Good Gaming Articles These ones are mostly on visual design which he's good at and honestly I hate the rest of the blog, the guy is usually a dunce. http://howtonotsuckatgamedesign.com/?p=1669 http://howtonotsuckatgamedesign.com/?p=1702 http://howtonotsuckatgamedesign.com/?p=3115 http://howtonotsuckatgamedesign.com/?p=1271 http://howtonotsuckatgamedesign.com/?p=1473 http://howtonotsuckatgamedesign.com/?p=133 http://howtonotsuckatgamedesign.com/?p=54 http://howtonotsuckatgamedesign.com/?p=238   Kayin is just awesome and writes tons of insightful stuff. http://kayin.pyoko.org/?p=2047 http://kayin.pyoko.org/?p=1210 http://kayin.pyoko.org/?p=2036 http://kayin.pyoko.org/?p=936 http://kayin.pyoko.org/?p=1862 http://kayin.pyoko.org/?p=956   Fighting games are something which everyone who knows about video games should have some sort of basis in. Very very few games come anywhere close to the level of depth fighting games have. You may need 100 hours of gameplay, but fighting games have 1000. http://insertcredit.com/2013/01/14/the-educated-gentlepersons-fighting-game-primer/ http://sonichurricane.com/?p=3302   KINESTHETICS FOR LIFE http://www.steveswink.com/principles-of-virtual-sensation/   Probably really worth reading as few games have a story capable of being analyzed on a ludo-narrative level like MGS2 http://www.deltaheadtranslation.com//MGS2/DOTM_TOC.htm   All of Matthew Matosis's reviews are really thorough and insightful and this is just one of his comparison videos. http://www.youtube.com/watch?v=jyIGhXNlF34   I'm rather anti-religious, however all of these articles are extremely well written and accurate. http://theologygaming.com/the-japanese-style-part-1/ http://theologygaming.com/the-japanese-style-part-2/ http://theologygaming.com/a-journey-in-the-absence-of-freedom/ http://theologygaming.com/i-die-daily-cheap-and-unfair-games/ http://theologygaming.com/scoring-and-purity-of-form/ http://theologygaming.com/replay-value/ http://theologygaming.com/spoiled-video-gamers/ http://theologygaming.com/friction/ http://theologygaming.com/details/ http://theologygaming.com/video-game-puzzles-feeling-dumb-and-overcome/ http://theologygaming.com/computer-roleplaying-games-and-i/ http://theologygaming.com/whats-great-about-god-of-war-part-1/ http://theologygaming.com/whats-great-about-god-of-war-part-2/ http://theologygaming.com/whats-great-about-god-of-war-part-3/ http://theologygaming.com/narrative-versus-conquest-video-games-and-conflict/ http://theologygaming.com/accessibility/ http://theologygaming.com/experience-vs-mechanics/ http://theologygaming.com/video-games-art-and-objective-standards-introduction/ http://theologygaming.com/video-games-art-and-objective-standards-preliminary-objections/ http://theologygaming.com/video-games-art-and-objective-standards-preliminary-objections-2/ http://theologygaming.com/fractured-soul-paxtravaganza-2013/ http://theologygaming.com/metal-gear-rising-revengeance-difficulty-levels-and-engagement/   Technically about traditional games. Funny and informative. http://www.chimeramag.com/features/tenpoints.html   love alarmhat https://www.youtube.com/watch?v=K6xFn853Vf0   heh. Interesting jab at CoD, contains some points I hadn't really thought of. http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/   Interesting concept brought up by Vaati Vidya. I'll be stealing this turn of phrase because it's a good term for it. https://www.youtube.com/watch?v=_SOg990vAyk   These two are a pair. Absolute hilarity. http://www.youtube.com/watch?v=_SOg990vAyk&list=UUe0DNp0mKMqrYVaTundyr9w&index=3 http://www.gamespot.com/forums/topic/28980382/why-gamepads-are-not-good-for-fpss-clearly-my-opinion-and-not-fact?page=1   Mr B tongue is pretty cool, just leans way too much on the simulationist/narrativist side. http://www.youtube.com/watch?v=VJJaGSV75y0   Always useful to have at least 7 articles like this around. http://openarena.wikia.com/wiki/Game_physics   