Party members [7/7]: >ANONYMOUS: [HP: 130/130, Exhausted][MP: 20/20][Stats: 20 PD, 25 MD / +10 PA, +15 MA wep / +75 PA ranged]   Inventory: Med. Pamphlet (First Aid 101/Procreation), Med. Book (Diseases), Wallet, Bit pouch (1 bit), Roll of duct tape, Rope, Book of Dark Magic (W/ potential info about Shadow), Potion-making Kit, Blowdart, Sleeping darts (1), blue herbs (4), Red herbs (2), Medkit (1), Supply Medkit (5), Small mana potion (2), Alchemy/Engineering Books (Transmogrification/Practical), Lifeleaf (5), Rizzleberry bunch (3), 9 oz. of Kablooie powder, 4 ounces of combustible powder, Wisp weed (3), 2 handfuls of bolts, Haze Flower, Yeti Hair (1), Gypsum (2), Sir Ducksalot (He’s looking a bit redder than usual...), iPhone, Medical Expertise Books (Bleeding, clots, nasty gashes; stitches and poison treating), Fishing Rod and kit (Grants ability Fish), Pickaxe (+10 PA, grants ability Mine), (Book) Introduction to Architecture, Screwdriver kit (reduces bolt and screw cost by 3), Socket wrench kit (reduces wheel & axle and nut cost by 1), Foal’s Guide to Magic (Gives basic knowledge of magical theory, allows learning of basic level spells, levitation and luminate), (Tome) Ignite, (Tome) Shockwave, 1 Oz. of Thermite, (Tome) QUACK!, Four-Barrel Lead Ammo (24), Black Marker, Hoofcuffs (3), Cock Ring, Ultimate Knowledge of Medical Expertise: Volume XXVII, Medium Healing potion (66% restore, 4), Map to the Tundra Outpost   Abilities: Basic hand to hand combat, Basic alchemy skills (Allows brewing of low-level potions and enchantments), Moderate medical use (+50% medkit efficiency, ½ chance to remove bleed/poison), Basic Veterinary knowledge (Allows kit usage on animals), Basic Engineering skills (Allows creation of simple mechanical devices), Ogre Dance (0-4 Fail, 5-9 Succeed, confuses enemy), Expert spear combat (+15 dmg, ½ crit chance), Call Shot (Call specific location to attack, focus dmg and -66% hit chance), Very High Magical Defense (+20 magical armor), basic knowledge of Everfree weeds, {S.S.S. +15 dmg with Anon’s/Red’s separate damage. 5tcd}, Shoot dart, Brew potion (non-com), Giga Buster (-4 MP, Good attack, +25 MA, 3 turn CD), Redheart Cummer (-2 MP, +25 magic dmg, 2 turn CD), Flamescythe (-2 MP, Good attack, +10 MA, 4 turn CD), Parry (50% hit, deflects enemy atk/counters 50% dmg), Heart’s Calling (5tcd, Gives 50% attack boost to entire party for next turn), Fish, Mine, Shoot (Shoots F.U.C.K.E.R.), Moderate knowledge of magical properties (Allows learning of basic/intermediate tomes, spellbooks and decent control of magic), Weak Levitation (noncom), Luminate (Light source, 1 MP per five minutes), Wallwalking (Lets your hands and feet stick to surfaces for 20 seconds, -5 MP)   Equipped: Redheart-inscribed ‘Legendary’ Doctor’s Trenchcoat (+10 HP to medkit usage), Mysterious markings, Double-bladed spear (+10 P dmg., +15 M dmg, can attack spectrals), Amulet of Heart’s Calling (+5 HP), Medic-Issued Avian Chainmail Cap (+5 P.D./+1 M.D.), Medic-Issued Avian Chainmail (+7 P.D./+2 M.D.), Medic-Issued Avian Chainmail Talons (+5 P.D./+1 M.D.), Medic-Issued Avian Chainmail Sabatons (+3 P.D./+1 M.D.), Avian Leather Boots (Lowers exhaustion), F.U.C.K.E.R. (R, +75 PA, 7 turn reload, 1 oz. of Kablooie powder per 24 shots {1 shot is one full reloaded round, fires all 4 for each shell}), Thick Winter Coat   >REDHEART: [HP: 130/130][Stats: 30 PD, 25 MD / +40 PA wep] -Abilities: Basic Spear Combat, Expert Med. Skill (+75% medkit efficiency), {S.S.S. +15 dmg with Anon’s/Red’s separate dmg.. 5 turn CD}, Block (+5 PD and 25% chance to negate all dmg.), Tesseract-bound (+20 MD), Parry (50% hit, deflects enemy atk/counters 50% dmg), Downforce (Good attack, +12 PA, split between all enemies, 3tcd), Beginner Magical Knowledge (Allows basic non-combat magic to be performed) -Inventory: Medkit (3), Roll of gauze, Ultimate Knowledge of Medical Mastery: Volume I, Defibrillator, Recipe for Defibrillator, Recipe for Healing potions, Lube, Ribbed