into the spell that cast you away? >No matter. >It's not as if you can't survive on your own. >The earth will provide, all you have to do is keep moving. >You finish your meditation, and pat down your robes to get rid of the excess dust. >After doing so, you decide to find the nearest river. >Which has a host of benefits, but the greatest is that if you travel down the river, you will eventually reach civilization. >You begin to calmly walk, intent on finding the river, but not obsessed with it. >While walking, you hear the crunch of leaves underneath your feet. >Wait. >You stop walking, and the crunching stops. >But not immidiately. >Your brow furrows. >Rogues? Highwaymen? >No, they would've struck already, mistaking you for a common traveler. >Wizards? >You frown slightly. >Any number of possibilities could be what is following you. >You continue walking, the crunch of leaves resuming. >And so does the second set, almost matching yours. >You stop again, feeling a grim sensation in your bones. >You hear a slight shift in the leaves behind you, and a gust of air. >You spin around to meet your attacker, and are shocked when you see it. >You figured it would be something like a wolf, or possibly a bear. >You did not expect an amalgation that appears to be a mix of lion, scorpion, and bat. >Instincts kicking in, you roll out of the way. >Just in time, too, as you hear the beast's tremendous weight crash down upon where you had stood moments before. >You start to raise your fists, but drop them. >Hold on a second. >You've dealt with animals before. >And you've calmed them, too. >Maybe it'll work if you try it on this...thing. >You clear your throat, raise your hands in a placating gesture, and begin to speak. "Hello creature, I wish ye no harm. I am merely a passerby in your territory. Please allow me to leave." >There is no need for senseless vio- >SWOOSH >You barely duck out of the way of the monster's scorpion tail. >You frown, and scan over the beast. >It's mane is ratty, it's ribs are sunken, and it's eyes are bloodshot. >Fuck. >It's feral. >Your frown deepens, and you raise your hands, half-curling them. "If that's the way you want it, foul beast, then you shall have it." >The beast doesn't appear to listen to your words, and growls ferociously. >It curls up for another pounce, and releases, bounding towards your location. >But you were ready for it this time, jumping out of the way. >It snarls, and begins to pace around you, lashing it's tail occasionally to the side. >It recklessly charges you, to which you easily sidestep, and start rapidly punching it in its wide open side. >The beast yelps in pain, and tries to swipe at you with a claw. >You once again jump out of the way, but this time upwards, landing on the beast's neck. >You get a handhold on it's mane as it tries to shake you off. >You manage a glance at it's side, and see that you haven't even scratched it. >'What is this thing made of?' >The beast ceases its shaking, confusing you. >Why would it- >You forgot about the tail. >You feel another burst of air pass close to you, and a very small slicing sensation over your right shoulder. >You grunt, feeling the burning venom seeping in through the wound. >You've never faced this creature before, so you don't know how lethal the venom is. >It might be very, it might be not at all... >Either way, this beast is a menace to the townspeople. >...if there is any nearby, that is. >But, that does mean you have to take care of it. >You dodge a stab with its spear of a tail, and seat yourself upon its neck once more. >The blows earlier had no effect, but maybe... >You get an idea. >You stand up on its back, but remain hunched over, having your backside lifted in the air. >'Sorry arse, you'll have to be the bait.' >You feel its muscles tense, and the tell-tale SWOOSH of its tail cutting the air. >You drop down at the precise moment, and watch with grim satisfaction as the beast's very own tail impales itself in its neck. >A spray of blood comes from the beast's throat, and it begins to charge you... >...but it's losing blood too fast, and its proud charge slows to a trot, which eventually ends up with it collapsing to the ground. >You turn to walk away, but you hear a whimper from the beast. >You turn around, and it has this look in its eye. >It's strangely... >You don't know what you would call it, but humans have a term for it. >It's strangely...human. >That's what they say...right? >You shake your head, and return your vision to the beast. >It's starting to whimper, pleading you with words it cannot say. >Its eyes do more than enough, though. >It wants its suffering to end. >You sigh. >You never really liked to see anything in pain. >You walk over to it, and it lifts its neck slightly, as if acknowledging defeat. >You raise your fist, and plunge it towards the wound in the beast's neck, wrapping your stubby fingers firmly around the beast's spinal cord. >A short jerk later, and you hold a small piece of it's lifeline. >The beast's whimpers cease as it spasms slightly, slackening immidiately. >You walk away from the beast's carcass. >..Or do you? >You just realize that it has become nothing but dead meat. >Which is also known as dinner. >You smile