/*-----------------------------------------------------------.   /                      Choose effects                         /   '-----------------------------------------------------------*/   // Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING  1            // [0 or 1] SMAA Anti-aliasing : Smoothens jagged lines. #define USE_LUMASHARPEN        1            // [0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_BLOOM              1            // [0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_HDR                1            // [0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_TECHNICOLOR        0            // [0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_DPX                0            // [0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_LIFTGAMMAGAIN      0            // [0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) #define USE_TONEMAP            0            // [0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) #define USE_VIBRANCE           0            // [0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_CURVES             1            // [0 or 1] Curves : Contrast adjustments using S-curves. #define USE_SEPIA              1            // [0 or 1] Sepia : Sepia tones the image. #define USE_VIGNETTE           0            // [0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts. #define USE_DITHER             1            // [0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette) #define USE_SPLITSCREEN        0            // [0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.        /*-----------------------------------------------------------.   /                  SMAA Anti-aliasing settings                /   '-----------------------------------------------------------*/   #define SMAA_THRESHOLD         0.05         // [0.05 to 0.20] Edge detection threshold #define SMAA_MAX_SEARCH_STEPS  64           // [0 to 98] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 16           // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING   25           // [0 to 100] Determines the percent of antialiasing to apply to corners.   // -- Advanced SMAA settings -- #define COLOR_EDGE_DETECTION   0            // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster) #define SMAA_DIRECTX9_LINEAR_BLEND 0            // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.        /*-----------------------------------------------------------.   /                       LumaSharpen settings                  /   '-----------------------------------------------------------*/ // -- Sharpening -- #define sharp_strength         1.75         // [0.10 to 3.00] Strength of the sharpening #define sharp_clamp            0.035        // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035   // -- Advanced sharpening settings -- #define pattern                4            // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped. #define offset_bias            1.0          // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.                          // I designed the pattern for offset_bias 1.0, but feel free to experiment.                             // -- Debug sharpening settings -- #define show_sharpen           0            // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)        /*-----------------------------------------------------------.   /                       Bloom settings                        /   '-----------------------------------------------------------*/ #define BloomThreshold         20.25        // [0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't. #define BloomPower             1.446        // [0.0000 to 8.0000] Strength of the bloom #define BloomWidth             0.0142       // [0.0000 to 1.0000] Width of the bloom        /*-----------------------------------------------------------.   /                        HDR settings                         /   '-----------------------------------------------------------*/ #define HDRPower               1.4          // [0.0 to 8.0] Strangely lowering this makes the image brighter #define radius2                0.87         // [0.0 to 8.0] Raising this seems to make the effect stronger and also brighter        /*-----------------------------------------------------------.   /                      TECHNICOLOR settings                   /   '-----------------------------------------------------------*/ #define TechniAmount           0.4          // [0.0 to 1.0] #define TechniPower            4.0          // [0.0 to 8.0] #define redNegativeAmount      0.88         // [0.0 to 1.0] #define greenNegativeAmount    0.88         // [0.0 to 1.0] #define blueNegativeAmount     0.88         // [0.0 to 1.0]        /*-----------------------------------------------------------.   /                      Cineon DPX settings                    /   '-----------------------------------------------------------*/ #define Red                    8.0          // [1.0 to 15.0] #define Green                  8.0          // [1.0 to 15.0] #define Blue                   8.0          // [1.0 to 15.0]   #define ColorGamma             2.5          // [0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral. #define DPXSaturation          3.0          // [0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.   #define RedC                   0.36         // [0.6 to 0.2] #define GreenC                 0.36         // [0.6 to 0.2] #define BlueC                  0.34         // [0.6 to 0.2]   #define Blend                  0.2          // [0.0 to 0.1] How strong the effect should be.        /*-----------------------------------------------------------.   /                      Lift Gamma Gain settings               /   '-----------------------------------------------------------*/ #define RGB_Lift               float3(1.000, 1.000, 1.000) // [0.000 to 2.000] Adjust shadows for Red, Green and Blue #define RGB_Gamma              float3(1.000, 1.000, 1.000) // [0.000 to 2.000] Adjust midtones for Red, Green and Blue #define RGB_Gain               float3(1.000, 1.000, 1.000) // [0.000 to 2.000] Adjust highlights for Red, Green and Blue        /*-----------------------------------------------------------.   /                        Tonemap settings                     /   '-----------------------------------------------------------*/ #define Gamma                  1.0          // [0.00 to 2.00] Adjust midtones   #define Exposure               0.00         // [-1.00 to 1.00] Adjust exposure   #define Saturation             0.00         // [-1.00 to 1.00] Adjust saturation   #define Bleach                 0.00         // [0.00 to 1.00] Brightens the shadows and fades the colors   #define Defog                  0.000        // [0.00 to 1.00] How much of the color tint to remove #define FogColor               float3(0.00, 0.00, 2.55) // [0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue        /*-----------------------------------------------------------.   /                       Vibrance settings                     /   '-----------------------------------------------------------*/ #define Vibrance               0.15         // [-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.        /*-----------------------------------------------------------.   /                        Curves settings                      /   '-----------------------------------------------------------*/ #define Curves_contrast        0.38         // [-1.0 to 1.0] The amount of contrast you want   // -- Advanced curve settings -- #define Curves_formula         3            // [1|2|3|4|5|6|7] The constrast s-curve you want to use.        /*-----------------------------------------------------------.   /                         Sepia settings                      /   '-----------------------------------------------------------*/ #define ColorTone              float3(1.10, 1.00, 1.00) // [0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image #define GreyPower              0.01         // [0.0 to 1.0] How much desaturate the image before tinting it #define SepiaPower             0.58         // [0.0 to 1.0] How much to tint the image          /*-----------------------------------------------------------.   /                       Vignette settings                     /   '-----------------------------------------------------------*/ #define VignetteRadius         1.00         // [-1.00 to 3.00] lower values = stronger radial effect from center #define VignetteAmount         -1.00        // [-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White. #define VignetteSlope          8            // [1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers) #define VignetteCenter         float2(0.500, 0.500) // [0.00 to 1.00] Center of effect.        /*-----------------------------------------------------------.   /                        Dither settings                      /   '-----------------------------------------------------------*/ //No settings yet, beyond switching it on or off in the top section.   //Note that the checkerboard pattern used by Dither, makes an image harder to compress. //This can make your screenshots and video recordings take up more space.        /*-----------------------------------------------------------.   /                     Splitscreen settings                    /   '-----------------------------------------------------------*/ #define splitscreen_mode       1            // [1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split