WILD WEST ENDINGS   >NEUTRAL == Traveling Gunslinger - you shed the standards of laws and order to pursue your own justice - town after town in the frontier begin to learn and see the greatest shot around - you take down anyone in your way: criminals or lawmen who wish to stop your vigilantism - word spreads about your techniques and exploits - your existence fades into legend as both a hero and a loose cannon vigilante - your legacy spreads as bedtime stories and stirring ballads to young boys and girls, encouraging them to work hard and fight for what they believe in   POLITICIAN - after establishing a business in the town you turned your sights towards politics - you were ruthless and efficient, but you kept your word as best you could - some bribes and lobbyists did suit your fancy, but you never caused too much damage for the people - you were reliable and maintained office for a long time before losing to a battle with illness - your legacy formed the basis of many honest politicians who followed you - the few that had the strength to, anyway     >LAWFUL == Deputy - serves as a protector for years to come - apprehends criminals both small and famous with precision and tact - shreds corruption from the ranks of the town and makes the frontier a safer and better place for everyone - your excellent legacy sets a standard for law in the new frontier - your death is mourned by hundreds, and a decade after your funeral, the anniversary of your passing is made into a national holiday   Business Owner - your shooting skills deteriorate, but that is due to disuse - you take a pragmatic approach to profits in the frontier and your empire grows quickly - you eat up smaller and weaker businesses, but maintain them and improve their stock using your newfound power - you die in your sleep, surrounded by luxury and comfort - your offspring continue your legacy and your businesses continue to thrive for centuries to come - your business strategies and your quotes are used in economics textbooks to this day   >CHAOS == CRIME LORD - You shed the shackles of morality and gathered a crew of ruthless and daring individuals and set out into the frontier - It didn't matter who stood in your way, they all succumed to your combined might and intelligence - you were as a phantom, both hidden in plain sight and a force to be reckoned with - you would eventually be caught in your old age by several deputies, and while you would win the battle, you would succumb to your wounds - your legacy was that of a honorable thief, a skilled combatant, and an intelligent adversary - you would form the basis for many villains in literature for decades to come   PSYCHOPATH - men, women, children, none of them mattered - you knew the rot of the frontier was bad and that you were the only cure - scouting parties, camps, villages, towns, cities - all of them fell and burned to the ground in your wake - you were a monster, you were a god, you were a demon, you were a nightmare - your death was never acknowledged and to this day, the frontier is known as a terrible and haunted place - your legacy was long, bloody, devoid of forgiveness, and would ultimately cause everyone but the most daring of adventurers to abandon the frontier - even a hundred years later, every so often another wayward adventurer would be found dead, said to be yet another victim of the frontier's revenge: You.