Name: Old Jack Race: Donkey Gender: Male Talent: +2 with 1h swords Class: Crusader (Knight/Paladin) Deity: Celestia   Skills:Sentry Superheavy Profiency Judgement Divine Protection (Multiclass) Unbreakable Will (Racial)   Alignment: Lawful Good   Weapon: Holy 1h sword, and a greatshield Armor: Superheavy Armor Inventory:Several Books, Some food and water, an amulet with Celestia's sun on it, a bag of bits Character Traits: Very old, fought in several wars, very well traveled, very duty-oriented, very religious.   ------ Race: Donkey Gender: Male Cutiemark or Talent Name: Vulpes : Medicine( bonus when using natural healing items) Class: Tracker Skills: Locate, Survival, Point Blank Shot, Marksman Shot Alignment: Chaotic Neutral Inventory (brief or detailed): armor made from tree bark, sling capable of flinging rocks of 20g or less, bag of herbal medicines Character traits (optional, just for roleplaying): overprotective, crude, distant, Vulpes was born in a farmland on the northern coast. He is very protective of others, but he keeps to himself instead of opening up except to those whom he is familiar or accustomed to. He tends to be very crude and very not understanding in the ways of city folk. ------ Clockwork (m) Earth Pone CM is a tombstone w/a clock on it (+2 to raise dead) Necromancer +pet mastery 1 +pet mastery 2 +pet mastery 3 -raise dead -touch of death Alignment: True Neutral Weapon: Scythe (catalyst) Armor: none Inventory: Food, Water, bedroll Character traits: insomniac who decided to take up dead raising -------- Name: Snoflake Race: Earth Pony Gender: Male CM: A frozen hammer (slam) Class: Knight Skills: Supress, Slam, Sentry, Superheavy Proficiency, Alignment: Chaotic Good Inventory: Iron Sword, Iron Shield, Superheavy Plate, Canteen, Character traits: Heroic, brave, bold, almost too perfect   When snoflake was born, the heavens parted and the sun goddess herself came down to give her blessing upon the child. She knew that snoflake (and only snoflake) would grow up to be the only one worthy of inheriting her power, love, and eventually her entire kingdom.   Eventually when he came of age, snoflake left home to travel the world on his own, looking for baddies to fight in preparation for the rough future that lay ahead of him. He (and nobody else) trains with all his might to make the sun goddess proud of him. ----------- Name: Cotentin Race: Donkey Gender: Male Talent: Raise Ancients Class: Necromancer Skills: Raise Ancients, Minion Mastery x3 Alignment: Neutral Evil/Grogar Inventory: Tattered and hooded cloak, cursed dagger, dried food, canteen of water, torches, flint and tinder, holy icon of Grogar Character traits: Became obsessed with death at a young age when his pet died. Has spent most of his life studying and traveling to learn more about the necromantic arts. ---------- Name: Gerard Race: Gryphon Gender: Male Cutiemark or Talent: Excells in the use of "Freeze" (+1 to all rolls for using this spell) Class: Mage Skills: Freeze, Fireball, Improved Spellcasting Alignment: Neutral Chaotic Inventory : 75 bits, a backpack containing: a bottle/flask with water, some rations, a rope, and a sleeping bag, His hat, a wooden staff he uses as Catalyst for his magic ------------ Name: Boskovic Race: Pegasus Pony Gender: Male Cutiemark or Talent: Excells in the use of "Judgement" Class: Paladin Skills: Judgement, Word of Power, Aura of protection Alignment: True Neutral Inventory: Food and water, light armor ------------ Name: Cornelius Rolling Race: Gryphon Gender: Male Cutiemark or Talent: Truth Seeker. Can tell when people are lying. Class: Cleric Skills: Compassion, Divine Wrath, Heal Alignment: Neutral Good Inventory : 100 bits Character traits : Incredulous   ---------   Name: Rex Race: Diamond Dog Gender: Male Cutiemark or Talent: He digs like a mofo. Class: Rogue Skills: Lockpick, Stealth, Escape Artist, and Backstab. That's my 5 points. Alignment: Chaotic Neutral Inventory (brief or detailed): A wavy dagger that could be described as a Kriss with a curved, spiked knuckleband attached to the hilt. Also, a bag of throwing daggers. Character traits (optional, just for roleplaying): Has gray "fur". In short, he looks like Rover. Also has a somewhat dry humour attitude and really doesn't give a fuck in general. Of course, he IS a teamplayer. ----------   Name: Mighty Wanderer Race:Earth Pony Gender:Male Cutiemark or Talent: Horseshoe Class:Knight Skills: Super heavy, Slam, Last Stand Alignment: lawful good Inventory (brief or detailed): just one crude heavy armor Character traits (optional, just for roleplaying): Never give the first hit. Don't fight the ladies. Never had a family ----------   Name- Heart Blade Race-Earth Pony Class- Knight Skills-Last Stand, Sentry, Superheavy Proficiency Cutie Mark- a sword with heart shaped hilt Alliance- Lawful Good Equipment- Superheavy armor, Great Sword, rope, and a sleeping mat. God- Celestia ----------   Name: Helping Hooves Race: Unicorn Gender: Male Cutiemark or Talent: Question: Can "Insomnia" be a Talent? Like, i wouldn´t need to sleep as much as others? Class: Cleric Skills: Detect Alligment, Divine Wrath, Heal Alignment: Neutral good (or whatever "Luna" is) Inventory : a simple blue cloak with hood. Character traits : Paranoid   ---------- Name: Big Hoof Race:Buffalo Gender:Male Cutiemark or Talent: *Arm flexing* Recieves 1pnt of str per level Class:Mage Skills:Literate, Terrify, Monsterology Alignment:NG Inventory (brief or detailed): Spellbook, books of monsters (monster guide), maps, stress toy Character traits (optional, just for roleplaying): Was taken