========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Name: Gender: Female Race: Gnome Age: Height: Weight: XP: Alingment: Class: Wizard Favored Class: Deity: Init +0; Senses Normal Perception +2 ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= STATISTICS STR 10(+0), DEX 10(+0), CON 10(+0), INT 10(+0), WIS 10(+0), CHR 10(+0)   Base Attack +0 CMB 10; CMD 10 ========================================================================================================= DEFENSES AC 10, Touch 10, flat footed 10              [Armor, Shield,Natural] (+0 Dex, +0 armour, +0 feats, +1 Small) hp 6 (1d6+0d0) Fort +0, Ref +0, Will +0 ========================================================================================================= OFFENSE Speed 30 Melee Single Attack Full Attack   Ranged Single Attack Full Attack Special Attacks ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Class/racial traits ========================================================================================================= Ability Score Racial Traits: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable. They gain +2 Constitution, +2 Charisma, and –2 Strength. ========================================================================================================= Type: Gnomes are Humanoid creatures with the gnome subtype. ========================================================================================================= Size: Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks. ========================================================================================================= Base Speed: (Slow Speed) Gnomes have a base speed of 20 feet. ========================================================================================================= Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. See the Linguistics skill page for more information about these languages. Defense Racial Traits ========================================================================================================= Keen Senses: Gnomes receive a +2 racial bonus on Perception checks. Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. Magical Racial Traits ========================================================================================================= Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier. Offense Racial Traits ========================================================================================================= Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. ========================================================================================================= Master Tinker: Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. ========================================================================================================= Adopted: You were adopted and raised by someone not of your actual race, and raised in a society not your own. Benefit: You picked up a race trait from your adoptive parents and society, and may immediately select a race trait from your adoptive parents’ race. ========================================================================================================= Craftsman:(Adopted) Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. ========================================================================================================= Talented Blacksmith: You are a master weapon and shield craftsman. Choose: Either Craft (armor) or Craft (weapons). Benefit You gain a +1 trait bonus on the chosen skill, and it becomes a class skill for you. ========================================================================================================= Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a wizard's movements, which can cause his spells with somatic components to fail. ========================================================================================================= Spells: A wizard casts arcane spells drawn from the sorcerer/wizard spell list presented in Spell Lists. A wizard must choose and prepare his spells ahead of time.   To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.   A wizard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Wizard. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells).   A wizard may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the wizard decides which spells to prepare. ========================================================================================================= Bonus Languages: A wizard may substitute Draconic for one of the bonus languages available to the character because of his race. ========================================================================================================= Arcane Bond (Ex or Sp): At 1st level, wizards form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that enhances the wizard's skills and senses and can aid him in magic, while a bonded object is an item a wizard can use to cast additional spells or to serve as a magical item. Once a wizard makes this choice, it is permanent and cannot be changed. Rules for bonded items are given below, while rules for familiars are at the end of this section.     ========================================================================================================= Arcane School:   Universalist School: ========================================================================================================= Cantrips: ========================================================================================================= Scribe Scroll: At 1st level, a wizard gains Scribe Scroll as a bonus feat. ========================================================================================================= Class Features/Extraordinary Abilities (Ex)   ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Feats ========================================================================================================= Scribe Scroll: Create magic scrolls ========================================================================================================= Skill Focus:(Craft(Weapon)) +3 bonus on one skill (+6 at 10 ranks) ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Skills   Acrobatics--------------------------------------------------------------------------------Dex|+01| Appraise----------------------------------------------------------------------------------Int|+08| Bluff-------------------------------------------------------------------------------------Cha|+01| Climb-------------------------------------------------------------------------------------Str|+00| Craft---- Craft------------------------------Int|+08| Diplomacy---------------------------------------------------------------------------------Cha|+01| Disable Device----------------------------------------------|+02| Disguise----------------------------------------------------------------------------------Cha|+01| Escape Artist-----------------------------------------------------------------------------Dex|+01| Fly---------------------------------------------------------------------------------------Dex|+01| Handle Animal-----------------------------------------------------------------------------Cha|+01| Heal--------------------------------------------------------------------------------------Wis|+00| Intimidate--------------------------------------------------------------------------------Cha|+01| Knowledge (arcana)------------------------------------------------------------------------Int|+04| Knowledge (dungeoneering)-----------------------------------------------------------------Int|+04| Knowledge (engineering)-------------Int|+09| Knowledge (geography)---------------------------------------------------------------------Int|+04| Knowledge (history)-----------------------------------------------------------------------Int|+04| Knowledge (local)-------------------------------------------------------------------------Int|+04| Knowledge (nature)------------------------------------------------------------------------Int|+04| Knowledge (nobility)----------------------------------------------------------------------Int|+04| Knowledge (planes)------------------------------------------------------------------------Int|+04| Knowledge (religion)----------------------------------------------------------------------Int|+04| Linguistics-------------------------------------------------------------------------------Int|+04| Perception--------------------------------------------------------------------------------Wis|+00|(+2 keen senses) Perform-----------------------------------------------------------------------------------Cha|+01| Profession---------------------------------------------Int|+04| Ride--------------------------------------------------------------------------------------Dex|+01| Sense Motive------------------------------------------------------------------------------Wis|+00| Sleight of Hand---------------------------------------------------------------------------Dex|+01| Spellcraft---------------------------------------------Int|+08| Stealth-----------------------------------------------------------------------------------Dex|+01| Survival----------------------------------------------------------------------------------Wis|+00| Swim--------------------------------------------------------------------------------------Str|+00| Use Magic Device--------------------------------------------------------------------------Cha|+01| ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Spells Three 0 lvl, Two 1st lvl 0 lvl Cantrips(Jolt, Light, Mage Hand) 0 lvl prepared(Mage Armor, Floating Disk)   0 lvl spells Resistance      Subject gains +1 on saving throws.      