>Selected 3 batches >2 large batches >2 medium batches >2 small batches >Total time: 4 hours, 30 minutes (270 minutes) >Total output: 4 Large Healing Potions, 8 Medium Healing Potions, 12 Small Healing Potions >Do you want to brew these items? Y/N   >Y >...   >Once you’ve got your game plan all set up, you get all of your vials at the ready after mixing and churning the ingredients, and now you wait. >A few minutes after you have done this, you flag down Redheart who’s walking down the aisle. “Hey, c’mere. Sit with me for a bit.” >”Oh, you’re all the way out here?” >Red pops her head in and her face scrunches at the smell. >”...I see why you’re all the way out here.” “Sorry about that, when you’re making as much as I’m making it gets a bit stuffy.” >Red sits down next to you and actively switches her breathing to mouth instead of nose. >”I can’t stay long, this stench. I know you’re gonna be busy doing this for us though, so I’ll keep you company for a little while.” “I hope we don’t need all of this, but you never know.” >”Who knows?... Maybe, if we’re lucky, she’ll actually listen to us. Hopefully.” “Yeah…” >You and Redheart sit there for a moment, watching the bubbles of the callous teal and brown liquids beginning to boil and the gases mixing into the center vials, starting to drip a bright red potion into them. “So, what’s the story about you and the Cake’s foals?” >Red smiles at the memory she brings up. >”Oh, it was a wonderful day. Mrs. Cake came in finally in labor after being two weeks overdue, the poor thing. I had just finished filing the release papers for this happy, energetic little filly named Joy Spree. She had a few broken ribs in a chariot accident, but she was all healed up and ready to go… Anyways, the Cake’s ordeal was almost a legend in the hospital because of how kind she was during all of her visits, and everypony wanted to see the new foals. I got to help the doctor perform the birth when the time came, and it was a beautiful sight seeing Pound and Pumpkin Cake finally out in the air, so cute… Pinkie and her friends came in a few hours later to see them sleeping. I wish they just kept QUIET, because newborn foals need their sleep! Pinkie being the mare she is, well, you know how well that worked out.” “Oh yeah, I can imagine.” >”But yes, it was a fine day. They went home happy and healthy, and I’ve heard that Pinkie’s become their official foalsitter.” >You find it a bit hard to imagine her being able to get them asleep. >From your experience with babies, though, maybe they were getting on her nerves. >That’d be funny to watch. >The train suddenly lurches a bit, and you hold your vials to keep them from falling. >Being careful and readjusting any levels, you continue. “So, banking off of that topic, I have a biological question for you.” >Red looks at you with interest. “What’re the different reproductive cycles of Ponies, Gryphons and Minotaurs?” >Now she glares. >”Anon, I thought you read that pamphlet I gave you?” >Oh... right. “Oh, right…. Well, I might’ve gotten sidetracked by uuh, the shadow, you know.” >Red pushes you playfully and smirks. >”I’m just teasing you, you know that right? Well, Ponies, in this case mares, have an estrus cycle, say, every 20 days, that lasts a few days where they’re ripe for… fertilization. If that’s carried out, then they usually have an 11 month gestation period. Sometimes a full year. Unlike the other two races you mentioned who pack full litters, us mares only have one foal, and twins are very, very rare.” “So, the Cakes were an exception?” >”Definitely, it’s another reason we were all so anxious to see it happen! Now, let’s see… Gryphons are sort of feline in nature of their cycle, so if you know that system, that’s about how it works minus the spindles on the pe-” “Yeah, yeah. Minotaurs are like bulls too, right?” >”That’s right. See, you remember more than you think.” “So, what about cross-species children? Is that possible?” >Red stumbles on her words, and stays silent for a moment. >”...” “Is it alright to ask?” >”Er, y-yes, of course. It’s, not illegal or anything, it’s happened before, uh…” >She’s really tongue-tied. >”...Why do you ask?” “I was just curious, you