Working log (with a wad in a spaceless path, "/home/user/doom_wads/AAK_WAQ.WAD") ------------------------------------------------------------------------------                            Chocolate Doom 2.3.0 Z_Init: Init zone memory allocation daemon. zone memory: 0x7f9fa35e4010, 1000000 allocated for zone Using /home/user/.chocolate-doom/ for configuration and saves V_Init: allocate screens. M_LoadDefaults: Load system defaults. saving config in /home/user/.chocolate-doom/default.cfg W_Init: Init WADfiles.  adding /home/user/.config/gzdoom/DOOM2.WAD  adding /home/user/doom_wads/AAK_WAQ.WAD ===========================================================================                          DOOM 2: Hell on Earth ===========================================================================  Chocolate Doom is free software, covered by the GNU General Public  License.  There is NO warranty; not even for MERCHANTABILITY or FITNESS  FOR A PARTICULAR PURPOSE. You are welcome to change and distribute  copies under certain conditions. See the source for more information. =========================================================================== I_Init: Setting up machine state. Failed to get I/O port permissions for 0x388: Operation not permitted     You may need to run the program as root in order     to acquire I/O port permissions for OPL MIDI playback. OPL_Init: Using driver 'SDL'. NET_Init: Init network subsystem. M_Init: Init miscellaneous info. R_Init: Init DOOM refresh daemon - [......................................] P_Init: Init Playloop state. S_Init: Setting up sound. D_CheckNetGame: Checking network game status. startskill 2  deathmatch: 0  startmap: 1  startepisode: 1 player 1 of 1 (1 nodes) Emulating the behavior of the 'Doom 1.9' executable. HU_Init: Setting up heads up display. ST_Init: Init status bar. I_InitGraphics: Windowboxed (960x720 within 1366x768) I_InitStretchTables: Generating lookup tables.... -------------------------------------------------------------------------------   The not working one (with a wad in a path that has space, "/home/user/doom wads/AAK_WAQ.WAD") ----------------------------------------------------------------------------------------------                          Chocolate Doom 2.3.0 Z_Init: Init zone memory allocation daemon. zone memory: 0x7fd447aee010, 1000000 allocated for zone Using /home/user/.chocolate-doom/ for configuration and saves V_Init: allocate screens. M_LoadDefaults: Load system defaults. saving config in /home/user/.chocolate-doom/default.cfg W_Init: Init WADfiles.  adding /home/user/.config/gzdoom/DOOM2.WAD  adding "/home/user/doom wads/AAK_WAQ.WAD"  couldn't open "/home/user/doom wads/AAK_WAQ.WAD" ===========================================================================                          DOOM 2: Hell on Earth ===========================================================================  Chocolate Doom is free software, covered by the GNU General Public  License.  There is NO warranty; not even for MERCHANTABILITY or FITNESS  FOR A PARTICULAR PURPOSE. You are welcome to change and distribute  copies under certain conditions. See the source for more information. =========================================================================== I_Init: Setting up machine state. Failed to get I/O port permissions for 0x388: Operation not permitted     You may need to run the program as root in order     to acquire I/O port permissions for OPL MIDI playback. OPL_Init: Using driver 'SDL'. NET_Init: Init network subsystem. M_Init: Init miscellaneous info. R_Init: Init DOOM refresh daemon - [......................................] P_Init: Init Playloop state. S_Init: Setting up sound. D_CheckNetGame: Checking network game status. startskill 2  deathmatch: 0  startmap: 1  startepisode: 1 player 1 of 1 (1 nodes) Emulating the behavior of the 'Doom 1.9' executable. HU_Init: Setting up heads up display. ST_Init: Init status bar. I_InitGraphics: Windowboxed (960x720 within 1366x768) I_InitStretchTables: Generating lookup tables....