11 year old Rainy Via Renata HP: 68     Appearancewise, Rainy's pretttty tiny, being a preteen and all. She's got freckles and wears her black hair in a ponyta tail; her eyes are bright blue but frequently glaze over. For fashion, she usually wears a circle skirt with cartoony audinos drawn all over it a and simple white sleeveless top. She rarely wears shoes anywhere near formal--usually moccasins or a pair of fuzzy slippers. She's a dreamy child who usually doesn't seem all quite there. Her head's always running, always thinking, just usually not about what it's supposed to. She runs off on tangential lines of thought and fills her head with daydreams; consequently, she can come off as a little odd in conversation and easily jump topics in a manner that's hard to follow. Despite this, she's friendly, open, confident, and has a way of drawing pokemon to her. Probably inherited it from Papa. Family Status: Daughter of a hippie and a scientist. ippiedad pedocaught pokemon and just brought them home all the time, let them loose in the house and drew abstract art of them then let them loose when he felt their nomadic souls called for the wild. Her mother puts up with it, despite not wholeheartedly approving, on account of trusting her husband's good intentions.   When creating your Starter, choose three moves from its Egg Move List. which I suggest not be too powerful, your Pokemon will start with automatically as a  Natural Move. The second of these will be added to your Natural Movepool at Lv25. The third and final of these Egg Moves will be gifted to your Pokemon as if it were a Tutored move upon reaching Lv40. If your starter of choice doesn't have an Egg Move list, ask Botherer about it, or throw some ideas his way. We shouldn't have too much trouble making up some off-the-wall, ridiculous left-field shit that doesn't make any sense but looks cool anyways a perfectly reasonable custom bonus Move progression together.   Equipment: Pokeballx5 Sturdy Ball     Cha: 19+1 = 20 (+4) Wis: 15+3 = 18 (+3) Str: 6-2  = 4  (-6) Con: 10   = 10 (+0) Int: 15+1 = 16 (+3) Dex: 6-2  = 4  (-6) Move tutor: http://pastebin.com/tgt5djeW Moves: http://pastebin.com/R6cdSHbK 1 Egg Factory Breeder Feature Static Effect: You may make up to 7 different Breeding Checks per day, and the check for Breeding is 35 instead of 25. Subtract your CHA or WIS mod from the breeding check. Your Pokemon must still have at least 4 hours together. You can identify what pokemon will hatch from an Egg. + Natural Edge Breeder Feature Daily Target: A hatching egg you own. Effect: Add half of your CHA modifier to any of the pokemon’s base stat and add half of your WIS modifier to any different base stat of the same pokemon. This becomes your pokemon’s new base stats. A Pokemon may only have one Natural Edge or Natural Edge + applied to it when it hatches. This bonus may not exceed +6 in either stat. 2 Frantic Research Researcher Feature Daily – Every 5 levels gained, you may perform this Class Feature another time per day. Target: Any pokemon. Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is. If you roll higher then 20, you identify how much HP the target currently has. + Walking Encyclopedia Researcher Feature Static Target: Anything related to knowledge you are allowed to look up. Effect: You know pokemon data, relating to pokemon in your pokedex, about move sets, type, type advantage, evolution methods, abilities, height, weight, and location. You have access to all information a pokedex would grant, immediately. 3 Natural Progression Breeder Feature Prerequisites: Breeder, 18 CHA Static Trigger: A pokemon you own levels up to a level evenly divisible by 5 Effect: The target pokemon gains +1 to two different base stats. The chosen stats must remain the same each time this feature is applied, and the cumulative bonus cannot exceed the limit of your Natural Edge/+ features. If this is used on a Pokemon with Natural Edge/+ applied, the same stats must be chosen and the combination of the two feats still may not exceed the limit. This feature is not retroactive. 4 Strategic Targeting Researcher Feature Prerequisites: Researcher Daily - Every 8 levels gained, you may perform this Class Feature another time per day. Target: Allied pokemon. Effect: Add half your WIS modifier to the target’s accuracy roll when they make an attack this turn. 5 I Believe In You! Trainer Feature Prerequisites: 19 CHA Daily – Every 10 levels gained, you may perform this Feature another time per day. Target: Your Pokemon that just hit a target with a Move. Effect: Your Pokemon deals an additional 1d6 during the Move’s damage for each point you have in CHA modifier. You may not use I Believe In You! With Moves that ignore weakness, resistances and stats. This may only be used once per Move. 6 Frantic Research + Researcher Feature Prerequisites: Researcher, 16 WIS, 16 INT Daily – Every 3 levels gained, you may perform this Class Feature another time per day. Target: Any pokemon. Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is and at least 6 of its attacks that a standard one of its species would not naturally have at its level. If it has fewer than 6 attacks meeting this criterion, you learn all of them. If you roll higher then 20, you identify how much HP the target currently has. This Feature replaces Frantic Research. 7 Tutor Pushing: Move Tutor Feature Daily - Every 10 levels gained, you may perform this Feature another time per day. Target: A pokemon Effect: Roll 1d20 and add your WIS modifier. If the total exceeds 15, chose a Move from the Tutor Move list that the target pokemon can learn. Teach the target that Tutor Move as if you had used a TM. Once you successfully use Tutor Pushing on a pokemon, Tutor Pushing may not target that pokemon ever again. + Natural Arrangement At-will Target: A pokemon being taught a TM or Tutor Move Effect: You may choose to have the Move placed in the Pokemon's Natural movelist. You may only use Natural Arrangement twice per Pokemon.   { Pokemon: Nini Nature: Serious Level: 15 HP: 45 Ability: Swift Swim Hit Points: 10 [5] Attack: 13 [8] Defense: [5] Special Attack: [5] Special Defense: [5] Speed: 11 [7]   Natural Moves: 1 Aqua Jet Aqua Jet - Water 1d12+6 - At-Will - 2 Attack - Melee Effect: 1 Target, Interrupt If a foe wants to declare a Move, you may instead use Aqua Jet on their turn before they can use their Move.     1 Leer - Normal 1 Wrap - Normal Wrap - Normal 1d6+3 - EOT - 4 Attack - Melee Effect: 1 Target, Trap Wrap Traps the target and the user for 1d4+1 turns. At the beginning of the target’s turn, if the target is Trapped, roll 1d12 and the target loses that much HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost. Wrap   5 Thunder Wave - Electric Thunder Wave - Electric Center - None No Damage - Ranged (6) Effect: 1 Target Thunder Wave cannot miss. Thunder Wave Paralyzes the target   11 Twister - Dragon 1d12+6 - At-Will - 2 Special Attack - Ranged (10) Effect: 1 Target Twister Flinches the target on 18-20 during Accuracy Check. If the target is airborne as a result of Fly or Sky Drop, Twister can hit them, ignoring Range and deals 2d12+16 for its Damage Dice Roll instead   15 Dragon Rage - Dragon Dragon Rage - Dragon 40 - Battle - 2 Ranged (8) Effect: 1 Target Dragon Rage always deals 40 points of Damage. Do not apply weakness or resistance. Do not apply stats.   Taught moves:     Coming Egg Moves: 25 Dragon Dance 40 Extreme Speed }   { Audino Ability: Regenerator Level: 10 HP: 64 Nature: Quiet Hit Points: 18 [12] Attack: [6] Defense: 10 [9] Special Attack: 11 [10] Special Defense: 10 [9] Speed: [3]   1 Growl - Normal 1 Helping Hand - Normal 1 Pound - Normal 5 Refresh - Normal 10 Doubleslap - Normal }