Evilagram: https://scontent-ord1-1.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/12046822_1631050970467669_6139700332503480640_n.jpg?oh=47d9bca9cbdacfb255b6c4dba71c928e&oe=56A9FA1B Nintendo Bootlicker is now Online. Nintendo Bootlicker: I am extremely drunk atm Evilagram: cool Nintendo Bootlicker: this is actually re4ally hard to type Evilagram: cool Nintendo Bootlicker: ha ha that comic is great Evilagram: yup Nintendo Bootlicker: who made that shit Evilagram: "Kill me now" Evilagram: melee hell probably Evilagram: it was posted there Nintendo Bootlicker: so Nintendo Bootlicker: ugh Nintendo Bootlicker: what exactly is bad about smash 5 Nintendo Bootlicker: 4 Nintendo Bootlicker: \im not noticing it Nintendo Bootlicker: im actually enjoy Nintendo Bootlicker: the game Nintendo Bootlicker: so what happened? whay is it bad Nintendo Bootlicker: balance ? not balance Evilagram: it's basically all the things that are bad about brawl Nintendo Bootlicker: whats wrong with brawl Evilagram: it's slow, it's campy, everyone survives to 200% Nintendo Bootlicker: ? Evilagram: it's a game about slowly whittling your opponent down Nintendo Bootlicker: campy Nintendo Bootlicker: isnt that just a fluff thing Nintendo Bootlicker: like a falvor thing Nintendo Bootlicker: like its cheesy? Evilagram: no, it's describing how people play the game Evilagram: I don't mean camp as in deliberately bad taste Evilagram: I mean camp as in people metaphorically camp on opposite sides of the stage Evilagram: instead of ever approaching Evilagram: because approaching is hella risky Evilagram: there's so much end lag on aerials that they're really risky to do, so the game gets dominated by a lot of ground play and projectile spam Evilagram: however because you can't dash dance, the footsie game is mutilated Nintendo Bootlicker: dash dance\ Nintendo Bootlicker: you mean wavedashing, right Evilagram: no Evilagram: I don't Nintendo Bootlicker: man Nintendo Bootlicker: what is wavedashing Evilagram: dash dancing is more important than wavedashing Nintendo Bootlicker: like what does it do, and how does it make the game better Evilagram: wavedashing is airdodging diagonally into the ground Evilagram: its importance to the game is vastly overstated Evilagram: scrubs focus on it because it's the only advanced technique they know Nintendo Bootlicker: fuck Evilagram: so they think competitive players are just mad over that Evilagram: basically, there's a complex state machine at work in normal movement in melee Evilagram: when you dash, meaning smash the control stick forward to run Evilagram: there is an initial dash state Evilagram: this is typically 15 frames, but it varies from character to character Evilagram: so some characters can dash further in this initial state Evilagram: and others not as far Evilagram: once you leave this initial dash state, you enter your full running animation Evilagram: in the running animation, you can run cancel by crouching, and attempting to turn around will lead to you doing that long slow turnaround animation Evilagram: if you stay within the initial dash range, you can turn around instantly Evilagram: in smash 4, and Brawl, they made the initial dash range extremely small Evilagram: in melee, because it's so big, you can use it to weave into and out of people's attack ranges Evilagram: to bait out attacks, and move around them so as to punish them Evilagram: this allowed smash bros melee to have a high speed footsie game, much faster than any other fighting game Nintendo Bootlicker: oh Nintendo Bootlicker: so Nintendo Bootlicker: okay thats not Nintendo Bootlicker: h Nintendo Bootlicker: I see Evilagram: however because it's not allowed in smash 4 and brawl Evilagram: those games require the players to move more slowly Evilagram: or commit harder to running Evilagram: rather than being able to weave in and out Evilagram: the pace is much more slow and deliberate you could say Evilagram: there's more walking Evilagram: or running into shield, then rolling Evilagram: bonus, smash 4 decided to make the roll animations faster and more invincible Evilagram: so those tend to dominate play as well Evilagram: and wavedashing happened to serve kind of a linker role for a lot of things in melee, like if you were in shield the fastest way to get out of it was to wavedash actually Evilagram: because you can jump to get out of shield Evilagram: then wavedash to stay on the ground Evilagram: Wavedashing is essentially forcing yourself to land, transferring the airdodge momentum into the ground Evilagram: there's 10 frames of landing lag at the beginning of it + the frames you spent jumping Evilagram: however after those you can move in a neutral state Evilagram: it's the only way to move backwards while facing forward Evilagram: also there's wavelanding, which allows you to jump up through platforms, then dash across them, instead of having to wait to land on the platforms Evilagram: and edgedashing, which helps characters get back on stage from the ledge Evilagram: wavedashing is really situational in neutral Evilagram: it's slower than running Evilagram: but there's less commitment Evilagram: because you can do any action out of it Evilagram: rather, the commitment is up front Evilagram: Beyond that, in Melee there's L canceling, which halves the landing lag of the move you use it on Evilagram: L canceling isn't good or bad in of itself Evilagram: however