For Honor - Quick Tips [Centurion]   Light Attacks -fast -use to interrupt guard breaks and slow attacks -short range on all hits -stay close to maintain effectiveness -final hit of the three hit combo can be a heavy attack   Quick Grab -use after a light attack hit -allows you to throw an enemy in any direction -does not allow for a heavy attack -can be followed up with a kick -can be teched -use to bully bad players   Heavy Attacks -short range (again) -fast when uncharged (cannot be interrupted by a guardbreak) -can be charged -highly unsafe when charged (can be guardbroken or light attacked out of a charged heavy) -second heavies can be charged to unblockable -feints occur extremely late -charged heavy can be canceled into a grab -heavy attacks can be followed by a punch by using guardbreak   Fully Charged Heavy Attacks -unblockable if used as a combo finisher -if a fully charged heavy lands, the enemy is disabled and pinned for a short time -pin allows for a fully charged punch -use these in tandem with teammates to bully and disable enemy players -deceptively excellent tracking against slower characters   Punch -moderate speed -unblockable -unsafe if dodged -allows one light attack on target -can be charged up to a full knockdown -cannot wallbounce -can be used if your attack is blocked - I N C R E D I B I L I S   Eagle Talons - forward dash heavy - highly telegraphed - slow - long range - always hits top - gives centurion super armor - when used on a downed enemy, gains extra damage and special properties   Kick -forward dash guardbreak -moderate range -bad adjacent tracking -upon hit, guarantees a light attack on opponent -can be followed with a heavy attack in any direction -unsafe on miss, use heavy attack to maintain offensive and cover openings in your defense when using this skill -you can dodge forward and wait to bait attempts to dodge the kick and grab them while they dodge for punishment   Grab Modifier -hit light attack up to three times during a guardbreak to drain enemy stamina -each hit drains more stamina -do two hits and throw enemy into wall when alone to maximize stamina and health damage on your opponent by hitting their stamina and activating your cutscene -if enemy has low stamina, do three hits to drain them of stamina for out of stamina bullying -after throwing an enemy, hit guardbreak again to kick them further (this is not guaranteed)   Parry Modifier -hit guardbreak IMMEDIATELY after landing a parry to knee the opponent and further drain their stamina -this can be followed up with a normal heavy attack or a fully charged heavy attack if the opponent hits a wall after being kneed in the face -make sure to fight in tight spaces or with the opponent's back to a wall to ensure your full cutscene can play   Cutscene Grab -> wallbang -> full charge heavy -> full charge punch -> eagle talons -use this to bully baddies -use this when fighting alone or when outnumbering an enemy -do not rely on the cutscene when outnumbered, it will get you killed