mat_antialias 0 mat_forceaniso 0 mat_hdr_enabled 0 mat_hdr_level 0 mat_picmip 2 mat_trilinear 0 mat_vsync 0 r_rootlod 2 mat_monitorgamma "1.6" fov_desired 90 cl_detaildist "0" cl_detailfade "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_ejectbrass "0" cl_forcepreload 1 cl_phys_props_enable "1" cl_phys_props_max "300" cl_show_splashes "1" cl_smoothtime "0.01" cl_smooth 1 commentary 0 mat_aaquality "0" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bufferprimitives "0" mat_bumpmap "0" mat_clipz "1" mat_compressedtextures "1" mat_diffuse "1" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_envmapsize "0" mat_excludetextures "1" mat_envmaptgasize "0" mat_fastspecular "1" mat_filterlightmaps "1" mat_filtertextures "1" mat_forceaniso "0" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_hdr_manual_tonemap_rate "0" mat_mipmaptextures "0" mat_lightmap_pfms "0" mat_maxframelatency "0" mat_max_worldmesh_vertices "0" mat_parallaxmap "0" mat_queue_mode "0" mat_reducefillrate "0" mat_shadowstate "0" mat_show_ab_hdr "0" mat_showlightmappage "-1" mat_specular "1" mat_texture_limit "-1" mat_trilinear "0" mat_use_compressed_hdr_textures "1" mat_showenvmapmask "0" mat_showlowresimage "0" mat_showmaterials "0" mat_showmaterialsverbose "0" mat_supportflashlight "0" mat_wateroverlaysize "0" mat_motion_blur_enabled "0" mat_motion_blur_percent_of_screen_max "0" mat_softwarelighting "0" mp_decals "200" muzzleflash_light "0" net_maxfragments "1280" net_maxfragments "1280" net_showevents "0" npc_height_adjust "1" props_break_max_pieces "-1" props_break_max_pieces_perframe "-1" r_3dnow "0" r_3dsky "0" r_PhysPropStaticLighting "1" r_WaterDrawReflection "0" r_WaterDrawRefraction "1" r_ambientboost "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "0" r_decals "2048" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawflecks "0" r_drawmodeldecals "0" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.01" r_drawspecificstaticprop "0" r_dynamic "0" r_eyeglintlodpixels "20" r_eyemove 1 r_fastzreject "0" r_flashlightrendermodels "0" r_unloadlightmaps "1" r_flashlightrenderworld "0" r_flex "0" r_forcewaterleaf "0" r_lightaverage "0" r_lod "2" r_staticprop_lod "4" r_maxdlights "0" r_maxmodeldecal "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_mmx "1" r_norefresh "0" r_occlusion "0" r_renderoverlayfragment "0" r_queued_decals "1" r_ropetranslucent "0" r_shadowmaxrendered "32" r_shadowrendertotexture "1" r_shadows "1" r_spray_lifetime "2" r_sse "1" r_sse2 "1" r_staticpropinfo "0" r_updaterefracttexture "0" le "0" budget_history_range_ms "5" budget_peaks_window "0" budget_show_averages "0" budget_show_history "0" budget_show_peaks "0" cl_class "default" cl_detaildist "0" cl_detailfade "0" cl_drawmonitors "0" cl_playback_screenshots "1" cl_ejectbrass "0" cl_forcepreload "1" cl_lagcompensation "1" cl_logofile "0" cl_rumblescale "0" cl_show_splashes "0" closecaption "0" dsp_water "14" flex_smooth "0" g_ragdoll_fadespeed "0" g_ragdoll_important_maxcount "0" g_ragdoll_lvfadespeed "0" g_ragdoll_maxcount "0" gl_clear "0" hud_fastswitch "1" jpeg_quality "100" lod_TransitionDist "0" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bufferprimitives "1" mat_bumpmap "0" mat_clipz "1" mat_colorcorrection "0" mat_compressedtextures "1" mat_debug_postprocessing_effects "0" mat_debugdepth "0" mat_debugdepthmode "0" mat_debugdepthval "0" mat_debugdepthvalmax "0" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_fastspecular "1" mat_filterlightmaps "1" mat_filtertextures "0" mat_forceaniso "0" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_parallaxmap "0" mat_picmip "2" mat_reducefillrate "1" mat_shadowstate "0" mat_showlightmappage "-1" mat_specular "1" mat_texture_limit "-1" mat_trilinear "0" mat_wateroverlaysize "0" mp_decals "0" muzzleflash_light "0" net_showevents "0" r_PhysPropStaticLighting "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "1" r_ambientboost "0" r_ambientfactor "1" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "0" r_decals "0" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawdetailprops "0" r_drawflecks "0" r_drawflecks "0" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.01" r_drawspecificstaticprop "0" r_dynamic "0" r_eyeglintlodpixels "0" r_eyegloss "0" r_eyemove "0" r_eyes "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" r_fastzreject "0" r_flashlightrendermodels "0" r_flashlightrenderworld "0" r_flex "0" r_forcewaterleaf "0" r_lightaverage "0" r_lod "2" r_maxdlights "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_norefresh "0" r_occlusion "0" r_renderoverlayfragment "0" r_rootlod "2" r_ropetranslucent "0" r_shadowmaxrendered "0" r_shadowrendertotexture "0" r_shadows "0" r_spray_lifetime "0.1" r_teeth "0" r_visualizeproplightcaching "1" r_waterforceexpensive "0" r_waterforcereflectentities "0" r_worldlightmin "0" r_worldlights "0" scene_showfaceto "0" scene_showlook "0" scene_showmoveto "0" showhitlocation "1" spec_scoreboard "0" sv_alternateticks "0" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" dsp_enhance_stereo "0" dsp_slow_cpu "0" dsp_spatial "40" dsp_speaker "50" dsp_volume "2" snd_async_fullyasync "0" snd_mixahead "0.1" snd_noextraupdate "1" snd_profile "0" snd_duckerthreshold "0.15" snd_duckerreleasetime "2.5" snd_duckerattacktime "0.5" snd_ducktovolume "0.55" suitvolume "0" sv_voiceenable "0" voice_enable "1" voice_modenable "1" voice_scale "1" con_enable "1" func_break_max_pieces "0" npc_height_adjust "1" props_break_max_pieces "-1" props_break_max_pieces_perframe "-1" r_3dsky "0" r_sse2 "1" weapon_showproficiency "0" rope_averagelight "0" rope_collide "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_subdiv "0" rope_wind_dist "0.01" cl_phys_props_max "0" cl_ragdoll_collide "0" cl_ragdoll_physics_enable "0" cl_ragdoll_fade_time "0" cl_ragdoll_forcefade "1" r_drawmodeldecals "0" r_maxmodeldecal "0" ragdoll_sleepaftertime "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" cl_phys_props_enable "0" mat_hdr_manual_tonemap_rate "0" r_updaterefracttexture "0" r_visualizeproplightcaching "1" r_waterforceexpensive "0" r_waterforcereflectentities"0" rope_averagelight "0" rope_collide "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_subdiv "0" rope_wind_dist "0" violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1     // THIS SHIT FIXES SPRAYS DOOKS. mp_decals                               "200"   // def. "200"           # Count of Decals used for Multiplayer   r_decal_cullsize                        "5"     // def. "5"             # The distance (0-15) from which bulletholes are visible. Higher numbers mean a shorter viewing r_decals                                "2048"  // def. "2048"          # Count of Decals used by the entire SourceEngine r_drawmodeldecals                       "0"     // def. ""              # Render decals on the Models on(1)/off(0) r_maxmodeldecal                         "32"    // def. "32"            # Count of Decals to Render on the Models r_queued_decals                         "0"     // def. "0"             # Offloads a bit of decal rendering setup work to the material system queue when enabled. on(1)/off(0) r_spray_lifetime                        "2"     // def. "2"             # Number of rounds player sprays are visible