it means that moves have a landing lag time that's really low Evilagram: in smash 4, not only is there no L cancel to reduce landing lag, but landing lag times are higher than ever before Evilagram: what they should have done was make the L canceled landing lag times the default, but instead they made air attacks more unsafe than ever before Evilagram: unless they fully recover in the air of course Evilagram: so playing smash 4 is like betraying all my instincts as a melee player Evilagram: rather than dance around my opponent with pokes and baits and grabs, I need to very carefully walk up to them and choose the right move that beats theirs Evilagram: and the moves on each of the characters has less potential too Evilagram: I play as marth, and there's a billion things I can do in melee that don't work in smash 4 Evilagram: http://pastebin.com/f7gFLpy0 Evilagram: here's a copy of my notes Nintendo Bootlicker: there is a lot more to this game than i realized. Evilagram: yeah Evilagram: that's a common reaction Evilagram: beyond that Evilagram: Brawl had a number of advanced techniques like Dash Attack Cancel Up Smash (DACUS) Evilagram: or glide tossing Evilagram: and other stuff Evilagram: and smash 4 has had some glitches Evilagram: but they've all been successively patched out Evilagram: a friend of mine in australia is trying to get into sm4sh because he's a fighting game savant, and that's where the money is, and he's lamented to me how he keeps trying to find a character that's good and doesn't win by slowly wittling down the opponent, that actually kills early Evilagram: but there are none Evilagram: characters like Fox, in smash 4, are a total joke compared to melee for a number of reasons Evilagram: primarily his shine Evilagram: in melee, he could jump out of his down B, his reflector Evilagram: this gave him a lot of options from it Evilagram: considering it's a move which comes out on frame 1, makes him invincible for that frame, has fixed perfectly horizontal knockback Evilagram: https://www.youtube.com/watch?v=EXrudMRVc-U Evilagram: he can jump out of it, and wavedash, then hit them with it again Evilagram: which is called a waveshine Evilagram: this allows him to send people across the stage Evilagram: https://www.youtube.com/watch?v=F6QSjotZ2Lk Evilagram: he can spike people with it offstage Evilagram: he can jump into down air as a pressure setup Evilagram: or even multishine (which is frameperfect) Evilagram: to shield pressure Nintendo Bootlicker: hold on Nintendo Bootlicker: why is there money in smash 4? Evilagram: because it's new Nintendo Bootlicker: i thought Melee was more popular Nintendo Bootlicker: ? Evilagram: it sort of is Evilagram: depends on the region Evilagram: on average smash 4 events are bigger Evilagram: and more people are willing to financially support it Evilagram: due to its legal status Evilagram: like, people who don't see the difference between melee and smash 4, don't understand the depth of melee Evilagram: because, and I say this as an expert, melee is one of the most complex fighting games ever made Nintendo Bootlicker: fuck Nintendo Bootlicker: my roomie owns melee Nintendo Bootlicker: how to start gitting gud at melee? i just mash button Evilagram: https://www.youtube.com/watch?v=vckV2MJgBzo Evilagram: there's this guide Evilagram: it's outdated though Evilagram: missing some info Evilagram: like SDI Evilagram: which is critical for ledge teching Evilagram: and it gets DI wrong Evilagram: like, you know directional influence, hold towards the stage to go towards the stage Evilagram: do you know how it actually works? Nintendo Bootlicker: ...no? Evilagram: basically, every hitbox is marked with an angle of knockback Evilagram: like up, up and away, sideways, etc Evilagram: the majority of them are marked with * which is like Burst, also known as the Sakurai Angle, because of a coincidence Evilagram: these hitboxes hit people lower at lower percentage and higher at higher percentage Evilagram: roughly 45 degrees Evilagram: when you get hit, the direction you're holding on your controller influences the angle of knockback Evilagram: up to 18 degrees Evilagram: this is relative to how perpendicular the angle on your controller is to the angle of knockback Evilagram: so holding it parallel to the direction you're knocked back has no influence Evilagram: if you are hit straight up, holding down does nothing Evilagram: you want to hold left or right Evilagram: if you are high out and away, you want to DI up and in Evilagram: or down and away Evilagram: not down and in, not up and away Evilagram: also in melee, you inherit your speed from running into jumping Evilagram: unlike brawl or smash 4 Evilagram: I have no idea why they took that out Evilagram: for shorthops, they also don't explain that in this video Evilagram: basically there is a pre-jump animation Evilagram: called a jumpsquat Evilagram: where the character gets ready to jump Evilagram: it's really long on bowser and ganondorf Evilagram: which is part of why they feel heavier Evilagram: to shorthop successfully, you should release the jump button before this animation ends Evilagram: there is a glitch in meele that makes it so the last frame of this doesn't count Evilagram: *melee Evilagram: so for fox, who has 3 prejump frames, you need to release it during the first 2 Evilagram: for marth who has 4 (the normal amount), you need to press and