Dusty's Primary Consolidated Character Sheet   Ctrl+F to go straight to character 1. Silver Megagun- SMG 2. Gwoar/Goaru- GRGU 3. Sundown Flare- SDF 4. Abenad- ABA 5. Ragsen Tatters- RSTT   SMG Captain Silver Megagun (Changeling Warlord) Talent: Power from Fury- +2 to Attack/Skills while at 3 Wounds or less Racials: Changeling Flight Shapeshifting Adaptability Skills: Blast(Alignment: Lawful) Inspire Cheap Shot Inspiring Leadership Inventory: Spiked Ball and Chain (Great Weapon) Katana (Single Weapon) Whip (Single Weapon) Crystal Pistol (Ranged Weapon) Bazooka (Ranged Weapon) Riding Crop (Not a weapon) Overcoat Officer's Cap Sunglasses Enchanted Backpack of Holding containing Tent Towel Fire Kit Rope Whistle Money- ??? Bits Pencil Parchment Books Blanket Goggles Utility knife Spare pouches Canteen w/ Water Furry Robe Extending 10ft. Pole Petroleum Jelly Nibbluns brand rations Bag of finely ground oatmeal Extending Snorkel Sewing Kit Condoms Ball Chain Net Ball Bearings Chocolate Map Data Crystal: An emerald embedded in a brass half-sphere shell, activated by a button on the side. When activated, displays a map of the world, marked with the user's current location, and the location of the Hive Queen. Quantity received: 1 Health Potion: Automatic Instant; A green potion, which tastes and smells like apple pie. Counts as a use of Heal when consumed. Quantity received: 2 Restoration Elixir: Automatic Instant; A purple potion, which tastes like grape juice. Counts as a use of Mend when consumed. Quantity received: 2 Overdrive Energy Drink: Automatic Instant; A fizzy drink in a can, with an illustration of a changeling riding a skateboard on the side. Gives +2 to all actions for 3 turns, starting on the turn on which it is consumed. Quantity received: 1   Description: Silver Megagun prefers to take the form of a grey-coated Earth Pony with a silver mane, possibly even more so than her Changeling form. She wears a grey longcoat over her shoulders, covered with badges and patches, as well as epaulets on the shoulders. She keeps her bag under the coat, wherein she keeps her equipment and various weaponry.   Character: Silver Megagun prefers to be on top and in control of things, and will be angry and violent until she is, upon which she'll be pleased with things. She dislikes authority figures and lawkeepers, unless they're working for her or keeping her laws. Her usual tactics are to go straight to the top or whoever's in charge, usually taking out anyone who's stopping her on the way.   Dirgegun Bullet Beetle: A magical beetle which can transform into a hoofgun at hits master's command. As a minion: 5/3 H/W. Endures damage, retaining 1 Hit as long as it has more than 1 Hit left. As a weapon: Ranged, Single     GRGU Name: Gwoar 6/7 Gender: Male Race: Griffon Class: Warmaster Talent: +1 to Skills/Attacks when both Gwoar and Goaru are performing the same action. Racials: Griffon Flight: Griffons can fly, and have a +1 bonus to divebomb attacks from high altitude. This is about as taxing as running at full speed. Surveyor: passive; You have keen eyes when flying on high. While flying give either you or an ally +1 for ranged attacks Dextrous: passive; You possess the rare gift of dextrous hands. They come in surprisingly handy when using otherwise unwieldy things. Great weapons do not have a larger crit fail range, dual weapons don't miss both attacks on a single crit fail.   Skills: Mechanical Minion Heart of Iron: passive; Once per combat, when you first go down to 1 wound or less, you are instantly restored to 3 wounds. (+1 to Generic Attacks from Power Crystal)   Inventory: Machete- Single Weapon Bow & Arrows- Ranged Weapon Crescent Axe- Great Weapon Trench Knives- Dual Weapons Chain Vegetable Oil Beef Jerky Water Pouch Pouch w/ money Music Scrolls Scroll Reader Headphones Magazines Snack Food Blanket Large Towel 5 lb. Sack of Finely Ground Oatmeal Extending 10 foot pole   Description: Gwoar is an ancient jungle Griffon warrior resurrected and brainwashed by the whims of an evil Necromancer. After the Necromancer's eventual defeat by a party of heroes, Gwoar regained his self-control, but his mind had been afflicted with amnesia, and his body had been altered so that he would not yet die, along with being changed to a bipedal form. Nowadays, he wanders freely, looking for work and adventure. His plumage and coat look different from when he was originally alive, comparable to a mossy tree, a sort of muddy green. His beak is black, another symptom of his resurrection. He wears iron bracelets around his wrists, a metal waistband with a silk loincloth, a metal circlet on his forehead, and iron rings on his outermost primary feathers.   While working under the Necromancer, he had become skilled at piloting and controlling the stone head named Gorau, using his circlet and bracelets to control it mentally from inside the head, or remotely, synchronizing their attacks. While Gwoar had become powerful working for the Necromancer, he had forgotten everything since being freed.   