and retrieve a dagger from your side-pouch. >You work over one of its rear legs, it tearing loose after some effort. >You heft it over your shoulder, and begin your search for the river. >But grunt, and collapse. >It wasn't that the leg was heavy, or anything. >Your eyes widen. >The poison... >It appears to have a short activation time. >You feel yourself starting to slow down, and throw the beast's leg off of you, rolling so that you face upwards, lying on your pack. >Is this it? >Is this how you die? >... >No. >Your addled mind remembers that you have healing herbs in your satchel. >You can't recall whether or not they contain a antidote... >But they'll have to do. >Slackening muscles race for your side pouch, ripping it open. >You dig through it quickly, and grab hold of something that feels plant-like. >You tear it out of it, and confirm it as the herbs you remembered. >You shift your robes as much as you can, and reach towards it with the herbs, holding it in place. >For a second, it appears to be all for naught, you laying there feeling worse and worse. >But as soon as you're ready to give up, the herbs take effect, the curtain on your mind lifting. >After you feel well enough to stand, you do so. >And you also recall the herbs that you had in your pouch. >'Meridian's Mystical Moss', the peddler called it. >You need more of it. >You heft the leg of the beast again, and something catches your eye. >Is..is that...? >More of the herb the peddler sold you, just sitting right there on a nearby rock. >You drop the haunch, and start to gather up as much as your pouch will hold. >Which is, admittedly, not much. >After gathering the herbs, you note the position of the sun. >It appears it will become sunset, soon. >No reason to try not to make good time, though. >You shift the beast's haunch onto your shoulder again, setting off in a direction. >This time, you actually make it to a river. >You sigh, and set the leg of the beast down. >You shift your shoulder, rubbing your sore shoulder. >You surprise yourself by it returning back bloody. >You almost facepalm, but realize that the same hand you were going to facepalm with was covered in blood. >So, you therefore decide to clean your robes off. >You strip out of them, remaining in your pair of shorts, but your chest bare. >You walk over to the river, and lower your robes into it. >... >After washing your robes in the river, you hang it on a nearby branch to dry. >Now...about that haunch. >You need fire to cook it. >Which you don't have one built, currently. >You grunt, and set about getting various supplies to build a fire. >Which meant alot of stick-gathering. >And punching tree branches. >Good way to work off stress, but not exactly time-efficient. >After some time ,you gather enough wooden fire-starting materials and arrive at the place you have determined as you camp for the night. >Setting up a small amount of tinder, you reach into your pouch, manuevering your hands to get your fire-rock and its accompanying tiny bar of steel. >You scratch the two implements towards the kindling, sparks leaping towards it. >It starts to catch fire, and you start to blow on it, slowly coaxing the fire to life. >You start adding little pieces, and in short time you have a comfortable fire built up. >You smile at it's much appreciated warmth. >Just in time too. >The sun appears to have set in the time that you were taking. >Now, about that haunch... >You bring it over into your lap, and retrieve your small dagger. >You begin to cut off the hide that covers the beast's haunch. >Your stomach grumbles, clamoring for the fuel that is the beast's leg. >But you quiet it down, and shear the beast's hide from the leg. >You take two sticks that look like two big Y's, and set them up on opposite sides of the fire. >Balancing the leg on them, you start to slowly turn the leg while it cooks. >Your mind starts to wander as you lose yourself in the roasting of the beast's leg. >You recall every moment up until now. >And you realize that something feels...off. >There is something even about the air. >It feels like it's full of magic. >Not even at the wizard's camp did you find even this massive a source of magical power. >It doesn't sit right with you. >You can't detect anything sneaking up on you that may be able to cast spells. >The fact worries you. >What if a wizard got the jump on you again? >They can do some serious damage, even if you are paying attention to them. >You mind continues to muse various circumstances, but are broken out of it, being that you realize that the beast's haunch is cooked. >You remove it from the fire, and hold it in front of you. >Without much grace (You're a dwarf, for Kols' sake!) you dig into the haunch, which tastes wonderful. >...Or it may be that you haven't eaten anything except this, but that's beside the point. >Although, there is one thing missing. >Ale. >Never before have you missed it like now, when you don't have access to it. >Well, it's as they say: Absence makes the heart fonder. >...or something like that. >After polishing off the haunch, and throwing it far enough away from your campsite, you lay down in front of the fire. >Eyes slowly drifting shut, you doze off into the dreamscape...