>You are lead to a barren room. >It's one of many in the castle, but this one is close to where you sleep. >It's not much more than a broom closet, really. >In fact it probably is a broom closet. >But you've never let such petty things as common sense get in your way. >You dismiss the pony you asked to find you a spare room, and get to work. >You open a window and start pulling in some space. >Once you feel you have enough, you start pushing the space into the closet. >Much better! >The room is now about the size of a dining room. >Still barren though. >You start walking backwards through the halls until you stumble upon an actual dining room. >You steal all the furniture you can carry, and drag it back to the room. >Once it's in the room, you decide that it still isn't good enough. >You stand a while in thought before putting a table in the middle of the room and giving it a spin. >It spins in place, and you get an idea. >You grab a chair and throw it, curving the throw sharply. >It starts orbiting the table in the center of the room. >Perfect! >You toss a few more chairs into orbit around the table, and hop onto one as it goes past. >As you swing past your pile of furniture a few more times, you nick some of the smaller tables. >You throw the smaller tables into orbit around the chairs. >This room is really coming together now! >You fall off your chair and start wriggling along the floor towards the center table. >You lift it into the air, and place it firmly there. >It keeps spinning. >Then, you hop onto a passing chair and stomp on it a few times. >That side of it's orbit lowers, and the other side rises. >You wait for the perfect moment before leaping from one chair to the other. >You swing under that chair and punch it's underside, raising that side of it's orbit. >Anon Yttri Mous, Space Scientist. >You leap between the remaining chairs, and a few well placed smacks puts them on slightly imperfect orbits. >You leap off the final chair and combat roll. >Now all the room needs is a fresh coat of paint. >Maybe a few windows. >Nevermind the fact that this room is directly adjacent to nothing but other rooms, you'll figure it out eventually. >You leap out a window, and start hopping backwards through Canterlot. >Apparently it's the dead of night, as evidenced by the fact that you can't see anything. >You keep hopping until you find some sort of store that looks like it sells paint. >Canterlot stores are much worse than Ponyville stores. >They don't even look like what they're selling. >Nevertheless, you open the door and enter the store. >The light's are off, which is a problem. >They should really cater to people trying to buy paint in the middle of the night. >To rectify their obvious oversight, you grab a hold of some air and shake it until it bursts into flames. >You toss it into orbit above your head. >With the shop thus lit it's easy to find some pails of paint in the color you want. >A nice sort of green. >You moonwalk out of the store, making sure to shut the door on your way out. >You extinguish your headlamp and start skiing back to the castle. >You crash through an open window and end up tumbling back to the room. >Fortunately your paint didn't spill on the way here. >You pick yourself up and walk into the room. >All the tables and chairs and such are still orbiting and spinning and all those good things. >You put your pails of paint on the floor carefully, then kick them. >The paint spills out all over the floor, and you leap in. >After rolling around a bit, you start crawling all over the room like a gecko. >Eventually the room is covered in a uniform coat of green paint. >It's still wet though. >Nothing a bit of heat can't sort out. >Now, what's a good source of heat? >Fission! >You bound out of the room, still dripping with green paint, and find one of the night guards. >You tackle him, and wrest his spear from his grasp before sidejumping away at top speed while cackling like a madman. >He gives chase, but is incapable of catching you. >You make it back to the room, and shut the door behind you. >Should keep him out. >Now, to split an atom. >You start twirling the spear around before suddenly slamming it down. >The tip splits a single atom of oxygen in the air, and the room erupts into flames. >When the flames die down The spear is a melted pile of metal, the furniture is completely unharmed, and the paint is perfectly dried. >You peel your second skin of green paint off, before realizing you can't get the paint out of your clothes. >Ahh well. Guess green's just what you're wearing from now on. >At least your skin isn't green. >You Swing open the door, and find a whole bunch of night guards waiting for you outside it. "Hello!" >They seem to be taken off guard. >"Uh. Hello?" "I suppose you'll be wanting this?" >You toss them the semi-solid piece of what once was a spear. >They all recoil at the same time. >"What did you do to it!?" "Science!" >You slam the door in their faces, and wait for them to leave. >You open the door again, and they're still there. "What do you want?" >"He can hardly guard without a weapon, now can he?" "Can't he fend off ne'er-do-wells with his razor sharp wit?" >They stop for a moment, in thought. >"I don't think we've ever tried that. This'll save us a fortune in equipment costs." >And with that, they leave. >You begin to tiptoe backwards through the castle, ending up in the kitchen. >Well, a kitchen. You aren't sure if there's more than one. >You rifle through the cupboards and find