INVENTORY: Glock, 17 rounds per clip. 3 spare clips. Baseball bat Water Rucksack Food rations (bread and the like) Rusty shovel   >It's a clear day. You even hear a bird twittering. >Of course, there's no way this will last. >For the "H plague" as it's known, has spread to most corners of the world. >About 70% of mankind have become blubbering idiots, with a penchant for blood. >As expected, you hear a snarl outside your window. >Then another. >And then, another. >It's clear this little hovel you dug out yesterday won't last.   i suggest we stick with melee for the time being, don't gotta kill them, but we should want to disable them [01:00:55] Tog Sothoth: go for the legs and the like   >Packing up your equipment in your rucksack and strapping your Glock to your belt, you make your way outisde the front. >Before you rush out of the door, you ready your baseball bat. >They're not directly outside the door, fortunately. >Peering around, one almost spots you immediately, making a gurgled roar. >You take an almighty swing at its right leg, hearing the bone crack that never ceases to satisfy you. >It yelps in pain and falls, alerting the other two. >No time to ready your Glock for a shot. >Bringing the bat back up, you smack one away quickly, then disable the other with another well-placed strike under its knee. >Another down. >The last one tries to go in for a bite as you turn around, but you're agile enough to dodge it, even if just by a centimetre. >As the other two zombies flop around on the floor uselessly, you take a chance. >For a final time, your weapon is raised. >The final enemy hasn't turned yet, and so you strike the back of its head. >A loud break. >Blood trickles out. >Now you have a chance. You run to the nearest "safe" building, far from the other two. >Peering round the corner, you see a few more infected... And a supermarket.   [01:19:51] Ryan "Monk": I think we should use a stealth approach. Stick to the any alleys or areas where we can't be easily spotted. It sounds like a loud noise will alert them, IE smacking them in the back of the head with a baseball bat. [01:21:37] Ryan "Monk": Look for a car with a blinking read light in the dash, then throw a rock at it. Car alarm turns on, and calmly walk to the store.   >With the knowledge you can't possibly take them all out, you decide to move around the cars. >There's no way you're getting past that one in front of the store without a fight however. >Keeping your body close to the ground, you move from vehicle to vehicle. >Thank goodness for that school bus, although it doesn't bear to think about the fate of those who were inside. >You see two of them grouped together, not exactly ideal, but they're far from your target. >Sliding along the side of the bus, you slip past them. >A low grumble alerts you, and your heart rate escalates. >A drop of sweat hits the ground. >Wait a few moments. >You're certain they aren't aware of you. >One of them looked like they didn't have a nose in the first place. >The other few zombies are nowhere near you, so you make a move. >Ducking behind a Land Rover, you hear the beep. >Fuck. >The alarm is on. >There's a small commotion from the afflicted ones but they don't seem to care. No obvious food for them. >Wait, the alarm is on. >Closing in on the supermarket door, you get behind a van. >The store is in spitting distance now. >You scan the floor and see a small stone. >Only got one shot at this. >You launch it into the air. >It hits the Land Rover, emitting the sound. >The zombies begin to growl and burble, all simultaneously running towards it. >And you saunter on into the store. >For a supermarket, there isn't much supplies here. >Must've been drained by other survivors. >You pick up what food you can, cereals, breads, fruit, filling the rucksack. >In the corner of your eye, something gleams. >There's a machete. >Walk over, and pick it up. >As you spy another exit in the back, you hear the shattering of glass. >Just in time. >Run towards it, and find yourself in the storage.   [01:48:45] Ryan "Monk": Okay, by the time we barricaded the door it'd probably wouldn't matter too much. Alright, if it's a typical grocery store, there is a probably a loading dock in the back, lets head in the that direction. Keep our eyes open for anything that might be useful. [01:50:28] Ryan "Monk": Yes. Lets keep that nifty machete ready.   >At a glance, the room has nothing useful to barricade the door behind you. >Hopefully, the creatures are simply too stupid to work one. >Better safe than sorry though, right? >Bring out your newest weapon. >Going through the seperate aisles of surplus without picking anything up seems stupid, but there is no time, and your rucksack is nearly full. >The only thing that could be of any help that you notice are some small screws. >Into your pocket they go. >Coming near the end of the storage room, you see one final door. >Unsure of what you may find however, you open it silently then get behind cover. >Popping your head out to observe, a zombie emits a screech inches from you. >Shit. >Stabbing at the thing, it falls to the floor with a large hole in its face. >It leaves a bloody stain on your jacket and the floor. >Shame there's no dry-cleaners anymore. >You see a couple more of the shamblers racing towards you. >They have quite a ways to go however. >Put your machete away for now, and whip out your pistol. >Maybe all those "wasted years" playing video games would finally pay off. >They'd damn well better. >As you look down the iron-sights, you notice the weapon fits your palm like a glove. >*KCHEW-KCHEW* >One zombie down. >On the floor, that is. No way you could've killed it, after all this was only the 2nd time you've ever used a gun. >Its legs are nothing but shot, though. (pun totally intended) >The last one is about 20 metres away, enough time for you to pull off something you've wanted to do for a long time. >Drawing out the blade, you holster your gun. >10 metres away... >Closing in on you it lets out a blood-curdling scream. >5 metres away... >*SCHLNK* >On the floor lies not a head as you intended, but an arm. >Fuck. >Despite crimson flowing from its shoulder, you're too slow to react and receive a blow to the face from the zombie. >Backing off, you try once again to render the creature useless. >Duck under another swing, and cut at its leg. >Past the knee, it falls off, and the creature falls over. >Not before it grabs you. >Your face makes contact with the concrete, slamming your jaw. >A small trickle of blood makes its way down your neck. >Opening your eyes again, you see more of them behind some wrecked transport. >Giving the zombie an almighty kick to the face, you scramble back on your feet. >...They've spotted you. >There must be at least 7 or 8 of them. >No time to count.   Run into unknown alleyway to your right.   [02:31:51] Connor "Shiggler": >With all other options exhausted, you head towards an alleyway to your right. >The pounding of feet behind you gets progresseively louder as you go along, but you know you cannot turn around. >Thankfully, as you turn in they're still a way aways from you. >The alleyway is long and narrow, so hopefully these zombies will end up tripping over themselves. >You hear them grumbling and gurgling as they turn the corner. >As you feel a stitch coming on, a sort of twisted miracle happens. >The alleyway shoots off into three different lanes, but in one of them is a dumpster. >Before the zombies can figure out what you're doing, you're inside it. >It stinks like death, most likely because >HOLY SHIT THERE'S HUMAN REMAINS. >Grab your mouth to stop yourself screaming. >The pitter-patter of thunderous footsteps is getting louder, and your heart is pounding faster. >If this doesn't work...   >When we last left off, we were stuck in a dumpster, beside human remains. >The stench is horrid, it's definitely rotting. >But the zombies are still chasing after you, and you're unsure if they'll fall for your trick.