know.” >”Right… Ahem, well, Gryphons and Ponies have had hybrids before, though success rate is, minimal. The offspring is healthy, however, so it’s something achieveable. If it’s a stallion and a female Gryphon, anyways. The other way around doesn’t work. As for Minotaurs, they can breed with most other races without many problems, if they’re the male in the relationship. Again, other way around doesn’t work well.” “What about humans?” >Red’s cheeks begin to burn with the power of 1000 suns, and her eyes start darting around the booth looking for anything except you. >”...U-uh… Not t-too many humans around, so we… don’t know I have to go I think Berry’s calling for me isn’t she can you hear it alright bye~!” >Red rockets out of your booth and disappears halfway down the train. >Damn, she must’ve been really embarrassed. >Wait… Oh. >You get it now. >...   [4 hours and 30 minutes have passed.] [RECEIVED 4 E. LARGE HEALING POTIONS, 8 E. MEDIUM HEALING POTIONS, 12 E. SMALL HEALING POTIONS] [Used 12 Lifeleaf, 6 Rizzleberry Bunches, and 6 Wisp’s Weed.] >...   >You bundle up the excessive amount of healing potions and stow them away in your increasingly large bag. >Sometime you’ll have to really figure out why you’re taking so much shit with you. >You put away your kit and look around the Train’s hallway. >There’s your group in the one booth near the door, seeming to be having a jovial time. >A few more booths down is an open door, and you can see some stallion dressed in black. >Further is the conductor’s door, which is locked for some reason. >You currently have 1 hour and 30 minutes before arriving at Ponyville. >What would you like to do?       >Use Doctor’s Kit on broken nose [Nose is already splinted!]   >It’s not usually in your nature to be a stalker, but there’s something about this guy that just interests you. >You make sure you didn’t leave anything in the booth and you walk out into the hallway, sauntering forth to the odd black-clad stallion, but no so close that he could notice you prying.   >Inspect Black-Clad Stallion [This one looks a bit meaner than your average pony. He seems to be covered head-to hoof in black clothing, sans his face. He’s got dark yellow fur with brown eyes, and he’s currently reading a newspaper. Something seems to be bulging from his pants, but there’s no telling what it could be.]   >You try to get a bit closer to investigate. >The stallion suddenly looks up at you when the floor creaks underneath your foot, and he gets up with a scowl. >You back away slightly anticipating he might come after you, but he just walks up to the booth’s door and slams it shut, pulling the blinds. >That was certainly interesting. >What would you like to do?       >Eh, it’s probably nothing. >There isn’t much else to do on the train, so it’s best you just go and do what you left to do. >Turning around, you make your way back to your group’s booth and knock as you go in. “Hey guys.” >”Hay.” >”Where’ve you been?” >Berry and Gable greet you, but Iron and Red are not here right now. “Where’s the others?” >Berry takes a quick swig of some big bottle with a train stamped on it, presumably alcohol given by the service. >”Red hasn’t come back yet from the bathroom, so we thought she was with you. Iron went to go play some more card games with this group of stallions that were drinking more than I do on St. Gallop’s Day.” “Really, she hasn’t come back?” >Gable shakes his head. >”Nope. What’ve you got in your pack? It’s staining.” >You look at where he’s pointing and you see there’s a dark red stain. >The healing potions! >You dive into your bag real quick and see that one of the potions had uncorked. “Shit… At least I didn’t lose any. I think I capped them too quickly, the heat popped it off.” >You start corking it back together. >While you’re doing this, a fleeting dark image goes across your peripheral vision, but you’re a little more absorbed in making sure your bags don’t take a hop on the wild side. “...There we are. Anyways, here you guys go.” [You give Berry Punch 1 EMHP and 2 ESHP’s.] [You give Gable 1 EMPH and 2 ESHP’s.] >They weigh in the potions, seeing that they’re much lighter in color than usual. >”Whoa, how’d you get them like this?” “I had my brewset enchanted, so they’re all a lot more potent, now.” >Gable stows them away as Berry turns around, attempting to sneak a bit of the healing juices in her flask. >”Good work, bonehead.” “Yeah, thanks.” >Iron and Red are elsewhere, it seems. >What would you like to do?       “I'm going to go find those two and distribute the potions, then I was thinking of asking for a quick tour of the train by the conductor if he's not busy. Either of you interested in coming with me?” >”Er, no.” >”No thanks.” >Well, fine. >Looks like you’re the only one autistic enough to look for parts on a train. >Then again, they’re probably remembering the rat vomit. “Well, alright. I’ll be back later.” >You shrug and walk out of the booth, closing it behind you. >As you look around, you see a bit of nondescript activity at the conductor’s door. >On the other end of the hallway, the mare’s bathroom is closed and occupied. >If anything else, she’s in there. >You start down the hallway and go to knock on the door. “Hello? Anypony in here?” >No answer, complete silence. >What would you like to do?       >You try knocking again, three solid raps. “Red, are you in there?” >There’s still nothing, but you think you hear the slightest breath being caught. >It’s so faint, however, you dismiss it as your imagination. >The door is locked anyways so somepony’s in there. >But now you’re pretty sure it isn’t Redheart. >You turn around and think for a moment. >Surely she’s around here somewhere, it’s just a matter of who might’ve seen her, right? >You advance to the nearest open booth with ponies in it and give it a light knock before popping your head in. “Hey, have you folks seen a white mare with a red cross cutie mark come by recently?” >One of the ponies inside to your surprise confirms it. >”Yes, with a nurse’s band around her head, pink mane? She went to the bathroom last we saw.” >...Damn. “Alright, thanks.” >You start back towards the bathroom, but stop. >If she’s in there, maybe she just didn’t want to say anything right now. >What would you like to do?       >She definitely must be doing something important if she’s not coming out. >Approaching the door carefully, you give it one more knock. “Red, I’m going to the conductor if you want to talk later. Tell me if you need anything.” >There’s still no response, so you go ahead and leave. >No point in staying and looking like a creeper if she doesn’t feel like talking. >You make a note to ask her about it later. >Turning back around, you start moving forward, but something then catches your attention.   >Used Window of Reality >You hold up the mirror in front of your face, and your reflection melts away as it is overtaken by a void of darkness. >The window slowly begins to alight from the bottom, and a line breaks apart each side, splitting up the blackness into two paths, cloudy fog overtaking the choices. >Then it clears for each one, revealing to you your destiny. >The first path shows what happens if you kick down the bathroom door. There is a light pink light, that devolves into a vibrating red mass that converges on you. >The second path shows what happens if you leave the door alone. A light pink light and a green light converge together, and then becomes dark again. >...   >You can never figure out what this thing is telling you. >Do you still want to go find Iron Will, or do something else?       >Something’s up here. >There has to be a reason she’s not speaking, but what could it be? >You decide to wait for a few minutes and try again, beginning to hatch an idea budding in your head. >For now, you simply go back and look for Iron Will to give him the potions like you originally planned. >It takes you a minute to find him, but about 5 booths from the front end of the train lies Iron and his blackjack game, to which he’s been taking quite the beating. >He’s lost nearly all of his won bits from the poker game you guys played. >Eventually one of the drinking stallions notices you, and nudges Iron in the side. >”Ey’, isn’t that the hyooman you were talkin’ about?” >Iron looks up and greets you sulkingly. >”What’s happening, brother…?” “You doing alright?” >”Well, since you asked, Iron Will is not so metal right