>Which would you say is better? Red or Green? 03:42Snowglobe StroopStroop03:42 green >You are Luigi.03:42Snowglobe JargonScottJargonScott03:42 let's a go >And you're pretty sure the little castle at the end of all the stages isn't supposed to tower so high into the sky you can't see where it ends.03:42Snowglobe >But after you went down the flagpole, it became pretty hard to ignore.03:43Snowglobe StroopStroop03:43 are we platform luigi or ghostbuster luigi or both >Even moreso since somehow the full moon is visible behind it despite it always being day in this game.03:43Snowglobe >Your pixels quiver. >Mario was telling you about something like this happening to him the other day. >What should have been a routine level ended up involving things from all these other games and stuff.03:44Snowglobe StroopStroop03:44 we petter have a poltergust on us >You kinda wish you had your poltergust...03:45Snowglobe >As if on cue, a very eight-bit version of E. Gadd stolls in from the right boundary of the screen. >Huh. You're pretty sure nothing is supposed to be able to cross that line while going left. >Maybe you can too? >What do?03:46Snowglobe >STATUS:03:47Snowglobe StroopStroop03:48 WHAT IS THE STATUS >You currently have a super mushroom, 31 coins, and three lives. (Took me a sec to figure out how to roll a d100)03:48Snowglobe StroopStroop03:48 okay well talk to that senile old fart http://imgur.com/gallery/mu5gx IMPORTANT kek >What say?03:49Snowglobe Seriously. What say/ask/whatever? Long as it's, you know, reasonably in-character.03:52Snowglobe StroopStroop03:53 porbably something along the lines of "prrabadlabaiblado" in true M&L style dosh you know what i mean. gimme a topic.03:53Snowglobe StroopStroop03:53 >ask >tower >"Oh, hello." you say, putting on your best impression of your best bo. *bro. >Not that you have a worst bro. You pretty much just have the one, and he's pretty cool.03:54Snowglobe >"RUIGI" he says, using that soundbite from his appearance on the GCN. >Man, how do you know about that? You must be being played on the virtual console or something.03:55Snowglobe >"Fancy seeing you here, m'boy." is all he says before pausing, as if waiting for your input. >You decide to ask about the elephant in the room. >"Doc, what's with this huge, spooky tower the little brown castle turned into?"03:56Snowglobe >He laughs with another soundbite. >"My boy, I thought you'd never ask."03:57Snowglobe StroopStroop03:57 hoohoohoohaha a a >"I'll get right to the point. That there is *Dracula's castle*. It's what drew me here."03:57Snowglobe >You can't help showing your yellowbelly at that. >"D---dracula?!" you shout. It just slipped out, really. >"Mm-hmm. The one and only dark lord. Or at least...something like him.03:58Snowglobe >"The readings I've been getting from my lab...they don't line up exactly right with what his castle was like in any castlevania game I have on file. >You gulp audibly.03:59Snowglobe >"I think it might be an unreleased one or something...maybe a fangame? Who can say?" >"Either way, mighty strange that this is here at all, huh?" >what do04:00Snowglobe StroopStroop04:05 yo old man gimme some gadgets i already did the flagpole I gotta go in there >You try to stammer out a reply, but can't seem to make any coherent words.04:05Snowglobe >E. Gadd takes over the conversation, in that way he always does. >"Hmm? Oh, I know. You're just itching to put on the old poltergust and get in there, right? Well, don't worry, I thought I might run into you, and brought the old thing."04:06Snowglobe >He reaches into a pocket on his coat and pulls out an eight-bit version of the familiar old poltergust. >Though there is one change...04:07Snowglobe >"Hmm? Noticing that little pink ball dangling off it like a keychain? Yeah, darndest thing. I found it lying around the lab, but I have no idea how it got there." >"Either way, a quick scan revealed it had something to do with kirby, and, well, this is a vacuum, so I thought: put 'em together!"04:08Snowglobe StroopStroop04:08 brb >He laughs again.04:08Snowglobe JargonScottJargonScott04:09 keek >"If I'm right, this little baby'll sometimes let you take on the characteristics of things you suck up."04:09Snowglobe >"And this button here..." he points at a little grey hatch, like the eject button on the old super nintendo consoles. >"That'll spit up anything you sucked in before."04:10Snowglobe >"Be careful with that, okay, young feller? Would be a shame to take down a really nasty ghost and accidentally let him right back out."04:11Snowglobe >"Not sure exactly how it works, to be honest. Sometimes it spits up the last thing you vacuumed, and sometimes it does all kinds of other weird stuff." >He makes one of