Strap-on -Equipped: Medic-Issued Crystal Chainmail Coronet (+4 PD, +1 MD), Medic-Issued Crystal Chainmail Breadth (+6 PD, +1 MD), Medic-Issued Crystal Chainmail Sabatons (+6 PD, +1 MD), Medic-Issued Crystal Chainmail Flankguards (+6 PD, +1 MD), Medic-Issued Crystal Buckler (+10 PD, +1 MD), Highguard Glaive (1 hoofed, +40 PA, Grants Parry, Grants ability Downforce), Medic-Issued Crystal Leather Cloak (Reduces exhaustion), Thick Winter Coat   >PINKIE PIE: [HP: 105/105][Stats: 12 PD, 6 MD, -25%B / +100 PA wep] -Abilities: Sugar Rush (+3/+3 PA, hits twice), Party cannon (x3 damage, 5 turn CD), Darkstrike (Epic attack (rnd) single, or Good attack AoE split, 90% chance to bleed enemies hit, 7tcd), Parry (50% hit, deflects enemy atk/counters 50% dmg) -Inventory: Party Cannon, Various sweets, ??? (“Hammerspace, Nonny!”), Knife, Anal Beads, Bit pouch (1 bit) -Equipped: Sir Prize and Miss Direction (+60/+40 PA, Grants Parry, Grants ability Darkstrike), Manticore Leather Armor (+12 PD, +6 MD, -25% chance to bleed), Crystal Leather Cloak (Reduces exhaustion), Hypno-Necklace (0-4 fail, 5-9 win, confuses enemy), Thick Winter Coat   >BERRY PUNCH: [HP: 220/220][Stats: 40 PD, 20 MD, +15 HP / +44 PA wep] -Abilities: Throw beer bottle, Drunk Dragon (2.4x multiplier AoE, 4x against wood, 50% to burn for 3 turns, 3tcd), Fisticuffs (Basic attack), Do No Evil (Good Attack, +25 PA, 5tcd), Trample (+25 PA, 50% chance to crit for x2.5, 2tcd) -Inventory: Flask (old), Bit pouch (empty), Box of matches (19), Bottle of hard liquor (DD up), White Rum Flask (Increases alcohol-related abilities’ damage by x2), Vibrator -Equipped: Clawed Thick Iron Horseshoes (Modified, +20 PA/+24 Claw PA), Crystal Plate Helmet (+8 PD, +5 MD), Crystal Platemail (+15 PD, +5 MD), Crystal Plate Flankguards (+10 PD, +5 MD), Crystal Plate Hoofguards (+7 PD, +5 MD), Crystal Leather Cloak (Reduces exhaustion), Thick Winter Coat   >APPLEJACK: [HP: 240/240][Stats: 40 PD, 20 MD, +15 HP / +50 PA wep] -Abilities: Treekicker (x2 damage, 2 turn CD), Lasso (Immobilizes enemy for 3 turns), Bash (Basic attack), Cyli-Spin (Good attack, +25 PA AoE split between enemies, 90% chance to stun affected enemies for 5 turns, 4tcd) -Inventory: Flask (Apple cider), Tri-braid rope, apples (12), Bit pouch (1 bit), Dildo -Equipped: Stetson hat, Crystal Plate Helmet (+8 PD, +5 MD), Crystal Platemail (+15 PD, +5 MD), Crystal Plate Flankguards (+10 PD, +5 MD), Crystal Plate Hoofguards (+7 PD, +5 MD), Empire Express (2 hoofed, +50 PA, Grants ability Cyli-Spin), Crystal Leather Cloak (Reduces exhaustion), Thick Winter Coat   >GABLE: [HP: 200/200][Stats: 20 PD, 12 MD] -Abilities: Tough Hide (+10 PD), Expert Hand to Hand Combat (+15 basic attack, 10% chance to crit for x2), Winged Fury (x5, 3 turn CD), Screech (+15 PA, 20% chance to fear for 5 turns, 3 turn CD), Flight (Allows 3-dimensional travel / +20 PA, 40% bleed chance for 5 turns, 4 turn CD), Basic medical use (Able to use medkits), Rip and Tear (Good attack, 25% bleed chance for 5 turns, 5 turn CD) -Inventory: Red Headband, Bit pouch (2 bits), Karate Instruction Manual (Raises HtH combat ability) -Equipped: Avian Leather Salet (+2 PD), Avian Leather Harness (+3 PD), Avian Leather Gloves (Modified: Fingerless, +1 PD), Avian Leather Greaves (+2 PD), Enchanted Talonguard Bracers (+12 MD), Thick Winter Coat   >IRON WILL: [HP: 275/275][Stats: +10 PD / +10 PA wep] -Abilities: Minotaur hide (+10 PD), Pummel (Basic attack), Charge (+25 PA, 2 turn CD), Enrage (+75% PA, -25% PD for 5 turns, 8 turn CD), Assertive Annihilation (Good attack, 50% chance to stun for 3 turns, 5 turn CD), OOOH YEEAAAH (Increases Party defense by 25% for 3 turns, 6 turn CD) -Inventory: Protein Shakes (3, increases HP by 20 temporarily), Bit pouch (37 bits), Coupon to Maregaze’s M&S Lover’s ‘Retreat’ (20% discount for one checkout) -Equipped: Pure rock hard knuckles (+10 PA base), Microphone (Increases voice volume at will), Necktie, Thick Winter Coat     >Use (Tome) Ignite >As you absorb the intricate details of the magic stored within the tome, you feel uplifted within your mind at this newfound knowledge. [LEARNED IGNITE (-2 MP, Fire source, +25 MA, 50% chance to burn for 3 turns, 3 turn CD] [Spells learned from Tomes may be used immediately, but in order to use it at full capacity, you must train the ability. This spell will begin at 10% efficiency and will increase with each use until it strengthens to its full potential.]   “Alright, I believe we have all the supplies we’ll need, so we’re ready to head out. If you guys see anything suspicious or clue-worthy, please let someone know, it’s always nice to use teamwork.” >Gable tightens his headband. >”It’s about time we actually got some work done.” >You have to agree with him there. >You leave the Guard Department with your party traveling behind you, and while you were walking you decided it’d be a good idea to take a good look at the map and memorize it just in case something happens. >... >You’re pretty sure you have the route down pat now, but there’s never any promises because you don’t know how old this map is. >For all you know there could be a cave in halfway down the trail, but you need to stay optimistic, right? >You and your group finally reach the outskirts of the Crystal Empire, where there is a rather fine line separating city from nature. >No really, there’s this bubble thing that you’re staring at, and just outside it is quite a bit of snow. >You look over at the sign on the road just to be absolutely sure. >Forward is the Winter Tundra and the outpost, to the left is another route to the Train Station. >Behind you is the Crystal Empire, but right now you’re not looking back. >You look at Redheart instead, and you give each other reassuring smiles.   >Are you sure you want to go into the Winter Tundra? Y/N       >Use (Tome) Shockwave >As you absorb the intricate details of the magic stored within the tome, you feel uplifted within your mind at this newfound knowledge. [LEARNED SHOCKWAVE (-5 MP, AoE +36 MA each, 25% chance to stun for 3 turns each, 7tcd)] [Spells learned from Tomes may be used immediately, but in order to use it at full capacity, you must train the ability. This spell will begin at 10% efficiency and will increase with each use until it strengthens to its full potential.]   >Use (Tome) QUACK! >As you absorb the intricate details of the magic stored within the tome, you feel LIKE QUACKING! within your mind at this newfound knowledge. >Sir Ducksalot removes himself from your bag. >Wait, you’re not asleep, and this is actually happening. >Your entire party is now looking at the animate rubber red duck, beginning to quack on its own as it walks up to your shoulder. >Most of them are too stunned to speak, but Pinkie looks absolutely ecstatic. >”Oh Nonny, you made your own little pet ducky duck! You should name him Quackster! NO! SIR DUCKSALOT!” “H-his name is Sir Ducksalot. He is my master.” >Everyone there gives you weird looks. “Er, uh, anyways, what just happened?” >Redheart looks at the used tome in your hand, thinking intently. >”If I had to take a guess, it’d be that whatever little magic you just took from that tome is the culprit…” >Applejack walks up to you and looks at the quacking doll. >”Well… At least ya don’t have to feed it. But are ya sure you can’t turn it off?” “Well, uh, no. I think I just gave him life. ~Sir Ducksalot is pleased, mortal.~ “Oh god.” ~Do not fear, for I am with you.~ >You suddenly hear angelic choirs in your mind, but you try to shake them out. >Well, it looks like Sir Ducksalot is a real boy! Er, duckling, now.   [ACQUIRED SIR DUCKSALOT AS MINION] Sir Ducksalot: [HP: 25/25] [Your minion will attack with you during battles autonomously.]   >Y >You make a closer inspection of the magical bubble surrounding the city, and you place your iron-clad fingers upon it. >You sink right through as if it wasn’t even there, but you can definitely feel the cold on the outside. >Looking back at the group, you ask one question. “Is everyone ready?” >”Ready, hon.” >”Can we have a party in the snow for Sir Ducksalot!?” >”Pinkie’s ready, and so am I, I guess. Hope it’s not too cold, gotta keep my hooves strong…” >”I’ve been ready, I need a place to cool down my flask!” >”Iron Will can take any backstabbing, cold-stinging blizzard you can throw at him!” >”Let’s just get this over with…” >With that, you step through into the cold, and the party follows you, and what follows them is a series of shivering and ‘brrr’ noises. >Redheart keeps to your side as you start to tredge through the snow and wind. >”I’m so glad you bought these coats, even if it did leave you a little… well, broke.” “It’s fine, but we have to hurry. 5 miles in this isn’t going to be pretty. By the way, have you finished that uhh, medical mastery book yet?” >She looks up at you and shakes her head. >”I haven’t had much time to read lately, if you didn’t notice.” “Ah, sorry about that.”   >Inspect Redheart’s Expert Medical Skill [Redheart has been working as a nurse for a large portion of her adult life, and has gained much knowledge and experience on how to perform evaluations of anything related to medicine and anatomy. She can perform medical examinations, use medkits to their full potential and remove status effects with them, and can use an armada of medical tools.] Experience: 825/1,500   >And so on it goes. >You are currently traveling with your party through the first stretch of the Tundra at approximately 1:45 P.M. >You suddenly see before you three pathways. >One pathway descends down into a quickly darkening valley. >The second pathway will bring you up to a mountain pass. >The third pathway will follow a similar path to the valley, but enters into some caverns. >According to the route, all three pathways will bring you to the outpost. >Which path do you take?       >Search: Sticks/firewood [SEARCHING AREA . . .] [You have found nothing of the sort. It’s all snow around here, blankets and blankets of snow.]   “Hey, everyone stand back for a second, I’m gonna decide which way we go real fast.” >AJ speaks up. >”Uh, why exactly do ya need us to be standin’ back, Anon?” “Gonna let the wind decide.” >You usher them back, and you draw your spear. >Gable gives you a very strange look. >”Oh, this is going to be wonderful. The human is going to throw a dangerous weapon into the wind. Nothing can go wrong, here.” >Berry leers at him from Iron’s side. >”Hey, at least he took charge! What ideas did you bring to the table, huh? Maybe if you stopped criticizing other ponies for a second you could get your head out of your ass, killer!” >Gable’s face contorts in anger as she takes a swig of her flask. >”Would you like me to become a killer?” >”Is that a threat, Goober? I need some meat to use these new claws on, anyways!” >”Then let’s see if you BLEED RUM!” “For fuck’s sake, quit it!” >You throw up your spear in frustration, and when you finally realize what you did, you look up and see the flailing, red-streaked weapon flying with the wind. >A few more seconds, and it lands directly on one blade end embedded in the snow. >It lands on the mountain pass. >You all stare at it for a few moments before you realize that it’s cold out here. “Alright, mountain pass it is.” >Should you go to the mountain pass, and what else would you like to do?       >You start walking forward through the mountain pass, the climb beginning to steepen slightly after a minute or two. “Hey guys, just remember to be on the lookout for any creatures that can harm us. That corruption we’ve seen before could be out here, too.” >They agree in silence, rather unwilling to talk after that little outburst beforehand. >With the mountains towering over you as you approach them, you see another sign right at the point where the tread path slopes upward significantly. >This is definitely the way to the outpost, but you have a feeling that walking up into mountains during a blizzard