Zebra SSSS 2.0 Credit also goes to Lucyne, Cherenkov Light and Rain Drop.     Energy Channeling: Zebras are more in tune with the personal energies of themselves and those around them. For a zebra, it’s child’s play to manipulate these energies to invigorate those around them for a short time.   Level 1 +1 Temp HP. Only one instance can be used on any given player/character/enemy at any given time. Only one use per combat. Lasts until end of combat. Level 2 +1d3 Temp HP. Only one instance can be used on any given player/character/enemy at any given time. Only one use per combat. Lasts until end of combat. Level 3 1d4+1 Temp HP. Target does not have to make a roll for unconsciousness until they reach the thresh hold for their first death check for the remainder of the battle. Restore 1 HP to the target. Only one instance can be used on any given player/character/enemy at any given time. Only one use per combat. Lasts until end of combat.     Enhanced Senses: By either their own power or the by the powers around them, zebras eyes, ears, and nose are much more acute in the wilderness. They can see things others cannot, hear things that may be to quiet, and smell the world around them on a much higher scale.   Level 1 +2 to perception in natural locations. GM discerned bonus to identify natural substances (both plants and creature details such as poison). Level 2 Additional +2 to perception in natural locations. +4 poison and nausea resistance.     Spiritual Strikes: The energy manipulation of the zebra giveth, and can taketh away. The secret and most powerful techniques of the zebra manipulate the energy of their enemies, though at a cost of their own vitality.   Level 1 On hit, target takes 1 point of damage for 1d4+1 rounds. Using this costs the zebra 1 point of HP. Each round after the first, they’re allowed a dice roll to end this effect, DC 10+the number of rounds the damage has gone on. This cannot be stacked with itself. Level 2 On hit, target gets -1 to hit for 1d4+1 (same duration as level 1) rounds. This MUST be used with level 1, meaning that if you’ve purchased level  1 and level 2, you may apply only the effects of level 1, and costs an additional HP to use (for a total of 2 HP). This cannot be stacked with itself, or any previous level. Level 3 On hit, target takes an additional point of damage for 1d4+1 (same duration as level ) rounds, and suffers and additional 1d2 to hit. This MUST be used with level 2 and costs an additional HP to use (for a total of 3). This cannot be stacked with itself, or any previous level.   Additionally, zebras have Maneuver 3 from the Earth Pony list: "Improved Natural attack"