Plot summary: Virgins over 20/25/30 become Permavirgins, get invited to join Order of the Permavirgins and defend the world from evil Classes and skills: Mages, +3 to any two social skills. Wizards, +3 to any two knowledge skills. Warlocks, +3 to one knowledge skill and Intimidate. Clerics, +3 to Knowledge (religion) and Persuaion. Sorcerers, Immunity to Seduction. Druids, +3 to Handle Animal and Heal. Psychics, +3 toe Sense Motive and Bluff. Classes and Bans: Mages must interact with people for 12 hours a week Wizards must do things obviously related to their fandom for 8 hours a week and must defend their fandom when it is insulted Warlocks have to spend less than 8 hours a day outside of their Lairs (dark, secluded areas with internet connection/porn) Sorcerers have no bans Druids must spend 4 hours a week in a natural location at least a kilometer away from any towns Psychics must get high at least once per week Clerics must pray daily Classes, Ability Scores and Schools: Wizard, +2 Int -2 Soc, resticted from Illusion, unique school: Fandom Warlock, +2 Tog -2 Soc, resticted from Protection, unique school: Corruption Cleric, +2 Soc -2 Str, resticted from Necromancy, unique school: Miracle Psychic, +2 Wits -2 Int, resticted from Enhancement, unique school: Telepathy Druid, +2 Str -2 Int, resticted from Enchantment, unique school: Nature Magic Sorceror, +2 Dex -3 Soc, resticted from Manipulation, no unique school Mage, +2 Soc -2 Int, restricted from Transportation, no unique school Schools: Illusion, Protection, Necromancy, Enhancement, Manipulation, Transportation, Protection, Evocation, Enchantment Ability scores: Strength, Dexterity, Toughness, Intellect, Wits, Social Skills