>You're shocked to hear this news >What could it mean? >Does she blame you for corrupting an element? >Surely she'll understand that you're the victim here, right? >Either way, you don't really have a choice in the matter >Twilight agrees to come with you, for protection, to the train station >Spike satys to watch the library >The letter came with a ticket from Ponyville to Canterlot >One-way >But that didn't mean anything, Celestia could just get you another ticket back to Ponyville after you were done meeting with her >It didn't mean anything >You kept telling yourself this as you walked to the train station   >After a brief walk, you and Twilight arrive >Its still relatively early in the morning, so not many ponies are there >You pass the tellers without a glance, which earns you odd looks from them >You find a bench on the wooden terminal, and sit down with Twilight >Neither of you say anything >She knows what this could mean for you, as do you >Finally, your train pulls up, and about three ponies depart from Canterlot >You don't move >After a few minutes, the whistle blows >You stll don't move >You hear a pony shout >"All aboard thats comin' aboard! Last call for Canterlot" >You reluctantly stand up >You step over to Twilight, and say goodbye, before hugging her >You don't look back as you board the train >You find a seat, and try to keep your mind on other things as the train starts its long journey to Canterlot   >After about ten minutes, the rhythmic chugging lulls you to drowsiness, and you drift off to sleep >............ >You wake up in one of your living room chairs, in your apartment on Earth >Everything is still fuzzy as if it were a dream >You know now that somehow, in someway, your dreams of real life and your Equestria life are somehow connected. >The foreshadowing flash-forwards of being tied up, the wrist wounds. >Hell, you didn't notice it before, but Fluttershy's guest bed was an exact replica of your bed from here! >You decide that this time you'll bring something with you as evidence, to convince your Equestria self that this is eality and Equestria is not. >You've gotta find something fast, you're never here for long >You walk into the kitchen >What can you grab? >You spot a old pretzel container filled with shiny coins >The change jar! >You stuff your hand inside and grab a fistful of pennies, nickels, dimes and quarters >You hurriedly stuff them in your pockets >Just in time, as a familiar wave comes over your body, and your eyelids shut seemingly on your their own >The last thing you hear is a train whistle before you wake up.   >As usual, you sit up forcefully upon waking up >The movement causes a slight metallic jingle to come from your pants pocket >It worked! >You root around in your pocket and produce a handful of spare change >You've never been happier to see less then a dollar in change in your life >You look around, and notice you're alone on the train >Out the window, you see the train has stopped, and a sign reads >"Welcome to Canterlot!" >Well, here you are >You decide to only bring a few coins with you, they make a ton of noise everytime you take a step >You choose one penny, one dime and one quarter, and then depart the train >The rest you leave in the crack of your seat >Hopefully nop0ny would notice >You set off down the paved road towards the Royal Castle >maybe if the meeting goes well, you'll tell Celestia about the change and the dreams and what not. >You have no trouble finding the castle >Its the biggest structure in Canterlot >In about five minutes, you're standing at the main gates >You show the unicorn guard your pass (which was included in Celestia's note), and wordlessly, he opens the gates and leads you in