those babbling soundbites. >The one that sounds like 'yammu yammu'.04:12Snowglobe StroopStroop04:12 yabo yabo >"Well, that's about the size of it. Here, put it on and get going. There's probably a princess from another game trapped in there or somesuch."04:12Snowglobe JargonScottJargonScott04:12 yabo >You do so, cause were you really not going to? >"I'll set up shop somewhere nearby. Come back out and see me if you need a rest or supplies, or just want a nice chat." >what do?04:13Snowglobe StroopStroop04:14 enter >You walk up to the imposing structure...04:14Snowglobe StroopStroop04:15 press circle for the hug prof QTE >...but not before giving your most trusted ally, besides your bro, a quick hug to show your appreciation. >"Why, I didn't know you cared, young fella!" >he makes that laugh soundbite, then hugs you back.04:15Snowglobe >It's a pretty cozy moment.04:16Snowglobe StroopStroop04:16 wah hah hah hah hah JargonScottJargonScott04:16 inb4 someone draws that >"Now come on, time's a-wastin'!" >You approach the tower again.04:16Snowglobe StroopStroop04:17 you do it, jarg >You notice it's still got a little of your home game mixed into it. >Mostly cause it's got three doors on the ground floor, just like the castles at the end of every third level do."04:17Snowglobe one moment...04:18Snowglobe JargonScottJargonScott04:18 i'm gonna request bara E. Gadd from sharks kek04:18Snowglobe StroopStroop04:18 kee >Obnoxious, bouncy music can be heard from the leftmost door.04:20Snowglobe JargonScottJargonScott04:20 >wearing nothing but the poltergust keee >The rightmost door has a big, blue snailshell sitting motionless in the corner.04:20Snowglobe >The middle door appears plain but feels more...serious? >Hm. What do?04:21Snowglobe JargonScottJargonScott04:21 look at snail shell >The snail shell is about half your size - bigger than any snail you've ever seen.04:21Snowglobe >It's also got a really thick outline, and kind of a crude shape, like it's from some kind of hand-drawn game.04:22Snowglobe JargonScottJargonScott04:22 suck it up >It's also almost entirely empty. A quick tap with your foot reveals it contains a little, bright green pebble, and nothing else.04:22Snowglobe >What do?04:23Snowglobe StroopStroop04:23 enter center door in luigi's mansion fashion complete with flashlight and "h-hello?" JargonScottJargonScott04:24 suck up shell and pebble K. >You turn on the poltergust. Might as well use this thing right away, right? >The pebble is sucked up first. Lighter. >...It just kinda chimes and disappears when it touches you. You now have 32 coins.04:25Snowglobe >The shell on the other hand pops into the poltergust like any random prop. >...Nothing else seems to happen. Huh. >Oh well, Gadd said it would *sometimes* let you take on the properties of things it sucked up.04:26Snowglobe StroopStroop04:27 PULL THE KIRBYCHAIN >You do this. >It does nothing. >It is just a keychain. >It's sole ability has been fully integrated into the poltergust.04:27Snowglobe >Seeing nothing else interesting out here, you decide to walk into the center door.04:28Snowglobe >You pass through a dark hallway, quivering, trying and failing not to.04:29Snowglobe >Your teeth chatter, but you do manage to avoid shouting in fear or anything... >And after a bit of walking, you come upon a little more light, cast by a simple candle on the wall. >And suddenly, things get a little more...GBA-esque. >You are now 16-bit.04:30Snowglobe >Surrounded on every side by depressing grey brickwork, you notice the path ahead is lined with these wall-candles, and... >is that a... >did a.... >DID A ZOMBIE JUST RISE UP OUT OF THE GROUND >AHHHH IT DID >AHHHHH THERE'S TWO OF THEM04:31Snowglobe >AND THEY'RE SLOWLY SHUFFLING THIS WAY >OH NO WHAT DO04:32Snowglobe JargonScottJargonScott04:33 blow shell at them >Your hands are shaking as if you're doing some kind of old-timey dance, but you manage to fumble your way to the poltergust's eject buton. *button.04:33Snowglobe >Aiming the nozzle at the monsters, you press it, and the shell comes flying out forcefully. >It....blasts right through both of them, and leaving a big, cartoonish hole in both their chests. *leaves04:34Snowglobe >Their sprites vanish, accompanied by a little flame sprite. >You think that's just their death animation. >Well, 'death'.04:36Snowglobe JargonScottJargonScott04:36 ha gotem >Interestingly, one of them drops a cloth shirt that it wasn't actually wearing.04:36Snowglobe StroopStroop04:37 EQUIP >The other drops what looks like a small knife. >What do?04:37Snowglobe StroopStroop04:37 EQUIP elaborate04:37Snowglobe JargonScottJargonScott04:37 suck up knife StroopStroop04:37 equip shirt and wield knife no wait suck it up also