CRB ========================================================================================================= Acid Splash     Orb deals 1d3 acid damage.      ========================================================================================================= Drench  A sudden downpour soaks a target creature or object.    ========================================================================================================= Detect Magic    Detects all spells and magic items within 60 ft.        ========================================================================================================= Detect Poison   Detects poison in one creature or small object. ========================================================================================================= Read Magic      Read scrolls and spellbooks.    ========================================================================================================= Daze    A single humanoid creature with 4 HD or less loses its next action.     Evocation ========================================================================================================= Breeze  Create a light wind that blows against target from direction of your choice.    ========================================================================================================= Dancing Lights  Creates torches or other lights.        ========================================================================================================= Flare   Dazzles one creature (–1 on attack rolls).    ========================================================================================================= Light   Object shines like a torch.     ========================================================================================================= Penumbra        Protects creature or object touched from bright light.  ========================================================================================================= Ray of Frost    Ray deals 1d3 cold damage.      ========================================================================================================= Scoop   Create a scoop of force to pick up or carry liquids.    ========================================================================================================= Spark   Ignites flammable objects.      ========================================================================================================= Ghost Sound     Figment sounds. ========================================================================================================= Haunted Fey Aspect      You surround yourself with disturbing illusions. ========================================================================================================= Bleed   Cause a stabilized creature to resume dying.    ========================================================================================================= Disrupt Undead  Deals 1d6 damage to one undead. ========================================================================================================= Touch of Fatigue        Touch attack fatigues target.   ========================================================================================================= Jolt    Deal 1d3 electrical damage with a ranged touch attack ========================================================================================================= Mage Hand       5-pound telekinesis ========================================================================================================= Mending Makes minor repairs on an object. ========================================================================================================= Message Whisper conversation at distance. ========================================================================================================= Open/Close      Opens or closes small or light things. ========================================================================================================= Root    Reinforces a subjects defense against being moved or tripped. Universal ========================================================================================================= Arcane Mark     Inscribes a personal rune on an object or creature (visible or invisible). ========================================================================================================= Prestidigitation        Performs minor tricks. ========================================================================================================= 1st lvl(Shield, Mage Armor, Crafter's Fortune, True Strike, Magic Weapon, Magic Missile, Charm Person, Floating Disk)   Shield: Invisible disc gives +4 to AC, blocks magic missiles. ========================================================================================================= Mage Armor: Gives subject +4 armor bonus. ========================================================================================================= Crafter's Fortune: Subject gains +5 on next Craft check. ========================================================================================================= True Strike: +20 on your next attack roll. ========================================================================================================= Magic Weapon: Weapon gains +1 bonus ========================================================================================================= Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). ========================================================================================================= Charm Person: Makes one person your friend. ========================================================================================================= Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. ======================================================================================================== Identify +10 to spellcraft checks to identify magic items in my possession. ======================================================================================================== Silent Image Create a 10ft by 10ft illusion ======================================================================================================== Reduce Person Reduce someones size by 1. ========================================================================================================= Unseen Servant An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your command. ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Inventory (85 lbs out of 86.5) 1x---Artisans clothing----------(Leather apron, loose white long sleeve shirt, Tough brown pants, thick leather gloves and boots, 4 lbs) 1x---Red Scarf------------------(1/2 lbs) 1x---Smoked Goggles-------------(- lbs) 1x---Rin's Greatsword-----------(Small tinkered Greatsword, 1d10 damage, 19–20/×2 crit, 4 lbs, Slashing, Bonded, Small)   1x---Masterwork Backpack--------(2 lbs) 1x---Masterwork Atrisan's tools-(2 lbs) 1x---Crowbar--------------------(2 lbs) 1x---Grappling hook-------------(4 lbs) 1x---Rope, silk-----------------(50 ft, 5 lbs) 1x---Waterskin------------------(4 lbs) 1x---Whetstone------------------(1 lbs) 1x---Anvil----------------------(10 lbs) 1x---Bellows--------------------(3 lbs) 1x---Sledge---------------------(5 lbs) 1x---Shovel, common-------------(4 lbs) 1x---Hammer---------------------(1 lbs)   1x---Waterproof Bag-------------(1/2 lbs) 1x---Potion of cure light wounds(1d8+1 hp) 1x---Charter of Exploration of the Greenbelt 2x---Wizards Spell Book---------(3 lbs) 10x--Paper----------------------(- lbs) 2x---Ink------------------------(2 ounces, - lbs) 7x---Writing Quill--------------(- lbs) 8x--Rations, trail--------------(1 lb) 1x---Bedroll--------------------(5 lbs) 1x---Flint And Steel------------(- lbs) 1x---Grooming Kit---------------(2 lbs, comb, scissors, nail file, sponge, hairbrush, miniature mirror, soap, chewing stick, and tooth powder.)       ========================================================================================================= Money: 45 gp 98 sp 98 cp ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Description: ========================================================================================================= Backstory: ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =========================================================================================================