now. I keep goin’ over!” “Bad luck, maybe? I came to give you this, in any case.” [You give Iron Will 1 EMHP and 2 ESHP’s.] >”Whoa, what’re these?” “Healing potions.” >”They’re really light, you sure you didn’t get a little too assertive on the recipe?” “My kit’s been enchanted, these work a lot better.” >”Huh, is that so?...” >One of the stallions spills his drink as he double-takes from the potions to you. >”Hey, you uuh, you got anymore in there? I have a daughter at home with a few fractured vertebrae, I’ll buy ‘em off ya!” >You never thought about selling your goods. >At this point, activity near the conductor’s door has ceased, and a quick glance shows you that the bathroom door is now open. >What would you like to do?         “I think we've got a couple to spare, sir, sure. Here, this should get your gal feeling better.” [You give the stallion 1 Medium Healing Potion.] >He cradles the potion in his hands, making sure it doesn’t get dropped. >”Thanks, this’ll definitely help her out when I get home! Now, uh, how much?” “No problem. No money’s necessary, sir. It’s not costly enough to bother charging you since it’s for your daughter. Now, if you’ll excuse me, I have to go check on somepony.” >The stallion stares at you with awe and disbelief as you walk away after waving to Iron, and you hear them start exclaiming your generosity as you approach your booth. >You’re pretty sure he saw the back of your Doctor’s coat, as well. >Looking inside the booth, you check to see if there’s anyone you’re looking for. >There is. >Berry and Gable are on one side of the booth now, with an unconscious Redheart between them. >She could be sleeping, but you’re unsure. >On the other side is the disguised Five, whose magical presence seems much more prominent, now. “What happened, here?” >Berry shoots Five a dirty look. >”The bug was hungry, so Red decided it’d be a good idea to feed it love. It said it was looking for you, but we told it you were busy brewing. Guess it couldn’t wait.” >You look over at Five. >”What she says is true.” >That’s why she was silent in the bathroom, then. >Can’t risk anypony in the train seeing that happen, or else there’d be mass panic. “Is she alright?” >”She will be fine. As per our agreement, I will never take enough love to harm, and I ceased my feeding when she protested.” >Gable and Berry seem not to trust her, still. >But now you at least know where Red is. >What would you like to do?       >Current questlog (7/10 total): [Investigate Shadow] -  Find it (0/1); Exterminate it (0/1); Report to Celestia (0/1) [Become a Legendary Doctor] - Master medical knowledge (0/1); Master medical experience (0/1); Doctor’s Kit (1/1); Master alchemical knowledge (0/1); Master healing spells (0/1); Get famous (Be known in Canterlot, Crystal Empire and Ponyville) (1/3); Learn Basic Psychology Knowledge (0/1) [Vigilante Justice] - Track down and take in the thieves that attacked Pinkie Pie (0/3); Take in the engineer responsible for ripping your schematic (0/1) [Mare in the Family] - Find the mysterious Master of the Dark Arts (0/1); Find a cure for Charm Rose’s brother (0/1) [Just like Clockwork] - Travel to Appleoosa and speak to Frizzy Gear (0/1) [In the Belly of the Beast] - Travel to Queen Chrysalis’ hive (0/1), Clear the hive of corruption (0/1), Negotiate with Queen Chrysalis (0/1) [The Airship] - Find a trained pilot (0/1), Learn the Airship’s controls (0/1), Fly the Airship to Canterlot (0/1)   [Cannot place Defibrillators and Doctor’s Mask in Doctor’s bag, as it does not exist!]   “Just to be sure…” >Used Doctor’s Kit on Redheart >+100% Kit effectiveness, +25% overheal >+125% HP< Redheart: [HP: 188/150] “You never know. If she’s fine and she agreed to it, then I don’t see any real harm. Just, next time, come to me regardless of what I’m doing okay?” >Five nods robotically. >”I will do so.” >Berry scoffs. >”Yeah, let’s just believe everything it says. Not like it’s-” >”Berry.” >Gable gives her a stern look, and she shuts up. >Damn, hardcore. “So, is she unconscious, or just sleeping?” >”Red came in dragging her hooves, climbed up here, and fell straight asleep. She looked absolutely exhausted, and we were completely bewildered, until the changeling came back, anyways. You gonna stay here and spend some time with us, by any chance?” >Now you know what happened, at least. >It looks like Berry and Gable aren’t that comfortable with the situation yet. >What would you like to do?       >ANONYMOUS (cc) / SIR DUCKSALOT [HP: 25/25] [HP: 125/125][MP: Manasealed (AC)][Stats: 10 PD, 165 MD / +15 MA base, +150 MA wep / +75 PA ranged]   Inventory: Wallet, Bit pouch (2,102 bits), Roll of duct tape, Rope, Potion-making Kit (Allows brewing of potions, E: +100% potion effectiveness), Blowdart, Blue herbs (3), Red herbs (1), Small mana potion (33%, 1), Rizzleberry bunch (1), Alchemy Book (Transmogrification), 9 oz. of Kablooie powder, 4 ounces of combustible powder, Wisp Weed (2), 2 handfuls of bolts, Haze Flower (9), Yeti Hair (2), iPhone, (Book) Introduction to Architecture, Screwdriver kit (reduces bolt and screw cost by 3), Socket wrench kit (reduces wheel & axle and nut cost by 1), 1 Oz. of Thermite, Black Marker, Hoofcuffs (3), Cock Ring, Ultimate Knowledge of Medical Expertise: Volume XXVII, Medium Healing potion (66% restore, 2), Firewood (2), Window of Reality (Allows you to see into the future of different possibilities of your choices with limitations), Iron-Hide Brew (3, +5 PA for 3 turns), Platinum Ingot (1), Small mana crystal (1, restores 33% mana), Uncut Ruby, Dr. Frank Fort’s Psychology 102: For Dummies, Dr. Frank Fort’s Love is in the Air: You and Your Ponymate, Dr. Frank Fort’s Back in Time: Guide to your Childhood, Dr. Frank Fort’s Post-Trotmatic Stress of Magic: When Spells Attack, Dr. Frank Fort’s Depression, Anxiety and All Those Unfortunate Thingamajigs: What to Do for a Friend Near You, Empty Chest, Shadow-Infused Rune, Doctor’s Mask, Magical Scroll: Temporary Horn, Medium Mana Crystal (1, restores 66% mana), Medical Mastery: Volume XXVI, Medium Mana Potion (4, restores 66% MP), Unlocking Flask (4, removes manaseal), Double-bladed spear (+10 PA, +15 MA, E: Can attack spectrals. Abilities: Redheart Cummer (-1 MP, +25 magic dmg, 2 turn CD), Flamescythe (-1 MP, Good attack, +10 MA, 4 turn CD)), Picture of Inter-Dimensional Monster, Sunwhirl’s Findings, Cookie-Top Cake (8 slices, +50% HP each), Magic Recombobulator (Restores mana, 118/500), Copy of Starswirl’s Notes: Portals and Healing (5), Adamantite Ingot (1), Writer’s Kit (Allows drafting of anything writable or drawable), Spell: Detect Changeling (Tome), Yarmulke (One time use: reduce price of single item in a purchase by 20%), Doctor’s Kit (+100% healing effectiveness, +25% Overheal, dispells all physical and mental status effects, 7 turn CD in combat, grants ability Clinical Cutthroat), Pickaxe (+10 PA, grants ability Mine), Postal Flame Orb (Allows communication with Spike), E. Large Healing Potion (+200% HP, 4), E. Medium Healing Potion (+128% HP, 6), E. Small Healing Potion (+66% HP, 8)   Bucket List (Misc.) - Have Berry's Scorch Ring examined and analyzed, Examine the schematics we have and make up a list of what we need to build at least one of each, Deal with Shining being a dickwad in direct defiance of what we asked him to do, Find the rest of Starswirl's notes   Abilities: Moderate hand to hand combat (+5 PA), Moderate alchemy skills (Allows brewing of basic and moderate potions and enchantments), Expert medical use (+75% medkit efficiency, removes poisons/diseases), Basic Veterinary knowledge (Allows kit usage on animals), Basic Engineering skills (Allows creation of simple mechanical devices), Ogre Dance (0-4 Fail, 5-9 Succeed, confuses enemy), Expert spear combat (+15 dmg, ½ crit chance), Call Shot (Call specific location to attack, focus dmg and -66% hit chance), Very High Magical Defense (+20 MD), Shoot dart (50% hit), Brew potion (non-com), Parry (50% hit, deflects enemy atk/counters 50% dmg), Mine, Expert knowledge of magical properties (Allows learning of basic/intermediate/expert tomes/spellbooks and great control of magic), Shoot F.L.A.R.E., Clinical Cutthroat (Steal the life from an enemy and bottle it for later use, creates Small Healing Potion, usable once per battle)   Spellbook: Giga Buster (R, -3 MP, Good attack, +25 MA, 3 turn CD), Weak Levitation (noncom), Luminate (Light