Blue Aura   Name: Gorau  7/5 Class: Mechanical Minion Skills: Griffon Flight Surveyor Dextrous Martial Defender: passive; you take +2 hits before going helpless (if you had 5, you now have 7, etc), and Slam crits on 8+ Custom Job: Passive, your weapon, regardless of type, also counts as Ranged, and your basic attacks benefit from Trick Ammo Spellbreaker: recharge 2, spell, ranged; nullify a spell or magic effect. (+1 from Power Crystal) (+1 to Generic Attacks from Power Crystal)   Inventory: Stone Oar- Single Weapon Giant Stone Yo-Yo- Great/Ranged Weapon Stone Boxing Gloves- Dual Weapon     Description: Gorau is a stone head of an unknown species(human). 15 feet tall in height, with a bipedal form, made entirely of stone and powered by magic. It has two arms and legs, with a block on its back that emits wings of magical energy that enable it to fly. It primarily attacks with the ancient jungle Griffon civilization weapon known as a yo-yo. The head opens up, revealing an interior with a seat and two glass orbs for controlling it, though Gwoar is able to harmonize his thoughts and actions for synchronized attacks with Gorau. It can act as shelter and transport, usually carrying Gwoar around when he doesn't feel like walking. Speakers are mounted on the inside and inside, enabling it to broadcast whatever music the built-in scroll-reader is playing.   Gorau is a unit that was commonly used by ancient jungle griffon warriors, until their civilization mysteriously collapsed. Gwoar did not use Gorau while he was alive, though since his resurrection he has made himself comfortable with the unit and customized it to his liking. He occasionally spreads moss seeds into the stone face and styles them into something resembling facial hair.       5. BLUE AURA Blue Aura grows from the body and hangs onto it, like a block. It covers the body, shielding it from harm. Manipulating the shape of blue aura is a nearly impossible task. However, breaking an armor made from Blue Aura is almost equally as difficult. As a result, Blue Aura users are typically seen on the front line. Blue Aura has next to know range and does not budge. Blue Aura is serene. As a result, it has a unique connection to the life around it.       Blue Aura users are typically calculating thinkers. They use their logic to dictate their actions before they use their emotions. That is not to say that they do not feel. They simply keep it inside. Or, in more cases than Blue Aura users like to admit, they bottle it up until it forces its way out. Blue Aura users are typically stubborn, but possess a sincerity that some find appealing.       a. Hard as Steel: Blue Aura is as unbreakable as the pony that wields it, giving them +1 to hits and +2 to wounds       b. If You Can Dodge a Wrench...: you'll be much happier in life. However, if you can't dodge the wrench, you will find yourself in much the same situation anyone hit by a mass of Blue Aura feels. Every offensive attack done by a Blue Aura user does an extra hit of damage.       c. Mental Prowess: Not only can Blue Aura users sense life, they're mental superiority allows them to overwhelm it, giving them a +1 to mental rolls. They are also able to roll to sense life regardless of what skills they possess.       d. I've Fallen And I can't Get Up: Much as you would expect, knocking down a tower of steel makes it very difficult to get back up. Blue Aura users have a -1 to getting up, as does anyone who rolls to help them up.   SDF Name: Sundown Flare Gender: Female Class: Mystic (Mage/Monk) Talent: She's Got a Mouth on Her- +2 to social skills- persuasion, intimidation, etc. Racials: Unicorn Catalyst/Telekinesis (+1 from Candy) Posh (Arcane Arms) Skills: Arcane Arms: Spell, Weapon, Recharge 1: Counts as a normal attack, benefits from elementalist Stances: Passive; Switching stance is an Instant Automatic action. Stance of the Bear: You gain X max hits at the cost of X max wounds Stance of the Tiger: You cannot benefit from weapon tags, but gain +2 to all normal attacks Stance of the Cross: Self-inflicted helpless does not cause a wound of damage. Elementalist: Fire Astral Projection   Inventory: Bag of Holding 5.4 Gundams length of cord on a spool Skinbag of kerosene Books Sketchbook, pencil Scissors Lots of gold (500 bits/jangles/coins) 12 Jellybeans   Muteki-Tetsu Uniform- Her school uniform, worn at most or all times. After it had been damaged a multitude of times in fights or accidents, the school tailor remade it with the strongest threads known to pony-kind. The uniform is almost impervious to tearing, and arguably acts like armor. It is primarily white, with red and yellow accents that happen to match her hair. It covers her front and rear, allowing the metal-infused fiber to absorb her body heat and radiate it back onto her to keep her warm. Nightgown- A modest, satin pink nightgown with lace trimmings and pearl decorations. The smooth material makes her feel comfortable while in bed.   