from tribe at young age and enrolled in a government residential school. Learned magic and writing but then broke out from his education prison with a vengeance -------------------   Name: Sho Time Race: Pegasus Pony Gender: Male Cutiemark or Talent: A pair of sunglasses, Sho Time can don a pair of sunglasses to attempt to retreat/escape/slip away depending on roll. Class: Bard Skills: Inspire, Bluff, Heroism Alignment: True Neutral Inventory Equipped: A pair of small circular Pinch Nez glasses (Sho can't see without them) Inventory Bag: A pair of sunglasses, x9 Throwing Knifes   Character traits: Sho is basically a pussy. He normally doesn't do well in fights and is more than willing to take the coward's way out of things. He's equally awkward in social situations among those he isn't familiar with. Sho is very loyal though and will attach to a friend quickly, especially if they are confident, friendly, boastful or female.   DISCLAIMER: Sho Time is 100% based on (aside from the last name) Sho Marufuji/Syrus Truesdale from Yugioh GX. I'm a faggot that likes to play canon characters and have no regrets. :U ----------   Name: Maisha Race: Zebra Gender: Female Cutiemark/Talent: A campfire (Bonus to Survival skill). Class: Soothsayer Skills: Locate, Survival, Child of Gaia, Potion Making Alignment: True Neutral   Inventory   Armor   Forest Green Cloak (Hooded) Olive Drab Leather Vest (Light Armor) Bronze Circlet w/ a small Emerald embedded in the front (Catalyst)   Weapon   Quarter Staff Short Bow + Arrows   Plain, brown saddlebags, containing: Flint, steel, and tinder Small knife Hatchet Mortar and Pestle Pan Small Pot Bowl Spoon 2 days of food (Dried fruit, nuts, hay, etc.) Waterskin (1/2 gallon) Rope (20') Rags/ Cloth Scraps   Character Traits: Maisha has a lean build. Both mane and tail are unkempt, with the mane spiking up. Her amber eyes reveal a boundless curiosity. She is kind-hearted, but somewhat naive. She is also completly ignorant of non-Zebra culture, having just arrived in Equestria. --------------   Name: Bramblestomp Race: Zebra Gender: Male Talent/mark: unarmed fighting (hoofprint with a thin wreath of thorny vines) Class: Monk Skills: Tiger stance; Stealth; Monkey agility Alignment: Neutral Inventory: Small pouch; rations(dried fruit, grain, etc); water skin; bedroll; heavy bronze torque (neck); bronze clasp (base of tail) Traits: Reserved and quiet; zebra of action not words ----------------   Name: Mort Race: Diamond dog Gender: Male Talent: Good at digging. Class: Deathknight. Skills: Commune, Raise dead, Sentry, Death sense. Alignment: Neutral evil.   Inventory(backpack): Studded leather armor (light) Sickle with Onyx-encrusted handle. Buckler with a skull painted on it. Dried mystery meat (tastes like chicken!) An engraved metal canteen of water. A worn-down piece of chalk. Some rope. Flint n' tinder. Pouch of bits. And of course, like any self-respecting Diamond dog, he carries gems with him at all times.   Description: Medium sized diamond dog with yellow eyes and Dark gray fur. He has a wheezy voice and part of his left ear is missing. ------------- Name: Fizbang Race: Unicorn Gender: Male Talent: A stream of Magic Bolts (+2 when casting Storm Bolt) could that also be +2 to Magic Bolt or only to one spell in which case I’d choose Storm Bolt Class: Mage Skills: Telekinesis (Racial), Improved Telekinesis, Magic Bolt, Storm Bolt, Scholar Alignment: Chaotic Good Inventory: Week’s worth of dried food, flint and steel, torches, rope, tattered cloak, Patched Wizard’s Hat™, saddle bags, canteen of water, small pouch of bits. Character traits: A wandering magician traveling across Equestria studying magic and looking for rare scrolls and other magical paraphernalia. Viewed as being eccentric at times, and will often do odd jobs or quests to pay his way across the country. -----------   Name: Lemonscent Race:Unicorn pony Gender:Female Cutiemark or Talent: A crystal bottle of perfume and a violin wrapped by musical notes(+2 when entertaining people) Class:Bard and Mage = Illusionist Skills: Telekenesis(racial), Entertain, Inspire, mirror image + 1 skill points to improve = Dopplegangers Alignment: Chaotic good Inventory (brief or detailed): Scarf, Beret, Saddle-bag, Violin and case, food, 2 waterskin(water, wine), 2 notepad, pencil, eraser, matchbox filled with tindertwigs, perfume, soap, make-up kit, towel, oil lamp, 2 bottles of fuel oil, first aid kit(contain basic first aid stuff) 2 daggers.   Character traits (optional, just for roleplaying): Melancholic, always daydreaming, shy and not spoony. Was a total sheltered brat that comes from a rich family during her younger years but was disgraced, disassociated and finally disowned by distant cousins when her parents are gone. Now roams around, humbled by past events both in the family and in living outside/streets, doing stuff to make ends meet. Uses doppleganger to play violin while she sings. Always cleans herself and makes sure she is presentable to make a great performance. Uses dopplengangers for confusing threats. Both doppleganger and herself inspire simultaneously to double effect(+2 effect per turn, though not sure if it is okey in the rules). Though a bard by all means, she dont view herself as one and always feel inferior to other. Not a good team-player for having a sheltered life in the past. Helps a town haunted by the undead with a party composing of a tracker, a paladin, a shaman and an occult expert. Comes out heavily traumatized and refuses to speak of what happened beneath, if asked just smiles weakly and tries to change the topic.