Act 2 - MODERN: Commence!   >You open your eyes and realize that you are on the ground and on your left side. >You get up from the ground and look around. >Connie, Rest, and The Warden are also on the ground. But, it looks like they are getting up. >You appear to be in a dead-end alley. The tall buildings on the side are made up of bricks. >Trash is littered around, and you can smell the rotten milk coming from the dumpster nearby. >At least it's sunny, so not everything is too bad about the Scenario. >At the entrance, you hear ponies talking to one another and walking up and down the streets. >Wagons and automotive vehicles are on the streets, but moving a little slow. >You hear Rest groan after taking a deep breath through her nose. >"What smells...?" said Rest. "It's coming from the dumpster. But, we should get out of here and find that museum Blue said." >The Warden and Connie get up from the ground and look at you. >"Yeah, because going out there with me undisguised is a great idea," sarcastically said The Warden. >Connie looks at The Warden. >"Oh shut up," said Connie, "we'll find somepony for you... hopefully." >"In the meantime, I'll be here then," said The Warden. >Guess it would be a good idea to get The Warden a disguise if you want him to follow the three of you. But how?   Main Objective: Head to the Museum!   Side Objective: Find The Warden a pony for him to change!   >[Input Action]   [Walk out with Connie, while Rest stays with The Warden. Maybe we can convince that our "friend" is hurt in the alley and that we need his/her help.]   [Think of a plan of action] [>First you need to know where are you] [>Let Connie talk to others ponies here, she is more sociable]   "We should ask those ponies out there if they know where we are." >"I'll go with you, Eri! I'd like to sight see this place also." >"Me too. I'm not staying here with this creep," said Rest. >The three of you leave the alley and The Warden stays in the alley, concealed in the shadows. https://youtu.be/k2BG040iC0k (Persona 3 OST: Joy) >When you walk out, you look around. >The buildings are mostly colorful with nice ornaments in front of each building, and the ponies out today look lively. >"Wow, I wonder how big this place must be..." said Connie. >You see a happy couple slowly walking down and you wave at them. "U-Um... e-excus-" >"Hi!" said Connie, as she lightly pushes you out of the way to talk to the couple. >"Hey there!" said the colt, "you seem like a happy lady today!" >"Yeah, I get that all the time." >"What are your names?" said the mare. >"I'm Connie!" Connie then points at you and Rest, "This is Eri and Rest." >You weakly wave at them. You and Rest are not very social like Connie. >You trust that Connie does most of the social talking. >"So, I think my friends and I got lost, and I'm wondering if you can tell us where we are," said Connie. >"Sure! Is this your first time here in the city?" said the colt. >The three of you nod. >"Well, welcome to New Fillydelphia!" "N-New Fillydelphia?" >"What happened to the old one?" said Connie. >"Don't you guys read textbooks these days?" jokingly said the colt, "Well, New Fillydelphia was made after a Griffon attack left the old Fillydelphia in a state of disrepair." >"Griffon attack?" said Connie. >"Yeah... the ponies there made some bad business deals with some griffons. They attacked us, and we attacked them. However, both sides don't want anymore violence to ensue, so we got together with the griffons and made a peace treaty!" >"Has anything changed after that?" >The colt puts his hoof under his chin. "Well, there has been a rise of... I think it was criminal activity." >[Input Action]   [>ask about the museum] [>and about the criminal activity]   "C-Criminal activty?" >"Yeah, after the signing of the peace treaty and the establishment of New Fillydelphia, there has been an increase of crimes. Most of them are usually theft and robbery. The governor of New Fillydelphia called for an increase of police force, but... I don't think that's helped. None of us know why this is happening," said the colt. >"Well, don't you remember how my friend's grandpa got robbed? He had this biiig mansion and it got destroyed, and the grandpa got robbed," said the mare. >The colt nods, "But yeah, it's best that you don't walk alone here in this city." >You have thirteen bits, but that doesn't stop robbers from robbing you of your stuff and beating you up after. "S-So... that museum-" >"Oh yes! The museum! Do you two know if there's a famous museum around here?" said Connie. >"I do!" said the mare, "It's called the Fillidelphian Museum! Do you guys plan on going there? We can bring you guys over there and show you around!" >[Input Action]   [accept the invitation, but don't let your guard down.]   [Wait, what about Warden? Or are we leaving him there to get mugged?]   [That would solve the problem of his disguise]   [Well, he is an space asshole and a potential rapist.] [But, we should tell him, because we are building trust and all that stuff]   "Sure... we'll go. But, I uh, I forgot something... in the alley." >You run back into the end of the alley and see The Warden sitting in front of the dumpster. >"What do you want?" said The Warden. "Um... we have to leave you here. For now that is. We're heading to the museum that Blue talked about." >"Why? Can't you just grab somepony and drag them over here?" >You shake your head. >The Warden sighs, "Do you at least know where the museum is?" "No... but, I know that it's called the 'Fillidelphian Museum.'" >The Wardens angrily stares at you. "Trust me, Warden. Please." >"... I'll find a way then. Now scram," said The Warden. >You walk away from him and back to the couple, Connie, and Rest. >"Did you find it okay?" said the mare. "Yeah... uh, I forgot a bit there." >Connie nods and points at the mare and the colt, "Well, Sunny and Flint here said they're going to take us to a trolley station, where a car will take us near the museum!" >"And the station isn't too far from here. We were just having a walk together, so this isn't too much of a hassle!" said Sunny, "Ready to go?" >[Input Action]   [>Ready to go?] [Yes, you do!] [>ask about the current situation of equestria] [More information of the place would come handy later]   >You nod at Sunny and Flint. >"Great!" said Sunny, "Just stay close with us and this walk shouldn't take too long." >Sunny and Flint walk ahead, and you, Connie, and Rest follow them. >You walk besides Connie and Rest while the couple leads the three of you to the nearest trolley station. >The walk to the station is a little quiet, so you decide to ask the couple a question. "So um... w-what's Equestria like now?" >Flint turns his head to you, but kept walking, "What do you mean, Eri?" "W-What I mean is-" >Connie bumps your arm. >"She means... what today's headlines are! Yeah!" said Connie. >"I'm sure Flint knows what they are," said Sunny, "He reads the newspaper twenty-four seven!" >"Hey, not all the time!" said Flint, and Sunny laughs. >"Anyways... not much has been happened today. Los Pegasus is shutting down another casino, and it was a pretty good one too. Um... I saw something about Hollow Shades and Dust Valley being combined, though I don't think both sides would like that. And uh..." >While Flint tries to remember the headlines in his head, Connie whispers to you. >"Eri, wouldn't it be weird if three mares and a changeling just appeared out of nowhere?" said Connie. "B-But that's why I'm asking-" >"Maybe we'll find some history in the museum. For now, I think we should just... go with the flow." >"...should be all I know. Maybe now you three are caught up to speed with today?" said Flint. "Yeah... w-we should be okay..." >"If there's anything else you guys like to ask, go ahead! We're almost to the station!" said Sunny. >Up ahead, you can see iron rails for the trolley cars to move on. >[Input Action]   [let's ask about the station] [how many stops]   [>We're almost to the station] [Maybe you can buy stuff from there, like a map or the news paper.] [>ask Rest and Connie]   "How's... the station?" >"What do you mean?" said Sunny, "Like ponies there? Well, it is the weekend, so there's going to be a lot of ponies looking for a ride to the museum." >"Is it that famous?" >"Of course! The Fillidelphian Museum holds many remnants of the past and present. It amazes me how much stuff they have collected there!" said Flint. >"Oh boy, here we go..." said Sunny, as if she has been through this multiple times with him. >Flint stops, looks over to Sunny, and smiles, "Maybe I'll explain the ones worth noticting over there." >Sunny sighs, "Okay good." "... How long until we're at the station?" >"Don't worry, it's just around this corner and it'll be right ahead." >You can see trollys, filled with ponies, transporting them to various locations in New Fillydelphia. >"Is there a map we can get at the station?" said Connie. >"Yep! But, since they're running low on maps, you'll have to buy one there... I think one bit is how much they're worth." said Flint. >"Speaking of bits and money, how much are tickets there?" said Connie. >"Three bits for each pony!" said Flint. >And you only have thirteen bits. >Silence took over the walk until you push it off by talking to Connie and Rest. "So Rest, you've been quiet over here... are you okay?" >Rest nods, "I just like to hear you guys talk, since... I don't usually talk to other ponies like Connie." "Me neither, Rest." >The couple and the three come up to the corner and turn. >Just a few feet away from you is the trolley station, which is filled with many ponies, old and young. >You can see ponies giving their tickets to the conductor, boarding the trolley cart, and being carried off to areas unknown to you. >"Here we are!" said Sunny. >You walk inside the station with Connie and Rest. >It is a small building and there are three booths outside that are selling the tickets. >A kiosk, with a pony inside, is located near the booths and is selling maps. >...   >"The kiosk is over there if you want to buy a map," said Sunny, "There's also a bathroom inside that building if you need it." >Rest's stomach growls and Sunny notices. She looks at the clock and sees the hour hand on the twelve and the minute hand at five. >"You can pick up meals here if you're hungry, like Rest." said Flint. >"I-I'm fine... really." said Rest. >"The thing about the meals is that they're three bits for each pony. But hey, they're satisfying enough to hold you over to dinner!" said Flint. >The couple and the three of you walk over to one of the booth lines. >"We can buy your tickets while you guys walk around," said Sunny. "You guys have bits on you? We only have six bits... sorry." >[Input Action]   [>13 bits] [we need the tickets, so 9 bits] [a map is one, and maybe we can share the lunch] [all money is gone, but we did it]   [This ] [>go to thebathroom and save!] [>buy the tickets by yourself never trust your money with strangers]   >You give the thirteen bits to Connie. "Here Connie, take these bits. We can buy a map, a meal that we can share all share, and three tickets. I need to use the bathroom..." >Connie nods and accepts the bits, "Rest and I will get the tickets first then."   You give Connie: 13 Bits!   >You walk away from the couple, Connie, and Rest and head over to the bathroom. >The bathroom is in decent shape, though it could look better if the janitors put more effort into it. >You look for a mirror and see a wide one by the sinks. >You gaze upon it, take a deep breath and exhale.   Miss Eri (You) - 100/100 HP - Vest - Backpack   Connie Amore - 100/100 HP - Vest - Backpack - Combat Knife   Deep Rest - 100/100 HP - Vest - Backpack - Combat Knife   The Warden - ???/100 HP - Combat Knife   >Would you like to save your progress? [Y/N]   >Would you like to change character views? If so, who?   >[Y] [>Change to Rest]   [Save, and go to the Warden.]   [Maybe we can watch him get mugged in an alley.]   >[Progress Saved!] >[New Fillydelphia - Trolley Station]   >You look away from the mirror and see Connie in. >"We got the tickets, Eri. The trolley won't be here for a while, so let's share a meal together!" said Connie. >You weakly nod at her. >"What's wrong? U wan pray game?" "Do you think The Warden will be okay?" >"... I'm sure he'll be fine. He's a changeling, so I think he can take care of himself." >You leave the bathroom with Connie and head to the meal booth. >Hopefully Connie is right that The Warden can fend for himself. >...   >You are The Warden. >Those three ponies, the emos, red and Rest, and the bitch left you so they can go to the museum. >You are used to being alone before you had your team back in space. >Your team... >You move away from the dumpster and your body feels like you've been covered by that horrible stench. >How are you going to get to the museum like this? >Hope the Queen comes down and gives you a pony to love? https://youtu.be/ZSzoKL-iO5M (M.O.O.N - Release) >You notice three shadows are over you and you turn around. >Three ponies, a mare and two stallions, are walking up to you with a dumb looking smirk on their faces. >The stallions, a pegasus and an earth pony, are holding blunt objects, a pipe and a bat. >The... fine-looking mare is a unicorn and has a small switchknife in her hooves. >"What's this? A changeling in the dumps? I guess that's what happens when bugs like you see their own kind being gutted here," said the mare. >The stallions laugh a little at the remark. >[Input Action]   [>put your best shit eating grin] [and] [>prepare to battle]   >You pull out your combat knife and point it at them. "What do you want?" >"Well, I've always wanted to get a new knife. And yours happens to be good enough for me..." said the mare. >You put on your shit-eating grin, "Why would I give it to such a low life?" >"A low lif- You're the low life here! You're a changeling!" >Racist. >"Give me the knife, and we might consider not beating you up," said the mare. >You have to admit... that mare has quite the slender body. >Hotter than the mares you saw back at the civilian ship. >She could have been a model with that body. >It makes you wonder- >"What's wrong with you?" said the mare. "... Come on then. Who wants to have a go with me first?" >The mare angrily frowns at you. >"Have it your way then! Jackal and Hyde! Teach him a lesson!" shouted the mare. >The earth pony, assuming that is Jackal, steps up with his pipe with Hyde besides him. >You get in a stance with your combat knife. >Jackal tightly holds the pipe before charging at you. >[Input Action]   [Before he swings, step to the side and stab him there. Hyde might come up after Jackal attacks, so get ready to counterattack.]   [Dodges the attack of Jackal and try to stab Hyde]   >You let him blindly charge at you. >When he is in range, Jackal raises the pipe and swings it at you. >You roll away, dodging the pipe and land next to him. >Before Jackal could react, you jab the knife to his side and pull it out. >Jackal cries out in pain and drops the pipe. He moves away from you and puts one hoof on the open wound and the other on the wall, trying to balance himself. >You see Hyde in the air with his bat ready. He dives at you with his weapon, ready to strike at your head. >"Jackal, it's just a flesh wound! Get up and fight!" shouted the mare. >Jackal tries to respond, but he collapses on the ground, still trying to keep the blood from flowing out of his wound with his hooves. >[Input Action]   [>Don't kill him] [>Hyde should be on shock right now.] [Take advantage of the situation and attack him]   [because you can use the body later] [you know... suck his love and then kill him]   >You take flight while moving out of the way from Hyde. >You felt something from this pegasus. It felt similar to... love? >Hyde looks up at you and also takes flight. >The both of you charge, but before Hyde could hit you with his bat, you tackle him in the air and bring him down to the ground. >The impact was rough, but you used Hyde as your soft landing. >Hyde tries to throw you off, but you bring the knife up and stab his wing with it. >He cries out in pain and begs for you to stop. "Now, do you know that Jackal pony over there dying?" >"I-I'm not t-telling you-" >You twist the knife, which causes Hyde cries out in pain again and begins to hyperventilate. "I can smell the love coming off from you. You must really like your friend." >Hyde tries to talk through the pain. >"H-He's... he's m-my b-brother." >You keep the knife down on Hyde's wing and look over to Jackal. >Jackal is lying on the ground and the blood kept flowing. >The mare looking over the two of you is both shocked and disturbed by what you are doing. "Shame." >You look back at Hyde, who was starting to cry from both the loss of his brother and the knife on his wing. >Your eyes and horn glow bug green and you see the radiance of Hyde's love for his brother. "The love you have is more of a... small meal. It's not enough to carry me over for dinner. But, it'll hold me over." >While your horn is brightly glowing, you open your mouth and breath in Hyde's love force. >After a few seconds of sucking almost the life away from Hyde, you wipe your mouth and slowly turn into the form of Hyde. >You look over the mare and see her trembling. >She is holding the knife in front of her with magic. >"S-Stay back... n-not afraid to use this on a changeling l-like you!" said the mare. >[Input Action]   >You're still a little hungry even after eating from Hyde. >You walk up to the mare with the knife in your hoof. "Surprised you didn't run after all of this..." >Your voice is the same as Hyde's. >You see the mare slowly walking back to the alley entrance. "You know, I'm still hungry for some more..." >"J-Just stay back..." said the mare. "You and those brothers did try to kill me. So, why not just stay right where you are and you can say sorry by-" >The mare throws the pocket knife at you with her magic. >The knife cuts the side of your cheek and you retract from the mare with the hoof on the wound. >The pocket knife lands slides next to Hyde, and the mare starts to run off. >[Input Action]   [Don't let her escape!] [You need to stay undercover.]   [She's playing hard to get. Literally. Fly up and land in front of her so she doesn't get away. And then commence >rape]   >Before the mare could leave the alley, you fly up in the air, dive towards the entrance, and land in front of her. >The mare jumps back from you and starts to walk back. >"P-Please... d-don't do this..." >You make your usual evil grin at her while pushing her back to the dead end alley. >You throw aside the pocketknife, the bat, and the pipe away from her magical reach. >Don't want to get hit in the back of the head with a moment like this. >When she hits the wall, she sits down and quakes in fear when you are over her... slender body. >You lick your lips. "I'll make sure I have a... damn good time with you." >... >... >... >You walk out of the alley and feel rejuvenated. >It's been a while since you felt like this. >You look around the streets and put your hoof on your chin. >How are you supposed to find the museum? Red stripe said it was called the 'Fillidelphian Museum.' "Well, can't find it by just standing here. Better look for somepony for a map." >You walk down the streets and keep looking for any pony you can talk to. >You see a pony wearing glasses, her head in the map, walking in the opposite direction of you.   [let's go straigh but cool] [let's ask him where did he got the map]   >You keep walking until you bump into the pony with glasses. >"O-Oh, I'm sorry sir!" said the colt when he lowers the map and looks at you. "It's fine. Hey, where did you get that map?" >"I got it from the station back down there." >The colt turns around and points ahead. "The station?" >"Yeah, the trolley station! Why do you ask?" "I'm looking for a museum called the 'Fillidelphian Museum.' I'm meeting my... friends there." >"Let me show you on the map!" said the colt. >He then points the location of the museum on the map. >"Here's the museum." He then points to where you and the colt are. "And here's where we are!" "So it's pretty far..." >"Yeah, but you can take the trolley station which is down the street from here." >[Input Action]   [ask about the station1]   [>You have any money to use a trolley?] [you need bits]   "So this trolley station. It's down there?" >The colt nods. >"As long as you have three bits, you can take a trolley to the museum!" >Shit. >You don't have three bits. "Uh... wouldn't flying there be a better idea?" >"I guess... but, I wouldn't recommend it, since I think that would be exhausting for pegasi like you!" >The museum is far from where you are. Almost to the other side of this giant city. "Do you have any bits you can spare?" >"I do! Why?" >[Input Action]   [Punch him in the mouth to knock him out. Then, grab bits and map, and fly to trolley station. We're in a temporary disguise, so this is fine.]   ["can you please lend me 3 bits?"] [try your best nice-guy face]   >You weakly smile at the colt. "Do you think you can... spare some bits for me? I only need three for the ticket." >"Well..."   You persuade the colt: ...Failed!   >"... I was keeping the bits for myself since I do need to buy dinner and-" >Screw it. >You reel your right hoof back and punch him straight in the face, shutting him up and knocking him out. >You manage to break his glasses also. Oops. >Going through his shirt pocket, you find a wallet and open it up. >You pull out seven bits total from his wallet. >You put the bits back and keep the wallet. >You are sure he'll find a way to get the bits back and buy a new wallet.   You obtain: 7 Bits and 1 Wallet!   How a Wallet works: You can hold all of your bits inside without taking up your inventory slots!   >You also steal the colt's map!   You obtain: A map!   >You look through the map and see the trolley station the colt was talking about. >You take flight and head over to the station. >... >You make it to the trolley station and see two booth lines full, but it looks like the other one is about to open. >You fly in front of the last one just when the booth opens. >"Hello sir!" said the booth manager. "Hi there." >You give three bits to the manager. "One ticket to the Fillidelphian Museum please." >"Of course!" the manager takes the three bits and gives you a trolley ticket.   You lost: 3 Bits. You now have 4 Bits! You obtain: 1 Trolley Ticket!   >"Here you go! The trolley will be here in five minutes, so please be patient!" said the manager. "Thanks." >You walk away from the booth and look around. "Five minutes huh..." >You look at the clock and see it is one o'clock. >Maybe you can look around and see what you can do. >[Input Action]   [Look for a bathroom and a mirror so you can save. The trolley should be here when you walk out.]   [and maybe a change of view?]   >Outside of the trolley station, you see no bathroom. >You go up to one of the random ponies in the station and ask where the bathroom is. >The bathroom is inside the station building and you thank the pony who helped. >You go inside the bathroom and look around. >The mirror is shattered and broken in multiple pieces. >You walk up to it, take a deep breath and exhale. >... >...? >Something feels off about this. >You feel something running behind your back. >You look at the broken glass for the reflection. >The same monster that swallowed you whole is right behind you. >Its mouth was drooling and showing its terrifying rows of sharp teeth. >...   >You quickly turn around to face the creature before it could do the same action like last time. >However, the monster was not there anymore. "W-What...?" >You step forward to where the creature was. You then look behind the broken glass and could only find a reflection of yourself. "Hallucination?" >You shake your head and sigh. >This strange presence behind your back is still lingering. "Last thing I want is going insane." >"All aboard!" shouted the conductor. >You look back at the broken mirror. >You guess there is nothing left to do in the bathroom, and you walk out there. >You head to the trolley and give the conductor your ticket.   You lost: 1 Trolley Ticket!   >It's a tight squeeze, but you manage to find a seat next to an old colt reading today's newspaper. >"Our first stop will at the "Fillidelphian Museum!" said the trolley conductor. >The trolley begins to slowly move until it ramps up in moderate speed. >The ponies in the trolley re either conversing with one another or sitting in silence. >You are part of the latter and so was this old colt next to you. >That is, until the old colt began to chuckle. >"You hear about today's headlines?" said the old colt. >[Input Action]   [Converse with him. When there's nothing else to talk about, sleep and timeskip to museum.]   "What is it?" >"The ponies at the news believe that the rumors that have been around the city are true," said the colt. "What rumors?" >"The rumors about the museum getting hit." "Hit? Like... a robbery?" >"Yeah. Everypony has been talking about this for the past week! Rumors have it that some goons are going to go in guns and magic ablaze, while others believe that they'll just walk in as casual ponies and take objects worth selling or keeping without anypony looking." "How heavily guarded is the museum then?" >"Well, there are cameras in almost every corner, and guards are always patrolling every room. That's why I say those goons don't stand a chance either way." "Right... what's worth taking there anyways?" >"A lot of objects can be worth selling or keeping from that museum. Collectors are just dying to get their hooves for the artifacts being held hostage there." >You remember Blue saying that the orb could be inside the museum. "Could you name at least one?" >The colt puts his hoof on his chin, "Hmm... well, if there's anything that ponies would want to get their hooves on, it's that Mysterious Orb that's on display." "Mysterious Orb?" >"Yes, ponies don't know where it came from or how it was created. Researchers are still trying to figure out how it is functioning and, to be safe than sorry, they keep it encased!" >That should be the orb. >"That's all there is to the headlines," said the colt, as he turns the page to the comics. >You sigh and drift into sleep. >You are not sure if the colt is right about ponies robbing the museum. >If they steal that orb, then you're not going back home. >... >"Here we are everypony!" said the trolley conductor. >You slowly wake up and see ponies leaving the trolley. >You get up from your seat and walk with them. >This is another trolley station. But, looking at the map, the museum should be around the corner from here. >You see a group of ponies heading to the museum and you walk with them. >...   https://youtu.be/Ik4zeCUxnk4 (Payday 2 OST - Zagrebacka) >You finally make it to the museum. >A fairly large and tall building with a lot of decorations, like banners and flowers. >Guards are in front of the building, at least two in front of the large entrance. >You break off from the group of ponies and walk up the steps to the front. >How are you going to find those three mares? Should you care about them?   Main Objective: Head to the Museum! - Complete! New Main Objective: Find the Orb!   New Side Objective: Find Eri, Connie, or Rest!   >You make it up to the top of the steps. >The guards are giving you a stern look, but you pay them no mind and walk inside. >The museum inside is a beautiful sight, as if you walked into a royal party. >There are many ponies looking at various objects in display and painting mounted on the walls. >None of the objects you see in the Entrance look like the orb. >There is a front desk, greeting all of the ponies that walk in and handing out pamphlets. >"Welcome to the Fillidelphian Museum, sir!" said one of the cute front desk mares, "What can we help you with?" >[Input Action]   [let's play simple] [receive her pamphlets, and ask about a tour around the museum]   [Ask for a tour and for new attractions in the museum]   >The front desk mare gives you a pamphlet.   You obtain: 1 Pamphlet from the Museum!   >"The pamphlet has a map around the Fillidelphian Museum, and locations of what you want to see first!" >You unfold the map so that you can see the whole view of the museum. >On the east side, there is a large room labeled "Equestrian History." You can assume it covers most of Equestria's past. >Above that room is a small room called the "Ancient Relics." A room dedicated for small objects? >On the center of the museum is an open courtyard for ponies to relax and have a chat with one another. >The west side of the museum has two rooms, a large and a small room. Almost identical to the east side. >The large room is labeled as "Famous Works of Art in Equestria." You are not into sight-seeing old stuff in the past, but more into selling them to contractors. >The small room is labeled as "Military Exhibition." Old firearms in display? You wonder how much they could cost if you get your hooves on them. >The south side is the entrance of the museum and meals are usually served outside. >On the north side of the museum, you see hallway that leads to a medium sized circular room. >The room has a star on top of it and labeled as the "Great Wonder." >You whisper to yourself. "What in Tartarus came up with that name...?" >You look for what the star means and see that the room is the main attraction of the museum. >Must be crowded to be there. >You fold the pamphlet back to its original state and look at the cute mare back on the front desk. "Is there a tour I can take here?" >"We have three tours that you can do," said the mare, "They are called the East Tour, West Tour, and the All-Around Tour! Most ponies take the All-Around Tour because our guides will show you around the whole museum." "And the East and West Tour?" >"They show you one side of the museum." "Are these tours free?" >"Yep!" said the mare. >[Input Action]   [all around] [maybe we can find eri and the girls this way]   [all around is the best option for now]   "Guess I'll take the All-Around Tour." >"Great!' said the mare, "I'll bring in a guide. Where would you like to start?" "Start?" >"Yes, where do you like to start the tour? The West or the East side?" >The Military Exhibition would be a something to see. >But, that Ancient Relics room sounds interesting also.   1) West   2) East   [west] [if that shadow wasn't an hallucination, we gonna need some heat]   [West]   "Guess I can start with the West side." >"Great!" said the front desk mare, "Just stay by the side and we'll have a guide over for any ponies that take the tour also." >You stick to one of the walls like the mare said and wait. >... >"All-Around Tour ponies over here!" >You look over to the side and see a mare waving over to any ponies that are taking the same tour as you are. >You go up to her and many other ponies follow. >"Welcome to the Fillidelphian Museum! I'll be your guide, Beryl Scarlet, or Beryl for short." >There are about ten ponies in your group, two children included. >You are in front of the group and up close with Beryl. >Beryl looks at you for a few seconds before turning around. >You could see a little blush coming from her side cheek. >Oh right, you're still 'Hyde.' >"Let's go to the West!" >Beryl walks off and you and the group follow her behind. >...   >You, Beryl, and the group of ponies behind you make it to the "Famous Works of Art in Equestria" room. >You see a variety of artwork in the room. >Statues, vases, paintings... all of them look like they're worth something if ponies wanted them. >But, each work of art is in a glass display and there is a red exclamation point on the front bottom left. >Alarm maybe? You don't want to find out just yet. >"In here, the museum houses all of the well-known works of art in Equestria in this room!" said Beryl. >She walks you and the group around the room so that you get to see all of the objects. >Beryl also says a small description of some of the objects or paintings that are her favorite. >You couldn't help but notice that when she turns to face you and the group, she looks at you more than on the group. >After what seemed like thirty minutes of Beryl talking and showing you around the room, she brings you and the group to a hallway that leads to the Military Exhibition room. >"Any questions before we head to the Military Exhibition?" >The group of ponies shake their heads. >[Input Action]   [Shake your head also. Chat with Beryl a little. When you get to the room, disband from the group and look around for the guns that you might use in the future.]   [Ask about those buttons.]   [It's probably labeled. But, we can ask Beryl what that means while we're walking to the next room.]   "I have a question, but I think you can answer it while we're walking to the next room." >"Sure!" she happily said and started to walk ahead, while you and the group follow you. >You catch up to her side and walk besides her. >She is looking away from you, trying to hide her blush. "So... what does the red exclamation point on the glass displays?" >She looks up at you with a flustered look. >"O-Oh uh... I-It means the they're alarmed... If the glass breaks, t-then the museum goes on lockdown... until the police come in." "This museum is that protective?" >"Yeah... it's better to be safe than sorry." "Okay thank you." >You look around and see cameras scanning the hallway. >The guard must be having the time of his life going through all those screens back there. "... You like working here?" >"Y-Yeah... I like history, so I thought I could get some pay by showing ponies all of what Equestria has done in the past." >You look over to Beryl and see her flushed face. "Is something wrong?" >"Oh no no! I-It's just um..." >She stays silent and looks ahead. >"Oh look we're almost there! He he..." >Strange. What's wrong with her? >...   >You, Beryl, and the group of ponies make it to the Military Exhibition. >You disband from the group and walk off to look at the guns for yourself. >"Um... where are you going?" said Beryl. "Just gonna look around. Don't worry." >Beryl nods and continues the tour with the group. >You walk up to one of the guns in display. >A mouth pistol with some pistol ammo next to it. >There is a plaque next to the gun. The pistol is on display because a well-known gun inventor made a prototype of this weapon after looking at the blow dart idea. >It is also used for self-defense and concealment. >You walk around for other guns and see a hunting rifle with rifle ammo next to it. >Same size as the rifles you had back in space, but this rifle was wooden and more slim... Basically a Remington .308 Hunting Rifle. Not a /k/ user, sorry. >You wish there was a scope on it though. >You move on and look at one more gun display. >You see a sawed-off double barrel shotgun with shotgun ammo inside a glass display. A famous robber used to shoot the police force with this weapon in close range. >That robber, however, was gunned down after getting backstabbed by one of his clients. >The shotgun looked like it was sawed off by said robber. >Baryl walks up to you while you are examining the shotgun. >"Never knew you were a fan of firearms," said Beryl. >[Input Action]   [>Tell her you are a fan of history] [Try not to sound suspicious.] [>ask if this guns can be used or if it just all fake.]   "I do like a little history myself." >"Y-You do?" "Yes. It's interesting how these... great ponies made weaponry like this." >She giggles, "The robber who was using that shotgun over there didn't really make it." "True, but still. Smart pony for coming up with that." >You look over to Beryl and to the group of ponies, who are also looking at the weaponry in the room. "Speaking of weapons and what not, are these weapons real or just for display?" >Beryl looks up to you and to the pistol and hunting rifle displays, "Well, most of these weapons are just for show. In other words, they're not real. >She looks at the sawed-off shotgun. >"But, that shotgun is real, since ponies wanted the real version of it displayed." "Why's that?" >"... I guess to be remembered? I'm not too sure myself," said Beryl. >The pistol and the rifle are fake then, huh? >"And um... w-what's your name? And, I've been wanting to ask this but... how did you get that cut on your face?" >She points at the knife would on your cheek. >You remember the mare you... had a pleasant time with... threw this at your face with her magic. >What is your name? Should you get a new one? >[Input Action]   [give your real name] [no one is gonna ask anyway if they found out you are a changeling]   [Say your real name. You got into a small fight and that's how you got the cut.]   [The criminal rate is high] [so, that can explain it.]   [Give her a suave look. She definitely wants to go out with you.]   https://youtu.be/x6QZn9xiuOE (Marvin Gaye - Let's Get It On) "Warden. My name's Warden." >You look at her golden eyes and she slowly blushes. >"U-Uh..." "Oh, the cut. Yeah, I got into a small fight. I'm still okay though." >"A-Are you sure?" >You nod and smile at her. "Yeah, I'm fine." >She looks at you for a few seconds before turning away from you while covering her face with her hooves. "..." >She quickly looks back at you with her head down. >"U-Um...W-Warden? Would you... like to-" >"Ms. Scarlet, are you okay?" said one of the members of the group. >"Oh yes of course! Sorry, just had to talk with um... Warden here. What is it?" >"Well, we would like to move on if that's not too much trouble." >She nods and walks to the next hall. >You walk next to her again while the group follows the two of you. >The hall breaks off into three different directions. >Going to the left would lead to the "Great Wonder." >Going straight ahead would lead to the "Ancient Relics" room. >And going to the right would lead to the outside courtyard. "So where are we going, Beryl?" >"Well... we could go to the "Great Wonder" room, come back, and go to the East side of the museum. Or, we could go through the East side, go to the front, cut through the courtyard, and then to the "Great Wonder," said Beryl. >[Input Action]   [this time let's go to the east] [we didn't find eri and the others yet, so maybe they are there, or the courtyard]   "I'm sure the ponies back there can wait for the main attraction." >She smiles and looks back at the group of ponies, "Does anypony have any objections?" >They shake their heads. >"Okay! We're going to the 'Ancient Relics' room then!" said Beryl. >You and Beryl walk off and the group follows. >... >In the 'Ancient Relics' room, you see many artifacts on display. >"Usually any objects that ponies find in Equestria are sent here in display! Many of us here in the museum don't know if any of them are active, like that CW Stone over there." >You break away from the group again and look at the stone. >The stone is small and has black lines that intersect with each other to make squares. The squares are in different shaded colors. >"Um... Feel free to look around!" said Beryl, and the group of ponies went off to look around the room. >Beryl walks up to you and at the stone. "CW Stone. What does the CW stand for?" >"Ponies researching it call it the 'Cross-World' Stone." "Cross-World Stone?" >"Yeah, the researchers say that if you touch one of those squares... you'll be sent to that world." "... Uh huh..." >You look around the room while Beryl slowly following you behind. >A lot of these objects look worn, old, or broken. >A halberd and a rapier are broken in pieces. A rusty shovel in display with a broken handle. A case full of empty bottles. >You figure that using these as weapons would be a terrible idea. >"U-Um... W-Warden?" >You look back at Beryl. "Yes, what is it?" >"B-Before I got interrupted... I wanted to ask if... you wanted to..." >She drifts in silence before she could finish her sentence. >[Input Action]   [YOU WANT TO FUCK? OKAY THEN.]   [>Ask nicely... what does she want?] [be a nice love bug she still useful]   >She can't be asking for it now. "Beryl... what is it?" >"...D-Do you want to... g-go on a date with me?" >Oh shit. >You hear some ponies nearby chuckling. "Um..." >You rub the back of your head. >Aren't you supposed to find an orb and not be dating mares? >You can go date mares when you're out of this dream. >Then again... she does seem like a nice pony. >Though you did lie about liking history. >... >That presence. >It's back again. >It feels like it could rip your spine from your back at any moment. >You look around to see what's causing it, only to find nothing. >"Warden? W-What's wrong?" >[Input Action]   [Don't panic just yet.]   [Calmly reject her offer and say you have other plans to do tonight. Your main job is to find this Orb and get out of the scenario.]   [Don't break her heart yet ] [ask her if he know about an orb.]   >You take a deep breath and exhale. "This is all too quick, Beryl. Maybe after this tour, I'll give you a real answer?" >Beryl looks down and her faces looks hurt. She looks back up and weakly smiles, "Okay." >There is an awkward silence after, and that strange presence isn't coming off anytime soon. "So... what's so great about this "Great Wonder" attration?" >"Ponies that were constructing New Fillidelphia found this white orb during construction work. The white orb is what most ponies call the "Great Wonder"... Nopony knew what it was, so some workers made a metal casing for it and researchers were hired to find out what it meant. Even the princesses don't know what it does." >Not even the princesses know... >"Researchers are inside that room as we speak. But, I'm not sure if they made any progress," said Beryl. "Do you think we, just you and I, can go to the 'Grand Wonder' now?" >"We could... but, I'm not sure if the group would like that. They did ask for an All-Round Tour and so did you." >The group is still looking through the objects. Maybe you can slip away from them? >[Input Action]   [Be lovely with the lady and try to convince her] [if you know what i mean]   "I'm sure they won't know. That, and we're just checking out the Great Wonder." >You gently grab her hoof and smile at her. "Together that is." >She blushes and looks away.   You persuade Beryl: ...Success!   >"I-I guess that's okay..." said Beryl >You quickly bring her closer to you. "Great! Let's get going then." >You wrap your arm around her arm and walk together to the Great Wonder. >"Do you think the group will be fine?" "I'm sure they can survive on their own. And if they get lost, they have a pamphlet and they'll find a way out." >"... If you say so..." said Beryl. >You and Beryl are slowly walking to the Great Wonder because the crowd of ponies that are crowded in front of the door. >With the crowd blocking your view, you decide to look around the hallway. >The hallway is made up of bricks and large windows. >You notice a group of ponies besides the "Great Wonder" building. >Looking closer, you notice that they are concealing their faces with either masks or bandanas with shades. >The suspicious group runs off and around the corner of the building. >Before you lost sight of them, one of them was carrying a bag on his side. "What the..." >You look at Beryl, who tried to get a view of the orb and did not notice the group. >[Input Action]   [Quick] [>Get closer to the Great Wonder.] [>get prepared for anything]   [Be prepared for what could be an upcoming robbery. And really hope Eri and the gang are not in that room.]   >You shake your head and try to get through the entrance of the "Great Wonder." >Something is going to happen in this room, and you have to get to the orb before those suspicious ponies do. >...   [Fillidelphian Museum - Great Wonder]   >It's a tight squeeze, but you and Beryl finally make it inside of the Great Wonder room. >Circular glass windows are in the room, and there is a roof glass panel above. >There are metal bars to keep ponies away from being near the orb. >On the other side of the bars, the orb is on a tall metal pedestal and inside a metal casing. >It's almost identical to the sphere you bought from the merchant. >Machines are hooked up to the metal pedestal. Those must be collecting data about the orb. >Researchers, mostly made up of unicorns and pegasi, are talking to each other or to the ponies that ask questions to them. >Some of the researchers are looking through data that the machines are collecting, but they seem disappointed with the results. >"So this is the 'Great Wonder,'" said Beryl, looking at the orb. "It's just a sphere though. Why is everypony here to see this... lackluster object?" >"Well, ponies believe that the researchers here could find a way to understand the 'Great Wonder' more. Who knows what will happen when they discover the secrets inside..." >You're definitely sure what's inside that sphere. >You look around the room to find the three ponies. >Red stripe, bitch, and Rest. >... You find it easier to remember them that way. >However, you are unable to find them in the crowd of ponies. >Did they leave? >... >You feel a throbbing headache and your first reaction is to grab your head with your hoof. "Ow..." >"Warden, what's wrong?" said Beryl. She is very concerned for your condition. >You look around with the headache still going on. >Through the glass window, you can see a pony near the glass. Two ponies then come up behind him. >[Input Action]   "Beryl, we need to go. Now." >The pain from the headache starts to ease, but it still lingers. >"What do you mean?" said Beryl. >You grab her hoof and push through the crowd to get out of the room. >"H-Hey! Now where are we-" >Once the two of you leave the room, you head to the outside courtyard.   [Fillidelphian Museum - Courtyard]   >You look around to see if any ponies are watching. >No pony was paying attention to you, and you look back at Beryl. >"What's going on-" "Beryl. I need you to listen to me." >"I-I'm listening, but you have to tell me-" >You get closer to her face and whisper to her. "This museum is going to be robbed and the ponies robbing it are in place." >Beryl's eyes widen in fear and her jaw drops. >"... W-What?" "You heard me. Ponies were just outside of the building of where the Great Wonder is." >"M-Maybe they were-" "They were wearing masks and holding gear. You don't think that's a robbery waiting to happen?" >"..." >You hear worried talks and yelling at the front desk. >"T-T-Then we need t-to get s-security a-and.." >Beryl is starting spiral into a panic. "Beryl, I need you to stay cal-" https://youtu.be/GrZYgYqddb4 (PAYDAY: The Heist OST - Breach of Security [Diamond Heist Pt. 2]) >Suddenly, you hear glass shattering in the Great Wonder room and gunfire coming from the front. >The alarms go off all over the museum. >Beryl screams and ducks her head in cover. >Civilians are also screaming and looking for ways out. >They find exits from the small rooms, like the Ancient Relics and Military Exhibition, and quickly escape through those doors. >You hear about three robbers shouting at the civilians to get down on the ground at the front. >You need a plan. And fast. >[Input Action]   [>Find a good hiding spot for Beryl] [bring her with you will be stupid] [>Try to get closer but keep yourself undercover for now] [analyze the situation to form a better plan] [If you fight, the only thing you will win is a bullet in your head]   [Grab shotgun and call it a day.] [Pick off the robbers one by one and get to the Great Wonder before they steal the orb.]   [tell beryl to go to a safe area] [we help her escape through the military exhibition, then we split from her, and grab the shotgun.] [if they catch the orb, we are done]   [http://i.imgur.com/FL1VCAe.png] >You pick up Beryl from the ground and tug her arm. "Beryl come on!" >You run to the Military Exhibition room with Beryl. >Bullets fly by the two of you, but you dodge them and run inside.   [Fillidelphian Museum - Military Exhibition]   >You and Beryl run inside and look around. >No pony is inside the room. They must have escaped safely through the exit door. >"Look! The exit!" said Beryl. >You run behind the shotgun display case, while Beryl runs for the exit. >Two sets of hoofsteps run in the room, and one of them runs faster than the other. "Beryl wait-!" >She quickly runs over before a bullet whizzes by her face. >Beryl backsteps until she is behind the shotgun display. >"They're not goin' anywhere!" said one of the robbers. >"We don't take kindly to ponies who don't listen to us!" said the other. >Beryl is wrapping herself and quaking in fear. >She keeps whispering to herself that she doesn't want to die. >You look behind you and see the sawed-off double barrel shotgun in display. "Beryl, stand back." >You step back from display and kick the glass with your hind legs, while Beryl moves out of the way. >You grab the shotgun and the ammo inside. You look at the ammo and see there are fourteen slug rounds.   