> The answer comes to you quickly. > One of three things is the most likely > Either she wakes up and appreciates it. > Wakes up and doesn't care or question it. > Or she thinks you're a creep. > You really hope it's not the last one, but no matter how this pans out, you can't foresee a truly long term problem. > At least you hope. > Stop worrying about it. > ... > Nope still worrying about it. > Best to just clear your head and meditate for a few hours. > Breath in...   > Warforged don't breath... > Okay focus on something else... > Something you remember well. > The first thing that comes to mind are the events of today. > Not the fall or the various meetings with p0nies. > The events leading up to this little development. > The details of the job you where hired for. > The people you where supposed to working with. > And the ultimate reason you had accepted the mission.   > The men who had brought you the contract where a simple bunch. > Oddly enough each was actually considered a rogue. > The first, the apparent brain of the group, was some sort of mechanic. > The second, an assassin, was supposed to be the groups fighting arm. > The third, an apparent acrobat, was supposed to scout ahead and find or eliminate the most major threats. > You never got good looks at any of them, as they all wore similar full body suits and masks. > Seemed rather stupid to you, if they where adventurers chances are they could afford better gear to conceal themselves. > Anyway, the three had approached you with a simple task. > They wanted your help exterminating a clan of Kobolds. > They had tried to sway you with tales of a simple task, and easy money. > Wholesale slaughter is something you would never consider under normal circumstances. > This contract was different however.   > This clan had been abducting and brutally murdering citizens. > That alone had forced your hand. > However what had truly inspired your conviction, was another important detail. > They had begun to abduct children. > That didn't fly with you. > So you hefted up your maul and your shield, slammed back what was left of your tonic, and followed them to the sewers. > From the get go it had been a slaughter. > The rogues you had accompanied had a simple plan. > You could use your strength and size to generate a distraction allowing them to stay in the best places to do damage. > It had worked incredibly well. > You didn't walk away from the fights unscathed, but Number One... > Yes that is what he had you call him... > Had been more than skilled enough to keep you standing.   > For a while it had seemed that the job would go off without a hitch. > Of course Number Three had pointed this out... > Mere minutes later you had stumbled into the main room. > Then everything went bad, fast. > The room had a few distinct features. > The first was an alter, not much different than the one you where dropped onto. > The second was the shaman opening a portal in the room. > He just laughed maniacally as he succeeded. > Then in a flash of light he was gone. > You had quickly found yourself engaged on all sides by kobold warriors and throwers. > That alone would have done almost nothing.   > The beholders that had poured forth from the portal on the other hand... > Within seconds your group had been cut down. > You where not so easily beaten however. > You had tactically retreated into a low hall way where you could fight the flying creatures. > Scores of kobolds had fallen to you, and no less than six beholders had been slain as well. > Your skill with your maul, honed over your half a century of life, had allowed you to smash them with but one swing. > There where however, always more. > Just as blood thirsty as the last and while you felt no fatigue, injuries, no matter how small did begin to add up. > Eventually an Elder Beholder had set it eyes on you. > It was more clever than it's comrades. > It had used its telekinetic abilities to force you into terrible positions. > It was not long before you where overwhelmed and fell to them.   > The rest is history...