Holy fucking shit, this guy is the holy grail. I love it all. http://www.whatgamesare.com/2013/01/choose-fairness-over-balance-game-design.html http://www.whatgamesare.com/2011/06/busywork-is-not-fun-design.html http://www.whatgamesare.com/2012/02/the-narrative-vs-mechanics-circus.html http://www.whatgamesare.com/2012/03/games-are-not-experiences.html http://www.whatgamesare.com/2012/03/equivocitis-terminology-wars.html http://www.whatgamesare.com/2012/02/the-difference-between-actions-and-verbs-game-design.html http://www.whatgamesare.com/2011/01/love-your-pirates-heresy.html http://www.whatgamesare.com/2011/02/you-need-four-coders-production.html http://www.whatgamesare.com/2010/12/there-is-no-secret-sauce.html http://www.whatgamesare.com/2011/02/all-games-are-played-to-win-design.html http://www.whatgamesare.com/2011/05/all-games-are-about-death-fundamentals.html http://www.whatgamesare.com/2012/05/games-dont-tell-stories-people-tell-stories.html http://www.whatgamesare.com/2011/02/seven-steps-to-the-epic-win-design.html http://www.whatgamesare.com/2011/02/video-game-writing-and-the-sense-of-story-writing.html http://www.whatgamesare.com/2011/10/the-little-deck-of-game-design-project.html http://www.whatgamesare.com/2011/06/all-good-games-are-tests-but-not-vice-versa.html http://www.whatgamesare.com/2012/11/games-dont-need-saving.html http://www.whatgamesare.com/2011/04/health-packs-barrels-and-uniforms-are-good-simulationism.html http://www.whatgamesare.com/2011/11/tolstoy-art-divided-brains-and-roleplaying-games.html http://www.whatgamesare.com/2011/06/all-good-games-are-tests-but-not-vice-versa.html http://www.whatgamesare.com/2011/02/cars-dolls-and-video-games-narrativism.html http://www.whatgamesare.com/2012/07/on-player-characters-and-self-expression-game-design.html http://www.whatgamesare.com/2011/04/fairness-is-a-perception-game-psychology-1.html   SIRLIIIIIIIIIIN! Come and Worship at the Church of the Low Strong! http://www.sirlin.net/blog/2013/3/3/the-playtesters-are-saying-to-do-x.html http://www.sirlin.net/blog/2012/12/7/review-of-pitfall-on-ios.html http://www.sirlin.net/blog/2012/2/4/soul-calibur-5-first-impressions.html http://www.sirlin.net/blog/2011/11/9/flash-duel-betrayal-at-raid-on-deathstrike-dragon.html http://www.sirlin.net/blog/2011/4/13/design-dilemmas.html http://www.sirlin.net/blog/2009/2/24/some-positives-about-street-fighter-4.html http://www.sirlin.net/blog/2011/8/25/what-is-a-love-letter-to-the-community.html http://www.sirlin.net/blog/category/game-developers-conference http://www.sirlin.net/blog/2010/7/31/starcrafts-essence-in-card-form.html http://www.sirlin.net/blog/2012/5/22/the-neuroscience-of-zen.html http://www.sirlin.net/blog/2007/11/1/virtua-fighter-5-a-little-rough-around-the-edges.html http://www.sirlin.net/blog/2010/2/1/dexters-mechanics-and-flavor.html http://www.sirlin.net/blog/2010/10/10/advantage-time-in-fighting-games.html http://www.sirlin.net/blog/2011/8/23/starcraft-as-a-spectator-sport.html http://www.sirlin.net/blog/2012/7/18/a-discussion-of-balance.html http://www.sirlin.net/blog/2011/4/13/design-dilemmas.html http://www.sirlin.net/blog/2012/8/12/scg4-update.html http://www.sirlin.net/blog/2009/10/21/the-design-of-things.html http://www.sirlin.net/blog/2009/2/27/street-fighter-4-ultra-combos.html http://www.sirlin.net/blog/2012/4/30/puzzle-strike-casual-play-matters.html http://www.sirlin.net/blog/2010/11/4/football-helmet-clown-shoes-guy.html http://www.sirlin.net/blog/2011/8/22/the-anti-progress-attitude.html http://www.sirlin.net/blog/2011/7/25/portal-2.html http://www.sirlin.net/blog/2013/3/3/the-playtesters-are-saying-to-do-x.html http://www.sirlin.net/blog/2012/12/7/review-of-pitfall-on-ios.html http://www.sirlin.net/blog/2012/2/4/soul-calibur-5-first-impressions.html http://www.sirlin.net/blog/2011/11/9/flash-duel-betrayal-at-raid-on-deathstrike-dragon.html http://www.sirlin.net/blog/2011/4/13/design-dilemmas.html