Male Dragonborn of Bahamut (breath weapon aspect). Cleric 1 Lawful Good   Strength        17      (+3) Dexterity       11      (+0) Constitution    14      (+2) Intelligence    10      (+0) Wisdom          16      (+3) Charisma        15      (+2)         Size:   Medium Height:         6' 3" Weight:         250 lb Skin:   Eyes:   Hair:     Domains: Luck Storm   Energy: Positive [Healing / Turns Undead]   Total Hit Points: 10   Speed: 30 feet   Armor Class: 10       Touch AC: 10     Flat-footed: 10   Initiative modifier:    +0      = +0 [dexterity] Fortitude save: +4      = 2 [base] +2 [constitution] Reflex save:    +0      = 0 [base] Will save:      +5      = 2 [base] +3 [wisdom] Attack (handheld):      +3      = 0 [base] +3 [strength] Attack (unarmed):       +3      = 0 [base] +3 [strength] Attack (missile):       +0      = 0 [base] Grapple check:  +3      = 0 [base] +3 [strength]   Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag:         86 lb. or less 87-173 lb. 174-260 lb. 260 lb. 520 lb. 1300 lb.   Languages:      Aquan Common Draconic   Feats:       Improved Turning      Traits:   Skill Name ======================================== 2+(0)x4=8 skill points; 4 in Heal, 2 in Religion, two in Spellcraft because this formatting is horrible         Key Ability         Skill Modifier         Ability Modifier         Ranks         Misc. Modifier Appraise        Int     0 =     +0                 Balance         Dex*    0 =     +0                 Bluff   Cha     2 =     +2                 Climb   Str*    3 =     +3                 Concentration   Con     2 =     +2                 Craft_1         Int     0 =     +0                 Craft_2         Int     0 =     +0                 Craft_3         Int     0 =     +0                 Diplomacy       Cha     2 =     +2                 Disguise        Cha     2 =     +2                 Escape Artist   Dex*    0 =     +0                 Forgery         Int     0 =     +0                 Gather Information      Cha     2 =     +2                 Heal    Wis     5 =     +3      +2       Hide    Dex*    0 =     +0                 Intimidate      Cha     2 =     +2                 Jump    Str*    3 =     +3                 Knowledge (religion)    Int     2 =     +0         +2       Listen  Wis     3 =     +3                 Move Silently   Dex*    0 =     +0                 Perform_1       Cha     2 =     +2                 Perform_2       Cha     2 =     +2                 Perform_3       Cha     2 =     +2                 Perform_4       Cha     2 =     +2                 Perform_5       Cha     2 =     +2                 Ride    Dex     0 =     +0                 Search  Int     0 =     +0                 Sense Motive    Wis     3 =     +3                 Spot    Wis     3 =     +3                 Survival        Wis     3 =     +3                 Swim    Str**   3 =     +3                 Use Rope        Dex     0 =     +0                   * = check penalty for wearing armor   Zero-level Cleric spells: 3 per day   First-level Cleric spells: 2 (1+1) per day +1 from a domain:   Dragonborn of Bahamut       +2 constitution, -2 dexterity (already included)       Considered both a dragon and a member of the original race       +2 dodge bonus against creatures of the dragon type       Immunity to frightful presence       Breath weapon 5 feet/HD (maximum 100 feet)       Damage 1d8 + an extra 1d8 for each 3 HD the dragonborn possesses       Choose each use fire, cold, electricity, acid       Use once every 1d4 rounds, save for half damage DC 10 + 1/2 the dragonborn's HD + the dragonborn's Con modifier   Cleric:       Alignment Aura       Spontaneous Casting (heal)       Turn Undead (5x/day)       High wisdom gains bonus spells daily       Domain choices give additional abilities           Class   HP rolled       Level 1:        Cleric  8                 Equipment:       0 lb     2 lb     _____     2 lb        Weapons / Armor / Shield (from above)     Spell component pouch       Total   More about this character: