> Nearly an hour of walking, and one set of directions later, you're in front of the forest from which you emerged scant few days ago. > You have certainly walked off a great deal of your frustration, however in so doing you realized something. > Knocking a few trees down could server a practical purpose for you. > Shelter. > You don't even need walls. > Pick a suitable location. > Move the wood there. > Use the wood to set up a lean-to and gather stones for a fire-pit. > Create a rudimentary storage area for firewood. > Lets go through this step by step. > One, find trees. > Step one complete. > Step Two, Smash trees, obtain wood. > Time to get to work.   > You walk around the edge of the forest, methodically ripping young trees from the ground and smashing the roots that stay attached, then you gather them into a pile outside the forest. > Once you have gathered a pile that you think will be large enough for a roof, you begin searching for some form of binding. > Eventually you decide to simply weave together vines that hang from some of the trees. > It turn out to be more than suitable. > Step four, find a suitable location. > You survey the area around you. > The area is almost entirely flat outside the forest, off a little in the distance is a short path leading into the forest. > The forest itself is dark, even as little as a few feet in and you can see that while the forest grows dense very quickly, the ground is just as level in the immediate area. > You could benefit from the concealment of the forest, however the weather is unpredictable and dangerous creatures will occasionally roam to the edges of the forest. > However it would also limit your ability to interact with the inhabitants of P0nyville, a consequence you do not desire. > About a hundred feet from the forest seems a reasonable distance, so you move the pile of wood and vines there. > You set to work weaving the vines into a make-shift rope. > Once you have enough, you strip the branches from the small trees and snap them at a uniform length. > The logs are still a little long for use in a lean-to. > You would like to be able to stand under it should the need arise. > A seven foot tall lean-to will look odd, but oh well. > You lay the two largest logs down several feet apart and one by one, you tie the smaller logs across them.   > You quickly have a roof put together. > Next you take one of the small logs and snap it so that it is two pieces a few inches longer than you are tall. > You drive them both a few inches into the earth, leaving them standing only a little higher than yourself. > Once you are satisfied that they will not simply fall over you raise the roof and set it on top of the two poles. > You repeat the same process at the back, but only set them about three feet off of the ground. > You lift the back up as well and tie the roof down to all four poles. > You step back to admire your work. > Then you immediately head back to work. > This time you don't even bother with different sizes or any aim what so ever. > You talk into the forest, pick the biggest tree you can and knock it down. > By knock, you mean smash. > In an explosion of wood bits, your hammer smashes through the tree, sending it to the ground. > It may not be 'efficient' but it certainly got the job done. > You drop your maul and pick up the remains of the tree. > You manage to heft it over your shoulder despite its size and weight. > It is large and heavy enough to keep you off balance, but the distance is short, so you quickly have it back where you need it. > Upon setting it down and quickly recovering your maul, you realize something. > Knocking a tree down with a maul would work just fine, cutting the wood into useable firewood on the other hand...   > You are nothing if not a problem solver, so you quickly find a solution. > This solution comes in the form of a nearby rock. > A stone with a slight angle to it. > You take the stone and position its point against the wood. > You give it a slight tap with your maul forcing it into place. > You stand back and hoist your maul over your head. > You swing down with enough force to drive the stone through the wood. > It works, though not as well as you'd hoped. > Some of the wood was still smashed to bits, but you could use it as a fire starter, so it isn't really a loss. > You lay the remaining small logs on the ground to keep the wood off the ground and set to work making more firewood. > Progress is very slow, taking almost six hours to reduce the massive log to a pile of usable firewood. > Well, usable to an extent. > This leaves you with a usable shelter and firewood, but still no fire pit.   > You move to rectify that by searching the are for sizable stones. > Unfortunately it seems that the one you used to split wood is the largest one in the immediate area. > You wander off in search of stones to use, making sure not to wander out of sight of your camp. > You find suitable stones and one by one bring them back. > Once you have a few you step five paces from the front of your lean-to and drop to your knees. > You start tearing apart the ground to dig a small hole. > Hands made of stone are great. > Once you are satisfied with the pit, you surround it with the stones. > Again you step back to view what you have completed. > This time you are satisfied that your camp will provide all that is needed for you. > You attention then turns back to the note. > No you didn't forget about it, you just needed something else to do to clear your head.   > The note itself had said, 'No cheating' > This bothered you because cheating implied that there where rules. > Rules which you did not know. > Whatever it was that gave you the note was toying with you, playing a game. > You doubt it is for your benefit, but you will play along for now. > If only out of curiosity. > You try to think of what to do about the note. > You can't translate it manually, that won't work. > Perhaps you are meant to learn Equestrian to read it? > If that is the case, whatever it is likely very patient. > It must have known that it would take time to learn a new written language. > Perhaps that is not the case at all than. > Maybe it wanted you to bring the note to someone. > You remember it mentioned wanting you to send aid from p0nyville, perhaps the note was meant for whoever was to respond to its distress?   > Another thing stood out. > Its parting words. > "Everyone gets tired." > It knew your name, by extension it likely knew a little bit about you. > If that is the case, it knew that Warforged never tire. > Ever. > It must have meant something else. > What though? > Perhaps it was meant to imply the need for rest? > That does not make sense though, Warforged do not need rest. > Unless it was meant to imply where the note was to be taken. > Rest would mean either an inn or tavern of some kind. > There wasn't one in P0nyville though. > The only other possibility being eternal rest. > Warforged could certainly die. > If that is what he meant, than this just became a very uncomfortable.   > You know nothing of p0nies last rites. > Perhaps they use graveyards and you are meant to take it to an undertaker. > They may use pyres, and you are meant to take it to some kind of warden, maybe even burn it? > Maybe they follow druidic practices or even similar practices to that of The Undying Court. > You realize how little you actually know of this new races and come to a conclusion. > Regardless of how this played out, you would learn their written language and learn a bit about their culture. > If only to avoid such situations in the future. > With that you look up and check the time. > Roughly half way through the afternoon. > Good, plenty of time before nightfall and hopefully more than enough to get some answers. > With that you heft your maul to your shoulder and begin the walk to p0nyville. > You could easily shorten the walk by running, but last night proved that seeing a war-machine come sprinting in to town carrying a massive hammer scared the inhabitants. > Besides you weren't in that big a hurry.   > After a few minutes of walking, you begin to hear a fain whistling sound on the wind, not much different from that of a distant arrow. > You look around as you walk. > You spot a light blue streak flying through the air and colliding with clouds. > Each cloud dissipates upon impact and the streak changes directions for other clouds. > Eventually the whistling grows louder as the line of color grows closer. > You watch as you continue walking. > Eventually the light collides with a cloud not far from you and stops. > The cloud dissipates and Rainbow Dash is left hovering in the air looking around. > Her eyes settle on you and you wave up to her. > She starts flying towards you as you keep on your way, landing next to you with a slight thump. > "Sup anon?" > You aren't sure what that means, but it sounded like a greeting. "Good afternoon Rainbow Dash." > You hear her snicker beside you. > "Dude, you some kind of royalty?" > You aren't sure if that was a serious question or not.   > You actually think about it for a moment before answering. "I suppose as the sole member of my race in this land, that would make me either a king or an ambassador, why do you ask?" > She sputters for a moment. > "Wait, what?" > You had thought that was pretty clear. "As the only one of my kind here, I have no leader or nation. Technically that would make me the leader of my kind." > You scratch your head to emphasize that you are thinking. "Though I suppose that without a nation, neither would be accurate. So ,no, I am not in any way royalty." > You hear no foot-falls next to you for a moment, then you hear the sound of wings flapping and another soft thump. > "You know that was a joke right." "You ponies tell terrible jokes." > That response sounded even more deadpan than usual. > A moment later she speaks up again, this time sounding somewhat nervous. > "Um, hey Anonymous, I was wondering... Can you..?" > You wait for her to continue, but like last night she doesn't. "Can I, what?" > She speaks quickly. > "Never mind, gottagobye." > With that she takes off into the air, leaving you walking towards the library alone.   > When you reach the library you aren't really sure what to do. > Should you knock? > You technically stopped being a resident as soon as you set up your camp. > Then again it is a public building. > You knock anyway, just to be on the safe side. > As soon as you do, the door swings open, revealing Twilight sitting at the same table you used prior. > She is flanked by large stack of books, in front of her, the table is covered in an assortment of papers, scrolls and some rather new looking notes. > Without looking up at you she says. > "It's a public library, you don't need to knock during the day." "Sorry, I was not sure." > She looks up when she hears your voice. > "Oh good, you're back. Come here I have something to show you." > She waves you over with a hoof and you walk over. > She pats the ground next to her. > "Here take a seat, it's easier to concentrate without you towering over me." > You drop to your knees next to her, but are still a great deal taller.   > "Here look at this." > She levitates a book from the pile beside her, finds a page and turns it to you. > The script is equestrian, so you still can't read it. > Before you can mention this there is a slight flash of light, and your vision blurs. > For almost a minute you can't see anything. > When your vision clears again, you are still looking at the book in front of you. > More than looking at it though you're reading it. > The words appear to be in common now, and are easily legible. > The book has something to do with magic, but out of context it means nothing to you. > You turn your head to Twilight. "What did you just do Twilight?" > She eagerly asks. > "Did it work?" > To which you reply. > "I do not know, what was it supposed to do?"   > She turns the book back a few pages and points a hoof at the writing. > "If it worked you should be able to read this, so... can you?" > You look at where she is pointing. > You begin to read. > The comprehension spell, well that explains what she did, is a spell which allows the user to impart their own comprehension and knowledge of language and linguistics into a target entity for a period of time ranging from a few minutes to a few days depending on the skill and experience of the caster. > There's some stuff about its common uses, some history about the spell, runic patterns, various bits of magical jargon that fly over your head. > Doesn't matter to you. > You look up from the book and turn it back to Twilight. "Yes I can." > She claps her hooves together excitedly. > "Good, I wasn't sure it would work since you're a machine." > She levitates a note in front of you. > You look at it, and once again you can read it. > It just says, 'This is for testing purposes' > You look up at Twilight. "What exactly is this?" > "She looks at the note. > "Well this one is draconic..." > She levitates a few more notes over. > "And theses ones are ancient equestrian, gryphonian, minos and english." > She levitates them over to you. > "Here see if you can read these." > You look at each note in turn, they all say the same thing as the first.   > You nod to confirm that you can read them. > She smiles and pulls up another, familiar note. > She levitates it in front of you and you look at it. > Your frustration return immediately upon reading the note. > 'What did I say about cheating?' > You stop yourself from shredding the note and burning it. > On the bright side that means your second guess is a lot more likely. > This note was probably meant for someone specific, now you just needed to find out who. > You explain your thoughts to Twilight. > She explains that there is no standard response group for something like a stuck carriage, usually a few able bodied p0nies would just head out to help. > Okay so that means it is more likely the other possibility. > You explain your more morbid idea to Twilight. > She cringes at the idea, but points you in the right direction.   > Greener Pastures Funeral Home... > Not half an hour later, you're standing next to Twilight in front of the building. > It looks much the same as the regular homes in P0nyville with only a few minor differences. > It is larger and it stands alone just outside of town, though that doesn't surprise you. > One major detail sticks out about it though. > It looks deserted, as though no one has visited it in months. > You aren't sure if that's a good thing or not. > On one hand it could mean that no one has died in a very long time in P0nyville. > On the other, it could mean you've run into a dead end. > Theres only one way to find out. > You walk up to the door, there is no indication of whether or not the place is open so you knock. > Your knocking rings out louder than you would expect, as though the door is beginning to rot on the inside. > No one answers, instead the door simply swings open slowly, revealing a heavily darkened interior. > You turn back to Twilight and shrug. "An open door is an invitation, shall we?" > You gesture to the door before walking in yourself. > She hesitates for a moment before walking in herself.   > As soon as her back clears the door frame the door swings shut behind you. > You immediately check the door. > It has locked behind you. > You motion to kick the door off its hinges, but as soon as you do it begins to glow a dark blue as a magical barrier appears before it. > Dammit, you really should have seen that coming. > You look at Twilight to see her examining the door, likely attempting to discern how to get it open. > You tap her at the base of her neck, she turns to say something but you immediately signal for remain quiet and follow you. > You slowly and carefully make your way through the dark interior of the funeral home, checking side rooms and hallways methodically searching for some way to disable the barrier. > All the rooms are entirely empty, no furniture or decorations, just decaying wooden floors and dry-wall. > Not even light fixtures adorn the walls or ceiling. > A few times, you attempt to open windows and the wall but every attempt is thwarted by the magical barrier. > If you want out, you're going to have to drop it, which means finding whatever the source of the barrier is and destroying, deactivating or killing it. > You're hoping it is just a security measure meant to trap intruders while authorities arrive, but you wouldn't hold your breath if you had it. > You keep searching until you hear a loud inhalation, followed by Twilight whispering. > "Do you smell that?" > You turn to her and point out your lack of a nose. > She face hooves. > "Right, sorry. I can smell... I don't know I think it's ammonia and..." > She sniffs the air again. > "I don't know what else, but it smells disgusting."   > Shit. > Ammonia and an unpleasant other smell, probably means decay. > You speak as quietly as you can. "Can you tell where it is coming from?" > She starts walking around sniffing the air. > "I think so, follow me." > She continues sniffing the air and leading you through the building until you reach a flight of stairs heading down into a completely dark room. > She stops in front of them and smells the air. > "It's definitely coming from down there." > Of course it is. > You start your descent into the only room you've yet to check. > Only a few steps down you hear Twilight gag behind you. > Funny, you thought equines couldn't gag, guess not. > She whispers. > "You're lucky you can't smell that, it's disgusting." > Definitely decay. > You whisper back. "Can you create a magical light?" > She whispers back as her horn starts to faintly glow. > "Yeah, gimme a second."   > A moment later a bright light fills the room. > By the Gods you wish it hadn't. > You hear the sound of vomiting from behind you and the light waivers slightly. > The walls and floor of the ceiling are caked in a terrible amount of blood. > Worse still, in the middle of the room, upon what looks like an embalming table is a festering corpse. > You can't even tell what colors or type of p0ny it was supposed to be, it's to badly mutilated. > You hear quiet sobbing behind you. > You turn to see Twilight, tears falling down her face while she stands over a puddle of vomit. > You don't really know what to do. > You understand her reaction, non-combatants and rookies always react badly to this kind of thing, but you don't really know what to do about it. > You do the only thing you can think of. > Start looking for some way to get the damn barrier down so you can get her out of here. > You find a switch on the bottom of the table and flip it. > Immediately, a barrier leaps into existence at the entrance to the small room and the three walls at the sides and back begin to slowly slide open. > You hear the faint sound of an electrical discharge over the grinding of stone and mechanism. > Moments later you hear a different noise, much more faint then the electricity. > You turn around  before toss Twilight into a corner. > The now in shock unicorn voices no complaints as you drop into a defensive stance in front of her, your maul at the ready.   > The walls stop moving, but silence does not follow. > Instead the grinding is replaced by moaning. > A sound you know all to well. > A sound which always accompanies the undead. > You wait in front of Twilight, ready to dispatch whatever approaches. > The groaning grows steadily louder and louder until you can see pairs of eyes faintly glowing a sickly green in the dark. > You look between each the two darkened tunnels that you can see. > In both you can count six sets of eyes. > Assuming that the one you can't see is the same, you're about to fight at least eighteen opponents at once. > You stand there patiently waiting for them to make the first move. > Eventually one of them steps forward enough to be seen. > No hair or fur covers any of its body, you can clearly see its gray and decaying skin. > It appears to have either chewed through its own lips or had them removed, regardless you can see it baring teeth that look much to sharp to be that of a herbivore. > Whoever did this to them was definitely trying to make weapons out of them. > It stands there staring back through its lifeless eyes for a moment. > It stops looking at you and instead looks past you, you assume at Twilight. > It slowly starts to stalk towards you but you make no move towards it.   > Its eyes remain locked on Twilight as it approaches. > You hear a faint whimper from behind you, causing you to tighten your grip on your weapon. > The zombie lets out a shriek as it tries to jump past you at Twilight. > As soon as it does you swing your maul with as much force as you can. > Your maul connects with the beast at its mid-section. > To compare the impact to your earlier wood cutting would not be inaccurate. > However rather then wood chips exploding out the side, it's the gray rotted organs of the dead, mixed with what you think is either embalming fluid or ichor. > Also unlike the wood, rather than a felled tree falling to pieces, it is the badly broken body of the dead. > Both ends of the unfortunate soul are sent off course and slam into the already painted wall, falling to the ground once more returned to their natural state. > You count yourself lucky that they do not require destruction of the head. > You look up towards the tunnel to see the other eleven zombies begin to emerge from them. > Unlike the first these ones step from the darkness and look absolutely pissed. > With a feral shriek they begin their charge. > One leads by jumping on top of the table in the center of the room and jumping straight at you. > As it does you swing your maul upwards at it, connecting with its skull and sending it into the ceiling. > It falls to the ground dead.   > You can see that your hunch was right, leaving you with sixteen zombies charging at you. > As they begin to pounce at you, time itself seems to slow. > Three seem to be leading, one leaping at you, one about to leap at you and one about to charge at Twilight. > The one leaping at you is dead center, the one about to is on your right, the one attempting to charge past you is on your left. > The one on your left takes priority, so you swing your maul down and just as it connects, the leapers both impact with you. > They are attempting to bite and snap at your face and shoulder, both equally ineffective due to your natural composition. > You certainly can't say that being made of wood and metal doesn't have its advantages. > They aren't blocking your sight, but you need to get them off of you. > You drop your maul and with both hands free grab each in turn and hurl them at the approaching undead. > Each strikes other groups sending the poorly co-ordinated undead to the ground. > A few remain standing and begin to move in to attack you, cautious not to leap, having seen how that ended for the other four. > As one approaches you move to kick it. > To your surprise it side steps the kick and immediately tackles you while off balance. > It collides with your chest and brings you to the ground before attempting to leap off of you at Twilight. > You manage to grab its hind leg before it can get to her and you swing it over yourself slamming it into another approaching zombie. > Judging by the sound of bones breaking and the splattering sound, you think its safe to say they're both killed by the impact.   > You leap to your feet and recover your maul. > As soon as it is in your hands again, everything stops. > Every thing just backs away. > They just stand there staring at you. > They have made their attack, now they are on the defensive. > Were it not for the fact that you can not defend Twilight while openly attacking, you would gladly switch to the offensive. > It dawns on you all of a sudden. > These are undead. > You are Warforged. > Twilight is neither. > The attacking and defending party can continue forever, but the objective can't. > You need a plan, or one of you isn't getting out of here.   > Focus on your training. > First rule of offensive fighting, mobility is the key to victory. > Problem. > You move too far and Twilight's as good as dead. > Solution. > Find a way to move within range to attack undead without leaving her vulnerable. > What you wouldn't give for a returning throwing weapon right now... > No point in thinking about the equipment you don't have though. > Take inventory. > All you have is your maul, your cloak, your bag and your... > Your body... Your armored plates. > They where large, heavy objects made of metal... > They also slowed you down immensely while you had them on... > If you were to throw them as a weapon, you may be able to kill enough of the undead and gain enough mobility to take out the remainder without them being able to harm your charge. > You lower your hammer to the ground, waiting a moment to ensure your opponent does not charge before reaching up and wrenching a plate from your chest. > You feel no pain, though you do register it as damage, given that they are supposed to remain attached to you. > As soon as you have the plate off and properly in your hand, you hurl it at the nearest zombie. > As predicted it connects and the undead, becomes dead once more, hitting the ground like a bag of hammers. > The other are immediately on there toes as you begin to wrench another plate from your torso. > Your torso only has three plates, your back is covered by four, legs and arms had four each. > Given how quickly they learn you find it unlikely that you'll be able to go one for one or even one for two.   > One decides to test your defenses while occupied, however with the distance it has created you see it coming and intercept it. > You grab it by the neck as it attempts to pass, hoist it into the air and smash your previously occupied fist into its face. > Repeatedly. > When you're satisfied that it won't be trying that again, you hurl the corpse back into the group. > You don't manage to hit any with it like the first time. > That doesn't bode well for your chances. > You continue to strip and throw plates into the group but only manage to kill three more. > There are now nine remaining, each has stepped further back to avoid your plates, leaving them roughly forty feet from you. > You look behind you to gauge how much distance you have between you and Twilight. > Roughly eighteen feet. > Create a triangle. > Ninety degrees from the right hand wall to you. > You position yourself within the room to create an isosceles triangle with the walls at equal length from you. > You have the angles, ninety and two forty-fives, as well as the hypotenuse, eighteen feet. > That means you're about twelve and three quarter feet from the walls in both direction. > Your weapons reach, arms included, is only half that. > As it stand you'd barely be able to keep them off of Twilight if they rush past you, press to far forward and you won't be able to at all. > Accounting for mobility you think you could cover double your current distance before it became a problem. > After that it came down to swinging and hoping you could get them all before they could get Twilight.   > You take a step forward. > Two more feet between you and Twilight, two less between your targets. > They make no move to attack. > Another step, same result. > Three more and the distance has increased to twenty eight feet. > This is when they make there move to attack. > All nine of the remaining hostiles charge at once. > They close the distance between you and their starting point in a split second and just as quickly you fell two of them. > You backpedal to keep them in front of you, swinging with each step. > You're rapidly closing the distance between yourself and Twilight, barely able to keep them in front of you. > Your swings have left three standing each having grown more adept at dodging. > One manages to slip past you and out of range. > You immediately hurl your hammer at it. > It doesn't see it coming and winds up like its fallen brothers. > Two left, no weapon. > You grapple the one closest to you and toss it into the other. > Neither are dead from the impact but one is stunned and the other is upside down. > You boot the upside down one in the head, the tell tale sound of cracking bones lets you know you've scored a killing blow. > The other one is up and moving again just as you do, it begins a mad dash for Twilight and is just out of reach. > You leap forward at it dragging it to the ground as you connect with it. > Without your plates you aren't heavy enough to anchor it to the ground and it slowly begins to drag you towards Twilight. > Shes just staring ahead at the table in the center of the room seemingly unaware of her impending doom.   > You wrap an arm around the zombies neck and bring your fist down into its head as hard as you can. > The creature falls limp, its skull caved in, mere inches from Twilight. > You stand up and hurl the corpse back towards the center of the room. > You take a moment to survey the room now. > Nineteen corpses lay strewn throughout the room. > Twilight is alive and appears physically unharmed. > She still appears to be in shock and will likely suffer at least minor psychological damage. > There's really nothing you can do for her at this point except attempt to get her moving and try to find the way out. > You approach Twilight and lean down to get a better look at her. > She's just laying on her side staring at the table in the center of the room. > You can see and hear her breathing, that's a good sign. > You pick her up and put her on her hooves. > She stands ram rod stiff, her eyes remaining locked on the table. > You check for any injuries you may have missed, as well as checking to ensure you didn't break anything when you threw her into the corner. > She is as you observed, physically unharmed. > You try a few times to wake her from stupor but your efforts are in vein. > You don't want to move her unless it's towards the door. > The way she's staring at the table, you think she would likely die of fright if she had to see the corpse up close. > You do another sweep of the room to ensure there is nothing in here you have missed. > When you're confident that you haven't missed anything you begin to check the tunnels. > After a few minutes of searching you find that the left holds nothing to deactivate the barriers nor does the middle. > About halfway back down the middle tunnel you hear a high pitched scream emanate from the central room followed by the sound of... > Magic missile?   > You immediately break into a sprint towards the room and hope you aren't too late...