#define VIEW_ORTHO   0 #define VIEW_FRUSTUM 1   void switchView() {     ...     view = !view;     (view ? glFrustum : glOrtho)(5 * -((float)w / min), 5 * ((float)w / min), 5 * -((float)h / min), 5 * ((float)h / min), 5.0, 100.0); }