source, free), Wallwalking (Lets your hands and feet stick to surfaces for 20 seconds, -4 MP), Ignite (-1 MP, Fire source, +25 MA, 50% chance to burn for 3 turns, 3tcd), Shockwave (-4 MP, AoE +36 MA each, 25% chance to stun for 3 turns each, 7tcd), Blessing of Harmony (-8 MP, releases a powerful magical spell that soothes, rejuvenates and calms any two targets that the blessing is given to, and removes all mental and spiritual status effects.), Teleport (-20 MP, Allows small distances to be traveled instantly, Com: Couple with another attack for x3 damage, 5tcd), Starswirl’s Restoration (-800 MP, heals the target for 100% of their HP, 10 turn CD), Ancient Wrath (-100 MP, +300 MA AoE split, 10 turn CD), Portal of Speedy Travels (-360 MP, Creates a portal to intended destination for a short period to a certain distance), Tesla’s Wrath (R, -15 MP, Good attack, +25 MA, ½ chance to blind target for 3 turns, 5 turn CD), Arcane Chains (R, -10 MP, immobilizes target for 5 turns, 5 turn CD), Aphitis Cuffs (-2 MP, Permanent manaseal until special word is spoken, strength increased proportional to time sealed), Invisibility (-50 MP, suppresses vision and hearing of others for 3 turns, 10 turn CD), Mirror Image (- 25/50/75/100/125/150 MP, multiplier increase of next turn by amount of copies, 8 turn CD), Vice Shout (-75 MP, immobilization AoE for 5 turns, 10 turn CD. Mana cost is free if Mask of the Dragon Aspect is equipped), Dragoon’s Roar (-100 MP, increases MD by 100 for 3 turns, 10 turn CD. Mana cost is free if Mask of the Dragon Aspect is equipped)   Equipped: Redheart-inscribed ‘Legendary’ Doctor’s Trenchcoat (+15 HP to medkit usage), Mysterious markings, Avian Leather Boots (Lowers exhaustion), Thick Winter Coat, Starswirl’s Wand (R, +200 MP, +150 MA, +125 MD, Grants ability Ancient Wrath), F.L.A.R.E. (R, +50 MA, -5 MP per shot. Can choose a different aspect of magic to fire for different magical values; Currently set to Arcane), Highguard Robes (+12 MP, +15 MA, +10 MD)   >REDHEART: [HP: 188/150][Stats: 115 PD, 50 MD, +15 HP / +5 PA base, +40 PA wep]   Abilities: Moderate Spear Combat, Expert Med. Skill (+75% medkit efficiency, removes poisons/diseases), {S.S.S. +15 dmg with Anon’s/Red’s separate dmg.. 5 turn CD}, Block (+5 PD and 25% chance to negate all dmg.), Tesseract-bound (+20 MD), Parry (50% hit, deflects enemy atk/counters 50% dmg), Downforce (Good attack, +12 PA, split between all enemies, 3tcd), Cross-Cutter (Good attack, 50% bleed chance, 3tcd), Shield Bash (+20 PA, stuns for 3 turns, 2 turn CD), Shoot (Shoots C.O.C.K.), Heart’s Calling (5tcd, Gives 50% attack boost to entire party for next turn)   Inventory: Medkit (2), Bit pouch (40 bits) Ultimate Knowledge of Medical Mastery: Volume I, Defibrillator, Recipe for Defibrillator, Recipe for Healing potions, Lube, Ribbed Strap-on, Doctor’s Mask, Latex Hoof Gloves, Medical Mastery: Volume XXVI, 5 oz. of Kablooie Powder, Concise Lead Ammo (72, +25 PA), Medic-Issued Crystal Chainmail Coronet (+4 PD, +1 MD), Medic-Issued Crystal Chainmail Breadth (+6 PD, +1 MD), Medic-Issued Crystal Chainmail Sabatons (+6 PD, +1 MD), Medic-Issued Crystal Chainmail Flankguards (+6 PD, +1 MD), Medic-Issued Crystal Buckler (+10 PD, +1 MD, grants Block), Supply Medkit (2)   Equipped: Highguard Glaive (1 hoofed, +40 PA, Grants Parry, Grants ability Downforce), Medic-Issued Crystal Leather Cloak (Reduces exhaustion), Thick Winter Coat, C.O.C.K. (R, +40 PA, 3 turn reload after six shots, 1 oz. of Kablooie powder per round of shots), Amulet of Heart’s Calling (+5 HP, grants ability Heart’s Calling), Crystal Plate Helmet (+8 PD, +5 MD), Crystal Platemail (+15 PD, +5 MD), Crystal Plate Flankguards (+10 PD, +5 MD), Crystal Plate Hoofguards (+7 PD, +5 MD), Highguard Shield Wall (+75 PD/+30 MD)   >BERRY PUNCH: [HP: 220/220][Stats: 40 PD, 60 MD, +10% Fire D +15 HP / +80 PA wep]   Abilities: Throw beer bottle, Drunk Dragon (9.6x multiplier AoE, 24x against wood/frost, 3tcd), Fisticuffs (Basic attack), Do No Evil (Good Attack, +25 PA, 5tcd), Scorch (R, +30 MA, x2.5 and 75% chance to burn, 5tcd)   Inventory: Bit pouch (empty), Box of matches (14), Bottle of hard liquor (DD up), Vibrator, Torches (2), Rags (5), Bulletin (Animal Aggression), Firewood (2), 2 bundles of sticks, Clawed Thick Iron Horseshoes (Modified, +20 PA/+24 Claw PA, Grants ability Trample), Olberslash (Epic attack (RND), 5% chance to incapacitate, 8tcd), E. Medium Healing Potion (+128% HP, 1), E. Small Healing Potion (+66% HP, 2)   Equipped: Crystal Plate Helmet (+8 PD, +5 MD), Crystal Platemail (+15 PD, +5 MD), Crystal Plate Flankguards (+10 PD, +5 MD), Crystal Plate Hoofguards (+7 PD, +5 MD), Crystal Leather Cloak (Reduces exhaustion), White Rum Flask (Increases alcohol-related abilities’ damage by x2) Thick Winter Coat, Neck-Ring of Kinich Ahau (Increases MD by 40, decreases fire damage by 10%, Grants ability Scorch), Officer’s Spear (Pony only, 2 hoofed, +80 PA, Grants Parry, Grants ability Olberslash)   >GABLE: [HP: 200/200][Stats: 20 PD, 12 MD / +10 PA base, +20 PA,+25 MA wep]   Abilities: Tough Hide (+10 PD, prevents one incapacitation), Expert Hand to Hand Combat (+15 basic attack, 10% chance to crit for x2), Winged Fury (x5, 3 turn CD), Screech (+15 PA, 20% chance to fear for 5 turns, 3 turn CD), Flight (Allows 3-dimensional travel / +20 PA, 40% bleed chance for 5 turns, 4 turn CD), Basic medical use (Able to use medkits), Rip and Tear (Good attack, 25% bleed chance for 5 turns, 5 turn CD), Frost Nova (5tcd, +75 MA AoE solid, immobilizes for 3 turns), Fish, Slash (Basic attack, 10% chance to crit for x2), Fury of the Storm (Good attack, +20 PA, x5, 80% bleed chance for 5 turns, 7 turn CD), Shoot (Shoots D.I.C.K.),   Inventory: Red Headband, Bit pouch (138 bits, 1 Large Gem), Karate Instruction Manual (Raises HtH combat ability), Fishing Rod and kit (Grants ability Fish), 5 oz. of Kablooie Powder, Rifle Lead Slugs (12, +50 PA)   Equipped: Avian Leather Salet (+2 PD), Avian Leather Harness (+3 PD), Avian Leather Gloves (Modified: Fingerless, +1 PD), Avian Leather Greaves (+2 PD), Enchanted Talonguard Bracers (+12 MD), Thick Winter Coat, Sword of the Windigo Spirit (2H, +20 PA/+25 MA, Grants ability Frost Nova), D.I.C.K. (R, +150 PA, 10 turn reload, 1 oz. of Kablooie powder per shot, can shoot up to 2 miles away), Charity’s Hope (Astonishing chance to find valuables in places not normally found, great chance to find special items in said places), E. Medium Healing Potion (+128% HP, 1), E. Small Healing Potion (+66% HP, 2)   >IRON WILL: [HP: 275/275][Stats: +58 PD, +24 MD, -100% B / +35 PA wep]   Abilities: Minotaur hide (+10 PD), Charge (+25 PA, 2 turn CD), Enrage (+75% PA, -25% PD for 5 turns, 8 turn CD), Assertive Annihilation (Good attack, 50% chance to stun for 3 turns, 5 turn CD), OOOH YEEAAAH (Increases Party defense by 25% for 3 turns, 6 turn CD) , Shoot (Shoots F.U.C.K.E.R.), Parry, Basic spear combat   Inventory: Protein Shakes (3, increases HP by 20 temporarily), Bit pouch (277 bits), Coupon to Maregaze’s M&S Lover’s ‘Retreat’ (20% discount for one checkout), 9 oz. of Kablooie Powder, Four-Barrel Lead Ammo (14, +25 PA to fight), Box of microphones,   Equipped: Microphone (Increases voice volume at will), Necktie, Thick Winter Coat, F.U.C.K.E.R. (R, +75 PA, 7 turn reload, 1 oz. of Kablooie powder per 24 shots {1 shot is one full reloaded round, fires all 4 for each shell equalling to 1 oz. per turn}), Crystal Poleaxe (2H, +35 PA, Grants Parry), Reinforced Yeti-Hide Armor (+48 PD/+24 MD, unable to bleed)   >FIVE (Escort) [HP: 120/120][MP: 100/100][Stats: +30 PD, +5 MD, +20 PD/MD base / +12 PA wep, +20 PA/MA base]   Abilities: Flight (Allows 3-dimensional travel / +20 PA, 40% bleed chance for 5 turns, 4 turn CD), Will of the Hive (+20 MD/MA), Chitin Exoskeleton (+20 PD/PA), Shapeshift (-12 MP, transform body and voice to fit another living being previously seen), Chaos Blast (-20 MP, Good attack, 50% chance to poison/stun, 3tcd), Mastery Acting Skills (Flawlessly depict another personality), Love Drain (Drain the love magic from another being, strength depending on situation. +HP/MP and provides sustenance), Buck (+15 PA, x3, 5tcd), Corrupted Bite (+50 PA, 25% chance to manaseal, 5tcd), Basic Axe Combat   Inventory: Missive from Queen Chrysalis   Equipped: Crystal Chainmail Coronet (+4 PD/+1 MD), Crystal Chainmail Breadth (+6 PD/+1 MD), Crystal Chainmail Sabatons (+4 PD/+1 MD), Crystal Chainmail Flankguards (+6 PD/+1 MD), Crystal Buckler (+10 PD/+1 MD), Crystalline Hacker (1H, +12 PA)     [DROPPED QUEST VIGILANTE JUSTICE -Guess you aren’t too keen on being a deliverer of JUSTICE, are you?] [Doctor’s Kit already has a Doctor’s Mask!] [Defibrillators will not fit inside Doctor’s Kit!]   “Well, how about a few games of warm wrestling?” >”Oh, you’re wanting some action now?” >You sit down across from him and put your arm up on the table. >Berry sits back and watches the two of you flex your testosterone-laden muscles, taking moderated sips of the train liquor. >”Don’t you kids hurt each other, now. Actually… Be right back. Gonna get Iron for this one.” >Berry leaves real quick to go get him. >You begin to set the terms as he gets ready, cracking his knuckles and wrists. “Let’s make it interesting, too.” >”I’m listening.” “Every round you win, you get 5 bits.” >”C’mon, are we children?” >Oh, he wants it high? “Alright, 20. But, if I win… You have to give someone a hug for each won round, starting with Berry.” >Gable nearly has his arm up, but he retracts it slightly when you lay the terms on the table. >”Whoa, what? You want me to whip your ass for real? 20 on both sides.” “Hugs.” >”I’m not going to-” “Oh, so you’re getting cold turkey? Chicken?” >”... You’re really going for it, aren’t you?” “Bwwwwwa-” >”Fine, hugs on my end, and I’ll start with you. I’ll hug that wrist of yours until it’s wrenched and bloody. Ready?” “I should warn you, I have been working out.” >Five watches this entire spectacle with curiosity you’ve never seen on her face before. >You and Gable finally lock hands, about to start. >Berry runs back in all of a sudden and flops on the seat next to the sleeping Redheart, and Iron follows with a sack of gold. “Whoa, did you win?” >”Berry won, she came in, pulled a few hits and won m the game, tellin’ me to get my ass over here. Oh… Gable, make sure he knows the bar we’ve set, brother!” >”I plan to.” >Gable’s talons tighten around your fingers. >This should be fun, and you’ve got an ace [spoiler]or cuff[/spoiler] up your sleeve. >Is there anything you’d like to say or do before bringing the pain?         “Oh, here.” >You pull out your iPhone from your pocket and turn on the video, setting it on the table near the end to record this special moment, as well as playing some fitting music. [ https://www.youtube.com/watch?v=TcJ-wNmazHQ ] “Ready.” >”Oh, for fuck’s… Wow, that’s actually pretty pumping. You’ll have to show me your little list of music sometime. Ready.” >”3…” ”3…” >”2…” ”2…” >”1!” ”1!” >Gable starts forcing his arm past yours while wrenching your wrist over. >You just relax your arm. >There’s a metallic hum in the air as the cuffs you’re wearing realize you’re not at top physical strength anymore, and the force they’re trying to pull themselves together with actually begin to win the arm-wrestling match. >”Holy… Shit…” >Gable scrunches his face in concentration, your fingers beginning to vibrate as he starts to overcome the force. >After he gets you about halfway down, you decide to try and push with the force, wrenching his wrist back as well. >The overbearing force begins to overtake him. >Then, you see the slightest glint from his enchanted necklace. >”You think you’re so tough… I’m going to make you wish you never had a shoulder… You’ll be done… finished… finito!” [FINITO - CODEWORD SPOKEN] [APHITIS CUFFS RELEASED!] [STATS UPGRADED!] [+15 HP, +50 MP, +20 base MA, +25 base PA] Anon: [HP: 140/140][MP: 305/305][Stats: 10 PD, 165 MD / +35 MA base, +150 MA wep, +25 PA base / +75 PA ranged] >There’s a bright, white flash and your wrist suddenly slams into the table! >You feel your magic returning in full force and there’s a burning pain in your arm. >The power behind Gable’s side was so strong it knocks the table over. >”Whoa! What was that shit?!” >Berry, Iron and Five are too perplexed by the turn of events to speak. >Gable’s eyes wander to your diminishing cuffs on your ankles and wrists, then to the ground. >There’s a big fat gem stuck to the underside of the table. >”...Damn, that’s lucky.” >Gable picks it off and tables it for himself, then looks back at you. >”Wanna tell me what that was, loser?” >What do you say?