THREAD RULES: 1: Skype and thread are separate. Bias opinion carried from outside source to thread will not be tolerated. 2: Do not break canon. No exceptions.   http://1d4chan.org/wiki/Simple_D6  -The system, read over it to get the basics. http://jsbin.com/amemah/13  -The dicebot for it, add it to a bookmark and click to activate in order to see rolls in thread.   Welcome to OiE, Rookie.   A Freeform-based RPG with Operations here and there, ran with Simple D6 edition 1.   -List of Operators and their skills:  http://pastebin.com/kv4K6rkZ -List of Operator innawoods pictures: http://imgur.com/a/6UP55#21 -All Previous Thread Archives:        http://pastebin.com/YwC9CTvY - THE FULL ARCHIVE AND THIS HANDBOOK ARE REQUIRED READING FOR NEW RECRUITS. FAILURE TO DO SO WILL RESULT IN BACK INJURIES, PERMANENT SCARRING OF THE FACE, AND MULTIPLE VISITS TO THE MORGUE.   We have an IRC channel on esper.net. Download KVIRC and join #OiE or use www.esper.net and join #OiE from there.   Create sensible loadout at innawoods.net and save the image. Use that as the opening image for your post AND HAVE A SECURE TRIPCODE SO WE CAN IDENTIFY YOU. What's a tripcode? Basically just another word for username. You can create a secure tripcode by doing this in the NAME field on the image board: NameGoesHere##ObviouslyAPassword     HOUSE RULES:   #1: Absolute MAXIMUM of 5 Operators in ANY Operation, not including a Companion NPC (DM controlled)! #2: Only those IN THE OPERATION may host a group Skype call to prevent disasters. If you want in, and you're not on the Op? Too bad, unless you can contribute. #3: The DM's WILL NOT PUSH BACK TIMES FOR AN OPERATION, as Operators and DM's need to sleep! if you miss an Operation, then request in on the NEXT Operation. #4: WHEN A DM STATES THAT THERE IS AN OPERATION BEGINNING, -FINISH- YOUR CONVERSATIONS AS SOON AS POSSIBLE, GET THEM OVER AND DONE WITH IMMEDIATELY! FAILURE TO DO SO MAY CAUSE THOSE STILL POSTING TO GET 'LOST' FOR A WHILE. DO. NOT. DO. THIS. EVER. #5: READ THE THREAD, THIS HANDBOOK, THE OPERATOR RECORDS, AND THE REST OF THIS PASTEBIN IF YOU CANNOT FIND SOMETHING BEFORE ASKING! This means ALL of it, regardless! If you miss something important that was glaringly obvious, well, too bad. #6: You MAY NOT change your innawoods loadout unless otherwise specified. What an Operator brings with them is all they have, so keep track of items used on your own. #7: Need to take or rent something useful? Got something you don't want? Use the Armory: http://pastebin.com/GveHzNc9 #8: NO BREAKING THE 4TH, 5TH, AND 6TH WALLS! This will not be tolerated for any reason, excuse, or purpose. #9: THERE WILL BE NO METAGAMING OR POWERGAMING TOLERATED FROM ANY OPERATOR OR NPC! Metagaming is defined as: using information that would not be available to an Operator/NPC, abusing features, skills, or items from Operators/NPC's that have not been earned, allowed, or are not capable of being used. Powergaming is defined as allowing an Operator/NPC to attempt, perform, resolve, or complete actions that they should not be able to, nor use, borrow, ask for, or exploit skills, abilities, or awarded, given, or sold items that are deemed too powerful or too gamebreaking for use. Violators will be warned and then punished for breaking EITHER of these rules IMMEDIATELY.     To join: Read system description, it contains guidelines of character creation. Make a post in the thread with subject "Character" that contains your innawoods loadout and character stats in this format:     Character creation: 10 HP TO START   Name: (Character Name) Position: (What position you want to take in existing squad, you may only take positions that are OPEN, or you may remain as a Free Operator) Theme: Description of your character, how they act and Operate HP: 10 (Basic HP amount, can add +2HP for 1XP) XP: (New characters do not start with extra XP) DR: Damage Reduction amount, only viable if you have armor worn.   Skill 1: Skill 2: Skill 3: & etc     ARMOR SYSTEM -Vests and Light Suits provide 1 Armor, called DR (Damage Reduction), but have no penalty to movement/dodge/evasion rolls. Heavy Suits provide 2 Armor, and have a penalty of -1 to above rolls. Armor = flat Damage Reduction. Unique armor may confer other bonuses or negatives. -How Armor works: OperatorA rolls a 3 using a Shotgun (+2DMG) vs OperatorB wearing a Heavy Suit, OperatorB takes 1 damage due to 2 damage being reduced via 2 Armor. -PLEASE INDICATE The damned spider was hard to hit, and seemed about as sturdy as my trauma plate. I was getting tired, but it couldn't be helped. Performing a rather shallow combat roll under it, I was greeted with yet another frantic hammering as it's sharpened legs partially pierce the plate on my chest. [1d6-1] <2DR H.Suit Evade >Jacking the revolver into my hand, I took aim at it's disgustingly bright yellow body and squeezed the trigger twice because, let's face it, at this range how can I miss? [1d6+3]