*************************************************************************************************************************************** BESTIARY This encyclopedia contains the detailed information of many of Equestria's, and Tallus' that have been encountered by Razorback. Based on variation, all creatures have included HP, DR, known abilities, strengths, and possibly weaknesses. -In Progress-   ***************************************************************************************************************************************   Acroline: 150HP, 2DR   APPEARANCE: A feline-like predator that thrives in heavy forested areas. With a tail almost as long as its body, covered in med-long patterned fur that naturally blends in with most foliage settings. An interesting fact about the Acroline is that is not a territorial-based predator; instead it's migratory, and must travel to areas with climate regions that allow it the best use of its camouflaging coat. Given its nature, it will tend to cross paths with the territory's dominant predator, but usually submits if it knows it's no match. It will not attack groups, unable to deal with more than two enemies at a time, and will wait for them to either split up or take a chance at attacking the weakest member. Acrolines rarely stick around for a fight, and smaller ones will immediately flee if their initial ambush attempt fails; young inexperienced Acrolines may make the mistake of trying to fend off attackers, but they will get the message if they become overwhelmed. After a failed hunt, they rarely stick around to attack the same prey and will travel on for new unsuspecting opportunities. Their pelts are rather valuable, hunters preferring them to help blend into the environments the Acroline calls home.   ABILTIIES: Intimidate+2, Melee+3, Ambush+4, Speed+4, Perception+4, Stealth+4, Charge+6   UNIQUE ABILITIES: Ambush Strike: Adds +8 to all Melee rolls on an Ambush attempt, and can only be used under its Max Stealth roll along with a Max total of Ambush Tokens. Claws and teeth both penetrate 1DR.   ***** Avrek: 20HP, 0DR   APPEARANCE:   ABILITIES: Claws+X (for each Avrek attacking a specific target, add +2 to Claw roll), Explosion+20   ***** Copilo:   APPEARANCE:   ABILITIES:   ***** Copper Medusaval: 150HP, 4DR (Minor) & 400HP, 10DR (Major)   APPEARANCE: originally called a Copper Basilisk, and renamed to Copper Medusaval by Spiral, these are an unusual, stubby bodied offshoot of the traditional snake-like basilisks, appearing to be more like a komodo dragon crossed with an alligator than any other species. They are well known for their long memories, paralyzing gaze, and tendency to hunt down subterranean insects, fast breeding rats or other pests. Whereas normal basilisks consume metals to gain their protective qualities, the 'copper' covering their bodies is merely an extended one-piece scale plating, the color possibly being a result of their diet. Moderately territorial with somewhat poor sense of regular sight, their senses of smell and hearing are quite excellent, though their eyes have a limited thermal capability. Intruders will quickly find themselves being rammed into, stunned with their powerful tail, or paralyzed as the copper basilisk's eyes meet the aggressor's. This paralyzation effect is temporary, during which time the basilisk will either attempt to flee or block further entrance to it's home. Due to the rampant infestations and quick breeding of the serpentine basilisks, as well as other Everfree pests, the copper basilisk is considered rare to encounter and will actively hunt down aggressive species, though they tend not to eat other reptiles. While not aggressive to most lizards larger than itself, the medusaval will defend it's territory from intruders, going so far as to paralyze and drag out any unwanted creatures from it's den. It will attempt to kill particular carnivores that have menaced it in the past, though they will remain quite peaceful if left alone. The Copper Medusaval encountered by Torven, and later Jeff, Belltower, and Hodch, was quite peaceful in consideration, and while missing most of it's tail it seemed to be in good shape otherwise.   MINOR ABILITIES: Paralyzing Gaze+1, Speed+2, Heat Sense+3, Perception+4, Charge+6, Body Slam+10, Tail Smash+10, Expert Melee+10   MAJOR ABILITIES: Paralyzing Gaze+3, Speed+4, Heat Sense+6, Perception+6, Charge+10, Body Slam+15, Tail Smash+15, Expert Melee+14   ***** Dredger:   APPEARANCE:   ABILITIES:   ***** Efirates, Red & Orange: 20HP, 0DR APPEARANCE: the whelps and pups of the Efirates, while spawned in large numbers, have a very high mortality rate, between 10-20% of all red and orange-maned surviving their first year, the rest dying mainly due to starvation and/or extinguishment of their flame. Red & orange Efirates are generally three feet tall, and four feet long from snout to tail. ABILITIES: Punch+3, Basic Claws+2, Basic Teeth+2   Efirates, Green: 100HP, 0DR APPEARANCE: these are older, surviving Efirates that have gorged on flesh constantly through life, bloating their stomachs and allowing them to spew an acidic vomit through powerful glands in their neck. Once harvested, these chemicals can be sold to certain institutions for a hefty profit, although these chemicals can be used in alchemical potion making. Combustion occurs when the fluids soaking expendable flesh in the Efirate's stomach is propelled from it's body to meet oxygen in the air, scorching the target in a ball of green flame. White maned Efirates have a much more powerful vomit capability. Like all other Efirates, the Green Efirates have large paws and longer, sharper claws. ABILITIES: Punch+6, Basic Claws+4, Basic Teeth+4, Expert Fiery Vomit   ***** Eiplek: 500HP, 5DR (Arms), 10DR (Head), 20DR (Body)   APPEARANCE: a large, highly dextrous pseudo-reptilian monster with the head of a snake, the mouth lined with sharp, venomous teeth, four humanoid-like arms ending in razor sharp claws, and a single large tail for stability, typically 10M long. They're well known in the Gryphon Kingdoms for their tendency to play dead, but more so for their natural platinum armor, highly valued for trade. Although it's quite rare to find an Eiplek with differently colored plates, other than the shiny natural platinum cast, when found they fetch quite a high price on the market. One is advised to never attack an Eiplek alone due to their resilience and maddening number of attacks.   ABILITIES: Arms+5 (may utilize 1, or all 4, per turn), Maw+20 + [1d6+2]