http://www.sirlin.net/blog/2009/2/24/some-positives-about-street-fighter-4.html http://www.sirlin.net/blog/2011/8/25/what-is-a-love-letter-to-the-community.html http://www.sirlin.net/blog/category/game-developers-conference http://www.sirlin.net/blog/2010/7/31/starcrafts-essence-in-card-form.html http://www.sirlin.net/blog/2012/5/22/the-neuroscience-of-zen.html http://www.sirlin.net/blog/2007/11/1/virtua-fighter-5-a-little-rough-around-the-edges.html http://www.sirlin.net/blog/2010/2/1/dexters-mechanics-and-flavor.html http://www.sirlin.net/blog/2010/10/10/advantage-time-in-fighting-games.html http://www.sirlin.net/blog/2011/8/23/starcraft-as-a-spectator-sport.html http://www.sirlin.net/blog/2012/7/18/a-discussion-of-balance.html http://www.sirlin.net/blog/2011/4/13/design-dilemmas.html http://www.sirlin.net/blog/2012/8/12/scg4-update.html http://www.sirlin.net/blog/2009/10/21/the-design-of-things.html http://www.sirlin.net/blog/2009/2/27/street-fighter-4-ultra-combos.html http://www.sirlin.net/blog/2012/4/30/puzzle-strike-casual-play-matters.html http://www.sirlin.net/blog/2010/11/4/football-helmet-clown-shoes-guy.html http://www.sirlin.net/blog/2011/8/22/the-anti-progress-attitude.html http://www.sirlin.net/blog/2011/7/25/portal-2.html   Great article on scores http://www.gatheryourparty.com/articles/2013/04/24/review-scores-are-useless/#comment-45402   sessler being right about scores, briefly. He's been dumb lately, but this one is great. https://www.youtube.com/watch?feature=player_embedded&v=kqeiN4pqTjo   Kotaku is awful, but this comment made by some other guy is really great. http://kotaku.com/ok-while-im-at-it-do-you-want-to-know-why-the-sorcere-476439989   Says it all in the title. http://www.gatheryourparty.com/articles/2013/04/24/review-scores-are-useless/   Excellent blog on the art direction and inspiration of various games http://art-eater.com/ http://art-eater.com/2013/01/the-world-we-must-defend-war-peace-and-pokemon/   http://thegameprodigy.com/why-do-indies-hate-social-games/   Great article on the current and historical issues with the zelda franchise. http://tevisthompson.com/saving-zelda/   http://metagearsolid.org/2012/01/the-opposite-of-epic/ http://metagearsolid.org/2011/07/video-games-in-the-master-plan/ http://metagearsolid.org/2011/06/purple-dildos-and-the-power-to-destroy-fun-itself/ http://www.deltaheadtranslation.com/MGS2/DOTM_TOC.htm http://vectorpoem.com/news/?p=74 http://vectorpoem.com/news/?p=31 http://vectorpoem.com/news/?p=36 http://vectorpoem.com/news/?p=47 http://vectorpoem.com/news/?p=91 http://www.kyrieru.com/2012/07/camera-super-mario-world.html http://www.kyrieru.com/2012/07/design-vs-fun.html http://www.learntocounter.com/the-history-of-why-im-tired-of-your-modern-shooters-part-one/ http://www.learntocounter.com/used-video-games-the-new-software-piracy-part-one/ http://www.learntocounter.com/the-creation-of-battle-net-2-0-part-one/ http://www.learntocounter.com/excerpt-rise-of-the-american-film/ http://www.learntocounter.com/why-your-internet-boycotts-dont-work/ http://www.learntocounter.com/the-digital-death-of-video-game-art/ http://www.learntocounter.com/rhythm-games-and-the-death-of-level-design/ http://www.learntocounter.com/i-play-for-fun-the-four-dumbest-words-in-video-games/ http://www.learntocounter.com/i-like-the-publishing-model-just-not-the-publishers/ http://www.learntocounter.com/battle-net-2-0-the-antithesis-of-consumer-confidence/ http://www.learntocounter.com/separate-ways-the-divide-between-the-player-and-the-journalist/ http://www.learntocounter.com/re-when-depth-gets-in-the-way-of-fun/ http://www.learntocounter.com/the-decline-of-console-video-games-is-upon-us/ http://www.learntocounter.com/why-your-e-sport-will-fail/ http://www.learntocounter.com/the-transformation-of-e-sports/ http://www.gamasutra.com/blogs/HugoBille/20120114/9236/ http://www.gamasutra.com/view/feature/6582/learning_from_the_masters_level_.php