might not’ve been the best way to go. >At least you don’t have to deal with complete darkness that the other two paths provide. >The harsh winds and temperatures seem to grow ever more bitter, almost to the point as if it was following you. >The others must notice this as well, as they bundle up as tightly as possible underneath their coats. >Around your surroundings are a large portion of rocks and boulders setting up a sort of barrier around the path, and behind them some very large mountainsides. >Every once in a while you see a tree holding onto the crevices for dear life. >Tree? There’s the sticks you were looking for before. >What would you like to do while walking through the mountain pass?         >Search for Sticks/firewood, herbs [SEARCHING . . .] [ATTENDING TO LIST . . .]   Sticks - 1 Raw Wood - 0 Firewood -  4 Red herb - 1 Blue herb - 0 Lifeleaf - 0 Wisp’s Weed - 1 Rizzleberry Bunch - 0 Haze flower - 3 Four-Leaf Clover - 0 [COMPILING FOUND ITEMS . . .]   >You have found 1 bundle of sticks, 4 pieces of usable firewood, 1 red herb, 1 wisp’s weed, and 3 haze flowers! >...   >You hack away the last bits of wood from the tree while the party keeps a lookout, the wind billowing through your cloak and chilling you even further to your core. >At some point you decided to look around for some extra wood because the group wouldn’t stop arguing with Gable. >Apparently, they still have a problem with him. >You believe it’s a good idea to try and get them all a little warmer, so now here you are, chopping up a dead tree. >After you whittle the last bits away and you’re positive you can’t get anymore, you tune back into the ‘conversation’. >”-What? Are you gonna watch me take a piss, too?” >The hell is Gable going on about? >You hear Applejack reply to him. >”Ya takin’ me for some kinda pervert? Heck no! Just stay where we can see you, and we’ll all get along.” >The gryphon scoffs. >”Says the mare with a dildo in her bag, that bulge isn’t fooling anyone.” >To say she’s shocked is an understatement. >He just keeps on going, though. >”Listen, I don’t take orders from hicks.” >The orange pony’s eyes flare up. >”What did y’all just call me?!” >He laughs at this question. >”See what I mean? You’re a hick!” >Curiosity compels you to keep silent and see what happens next. >At this point, Berry decides it’s a nice time to jump in. Whether it be from just being too drunk, or actually having to say something is left to be seen. >”You two should get a room.” >Gable faces her furiously. >”Shut up, you drunken skanky whore! I wasn’t talking to you!” >Berry doesn’t seem phased whatsoever, only taking another sip. >Applejack however, retorts right away. >”HEY, now that was just uncalled for!” >Even Iron Will joins in. >”I’m with Applejack on this one. You, my friend need an attitude adjustment!” >As predicted, Gable just tells him to stay out of the argument. >That, of course only dragged him in. >Now Applejack, Gable, and Iron Will are all trying to speak at once. >They raise their voices until they all combine into one steady roar. >”RRRRRRRAAAAAAAAARRGGGHHHH!” >Jesus, Berry sure can belch. >”Excuse you.” >Berry looks at Iron, confused. >”Wha-? I didn’t belch…” >Just then, another roar erupts from behind the group, shaking the very ground you stand upon. >You all turn to see a massive furry form behind you. >Pinkie yells. >”It’s a yeti!” >Okay, either Pinkie is just joking, or these actually exist here. >Both are plausible explanations. >You turn around and… >You’re pretty sure you just pissed your pants. >What the hell is wrong with this yeti!? >His eyes are… black. Flaming black. Like shadows. >Oh no. >Your party gathers around you quickly as the Yeti charges! [BATTLE START][https://www.youtube.com/watch?v=1qosouO5ZoY] >Use Status to see abilities! Anon: [HP: 130/130][MP: 20/20] Redheart: [HP: 130/130] Pinkie: [HP: 105/105] Berry: [HP: 220/220] AJ: [HP: 240/240] Iron: [HP: 275/275] Gable: [HP: 200/200] Corrupted Yeti: [HP: 950/950]