Status Ailments   [KEY] T1 Ailment T2 Ailment (when ailment is applied again to the same target)   Addle   Resource Disabled   Stun    Major Action Disabled           Fatigued    Attack Modifier Halved  Crippled    Attack Disabled         Silence Cardinal Disabled   Bind    Movement Disabled           Poison  Take percentage damage at the end of turn   Toxic   Take damage and heal less at the end of turn            Bleed   Take damage for distance traveled   Curse   Take damage for actions taken           Blind   Action will miss    Confuse Action will damage self and miss            Push    Move target Blowout Move target and knock prone         Regeneration    Heal at the end of turn Lifetap Heal based on damage dealt          Fear    Character will not act  Terror  Character will not act and flee from location           Burn    Deal damage over time on target and nearby targets  Conflagrate Deal damage over time on target and nearby targets and render ailments more effective           Enthrall    Seize control of unit movement  Brainwash   Seize control of unit major action          Dodge   Render a move ineffective   Phase   Render all interactions ineffective         Block   Render a move ineffective   Bulwark Render a move and ailments ineffective          Counter Retaliate with a basic attack when acted upon   Preemption  Stop enemy attack and retaliate regardless          Pluck   Protect allies from failures    Fortune Grant a critically successful action.           Attack Up   Add 5. 10. 20 to damage Embolden    Deal a % of enemy HP as bonus damage            Defense Up  Subtract 5, 10, 20 from incoming damage Dampen  Prevent damage from exceeding a certain threshold           Move Up Add 1, 2, 5 to movement Haste   Add an extra action