some tea, some sugar, a teapot and several cups with matching saucers. >You balance them all on your fingertip from smallest to largest, with the saucers on their edges at the bottom, and the teapot at the top. >Then, you take them to your green tea room. >They all go on the middle table, and you go back to the kitchen. >It is time to make breakfast for Celestia! >There's no real reason to do this, it just seems like a nice thing to do. >Hmmm. >You get some stuff out of the inexplicable fridge. >Some eggs. >Some cream. >Yeah, that looks about right. >You crack some eggs into a jug, then pour some cream in. >Then you punch the resulting mixture until it looks nice. >You turn on a stove and place a frying pan on it. >A splash of cooking oil, then you pour your terrible scrambled eggs mixture into it. >You punch it until it becomes scrambled eggs. >You are the best chef. You should get a fancy hat to show as much. >You grab a handful of scrambled eggs and drop it on a plate. >Good job. 10/10. Best breakfast ever. >You take the breakfast to Celestia's room, and open the door silently. >As you stand over her, her alarm clock goes off. "Good morning, Celestia!" >She groggily awakens, and turns off her alarm. >You hold the scrambled eggs down beside her. >She accepts them and starts to eat. >No fork or anything, so it's a bit messy, but whatever. >You drag her out of bed, and she doesn't resist. >She doesn't seem to care. It's probably too early to bother. >You drag her out the window, and into the courtyard, where you drop her. "Now raise the sun." >She staggers to her feet, and her horn lights up. >The sun pops up from behind the horizon, and Celestia lies back down on the ground. >Good enough. >You drag Celestia back to her bed, then just as she gets under the covers, you fall unconscious. >You wake up some time later. >Celestia has gotten up on her own by now, and you've been put on her bed. >You slide off the bed and end up in a pile on the floor. >You get up and start wandering the castle. >You find Celestia drinking tea on a balcony. "Hello!" >She looks towards you. >"Hello, Anonymous. I didn't get to thank you for that breakfast, did I?" "No, you didn't, but that's fine!" >She goes back to her tea. "This is kind of a dull place to be drinking tea, isn't it?" >"I suppose it could do with some more excitement, I suppose." >You tear your side of the balcony door off, and galumph back to the green room. >You slap the balcony's door on a far wall, and enter it. "Please, do come in." >Celestia gets up, and enters the room. >She smiles broadly when she sees the chaos ensuing. >She flies up to one of the chairs, and you leap onto one. >You hop from chair to chair until you get to the one closest to the spinning table in the middle. >You get the tea supplies, and hop back to an outer chair. >Now you need water. "Be back in a moment." >You stop being in the tea room >And start being in the kitchen. >You grab a kettle, and fill it with water. >Then you stop being in the kitchen >And start being in the tea room again. >You bounce onto a chair, then put the kettle firmly in the air beside you. >You form your hands into fists, then spark one off the other. >A reasonable sized flame is formed, and you push air into it to make it bigger. >You grab the flame and put it under the kettle, then close your eyes. "Close your eyes too, Celestia." >A few seconds later, the kettle starts boiling. >"How did you make it boil so fast?" "Well, if a watched kettle never boils, fewer entities looking at it must make it boil faster." >"I guess that makes some amount of sense." >You pour some tea into the teapot, then some boiling water. >You give it a bit, then pour some tea into a cup. >Some sugar, some milk, done. >You wait until an opportune time, then toss the cup of tea. >It arcs around the room, before being caught in Celestia's telekinesis. >She sips it daintily, and you pour yourself a cup of tea. >Luna enters from the balcony. >"Sister! The door to the balcony wasn't there, but-" >She looks around. >"What is this?" "It's a tea room. We can drink tea here." >"And why is the balcony here?" "Because it's more convenient for it to be there. Would you like some tea?" >You pour a cup of tea, with sugar, milk and all that, and throw it in an arc around the room. >It ends up orbiting Luna's head. "Please, take a seat." >She flies to a chair, and sits in it. >Kind of inefficient, she should've just waited for the next time it swung past. >But whatever, it's done now. >She removes the cup from orbit around her head with her telekinesis, and starts to drink it. >You drink your own tea, and upon draining your cup, ask a question. "So, how do you like your tea?" >Celestia speaks first. >"Black, with lemon squeezed in." >Then Luna. >"Very milky, and very sweet." >Makes sense. >You don't have any lemons handy, and have no idea where to find any. >Ah well. >Celestia sets her cup down. >"Could you pass the tea, Anon?" >You toss the tea making supplies around the room, getting gravity assists from other chairs and tables, before the tea stuff ends up orbiting Celestia. >"Thank you." >After pouring her own tea, she tries to return everything, but it gets stuck in orbit around the center table. >As it passes by you, you reach out and catch the stuff. >Disaster averted. >You all sit in the tea room in a companionable silence. >After some time, Luna pipes up. >"So, how did you get all this furniture to move in such a strange way?" "Not telekinesis, that's for certain."