Golden Horseshoes- Magic-infused horseshoes that resonate with her horn to power her magic. They are mostly smooth, with minor decoration, such as the flame-tongue design along the upper border. The insides have a velvet cushion that press against the inside of her hoof, so it's as comfy as walking on pillows. Each of them have a petite, round emerald inlaid  on the front, a sign of their cost.   Description: Sundown Flare is a teenaged mare with a cream-colored coat, with a primarily red mane that has streaks of yellow in it, usually let down on both sides of her head and neck. She's almost always wearing her school uniform, feeling comfortable in the nigh-invincible tailored outfit. Her favorite food is ice cream. Her hobbies are reading and paper-folding.   History: She goes to school, gets in fights, makes friends, and passes her classes. Most of her adventure and things are done on vacation or break. The school in question is one for young ladies that belong to wealthy parents, and most of them are unicorns, meaning magic fights are common. She gets an advantage on her opponent by actually being able to fight instead of slinging spells. Her upbringing as a member of a merchant family has led to her having a talent for sweet-talking and persuasion.     ------------------------------------------------------------- Nightmare Realm Info   Costume: Zombie Witch Schoolgirl A smashed, then straightened poin-ted black hat, with a dirty, torn black cape, and a silver brooch with an inlaid sapphire. Recently looted from a witch that attempted to turn her into a frog. This, along with the black and white facepaint, mud on her uniform,  blackened teeth, and red contacts serve as her composite costume.     ABA Abenad, Male Cervitaur(Deer/Minotaur) Tracker 5/6 ---Skills --Marksman Shot: recharge 3, requires ranged weapon, weapon; autocrits (any success is critical), benefits from Trick Ammo --Custom Job: Passive, your weapon, regardless of type, also counts as Ranged, and your basic attacks benefit from Trick Ammo --Trick Ammo Instant Automatic, recharge 1; Adds an additional effect to a skill that can benefit from it (Marksman Shot, Custom Job, Repeating Fire or Barrage). This effect can be any of the following ,but they all share the same recharge. -Silence: On hit, the enemy cannot cast a spell next two turns -Knockout: On hit, the enemy is unable to counterattack next turn, and is considered helpless, but does not lose a wound. He instantly and automatically gets up on the turn after that. -Split: Hits 2 targets at once --Reflex Shot: Requires ranged weapon, recharge 1; this attack can be used while helpless. Otherwise, deals double damage as well as suffers double counterattack damage. ---Racials Show Them  You Rock Antlers Dextrous ---Talent Golden Eyes of the Eagle: +1 to Ranged Attacks and Perception ---Inventory Knapsack Longbow Dagger x3 Steel Dirk Longsword Repeating Crossbow (Dual/Ranged weapon, -1 hits, single target vanilla) Ebony Crossbow (Single/Ranged, +1 to Marksman Shot) Crossbow Bolts Arrows Spear x2 Enchanted Fine Velvet Clothing Lord Shaper's Cloak Jewelry Moneybag(42C, 34S, 32G) Utility Knife (Not-weapon) Tin of Taffy Bird Mask Compass Camping Supplies x2 Unbreakable Wooden Sword 15 Feet of Rope   ---Description Abenad is a 6 foot tall creature with the head and antlers of a deer, the torso of a furred man, and the legs of a bull. His coat is coarse and wild, primarily brown with streaks of white and grey. His eyes are yellow and piercing, his mouth full of sharp teeth. He has a tuft of white fur on his chest, but usually keeps it hidden under his clothes.   He wears a long sleeved shirt and pants both made of maroon velvet, with long underwear made of white cotton. The collar of his shirt is wide and frilled, looking like a lace sunset. The white cuffs of his shirt go halfway up to his elbow, and the shoulders are puffed up. He wears a cape over his shoulders that goes down to his knees, behind which he keeps his knapsack. He owns a gold necklace with a large jewel around his neck, though he will probably remove it if traveling by himself or in the woods. The same goes for the many jeweled rings he may wear on his clawed fingers. He wears a plain brown leather belt around his waist. His pants go down to his knees, the white cuffs going up only a couple inches.   ---Backstory Abenad could remember little before he was pierced by the arrow, nothing more than a beautiful maiden that had slipped from the grasp he had tried to hold her so tightly and cruelly with, and into the hooves of a creature that was once hideous, but had taken Abenad's own handsome form so that his body may match his beautiful personality, while Abenad was now cursed with the form of a hideous beast. As an arrow pierced his side, he fell asleep, with the vision of the two lovers ascending into the heavens as his eyes closed.   