You obtain: 1 Double Barrel Shotgun, 14 Shotgun (Slug) Ammo!   >"Guns aren't gonna help you, son! All of these guns are fake!" >Not this shotgun. >You look at Beryl, who is still shaking. "Beryl, I need you to stay safe here and don't move. Once I take them out, we'll leave through the exit." >She weakly nods at you. >You stretch your neck and get ready. >It's been a while since you used a shotgun. >You don't know how well armed these robbers are, but you know that they carry rifles. >[Input Action]   [>double barrel] [>14 bullets] [7 shots, we better make it count] [try to distract the gunners, and tell beryl to run away when we got them on us] [we don't need civies in the crossed-fire]   [But yes, distract them while Beryl runs away. Maybe we can shoot one of them through the walls.]   "Beryl, I'm going to distract those gunners. When I have their attention, I need you to run through that exit." >"B-But what about you?" >You smile at her. >"... Y-You'll be fine?" >You nod. >She wipes the tears away from her eyes and kisses you on the lips. >"Where in Tartarus are they?" said Gunner #1 >After a few seconds, she pulls away and looks at you, while you are take a breath from her love. >You feel something warm and tingly in your chest...   As a Changeling, you gain: 2 "Disguise" abilities! You can disguise as any pony you come across! If you run out of these abilities, then you may not be able to disguise until you "interact" with other ponies.   >"Woah... I feel a little light-headed..." said Beryl. "Too fast?" >"Yeah... I guess," said Beryl. >"They're probably just waiting for us to put a bullet in their heads over there," said Gunner #2. >"You go check on them then. I'll keep an eye on the exit so they don't do anything tricky," said Gunner #1. >"Got it," said Gunner #2. He slowly walks down the wall display with his rifle ready. >You make sure the shotgun and ammo is by your side. >You then whisper to yourself. "How am I supposed to distract them? Or kill them? Both?" >[Input Action]   [[Those circles, What they are?]]   [[The gray circles are the gunners. The dark green circle is you, The Warden. The red circle is Beryl. The large blank circles are display cases and can be used for cover.]]   [In that case, ] [>Go quickly to the one on your left.] [>when you are there, call them ] [that would give Beryl enough time to run]   [http://i.imgur.com/ggFaPRw.png] >You run over to the circle display for cover. "Hey! Over here!" >Gunner #2 looks over to where you are and aims. >"Now you want to play hide and seek, eh?" said Gunner #2. >"He's planning something. Flank him on the other side, and I'll grab the other," said Gunner #1. >With Gunner #1's attention away from the exit doors, Beryl makes a mad dash towards the doors. >"What the?!" said Gunner #1. He turns around and rapidly fires at Beryl to see if the bullets hit.   Gunner #1 fires at Beryl: ...Failure!   >The bullets miss the target, and Beryl runs out of the doors, and away from the museum.   Side Objective: Get Beryl out of the Museum!: Complete!   >You sigh in relief once Beryl left the museum. >But now, you have bigger problems to worry about. >The gunners are now closing in on your position. >Gunner #1 slams his hoof down in frustration. >"She ran away!" said Gunner #1. >"Why does it matter? What matters now is getting this cocky son of a bitch!" said Gunner #2. >"Right," said Gunner #1. He turns his attention to where you are, "You can give up now! You don't have to worry about your marefriend anymore!" >"Yeah, you're holding a fake gun, so just give it up!" said Gunner #2. >[Input Action]   [turn into a changeling] [maybe our real form scare them. then, shoot while you can]   [http://i.imgur.com/T4ST7R2.png] >You take a deep breath and brightly glow your horn under the disguise. >The disguise changes from Hyde to Beryl, a normal earth pony.   You lose: 1 Disguise Ability! You gain: "Beryl" Disguise!   >"What's going on over there?" said Gunner #2. "Okay... I give up." >Your voice changed to Beryl's. The disguise should be set. >"Wait... a mare? Weren't you..." >Gunner #2's voice trails off and walks over to you, while Gunner #1 had his weapon ready. >When Gunner #2 sees you, you wickedly smile at him and aim at his chest. >"W-What the?! I thought you ran-!" >You fire one shot at Gunner #2 at close range, which causes him to fly back into a glass display, and land on the ground. >He is not moving and blood is coming out from his open chest. >You see Gunner #1 quaking after hearing the shotgun blast and seeing the death of his fellow robber. >"That shotgun is real?!" said Gunner #1. >You dive for cover to the nearest wall, while Gunner #1 blindly fires at you.   Gunner #1 blindly fires at you: ...Mild Failure!   >A bullet grazes your right hind ankle and you squint in pain. >You lean against the wall with your back and look at the wound. >Thankfully, you are not bleeding. But, it would hurt to walk on that leg. >"I-It doesn't matter! We'll kill you, with or without that fancy gun of yours!" said Gunner #1. >You hear the gunner take cover at the other side of the wall. >You take out the empty shell from the shotgun and reload it with another slug round.   Total Ammo: 13 Shotgun (Slug) Ammo left!   >[Input Action]   [I just realized how much of a scumbag we're being. We basically just framed a mare for murder, provided the security cameras didn't catch us changing. Then again it is a dream, so it doesn't really matter.]   [Anyway, fire through the wall. Bitch needs to learn he can't hide from a shotgun behind a thin plank of wood.]   [In that case, we better show our real form to the cameras.]   [http://i.imgur.com/bTf25J9.png] >You get off from the display wall and aim at where Gunner #1 would be. >"You gonna come out of your hole or what?!" shouted Gunner #1 >You fire one round at the wall, which goes through and out of the other side of the wall.   You fire at Gunner #1: ...Success!   >It knocks Gunner #1 back to the other display wall and there is an audible thud when he lands on the floor. >You reload the shotgun with another round and look through the hole you created.   Total Ammo: 12 Shotgun (Slug) Ammo left!   >You see Gunner #1's side bleeding heavily, eyes wide open, and blood coming out of his mouth. >You sigh in relief, as that gunner is the last one in the room. >You look around the room see the destruction both you and the gunners caused. >You then see a camera nearby the circle display cover that you used. >It must have seen you change from Hyde to Beryl. >The camera zooms in on you. >Knowing there is no hiding it anymore, you change back to your Changeling form and look back at the camera.   You lose: "Beryl" disguise! You have: 1 Disguise Ability left!   "Hope you're enjoying the show." >You hear shouting coming from the front entrance. >Some pony is begging one of the robbers to... not hurt her? >The wound on your hind ankle still hurts, but you should have no trouble with it if you take flight. >[Input Action]   [>if you can, use gunner as a meal] [maybe it can heal you a bit.] [>go to investigate the source of that shouting]   >You look back from the camera and look at the dead gunners. >You use your changeling magic to see if there's any emotion you can drain from them. >Other than the gunners feeling dead, there is nothing to drain. >You walk to the front entrance while minding your wound on your hind ankle.   [Fillidelphian Museum - Front Entrance]   >You walk in and look around. >There are a hoof-ful ponies behind the desk on the ground, heads down, and hooves on the back of their heads. >A Gunner is beating up a pink pony on the ground, and the pony yelps in pain after every stomp. >"Are you going to stay down or am I going to have to PUT you down?!" shouted the Gunner. >You recognize the pink pony as the bitch you fight with. >Connie you think it was. >"I-I'm not letting you h-hurt m-" >Connie is interuppted when the Gunner puts his hoof on her head and starts putting pressure on there. >[Input Action]   [he didn't see you yet] [put a bullet in his head]   [say "hasta la vista baby" when you shoot]   >You slowly walk towards the desk, and try to make it behind the Gunner. >He hasn't noticed you yet, and only wanted to focus more on punishing the bitch. >Some of the ponies behind the desk slowly look up to see you and widen their eyes in fear. >You shake your head at them, calming them down and making yourself look like an ally to them. >The ponies that are looking at you kept their head down. >It looks like they're convinced for now. >Maybe shooting this Gunner will convince them better? >You walk behind the Gunner without him noticing and put the shotgun behind his head. >"When we're done with this place, I'll make sure you're not out of this-" "Hey." >The gunner stops pressing Connie's head and turns around. >"Huh? I thought I told you to get-" >He is taken by surprise of the shotgun barrel in his face. >You grin at the gunner before uttering some words to him. https://youtu.be/Q73gUUr8Zlw (Terminator 2 - Hasta La Vista Baby) >You fire one round at the gunner's head. The gunner is knocked back by the blast and his head mutilated. >Some ponies behind the desk scream after hearing the shotgun go off. >Blood lands on your side cheek, but you pay no mind to it. >You look over to the bitch, who is shaken by the sound of the shotgun. "You can get up now." >Connie looks at you, and widens her eyes. >"Warden!?" "Nice to meet you too." >You remove the empty shell and put another round in its place.   Total Ammo: 11 Shotgun (Slug) Ammo left!   >Connie slowly gets up from the ground and looks where the gunner landed. >She quickly looks back at you after seeing the damage you've done to him. >The civilians behind the desk slowly raise their heads to look at the two of you. >[Input Action]   [>Check her status] [>Ask for Eri and Rest]   "Bi- uh... Connie. Are you alright?" >"Yeah, I'm fine. My head hurts after what he did to me." >You remember doing the same to red stripe when she refused to tell her name. "Right... what happened before I came here?" >Connie frowns and looks down at the ground. >"Those robbers... they took Rest away." "What?" >"Rest and I had ask something here at the front desk. But, we saw these ponies holding weapons coming in from the doors. They shot one round and everypony ducked. They wanted everypony to get down, but some of the lucky few ran away behind their backs." "What happened to you two then?" >"We tried to run away so we can grab Eri and escape... Those robbers stopped the two of us from moving. Two of them grabbed Rest and brought her to the "Equestrian History" room..." >Connie began to tear up. >"I tried to stop them, but they pushed me away and the two robbers told the other to... "teach her a lesson." "What do they plan on doing with Rest?" >"I-I don't know... I-I know that I failed to protect Rest o-or even Eri..." >You see tears rolling from her eyes. >Ponies from the front desk rush out from the front entrance while staying quiet. >[Input Action]   [>Calm her down] [we need to stay focused] [>ask about Eri] [You need to save Rest before something bad happens]   [http://i.imgur.com/S7BkO7G.png] "Connie, I need you to calm down and look at me." >She wipes the tears away from her face and looks at you. "We'll get them back together. But, I need you to focus and not hope for the worse." >She takes a deep breath and exhales, "Okay." "We're going to get Rest first, but do you remember where Eri went?" >"Eri wanted to stay at the orb room. I thought you were with her," said Connie. >You shake your head. >"... We need to get Rest and Eri fast! Who knows what they're going to do with that orb?!" >You shrug. "I don't want their hooves touching it though. Let's get Rest." >Connie nods and you go in the "Equestrian History" room with her. >...   [Fillidelphian Museum - Equestrian History]   >You and Connie quietly walk in and take cover to the nearest display wall. >The walls are made of the same material like the walls at the Military Exhibition room. >You hear a pony crying in the center of the room. Connie leans in on you to whisper. >"T-That's Rest..." said Connie. >"You think they'll come for her?" said Gunner #2. >"Of course they would!" said Gunner #1, "Didn't you hear that shotgun? They killed Archie with that thing! Not only that, we have that pink pony's friend here, so if they think they can take us on..." >Gunner #1 puts the rifle barrel on Rest's head, which caused her to gasp. >"Then I'll put a bullet in her head and see how they'll like that!" said Gunner #1. >Connie grows worried, "What do we do?" >You look over to Connie and see that she still has her backpack. >She must've stuffed the knife holster and the combat knife inside. >[Input Action]   [connie:equip the knife, distract the guys] [warden: move behind the walls, trying to get close to the gunner]   [http://i.imgur.com/Zkqw2VO.png]   "Connie, you still have the knife?" >Connie nods, grabs her backpack and pulls out the combat knife. "Good. I need you to distract them." >"W-What?!" she keeps her tone quiet, but you can tell she is not happy to hear that. "I need you to grab their attention so that I can pull Rest away from them." >Connie looks down, but looks back at you with an assuring nod. >"Besides, they should be here any minute now," said Gunner #1. >Connie turns around and runs to the wall above, grabbing cover and catching both of the gunner's attention. >"Who was that?!" said Gunner #2. >"It's that pink pony we saw. She must be here for her friend..." said Gunner #1, "You take her down, I'll keep this gun to her friend's head if she pulls a move." >Gunner #2 obeys and slowly walks over to Connie's position. >Gunner #1 repositions himself and Rest so that the both of them are facing where Connie is. >"Now look here, miss. You can come out now, with your shotgun down, and you get to see your friend a little longer. Or, you can stay there and hear this bitch beg for her life before I shoot her in the head!" said Gunner #1. >You roll to the wall below to get a better view while trying to keep yourself hidden. >Gunner #2 is still walking to Connie's location, while Gunner #1 has the weapon to Rest's head. >"P-Please C-Connie..." said Rest. >"I'll even give you a countdown! If you don't come out at three, then both you and your friend here die," said Gunner #1. >You need a plan, and fast, before he shoots Rest and Gunner #2 shoots Connie. >"One!" shouted Gunner #1. He begins the countdown. >[Input Action]   [>You need sneak behind him and shoot him.] [>Take advantage of the confusion and shoot the gunner 2.]   >You quickly run around the wall until you see the back of both Gunner #1 and Rest. >"Two!" shouted Gunner #1. >You're almost out of time! >You ready the shotgun and run towards him. >Pain is coming from the wound on your hind ankle, but you kept going. >Rest has her eyes closed, waiting for the bullet to go straight through her skull. >Gunner #1 and Rest hear you running. >"Thr..." >Gunner #1 turns around to see you running towards him. >"Shit! She had a chang-" >Rest takes this opportunity to jump out of the way before the gunner could do any harm to her. >After Rest is on the side, you fire one round at Gunner #1's chest.   You fire at Gunner #1: ...Success!   >>The bullet travels to the gunner and through his chest. >The force from the shotgun slightly knocks him back and he slides near the display wall, leaving a blood trail on the floor. >When he lands, blood starts spewing out of his chest and his face still has the look of surprise and confusion. >Gunner #2 turns around to face you. >He is in shock, but he fires at you with his rifle nonetheless. However, his shaking arms seem to have slightly ruined his accuracy.   Gunner #2 fires at You: ...Mild Success!   >A bullet goes through your right back leg and you yell in pain. >You aim at Gunner #2, but the pain on your leg is affecting your steadiness of the shotgun. >You then see Connie from behind the display wall with the knife ready, while Gunner #2 takes aim at you again. >[Input Action]   [>"Connie, do the thing!"]   >Connie quickly runs to Gunner #2. But, before he turns around to face Connie, he fires at you and you try to dodge the bullets by taking flight in the large room.   Gunner #2 fires at You: ...Failure!   >Gunner #2 tries to keep a steady aim at you, but he is unable to land a single bullet on you. >Connie jumps on Gunner #2 and stabs him in the back. >He drops on the floor in pain, and Connie finishes him off with a knife to the side of his neck. >Once the room is clear, you slowly land on the ground, trying not to injure your right leg. >The open wound bleeding and is in need to be patched up. You then reload the shotgun with another round.   Total Ammo: 10 Shotgun (Slug) Rounds left!   >Connie quickly runs over to Rest and hugs her. >Rest hugs back, puts her head on Connie's chest, and begins to cry, "I-I'm sorry C-Connie... f-for-" >Connie pets her head, "It's okay Rest... I should be the one to say sorry to you..." >While the two are hugging it out, you can sense the love coming from Connie and Rest. >As a Changeling, you could feed on their love, but in the process they would grow a little weak while you gain some strength. >Even some of the pain from your leg would subside.   1) Feast on Connie and Rest's friendship and love.   2) Wait for them and ask for some help on your wounded leg.   3) [Input Action]   [feast a little] [if they notice you are taking advantage, you are done for] [then ask for help to heal your leg]   [>Ask if you can feast. trust is important] [>Tell them to take those guns.]   >Rest is slowly calming herself down, and Connie smiles after reuniting with one of her best friends. "You guys don't mind if I... have some of that love-" >Connie angrily looks at you. She walk over towards you and puts her hoof on your chest. >"Listen here, Warden. Just because you're a Changeling doesn't mean you get to take advantage of us. If I see you doing... whatever you Changelings do when you see love, then I will personally take you down myself," said Connie. >... Was that a threat or a promise? >You cringe in pain as the wound on your leg is still bleeding. "At least... help me out here?" >Rest walks over to you and looks at the wound and nods. >"I'll help... just don't do anything weird next to me," said Rest. "I don't plan on doing anything if this wound is going to keep bothering me." >"Just um... l-lie down on your back please," said Rest. >You oblige and lie down on your back on the floor. >Rest pulls out her first-aid kit from her backpack.   First-Aid Kit: 1 Roll of Bandages, 1 Rubbing Alcohol   >Connie looks for what the robbers dropped. >Each of the robbers were holding light rifles. Gunner #2 has a saddlesack with ammo inside. >[Input Action]   [>Take the guns] [>It's time to go for Eri]   [Check out the room we haven't seen yet.]   [http://i.imgur.com/eVHDm5d.png] >While you are getting patched up by Rest, Connie grabs the light rifles and the saddlesack full of rifle ammo. >Light rifles are medium sized and can get the job done, but they can hold a handful of rounds or clips. >These types of rifles also don't deal a lot of damage, depending on where you fire that is. >Inside the sack, Connie counts twelve small rifle clips inside.   Connie obtains: 2x Light Rifles, 12 (Small) Rifle Ammo!   How it works: If you or your party attack the enemy with the Light Rifle, you will use up one rifle clip.   >Connie slings the rifles on her side and walks over to you and Rest. >After Rest patches you up by wrapping the bullet wound with the bandages, Rest looks over to you.   Rest loses: 1 Roll of Bandages!   >"You should be okay... just try not to walk on it too much," said Rest. >You get up from the ground and walk around the room. >Your back leg still hurts. But, the bleeding has stopped thanks to the bandages, and maybe it'll be better over time. >"How is it feeling?" said Rest. "Decent, but I'll live." >"... I do need more medical supplies if we want to keep going like this..." said Rest. >"Don't worry, Rest. We'll find you a store around that sells that kind of stuff," said Connie. >While walking around the room, you find a bathroom for both mares and stallions. >"We're ready when you are, Warden," said Connie. >[Input Action]   [>Go to bathroom and save the game]   [Tell them you need to use the restroom since you had a long day. When you're there, save the game.]   [Also, let Connie and Rest use the rifles.]   "Sorry, but I need to use the bathroom." >Connie raises her eyebrow, "Well... make it fast. Eri is in that orb room, and who knows what's going on in there?" >While you walk in the bathroom, Connie gives the other light rifle and six rifle clips to Rest.   Connie gives Rest: 1 Light Rifle, 6 (Small) Rifle Ammo!   >In the decorative bathroom, you look for the mirror. >The mirror is in pristine condition and you walk up to it. >You take a deep breath and exhale.   The Warden (You): 85/100 HP - Combat Knife - Sawed Off Double Barrel Shotgun - 10 Shotgun (Slug) Rounds - Wallet (7 Bits) - Maps (City and Museum)   Miss Eri: ???/100 HP - Vest - Backpack (???)   Connie Amore - 95/100 HP - Vest - Combat Knife - Light Rifle - Backpack (6 Rifle Clips)   Deep Rest - 100/100 HP - Vest - Combat Knife - Light Rifle - Backpack (6 Rifle Clips) - First Aid Kit (1 Rubbing Alcohol)   >Would you like to save? [Y/N] >... >[Progress Saved!] >[Fillidelphian Museum - Equestrian History]   >Would you like to change character views? If so, who?   [>change to Connie] [Time to save her friend]   >You are Connie Amore. >You don't know if Eri is okay or not, and that has been bothering you this entire time. >But, you feel a little better with Rest here and knowing that she is okay. >"So... this is like the rifles we had at Space?" >You nod. "But... they don't go on cooldown. And we only have a couple of clips to use." >"Clips?" said Rest. >"In other words, you have limited ammo," said The Warden, as he walks out of the bathroom, "so make every shot count." "Well... how about now, Warden?" >He shrugs. >"Let's get goin-" >"Um..." Rest interrupts The Warden, "how do I... change a clip if it's empty?" >You weren't too sure yourself. >The Warden frowns, but he closes his eyes and sighs. >"Right... you guys were probably not raised to use guns like these," said The Warden. >For a few minutes, The Warden goes through how to aim and fire the light rifle and how to reload with it. >"... Maybe you'll get the hang of it when we get some targets," said The Warden. "Targets?" >"Moving targets." "Right... speaking of moving targets, we need to hurry to that orb and Eri." >Rest and The Warden nod. >... >You hear it. >The evil, gut wrenching laughter in your head. >The headache and the strange presence came shortly after, and you can see Rest closing her eyes and putting her hoof on the side of her head. >"Connie... you feel it too?" >You nod. >"Oh... I'm not the only one that's been hearing that laugh?" said The Warden. >Both you and Rest shake their heads. "T-Then that means..." >You hear screaming coming from the Great Wonder room. There is gunfire in the room and... snarling? >[Input Action]   [Run your ass off to the great wonder.]   "Eri's in trouble!" >You run off to the Great Wonder room, while Rest and The Warden follow you behind. >When you make it to the doors of the Great Wonder, you look back to Rest and The Warden. "Let's hope Eri is okay..." >Rest nods, while The Warden blinks. >You barge into the Great Wonder room.   [Fillidelphian Museum - Great Wonder]   >You run in and look around. >Four gunners, a unicorn, a pegasus, and two earth ponies, are firing at some unknown creatures >Researchers that are held captive near the orb display see you run in. >"Let's get out of here!" shouted one of the researchers, and they run out the doors and pass by the three of you. >You try to stop one of them, but they don't look back and kept running until they are out of the museum. >You see Eri on east side of the room, lying on the ground. "Eri!" >You look back at the creatures and the gunners. >The creatures, three of them, are almost the same as the Snatcher back in the Space Scenario. >They have no eyes and only sharp teeth. They also have the black tail like the Snatcher does. >But, two of the creatures had scythes instead of claws and had spikes on their backs. >The third creature was taller than the scythe creatures, had a long tongue coming out of its mouth, and kept drooling. >"How long do we have?!" shouted the unicorn, who is mare. >"Five seco-" One of the scythe creature pounced on the talking earth pony and began to butcher him alive. >The tongue creature coughs up... black mucus? >Gross. >The tongue creature then spews the black mucus at the gunners, but they manage to dodge it. >You see the glass display, which has the orb inside, open. >"It's open!" shouted the unicorn, "Get it and let's get out of here!" >The earth pony gunner, the remaining one, runs for the orb, while the pegasus and the unicorn keep the creatures' attention. >[Input Action]   [Rest needs to check up on Eri, while you shoot at the earth pony. Maybe The Warden can help by looking what else those things do.]   >Rest quickly runs over to Eri and checks her status. >The Warden watches over what the creatures are doing to understand a pattern. >The scythe creature moves fast and is able to dodge the bullets. >They extend their scythe hands to attack and slash at the gunners. >The pegasus flies out of the way while the unicorn, if out of position, uses a force field to protect herself. >After failed attempts to attack either of the gunners, it exhausts itself and tries to regain its stamina. >The unicorn notices this and fires at the scythe creature.   Unicorn Gunner fires at Scythe(?): ...Failure!   >The bullets miss and the scythe creature regains its stamina to peruse the gunners. >The tongue creature kept chasing the gunners also, albeit slower than the Scythe. >The black mucus, that it is spewing out from its mouth and down its tongue, is acidic, since you can see it burning on the ground. >It tries to attack the gunners with its mucus covered tongue, but to no avail because of their swift movement. >The tongue creature begins to cough up more of the black mucus and fires three balls of it at the gunners. >The pegasus manages to dodge them, while the unicorn uses her magic to protect herself from one of the mucus balls. >The mucus damages the shield, but she kept running away. >You bring out the light rifle and fire at the earth pony going to the orb.   You fire at the earth pony Gunner: ...Failure!   >The bullets fly by the gunner and none of them land on him. >"Shit!" shouted the earth pony gunner. >"We don't have time for this!" said the pegasus and he flies for the sphere. >He grabs it and the creatures roar at once and chased after the pegasus. >You try to aim at the pegasus, but he was moving too fast for you to get a good shot. >The unicorn jumps up to the pegasus and he grabs her by the shoulders. >Even with the unicorn, the pegasus moved fast and dodged the mucus balls. >[Input Action]   [We can't do shit about that pegasus then. Let's not waste bullets and let them go. Maybe after we kill these things, we can interrogate that gunner that was left behind.]   [>See the status of Eri]   [Since the museum its not locked.] [yeah... we better take care of that thing]   [http://i.imgur.com/u80I6gS.png] >You run over to Eri, while The Warden prepares his shotgun and runs over to the gunner. "Eri, are you okay?" >Rest helps Eri get off the ground and she looks at you, "She's okay. But, she's going to have a hard time moving her left arm." >You see her shoulder bruised from an impact. >Was she thrown to the wall here? >You look over to The Warden and the gunner and see the gunner trying to run away from the tongue creature. >"I need some help!" shouted the gunner. >The pegasus and the unicorn leave the museum by going through the broken window. >You're going to need a way to find them later. >The tongue creature uses its tongue to lasso the gunner's back leg. >The gunner screamed in pain as the tongue is burning his leg away. >The tongue creature, now calling it a Spitter, thrashs the gunner around and then throws him to the wall behind the creatures. >The gunner lands on the ground, but is unable to move due to the injures he sustained from the thrasing. >The two Scythes and the Spitter look back at the gunner and then to the four of you. >Intimidating. >"W-We've fought that Snatcher before... s-so we can take these guys on... r-right?" said Rest. >"I fought worse," said The Warden, looking at the shotgun and back at the creatures. >You also look at your rifle and realize it needs a new clip.   Total Ammo: 5 Rifle Clips left!   >You look at the creatures with determination, ready to take them on with your friends. >Not including The Warden. Yet. "Let's do this." https://youtu.be/XQFHv4GOwlM (Kingdom Hearts II OST - Tension Rising) >The creatures bellow and silthered towards you all. >[Input Action]   [Eri need to be safe.] [>Rest need to put her in a safe space] [while that happen] [>you and bughorse go to the opposite side]   http://i.imgur.com/ZTW1YoC.png >You and The Warden run to one side while Rest and Eri run to the other. >One of the Scythes chases the two of you down, while the other Scythe goes for Eri and Rest. >The Spitter is in between and coughing up its mucus. >[Input Action]   [Fire at the Scythe going for Rest and Eri. Warden can deal with the other Scythe and you'll need to dodge the Spitter's mucus shit.]   [call the attention of that thing now]     [http://i.imgur.com/g2QqxUN.png] >You fire at the Scythe that is coming for Rest and Eri. >Rest covers Eri, protecting her from any incoming damage inflicted by the Scythe.   You fire at Scythe: ...Success!   >The bullets hit the sides of the Scythe's back and right shoulder. >It cries out in pain, and changes its focus on you and The Warden. >Rest and Eri sigh in relief, but they are more worried about the two of you. >"What was that for?!" said The Warden, "We don't need more trouble than what we have now!" >You reload another clip into the rifle.   Total Ammo: 4 Rifle Ammo left!   "We need their attention away from Rest and Eri! I don't want them hurt any longer!" >"Yeah well-" The uninjured Scythe swipes its scythes at The Warden, and he tries to evade it.   Scythe attacks The Warden: ...Success!   >The Warden fails to dodge the attack, and the Scythe gashes his side. >He cries out in pain, drops the shotgun, which landed by you, and falls to his side. "Warden!" >The Scythe that attacked The Warden started to rapidly pant, trying to catch its breath. >The other Scythe slowly silthers towards you and The Warden. >The Spitter coughs up even more mucus and looks at Rest and Eri. >[Input Action]   [Shit... This one is tough] [>Shoot the Scythe who is with bughorse.] [and hope he take his gun and help you.] [>And then quickly shoot and kill the one who is coming toward you.]   >You fire at the exhausted Scythe that attacked The Warden.   You fire at the Scythe: ...Success!   >Bullets go through its head and the Scythe collapses on the ground. >It began to fade away in a cloud of black smoke and the smoke quickly dissipates after. >You look over to The Warden, who is struggling to move after the Scythe wounded him. >You then see the other Scythe, who is gaining speed when it is getting closer to you, and quickly reload your rifle.   Total Ammo: 3 Rifle Ammo left!   >Before you could fire at the Scythe, it pounces and tackles you to the ground. >While you struggle to get the Scythe off of you, it raises its scythes and readies to cut you into pieces. >"Connie!" shouted Rest. >She aims at the Scythe from where she is and fires.   Rest fires at the Scythe: ...Success!   >Bullets fly straight through the Scythe's back and a one goes through its heart. >The Scythe covers its heart and falls off of you. >You quickly get up and see that the Scythe also turns into a cloud of smoke and disappears like the last one. >The Warden slowly gets up from the ground, trying to endure the pain on his open wound. >You pick up his shotgun and give it back to him. >The Spitter spews its mucus at Rest and Eri, while Rest tries to evade them with Eri on her side.   Spitter attacks Rest and Eri: ...Mild Success!   >The mucus splatters on the floor and on the wall, and some of it lands on Rest's back leg. >Rest cries out in pain, as the mucus burns away from her skin. >While Eri tries to get Rest back up, the Spitter slowly slithers towards Rest and Eri. >[Input Action]   [reorganize the group.] [we need to take that beast now]   >"Go to them!" said The Warden, "I'll deal with this." "What about your-" >"I'll be fine! Now hurry!" >You oblige and run over to Rest and Eri, while The Warden takes flight and circles around the Spitter. >The Spitter tries to attack The Warden with its arms and tongue, but The Warden proves to be fast enough to dodge the attacks. >You look over at Rest, and see the mucus is gone from her leg, but it left a nasty looking burn. >Eri is looking inside the First Aid Kit and can only find the rubbing alcohol. "Rest, are you able to walk?" >She shakes her head, and you can see her crying in pain. >[Input Action]   [Let The Warden fight the creature. I'm sure he can take care of himself. We need to make sure Rest and Eri are safe.]   [>Make sure Rest is in a safe place] [>ask if Eri can join the battle] [>go and help bughorse]   "Just stay here then, Rest." >You look at Eri and she is very worried about you and Rest. "Can you fight, Eri?" >"A... Against t-that?" >She points at the Spitter and The Warden. "Eri..." said Rest, "T-Take this." >Rest gives the light rifle to Eri, and Eri reluctantly accepts it.   Rest gives Light rifle to Eri!   >"N-Now go!" said Rest. >You and Eri look over to The Warden and the Spitter, while Eri tries to figure out how to use the rifle. >The creature is still fighting The Warden by spitting whatever mucus it has. >The Warden then aims at the creature with his shotgun and fires.   The Warden attacks Spitter: ...Success!   >The Warden manages to fire the shotgun at the Spitter's left shoulder, which causes the entire left arm to be ripped off completely. >The Spitter bellows and swatted The Warden from the air with its other arm. >The Warden tries to recover, but the Spitter immediately slams its claw onto the The Warden and begins to crush him. >It then begins to slowly move its long, drooling tongue towards The Warden. >"S-Some help would be nice!" shouted The Warden, as he struggles to get out of the Spitter's grasp. >[Input Action]   [>You and Eri, go and help Warden]   "You know how to use it, Eri?" >"I-I think so..." "Then we have to make these shots count, okay?" >"Okay..." >You and Eri run towards the Spitter. >Before it could melt The Warden with its mucus, it senses the two of you coming from behind and it turns around. >You and Eri aim at the creature and open fire.   You fire at Spitter: ...Success!   Eri fires at Spitter: ...Mild Success!   >You and Eri spray the Spitter with bullets. >Bullets go through many parts of its body; the chest, head, and the mouth. >After you and Eri run out of ammo, you look at the damage you caused on the Spitter. >The Spitter, bleeding black smoke, is still standing tall. >"I-Is it still... alive?" said Eri. >The Spitter falls on its jaws and starts to melt in its own mucus. >Strange. >The Spitter doesn't go up in smokes like the Scythes. >Different deaths? >Once the Spitter's body has dissolved, the mucus and the remnants of the Spitter start to shrink until they are completely gone. https://youtu.be/UfpI4h6ud3Q (Call of Duty: Modern Warfare 3 - PMC Victory Theme) >"D-Did we win?" said Eri. >[Input Action]   [Check the status of everyone!]   "Yeah..." >You smile at Eri. "We won." >Eri also smiles at you. "How are you feeling?" >"Um... my side hurts a bit. That drooling thing swatted me to a wall before you guys came in..." >You nod and look over to The Warden. >He is exhausted and is slowly walking towards the two of you. >The gash on his side is bleeding and doesn't look healthy. >You will have to ask Rest if she can help with that. "Are you..." >The Warden angrily looks at you, "Does it look like I'm okay?" >He grunts in pain from the gash. >You run over to Rest and check up on her. "Rest! Are you okay?" >She slowly nods. The burn on her leg looks like it needs to be treated soon. >"It should be over now... right?" >You nod. "But... we didn't get the orb..." >The four of you frown, but you hear some pony trying to get up from the ground. >It's the injured gunner that was left behind. >Maybe he can tell you where the orb is going to now? >[Input Action]   [interrogate him] [after that, is all for warden]   >You walk up to the gunner with Eri, Rest, and The Warden following you from behind. >The gunner gets up from the gun and you point the light rifle at his head. "Talk." >"W-What is this?" said the gunner. "Tell us where your friends are going." >"I'm not telling you shit!" said the gunner. >[Input Action]   [Let warden play the bad cop]   "You're friends left you and yet you still defend them?" >"They'll come back for me, I just know it!" said the gunner. "Not when they left you for dead by these things." >"They left me in a lot of places, and they come back in the end!" >The Warden pushes you aside and puts his shotgun on his forehead. "Warden!" >"W-What are you-" >"Now," said The Warden, "unless you want your head blown off, you're going to tell us where they are right now." >The gunner starts quivering, and you stop yourself from pulling The Warden away. >"I-I can't..." said the gunner, "t-they'll kill me if I tell..." >[Input Action]   [>Let Warden do this thing] [we need to know where they are]   [put him pressure] [tell him he's going to die anyway if he doesn't speak]   >You let The Warden do his worst to the gunner. >"You're going to die, either by your friends or by me!" >The Warden keeps pressing the shotgun to his head, which causes the gunner to backstep to the wall. >"Y-You c-can't kill me-" >"I've killed four, FOUR, of your damn robbers, or what you call 'friends.' And I'm not afraid to add another one to my list." >The gunner falls on his butt, but kept scooting back until he hits the wall. >You could see some tears forming in his eyes. >"So," said The Warden, as he readies to pull the trigger, "what will it be?"   The Warden "persuades" the gunner: ...Success!   >The gunner covers his head, "Okay okay I'll talk, I'll talk! J-Just don't shoot me!" >[Input Action]   [>ask why they want the orb] [>where they go]   "Keep the shotgun on him, Warden." >The Warden smirks, walks to the side of the gunner, and puts the shotgun to his temple. >"He won't be going anywhere. For now," said The Warden. >You look at the gunner, who is still quaking in fear and covering his head. "Now. Tell me where they're taking the Great Wonder." >"T-They're taking it... to a private warehouse, near the dockyard. >Eri hears this and pulls up the map from her backpack. >She sees multiple warehouses at the Dockyard of New Fillydelphia. "Why did your friends steal the Great Wonder? And why is it so important?" >"I-It's business... w-we were hired to steal this and leave without getting too harmed. But... we didn't expect those things you guys fought." "If this is business, then are you planning on shipping it somewhere?" >"H-He doesn't come in until a week..." >[Input Action]   [>Ask for more information] [anything can help.] [>steal all his shit] [>and if he can, let Warden eat.]   "And this warehouse... is there a number to it?" >The gunner stays silent and The Warden jams the shotgun barrel to his head. >"She asked you something. Hurry up and answer it," said The Warden. >"W-Warehouse 33! It's literally near the dock! You can't miss it!" said the gunner. "How much security is there?" >"M-More than what this museum had..." said the gunner. "... Who's your boss?" >"We call her Boss because she hates being called her real name," said the gunner. "Then what's her real name?" >"It's..." >Before the gunner could answer it, all of you hear doors being kicked down at the entrance. >[Input Action]   "We're done here then." >"D-Does that mean I can leave?" "No. Warden, take whatever he has and let's get going." >The gunner drops his jaws and looks over at The Warden. >The Warden hits him with the weapon butt of the shotgun and knocks him out. >You look over to Eri, who gives the rifle back to Rest and is helping Rest walk on her feet.   Eri gives Light Rifle to Rest!   "Can you carry her okay, Eri?" >Eri nods. >You look over to The Warden, and see him looting from the gunner. >He empties the gunner's saddlesack and finds some shotgun and rifle ammo. >He keeps the shotgun ammo and he signals Eri by waving his hoof at her. >"Red stripe, I need you to carry this stuff," said The Warden. >"It's... Eri." >You hold onto Rest on the other side, while Eri runs over to The Warden. >He gives the rifle ammo to Eri and she puts them in her backpack.   Eri obtains: 4 Rifle Clips!   "What about his gun, Warden?" >"It must've been crushed by that tongue creature when it was throwing him around like a ragdoll." >He points at the broken rifle which is besides the gunner. "Let's get going then..." >You, Eri, Rest, and The Warden leave the Great Wonder room.   [Fillidelphian Museum - Great Wonder Entrance]   >The four of you walk out of the room and see ponies, in royal guard like armor, blocking your way out. >"Stop right there!" said an earth pony mare, who steps up from the blockade made of policecolts. >She has a long blonde mane, orange eyes, a brown, slender body, and is wearing a police uniform. >She also has a stern look on her face. >[Input Action]   [Well, shit.]   [How the fuck you are gonna explain the guns?...]   [>let Eri talk...i guess? maybe she will feel pity]   >"Well shit," muttered The Warden. "W-What's going on?" >"You're all under arrest," said the stern-looking mare, "I want all of you to drop your weapons." >"B-But..." said Eri, "w-we're innocent..." >"What about those guns you're holding?" said the mare. "We had to defend ourselves!" >You point at The Warden's wound caused by the Scythe. It is still bleeding and The Warden doesn't look very well. "Don't you see?" >"... How did that happen?" said the police mare. >The Warden puts his hoof on his head. >"Is it me or..." >The Warden stops talking, closes his eyes, and falls to his right side. "Warden!" >The police mare looks at the ponies behind her. >"Get a medic in here ASAP!" shouted the mare. >She then looks at you, Eri, and Rest. >"And I want these ponies out of the way and stripped of their equipment now." >Some ponies from the blockade try and find a medic nearby, while the others run over to the three of you to take you away from The Warden. >[Input Action]   [Not much to do, at least she believe your story... i think.] [>drop the weapons and don't put resistance] [maybe they can help us in the future]   >You, Eri, and Rest let the police ponies take you away from The Warden and they bring you to the courtyard.   [Fillidelphian Museum - Courtyard]   >They confiscate everything you have; your weapons, backpacks, combat knifes... >You look around the museum and see police ponies running around to see what was stolen or damaged. >Cleaners carried the dead robbers out of the museum with body bags. >You see medics carrying medical supplies and running to where The Warden is. >A police pony looks at the burn wound on Rest's leg and raises his eyebrow. >He then looks around the courtyard. >"Can I get a medic over here?" said the police pony. >A medic, who is a unicorn mare, runs over to him and the police pony points at the wound. >The medic nods and gets to work. >"Miss, I need you to relax your leg," said the medic. >Rest nods, takes a deep breath and exhales. >"This is going to hurt for a while, but it should be done in a few minutes." >Her magic envelops Rest's back leg and her horn starts to glow brighter. >Rest yelps in both shock and pain, but she keeps her mouth shut during this process. >The police pony that was with Rest walks over to you. >"How did your friend that get burn mark?" >[Input Action]   [>Say it was because of the gunners] [you are not lying... technically]   "It... was the gunners..." >"How can they do that kind of stuff with your friend?" >You look over to Rest and the burn wound is slowly getting better because of the medic's magic. >Rest is trying to hold back the tears and keeps herself from crying out in pain. >You look at the police pony and frown. "I... I don't know. I saw them take my friend away... and they had a friend of theirs pushing me away from her..." >The police pony raises his eyebrow while Eri tunes in to what you are saying. "I-I couldn't see her after t-they took her away. I just heard screaming from her... a-and..." >Tears began to form up in your eyes. >But, you knew that you were pulling an act and hope you were selling it. >The police pony puts his hoof on your shoulder and nods. >"I'm... sure what happened after that..." said the police pony. >He bought it. >You wipe the tears away and weakly smile at the police pony. >[Input Action]   [>ask about what gonna happen now] [>ask if you are free to go] [if the answer is no.] [>how much time it gonna take]   "So... what happens now?" >"We're not sure miss. But I'm sure Oath over there would want to have a word with you three." >The police pony looks over to The Warden and the blond mare. "Is Oath... the police mare?" >The police pony nods. >Oath still has that same look on her face and is looking over The Warden, who is being treated by the medics. "Will he be okay?" >"The changeling? I'm sure he'll be okay. Our medics are always prepared for stuff like this, so you don't have to worry." >You hear Rest breathing faster than normal and look over to her. >The wound on her back leg looks partially gone and the medic starts to rub some medical cream on it. >She then puts a big bandage on the wound and smiles at Rest. >"There, just give it two days and the wound should heal up. After that, you can take off the bandage and be on your merry way!" >Rest looks at the medic and weakly smiles, "T-Thank you..." >You look over to Oath and see her talking to some pony before walking towards the three of you. >She doesn't have the stern, authoritative look on her face. >But, she doesn't look happy. >"How is he?" said Eri. >"The changeling? He'll be okay," said Oath, >The three of you sigh in relief. >"But, he needs to be moved to a medical room for further examination. Medics are saying he fainted from blood loss." >[Input Action]   [>Ask if you can go with him] [because he is a close friend or some lie like that] [>and if you can help with the situation?]   "Is it okay if we go with him?" >"With him? Why?" "He's... a close friend." >Oath widens her eyes, "The three of you are close friends with a changeling?" >You, Eri, and Rest weakly nod. >"Huh... that's something you don't hear everyday." "So can we?" >Oath puts her hoof on her chin and thinks. >After a few seconds, she puts her hoof down and shrugs, "I mean, if he is your friend, then go ahead. I would watch my back if I were any of you three though." "We'll make sure of it." >"Good." "Also... we might need your help with something..." >"About what?" "Those robbers... they stole the or- er... Great Wonder. And we know where the robbers that escaped with it are going to." >Oath raises her eyebrow. >You see The Warden being hauled away from the museum on a stretcher. >Oath then walks up to the three of you and whispers. >"If you really know where they're heading, then let's take this where your changeling friend is going. We can discuss it there." >Oath follows where The Warden is going, while the three of you follow. >... >You quickly turn around to see who is following you, only to realize it is nothing. >"What's wrong, Connie?" said Eri. "It's just... I thought somepony was behind us..." >Rest and Eri shrug, and all of you keep walking with Oath. >...