press a to shout "maaariooo!" >You put on the shirt. >A little textbox appears reading 'cloth tunic', and your sweet green shirt just kinda...vanishes? >Either way, you feel marginally more detected. *protected.04:38Snowglobe You then turn the poltergust on the knife. one sec04:39Snowglobe >As it disappears past the nozzle, you DEFINITELY feel different. >Your sprite doesn't change or anything, but...you kinda feel like you have a new move?04:40Snowglobe >It doesn't seem super kid-friendly, but you get the feeling you can now throw a chargeable knife that deals extra hits over time the more it's charged. >It's a little violent, but you know it could be handy.04:41Snowglobe JargonScottJargonScott04:41 yay StroopStroop04:42 kirbeeey >In front of you, the hallway stretches on, though you can see a screen border in the distance, and a platform beneath a hole in the ceiling about halfway down the hall.04:42Snowglobe >You also can't help but notice the snail shell is still here.04:43Snowglobe JargonScottJargonScott04:43 take snail shell >Idly, you find yourself wondering if more zombies might rise up from the ground if you linger too long... (you guys lucked out on that knife drop; rolled a 17 and a 20 for it.)04:43Snowglobe >You suck the snail shell back up. Nothing happens. >You feel like, for simplicity's sake, things only give you powers the first time you vacuum them up. >But hey, handy to have a snail shell. >Maybe you'll find a cute little snail who needs a home. >What do?04:44Snowglobe JargonScottJargonScott04:45 lets a go go up or forward?04:46Snowglobe StroopStroop04:46 brb JargonScottJargonScott04:47 foreward k04:49Snowglobe >You continue onward, coming to and going past a strangely static screen boundary. >It's almost more like a...door, really.04:52Snowglobe StroopStroop04:52 suck it up WAIT DO WE HAVE THE STROBSCOPE AND BLACKLIGHT FROM DARK MOON >On the other side of the door, the path splits into two. An upper path you can't see over, and a lower path with - oh no - BATS hanging in wait. >What do?04:53Snowglobe No you do not.04:54Snowglobe StroopStroop04:55 drat. JargonScottJargonScott04:55 not bats StroopStroop04:55 go up this is a tower innit >You may not be afraidda no ghosts, but bats are something else, man. >You jump up to the upper path you can't see anything on.04:56Snowglobe >Leaping up to the stony platform, you find yourself staring across a flat surface at a funny-looking lady in a dirty nurse's outfit. >She's kinda...pacing in place. It's weird.04:58Snowglobe JargonScottJargonScott04:59 aaaaaa >What do?04:59Snowglobe StroopStroop04:59 go for the bats >You decide this is somehow worse than a small flying rodent, and drop back down to the prior level. >Continuing on the low path, you swiftly find yourself right next to those horrifying, terrifying bats.05:01Snowglobe >As if noticing you, the bats take to the air, and begin slowly flying in your direction but...over you. >Hm. >You hear water further down this path. >What do?05:02Snowglobe JargonScottJargonScott05:02 give the bats the succ StroopStroop05:03 yeah suck em up Everyone knows you can suck bats up >Your turn your vacuum on the two animals, and they disappear into it without a fuss.05:03Snowglobe StroopStroop05:03 shame we aint got no strobo >You suddenly feel marginally less afraid of the dark.05:03Snowglobe >The sound of water from further down this path is a little clearer. >What do?05:04Snowglobe JargonScottJargonScott05:05 go that way StroopStroop05:07 cower >You do so, coweringly descending a roughly-hewn stone staircase that brings you further from your initial point of entry. >Oh hey you're at a crossroads. >To the left is another door, a little heavier.05:07Snowglobe >And to the right is a big pool of water and WAAAAAH SOME KIND OF FISHMAN JUST JUMPED OUT AND >And...fell right back in? >WAAAAAH ANOTHER ONE >AND THIS ONE'S WALKING ON A SHORT PLATFORM IN THE MIDDLE OF THE POOL OH NO >You feel like there's a whole bunch of these green fish guys over there. >What do?05:08Snowglobe StroopStroop05:08 take your left's left StroopStroop05:09 no wait take what would be left if you came from the fishmen :^) ?05:10Snowglobe >You can't do something that complicated. Your game doesn't have three dimensions.05:11Snowglobe StroopStroop05:12 go check out the fish bros the, then* >You decide to do the brave thing and confront the fish-persons.05:14Snowglobe >Walking up to the edge of their little pool, you notice THERE'S LIKE THIRTY OF THEM >....And they kinda just bob along in the water, or leap out straight up, dropping them right back down. >They don't seem to do much else. >Or notice you. >Hrm.05:15Snowglobe >what do?05:17Snowglobe StroopStroop05:19 suck up the water