Time passed, and the isolated castle he had fallen asleep in was grown over with ivy and plantlife, surrounding the beast in his sleep. He would fade in and out from time to time, as he would see the changing of the seasons, the rain or snow falling on his face, the world changing around him in a way he could only glance at in the time between long dreams, now reduced to nothing but the barest wanderings in gaseous wastelands, with no events of the day to change into thoughts at night.   Until one day, he finally awoke, his eyes open. Pulling off the vines that had grown from his body, he found the arrow had grown into a tree, with the arrowhead being the seed planted in his body. After painfully removing it from his body, he found the statue of a god of love, which had shot him in the first place. The bow was still in prime condition, even though the statue was now crumbled and smooth from untold eras of wear. Taking the bow for himself, the beast would travel into the land, unsure of what things would be like now, and how they had changed since he had been cast into sleep.   ---Character Abenad can be rude and cruel when in a group, but when alone with just one companion, his attitude is more polite and tender. He hates social situations and crowds, even going into a restaurant or tavern, and will often show his more vulnerable side to ask someone to bring him food while he eats outside. If he is unable to have food brought to him, he will partake in the local wildlife instead. When talking with others, he will regularly cover his face to spare others from looking at his face or eyes. In combat, he will distance himself from main combat to provide support.   RSTT Name: Ragsen Tatters Donkey H/W: 8/6 Gender: Male Talent: Resists 1 Hit of damage upon being attacked or receiving counterattack damage Racials: Unbreakable Will Pain Tolerance Skills: Cavalier- -Animal Husbandry(Draconic Talons) passive; A dragon’s claws are frightful indeed, able to cut through metal with ease. You can deal wounds while unarmed and are counted as having a weapon for weapon tagged skills when unarmed. Additionally, a dragon’s claws are a sign of strength. When you attack another dragon with your claws, you two are locked into combat, only able to target each other and can only make normal, unmodified attack rolls as you duel for dominance and show who’s superior. The duel lasts until one falls helpless, the winner gaining a DC-1 to all their actions against the loser for the rest of the session. These duels can only happen once per dragon per session.   -Animal Husbandry(Toxic Slime) passive; A specialty of the cult of Smooze and the main reason why goo ponies are treated with caution and skepticism. Your slimy body is now poisonous and all your unarmed attacks have the poisoned tag and deal direct wound damage. You can also poison weapons of your own or a willing ally with a DC6. Poisoning weapons will last a successful roll - 5. (i.e. 1 turn on 6, 2 turns on 7 etc.) -Animal Husbandry(Magic Leech) instant; Drain a portion of residual magic when an ally receives a beneficial spell. If successful, you copy the spell for yourself, giving you the minimal effect for yourself automatically Martial Defender Slam Inventory: Shoulda Shield of Extra Hit Large Un-Enchanted Burlap Backpack of Holding Stuff containing Tent of Shelter Towel of Many Uses Flint/Iron of Fire Starting Rope of Longness Whistle of Tweet Money- 99 Bits of Fortune Pencil of Writing Small Notebook of Being Written Utility knife of Utility Canteen w/ Water of Drinking Extending 5 ft. Snorkel of Breathing and Safely Tapping Vegetable Oil of Slipperiness Nibbluns brand rations of Eating Oatmeal of so much shit, man, it's fucking versatile, yo Carrots of Eating Radishes of Eating Turnips of Eating Tinted Goggles of Keeping Sun and Water out of Eyes Needle and Thread of Sewing Chain Net of Catching Small Steel Balls of Tripping Condoms   Description: Ragsen appears to be a donkey, or some kind of mutated form resembling a donkey- long legs resembling bent steel bars in color and thickness, a round burrito shaped central body. He's almost completely wrapped in bandages from front to back, wearing a robe made of many torn and mismatched shapes of fabric, above which he wears a purple hooded cape with a tattered end, and similarly ragged scarf around his neck. His face is mostly obscured, but his eyes and mouth are visible and unobscured by the bandages, and his two long donkey ears stick out the top of the hood, with three matching earrings on each one. While it might be his most notable feature, he keeps the dragon arm grafted onto his shoulder hidden under his robes most of the time- a green-scaled Oriental dragon arm with three fingers, able to swivel and turn freely on his shoulder. He likes to think he's friendly, and in a way he's aggressively so, sometimes unaware of what's acceptable or not, and occasionally needing a smack to tell him when he's crossed the line. He has experience as a traveling salesbeast, but doesn't talk much about his past.