>You press the button to go to Floor B1. >The Supply Room should have many things you'll find invaluable. >... The elevator doors open and you peer around the corners. >There is no one nearby... you can see. >Crates are piled high in this room, yet none of them seem to be labeled. They're all tightly closed as well; there's no way you'd be able to open them easily. >... Beside the opening of the elevator, you haven't made a sound while searching. >If anyone is here, they're just as cautious as you are. >You navigate through the maze of crates, carefu- >You stop and press yourself against the nearest crate. >... There was a clicking sound. >It was faint but you heard it. >At least one guard is here. >... Realistically, there's something here; whether or not it's a guard isn't certain. >Still, the likeliness of them not being armed... >You peer to the other side of a corner. >... Someone dressed as a guard, turned away from you, is very visibly shaking. >You aim your tranquilizer at the... >Wait. >Normally, the guards' wings are grey. >This moth's wings are brown and yellow. >Normally, that might indicate they're of a higher rank or caliber; in this case, their inability to stay steady indicates the opposite. >They could easily be tranquilized. >... Too easily... >After checking a far corner, they go past it and out of your view. >If you double back around a few turns, you should be able to head them off. >It'll also help you find anyone else who may be lurking around. >... >Those two minutes felt like an eternity.   >The only other living thing in here was a white stallion who'd been shot with enough tranquilizers to make him forget who he is. >Oh, that's another thing about this world. >That's possible. >When he wakes up, he probably won't know anything at all. >... His wings are white. >You can't tell if he's a guard or not. >Either way, he has no form of identification on him. >His mane is pretty... out there, though. >He also has yellow streaks about him. >If he's lucky, someone will come down here and help him out. >He isn't your problem. >... You make it back to the elevator. >Well, not really. >You're one corner away from it. >The mysterious moth, however, is right in front of it. >... There's nothing for you to fear. >This could be the perfect time for some answers. >You point your tranquilizer at them again and round the corner. "Hold it." >... They stop dead in their tracks and slowly turn to look at you. >Their expression goes from one of pure terror to one of confusion... mixed with terror. >... They have a tranquilizer as well, but they don't have the time to aim and shoot you. "Put the gun on the floor." >They slowly comply. >... Come to think of it, this moth is probably a mare. >Her long eyelashes definitely indicate that much. >... It seems she's less fearful of you now. >That doesn't make any sense. >If anything, she should be more scared, because you're... well, you're different. >You're an alien species no one here really knows about. >Still, she's only calmed down since seeing you. >"Are..." >Her voice is shaking. >At least that makes sense. >"Are you... Snake?" >... What?   >No one outside of your previous and current groups should know your codename. "How do you know of that name?" >"... The Colonel told me someone... different would be coming at some point, and, well, the times line up." >She looks you over. >"... And you're definitely different." "Colonel?" >"Minty." >... That means this is her. >This is Hexferry, the moth they sent before you a month ago to infiltrate this base. "... Are you Hexferry?" >"Are my pupils shaped like hexagons?" >... Well, that's a crude way of saying it, but yes, her eyes are in that shape. >This world will never make sense. "What happened to you? Colonel lost contact with you two days ago." >"Right when things got bad. They found me out and captured me." "Then what are you doing here?" >"I tricked a guard into opening the door. He... wasn't paying attention to anything beside my butt. He went down easily." "Down?" >"He... had a tranquilizer on him." >She looks at the gun next to her. >"So I got him with it." "Where is he now?" >"Don't worry, I made sure to hide him." "... Is he the guy over there?" >You point in the general direction of the white moth stallion you encountered earlier. >"Yeah, why?" "You didn't have to stick him so many times." >She looks concerned. >"What do you mean?" "That stallion won't remember who he is because of all of them. One needle is fine, two is pushing it... fourteen is overkill." >Her breathing is getting heavy. >"What are you talking about?" "Weren't you told? These tranquilizers, in high dosage, can cause memory loss. That starts at five. Needless to say, he has it worse than that."   >... The mare can't say anything. She just looks at you in shock. "Even the most basic of soldiers are taught that; how did you not know?" >... She looks down. >"... Well, I guess it isn't much of a secret already. I was never really given any formal training for combat, because I wasn't supposed to be a soldier; I was supposed to be a researcher." "Supposed to be? Why were you impersonating a guard all this time?" >She looks at the elevator with a somber look. >"I didn't like what the researchers were doing. I couldn't live with myself if I helped... that." "What do you mean?" >"... Snake, don't you have a mission?" >... Unfortunately, she's right. >You'll have to figure it out later. >You grumble. "Fine. Pick up your gun. Let's go." >"R-right..." >Just as you're about to call Amata, Hexferry gasps in realization. >"That's right! I found a Level 2 Key Card on that guard; I'm sure it'll come in useful to us." >You nod and proceed with the call. >-Call: Amata- >"Snake, do you wish to save?" "Yeah. Also, tell the Colonel I found Hexferry and she's fine." >"Ah, this is wonderful news! We had been worried about her for so long..."   >Game Saved.   >"What will you two do next?" >-End Transmission-   >Current Inventory: >Tranquilizer(22/46) >Level 1 Key Card. >Hexferry's Inventory: >Tranquilizer(?/46) >Level 2 Key Card. >Codec Options: >Colonel Minty. >Cejire. >Amata. >Current Objectives: >Rescue the DARPA Chief and the President of ArmsTech.