Codename: The Baron Ellian Adema's a 14 year old prodigy from Saffron City. His occasionally dangerous backyard-experiments eventually caught Team Rocket's notice; when offered a position as one of their researchers, he leapt at the chance. While being set off on his own busy-work project, he was the guinea pig of a real one, ultimately leading to a mechanical arm being grafted over his natural limb. In hopes of earning enough to begin leading real experiments within his very own lab, Ellian adopted the codename of The Baron and fled their facilities before further, more sinister alterations could be made to his body and became a mercenary/freelance hacker. Age: 14 Gender: Boy Height/Weight: 5'3"/104 lbs Appearance: An undersized frame, short, kempt orange hair, sleek silver glasses with a bulky black pair in case of accident. Blue eyes. Level: 10 Classes: Researcher/Scientist/Engineer Money: 100 HP: 80/80 Evasion: 1   Str: 8-2+2=8    -2 Dex: 12         +1 Con: 10         +0 Wis: 14+1+2=16  +3 Int: 14+2+8=24  +7 Cha: 6          -3   Features: Remember to take Energy Brewer and Master, Meteor Mash, Learning Curve. Mech Arm +2 Str Frantic Research Int/Wis Mod VS DC  15 to identify level - 3/day, Walking Encyclopedia (1) Potions Mastery Potion/150 Super Potion/400 Hyper Potion/750 Max Potion/1250 - At will         Repels Mastery Repel/200 Super Repel/300 Max Repel/500 (1) Body Pills, Offense Pills, Defense Pills - All/1350, 3-day (3) Frequency Pills/1750 3-day Pokedex Modifications 50m Hacker Pokeball Arm Cannon (-12 capture, 1d8 damage) Throwing Weapons User 2d10+INT mod   Inventory: Mecharm dartgun 2d10+7 Pokeball x2   Pokemans: Larvitar - Geologist (Proud)- Mountain Peak - Last Chance Rock [Rock/Ground] Level 20: Hit Points: 80/80 Capabilities: Overland 4, Jump 1, Power 2, Intelligence 3, Sinker Evasion: 0 speed, 1 special defense, 1 defense HP: 20 (7) Attack: 10 (6) Defense: 8 (5) Special Attack: (3) Special Defense: (5) Speed: (4) LV. Moves: Bite - Dark, 3d10, at will, 15-20 flinch, AC 2 Leer - Normal, at will, lower target Def 1 stage, AC 2 Sandstorm - Rock, battle, 2 minutes of 1/16th HP damage to non rock/ground/steel types, +2 stages special defense for rock types Chip Away - Normal, EOT, 5d10, ignore changed defense/special defense, AC 2 Rock Slide - Rock, EOT (PPUP), 5d10, 4m column, 17-20 flinch, AC 4   Pinsir - Entomologist (Lazy) - Hypercutter - Immune to strength loss [Bug] Level 20: Hit Points: 50/50 Capabilities: Overland 7, Surface 7, Jump 3, Power 5, Intelligence 4 Evasion: 0 speed, 1 special defense, 4 defense Attack: 21 (13) Defense: 20 (10) HP: 10 (9) Special Defense: (7) Speed: (7) Special Attack: (6) LVMoves: Focus Energy - Normal, extend crit range to 17-20 or by 3, at will Vicegrip - Normal, at will, 3d10, AC 2 Bind - Normal, EOT, 1d8, Trapped 1d4+1 turns, 1d20 damage each turn trapped, AC 4 Seismic Toss - Fighting, Center, Damage = half user's level, AC 2 Harden - Normal, at will, raise defense 1 stage Revenge - Fighting, EOT (PPUP), 3d10 or 5d20 if target damaged user last turn, AC 2