release in 3 frames Evilagram: I advise you try out the top 7 characters Evilagram: and find one of those you like Evilagram: Sheik is probably the easiest of these to play Evilagram: Fox is probably the hardest Evilagram: Fox is also the best Evilagram: by a wide margin Evilagram: the primary things to get down initially if you ask me are SHFFL and dash dancing effectively Evilagram: SHFFL is in this video, Short Hop, (attack), Fast Fall, L cancel Evilagram: it's the fastest way to do aerial attacks Evilagram: which are really important in smash Evilagram: L canceling is especially important Evilagram: you gotta press L or R 7 frames before you land, every single time you attack Evilagram: unless it's an autocancel, which you only really have to worry about if you're marth Nintendo Bootlicker: im kind of annoyed Nintendo Bootlicker: pikmin is my favorite nintendo series Nintendo Bootlicker: mostly because its so unique in the lineup Nintendo Bootlicker: and its only in brawl Nintendo Bootlicker: is P M any good yt Evilagram: yes Evilagram: it's really good Evilagram: olimar is considered viable as of this patch Evilagram: because they fixed his up B Evilagram: by replacing it with a new one Evilagram: he's still not considered that great, but he's unexplored Evilagram: I've faced a few olimar mains who have given me trouble in P:M Evilagram: Dash dancing, dash dancing works a lot like footsies in Street Fighter Evilagram: the key thing is to keep moving back and forth within that range Evilagram: find out how far you can go before you need to turn around Evilagram: and try to get good at going exactly that distance Evilagram: then going shorter and longer distances within the range Evilagram: a normal exercise is dash dancing across final destination, going the whole length without doing a long turnaround Evilagram: to do that, you need to dash far, then short, then far, then short Nintendo Bootlicker: hm Evilagram: doing that will improve your control with it Nintendo Bootlicker: So how do you play olimar Evilagram: I don't Nintendo Bootlicker: I havent figured him out Evilagram: I don't really remember the strategies of the people who do Evilagram: he's an uncommon pick Evilagram: his smash attacks are really good Evilagram: as are his aerials Evilagram: his pikmin toss is alright as a ranged attack Evilagram: https://www.youtube.com/watch?v=uHK34W1pC0M Evilagram: this is relatively recent Evilagram: https://www.youtube.com/watch?v=dcZt2SKcgzk Evilagram: unfortunately both are versus the same character Evilagram: shokio is probably the guy to watch Evilagram: just guessing Evilagram: I mean, for olimar Evilagram: so one way to start is to look up more shokio olimar footage Evilagram: olimar's new up B is a rocket blast that can be aimed Evilagram: his tether was too inconsistent to be fixed Evilagram: http://smashboards.com/threads/olimar-advanced-tech-video.415602/ Evilagram: this has some of olimar's advanced tech Evilagram: https://www.youtube.com/watch?v=9Iv4XyXPiZY Evilagram: the most basic thing with dash dancing is you want to be able to whiff punish with it, meaning, move out of your current position, so the opponent's attack misses, then back into that position, grabbing them usually Evilagram: so you weave out of the way, then back at them to hit them Evilagram: or grab them Evilagram: the footsies game in smash essentially works like rock paper scissors Evilagram: you have pokes, that you do when your opponent moves up to prevent them from moving up Evilagram: then you have whiff punishes, which is making the pokes whiff, miss you, so you can move in to attack them Evilagram: then you have going deep Evilagram: if they want to get out of the way of your attacks, then you can just move into their space, and hit them Evilagram: ideally at the far edge of their dash dance range Evilagram: what I like to do to beginners who seem to just want to dash dance aimlessly, is just walk up to them and hit them with an attack that covers their entire dash dance range Evilagram: beyond that you have counter pokes, which attempt to hit a person that is poking in an undefended area   http://smashboards.com/threads/olimar-general-discussion.357382/page-12#post-19573452     Neutral is really built around side B. Getting your colors together work out your gameplan, keeping pikmin alive so that they have the opportunity to flower, and adding passive DoT to your opponent is what the cap' is all about. Getting pikmin on an opponent, so that they have to get the pikmin off, and following up accordingly.   Approach methods are your Ivysuar like Nair, spaced Fairs/RAR Bairs, and your side B. Each one has different applications, but those are the three safest tools to approach and mitigate the game with.   Olimar's greatest attribute however are his grabs. Due to the frames and the distance, of course depending on the pikmin. Grab has astounding option coverage (rolls on stage, tech rolls, landings) and combo's into his moveset absolutely "cray". With a combination of purples which reset a character, and his grab combo's. You can reliably combo your opponent to ~50-100% as soon as their stock starts.   Experiment with your U-Air (a majority of the cast has a REAL problem getting down vs Olimar. His yellow and white upairs, combo into a stringed up-air of your color preference. Luigi in particular gets hit hard by it) and attempt to keep opponents above you.