Name: Ambika Gender: Female Race: Deer Class: Preacher Talent: Motherly Aura: When others gaze upon Ambika, they will be reminded of their own mother. While Ambika remains non-hostile, enemies must roll 8+ to strike her. Hit/Wounds: 5/5 Alignment: Lawful Good       Skills:   (Free Racial) Woodscraft: forest navigation DC -1, able to eat and identify any wild flora, Can use stealth in the forest untrained, if the stealth skill is bought it is automatic.   (Racial) Tribal Training: passive; Your fighting style is primitive and unpredictable. Any attacks made by you or against you deal one less hit.   (Free Multiclass) Glorify: Instant, Recharge 4; with an impromptu sermon or inspiring phrase, you boost a single ally’s next action to autocrit   (Class) Inspire: You use song and performance to enthrall a crowd or rally your allies. Combat: the entire party gains +1 to all rolls next turn, or +2 on a critical success; this bonus does not stack with repeated use. Critical failure replaces the bonus with a -1 penalty to all rolls next turn. Noncombat: you perform for a gathered audience, and can garner reputation, favors, and resources as the GM deems appropriate   (Class) Heal: recharge 1, spell, ranged; restores target’s hits to full and restores one wound, or removes all status effects. Crit restores 2 wounds, crit fail deals a wound of damage to the target.   (Class) Compassion: passive; persuasion Min -3   Inventory:   Traits: