+ Weather Forecast: 100% Chance of Rain   [[tabview]] [[tab It's Raining]]   11 year old Rainy Via Renata HP: 84/84 LV 11 Breeder/WHYentist (Actually a researcher though since that's probably not clear~)/Move Tutor/ Move tutor: http://pastebin.com/tgt5djeW Moves: http://pastebin.com/R6cdSHbK   Appearancewise, Rainy's pretttty teeny tiny, being a preteen and all. Her --spirit-- imagination makes up for it, though. She's got freckles and wears her black hair in a ponyta tail; her eyes are bright blue but frequently glaze over. For fashion, she usually wears a circle skirt with cartoony audinos drawn all over it a and simple white sleeveless top. She rarely wears shoes anywhere near formal--usually moccasins or a pair of fuzzy slippers. She's a dreamy child who usually doesn't seem all quite there. Her head's always running, always thinking, just usually not about what it's supposed to. She runs off on tangential lines of thought and fills her head with daydreams; consequently, she can come off as a little odd in conversation and easily jump topics in a manner that's hard to follow. Despite this, she's friendly, open, confident, and has a way of drawing pokemon to her. Probably inherited it from Papa. Family Status: Daughter of a hippie and a scientist. Hippiedad pedocaught pokemon and just brought them home all the time, let them loose in the house and drew abstract art of them then let them loose when he felt their nomadic souls called for the wild. Her mother puts up with it, despite not wholeheartedly approving, on account of trusting her husband's good intentions.     Cha: 19+1+2 = 22 (+6) NE/NP bonus +6 Wis: 15+3+2 = 20 (+5) NE/NP bonus +5 Str: 6-2  = 4  (-6) Con: 10   = 10 (+0) Int: 15+1 = 16 (+3) Dex: 6-2  = 4  (-6)     [[/tab]]   [[tab It's Pouring]]   1 Egg Factory Breeder Feature Static Effect: You may make up to 7 different Breeding Checks per day, and the check for Breeding is 35 instead of 25. Subtract your CHA or WIS mod from the breeding check. Your Pokemon must still have at least 4 hours together. You can identify what pokemon will hatch from an Egg. + Natural Edge Breeder Feature Daily Target: A hatching egg you own. Effect: Add half of your CHA modifier to any of the pokemon’s base stat and add half of your WIS modifier to any different base stat of the same pokemon. This becomes your pokemon’s new base stats. A Pokemon may only have one Natural Edge or Natural Edge + applied to it when it hatches. This bonus may not exceed +6 in either stat. 2 Frantic Research Researcher Feature Daily – Every 5 levels gained, you may perform this Class Feature another time per day. Target: Any pokemon. Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is. If you roll higher then 20, you identify how much HP the target currently has. + Walking Encyclopedia Researcher Feature Static Target: Anything related to knowledge you are allowed to look up. Effect: You know pokemon data, relating to pokemon in your pokedex, about move sets, type, type advantage, evolution methods, abilities, height, weight, and location. You have access to all information a pokedex would grant, immediately. 3 Natural Progression Breeder Feature Prerequisites: Breeder, 18 CHA Static Trigger: A pokemon you own levels up to a level evenly divisible by 5 Effect: The target pokemon gains +1 to two different base stats. The chosen stats must remain the same each time this feature is applied, and the cumulative bonus cannot exceed the limit of your Natural Edge/+ features. If this is used on a Pokemon with Natural Edge/+ applied, the same stats must be chosen and the combination of the two feats still may not exceed the limit. This feature is not retroactive. 4 Strategic Targeting Researcher Feature Prerequisites: Researcher Daily - Every 8 levels gained, you may perform this Class Feature another time per day. Target: Allied pokemon. Effect: Add half your WIS modifier to the target’s accuracy roll when they make an attack this turn. 5 I Believe In You! Trainer Feature Prerequisites: 19 CHA Daily – Every 10 levels gained, you may perform this Feature another time per day. Target: Your Pokemon that just hit a target with a Move. Effect: Your Pokemon deals an additional 1d6 during the Move’s damage for each point you have in CHA modifier. You may not use I Believe In You! With Moves that ignore weakness, resistances and stats. This may only be used once per Move. 6 Frantic Research + Researcher Feature Prerequisites: Researcher, 16 WIS, 16 INT Daily – Every 3 levels gained, you may perform this Class Feature another time per day. Target: Any pokemon. Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is and at least 6 of its attacks that a standard one of its species would not naturally have at its level. If it has fewer than 6 attacks meeting this criterion, you learn all of them. If you roll higher then 20, you identify how much HP the target currently has. This Feature replaces Frantic Research. 7 Tutor Pushing: Move Tutor Feature Daily - Every 10 levels gained, you may perform this Feature another time per day. Target: A pokemon Effect: Roll 1d20 and add your WIS modifier. If the total exceeds 15, chose a Move from the Tutor Move list that the target pokemon can learn. Teach the target that Tutor Move as if you had used a TM. Once you successfully use Tutor Pushing on a pokemon, Tutor Pushing may not target that pokemon ever again. + Natural Arrangement At-will Target: A pokemon being taught a TM or Tutor Move Effect: You may choose to have the Move placed in the Pokemon's Natural movelist. You may only use Natural Arrangement twice per 8 Tutor Capacity [With botherer's approval to skip 5 pokemon prereq] Prerequisites: Move Tutor, Used Tutor Pushing on 5 Pokemon Static Target: Move Tutor Features Effect: Remove the following line from Tutor Pushing's Effect: Once you successfully use Tutor Pushing on a pokemon, Tutor Pushing may not target that pokemon ever again. 9 Breed Breeder Feature Prerequisites: Breeder, 20 CHA, 18 WIS Daily Target: Two pokemon who are compatible for breeding. Effect: Give the targets at least 8 hours of time alone, they will be guaranteed to produce an egg. 10 Game Plan Researcher Feature Prerequisites: Researcher, 16 INT Daily – Every 6 levels gained, you may perform this Class Feature another time per day. Target: One allied trainer or pokemon. Effect: Shift the target up to X meters where X is your INT modifier or your WIS modifier. 11 Natural Edge + Breeder Feature Prerequisites: Breeder, 20 WIS, 22 CHA Daily Target: A hatching egg. Effect: Add your CHA modifier to any of the Pokemon’s base stat and add your WIS modifier to any different base stat of the same Pokemon. This becomes your Pokemon’s new base stats. A Pokemon may only have one Natural Edge or Natural Edge + applied to it when it hatches. Neither bonus may exceed +6. This Feature replaces Natural Edge.   [[/tab]] [[tab The Old Man is Snoring]] + Book of Dreamers [[collapsible show="Kidnapper" hide="Josh"]] He tried to kidnap me but Nini is super strong and said no but not nono because that's Nono the Audino and I don't know but I think Nini is stronger and he didn't even buy me french toast like he promised is that legal I don't think it is he owes me french toast and I want cinnymon with it and syrup and lots of milk but not soy milk ew that's gross I want real milk I heard milk comes from milk tanks but that doensn't sound like a real pokemon I should ask Mommy. He's a creep![[/collapsible]] [[collapsible show="Miss Robo" hide="Lecia"]] I think she's a robot but she's nice I heard robots don't have feelings because they're not real people but they always get feelings in movies so I think she's a movie robot because she seemed nice I don't know if she's strong or not but that's okay I wonder what pokeymans she has they're probably not as cool as mine but that's okay I have the coolest ones maybe she can be second best? I like her![[/collapsible]] [[collapsible show="Lawlaw" hide="Lawrence"]] He has comfy shoulders and I let him take Lolo that's okay I already have lotsa pokeymans to take care of so I don't mind at all but I hope he takes good care of Lolo because if not I'll draw mean stuff on his face and he'll feel bad and everywhere he goes everyone will know he's a jerk because it says so on his nose but I think he'll be a good Lolo-buddy. I think I like him! [[/collapsible]] [[collapsible show="Mr. Elfdorf" hide="Weeaboo"]] He's mean and weird because he keeps pretending not to recognize me even though I know he's Mr. Elfdorf and Mr. Elfdorf is a dorf who shaved his beard so he could disguise himself as an elf so nobody would know he's really a dwarf because an elf with a beard would look weird and they'd know he's not really an elf and then they'd realize he's a dorf and they'd catch him but this way the disguise is foolproof but Daddy says I'm no fool so I saw through it. I'm annoyed at him! [[/collapsible]] [[/tabview]]   + My Not So Imaginary Friends [[tabview]] [[tab Nini]] Pokemon: Nini Push Points: 2 Nature: Serious Level: 16 XP 6000/7000 HP: 46 Ability: [[collapsible show="Swift Swim" hide="Swift Swim"]] Cast - Hourly Effect: The user instantly heals 1/4th of its max HP.[[/collapsible]] Hit Points: 10 [5] NP 2/6 Attack: 14 [8] Defense: [5] Special Attack: [5] Special Defense: [5] Speed: 11 [7] NP 2/6   Natural Moves: [[Collapsible show="Aqua Jet" hide="Aqua Jet"]] Aqua Jet - Water 1d12+6 - At-Will - 2 Attack - Melee Effect: 1 Target, Interrupt If a foe wants to declare a Move, you may instead use Aqua Jet on their turn before they can use their Move. [[/collapsible]]   1 Leer - Normal [[collapsible show="Wrap - Normal" hide="Wrap - Normal"]] 1d6+3 - EOT - 4 Attack - Melee Effect: 1 Target, Trap Wrap Traps the target and the user for 1d4+1 turns. At the beginning of the target’s turn, if the target is Trapped, roll 1d12 and the target loses that much HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost. Wrap  [[/collapsible]]   [[collapsible show="5 Thunder Wave - Electric" hide="5 Thunder Wave - Electric"]] Thunder Wave - Electric Center - None No Damage - Ranged (6) Effect: 1 Target Thunder Wave cannot miss. Thunder Wave Paralyzes the target  [[/collapsible]]     [[collapsible show="11 Twister - Dragon" hide="Twister"]] 1d12+6 - At-Will - 2 Special Attack - Ranged (10) Effect: 1 Target Twister Flinches the target on 18-20 during Accuracy Check. If the target is airborne as a result of Fly or Sky Drop, Twister can hit them, ignoring Range and deals 2d12+16 for its Damage Dice Roll instead [[/collapsible]]   [[collapsible show="15 Dragon Rage - Dragon" hide="Dragon Rage"]] Dragon Rage - Dragon 40 - Battle - 2 Ranged (8) Effect: 1 Target Dragon Rage always deals 40 points of Damage. Do not apply weakness or resistance. Do not apply stats.  [[/collapsible]]     Taught moves: [[collapsible show="Mimic - Normal" hide="Mimic"]] Battle - None No Damage - Ranged (15) Effect: 1 Target Choose a Move that the target has used during the encounter. For the remainder of the encounter, that Move replaces Mimic on the user’s Move List. Mimic cannot miss. [[/collapsible]] [[collapsible show="Copycat - Normal" hide="Copycat"]] Center - None No Damage - Ranged (15) Effect: 1 Target Use the Move the target has used on their last turn. You may choose new targets for the Move. Copycat cannot miss. [[/collapsible]] [[Collapsible show="Rain Dance - Water" hide="Rain Dance"]] Battle - None Field - No Damage Effect: Target Area, Weather For 2 minutes (12 rounds), the area is considered Rainy. While Rainy, Water- Type attacks deal 1.5x damage. Fire- Type attacks deal ½ the damage they normally would. [[/collapsible]]   [[collapsible show="Outrage" hide="Outrage"]]Outrage - Dragon 5d12+18 - Center - 3 Attack - Melee Effect: 1 Target Outrage’s user must make another Melee attack for 1d2 more turns. The attack is identical to Outrage except for Outrage’s effect. After the first target is declared, Outrage targets the nearest Legal Target for its second or third round of use if the original target is unconscious. If potential targets are an equal distance from the user, you may choose the target. After Outrage’s additional use(s) end(s), the user becomes Confused. For Pokemon users, the additional 1d2 are their Trainer’s Command Actions, unless the Trainer is unconscious, in which case the Pokemon acts on its own until finished.[[/collapsible]] **Qualities**   ||~ Name ||~ Activation ||~ Effect || ||~ IMPRESSIONABLE || Special || Nini gains Copycat and Mimic as Tutor Moves. In addition, Nini may, on a single occasion, use the move Sketch as if she knew it naturally. God help you, though, when this thing eventually gets Aura. || ||~ OVERPROTECTIVE || Trigger - Someone important to the Pokemon with this Quality is declared the target of a Move. || If the Pokemon with this Quality can Block or Intercept the Move, it must spend its Shift action to do so. If it cannot, or fails to do so, each of its non-HP Stats are reduced by 1 Combat Stage each. || ||~ PROTECTIVE || Trigger - The Pokemon with this Quality attempts to Block a Move used on an Ally. || Add 5 to the Block Check. ||   Coming Egg Moves: 25 Dragon Dance 40 Extreme Speed [[/tab]] [[tab Nono]] Pokemon: Audino Push Points: 2 XP: 1500/2000 Ability: [[collapsible show="Regenerator" hide="Regenerator"]] Regenerator Cast - Hourly Effect: The user instantly heals 1/4th of its max HP.[[/collapsible]] Level: 10 HP: 65 Nature: Quiet Hit Points: 18 [12] NP Attack: [6] Defense: 10 [9] Special Attack: 12 [10] NP Special Defense: 10 [9] Speed: [3]   1 Growl - Normal [[collapsible show="1 Helping Hand - Normal" hide="Helping Hand"]] Helping Hand - Normal EOT - None No Damage - Melee Effect: 1 Target The ally targeted with Helping Hand will have their next Move deal an additional 1d20 if the Move has a Damage Dice Roll. Helping Hand cannot miss. [[/collapsible]] [[collapsible show="1 Pound - Normal" hide="Pound"]] Pound - Normal 1d12+6 - At-Will - 2 Attack - Melee Effect: 1 Target [[/collapsible]] [[collapsible show="5 Refresh - Normal" hide="Refresh"]] Refresh - Normal Battle - None No Damage - Self Effect: No Target The user is cured of all Status ailments. [[/collapsible]] [[collapsible show="10 Doubleslap - Normal" hide="Doubleslap"]] Doubleslap - Normal 1d6+1 - EOT - 4 Attack - Melee Effect: 1 Target, Scatter Doubleslap can hit up to 5 times. Once the user misses, they cannot attempt to make another Doubleslap attack on that turn. [[collapsible show="Thunder Wave" hide="Thunder Wave"]] Thunder Wave - Electric Center - None No Damage - Ranged (6) Effect: 1 Target Thunder Wave cannot miss. Thunder Wave Paralyzes the target. [[/collapsible]]     **Qualities** ||~ Name ||~ Activation ||~ Effect || ||~ AUDIOSENSITIVE || Static || Song Moves cannot miss when the Pokemon with this Quality is a Legal Target. || ||~ RESPONSIVE || Static || When the Pokemon with this Quality is inflicted with the Confusion, Infatuation, or Sleep Statuses, or is under the effect of Encore, Follow Me, Rage Powder, Taunt, or Torment, an alied Trainer may use a Trainer Command to cure the status or remove the effects of the move. || ||~ A SHOULDER TO CRY ON || Cast - At-Will || Once per turn, while the Pokemon with this Quality is active and conscious, an Ally of the Pokemon's choice may add 5 to the result of any Confusion and Infatuation checks they make. || [[/collapsible]] [[/tab]] [[tab Kandy Krabby]]   Coco the Kandy Krab XP: 1500/2000 Push Points: 2 Relaxed Lv11 Female Krabby ( Shell Armor ) HP: 38 ||~ HP || 9 (NP) (3) || ||~ Attack || 13 (11) || ||~ Defense || 11 (11) || ||~ Sp. Attack || 3 (3) || ||~ Sp. Defense || 5 (NP) (3) || ||~ Speed || 3 (3) || ||~ GOOD ENOUGH TO EAT || Static || Other Pokémon might find this Pokémon particularly tasty. A Pokémon who fully consumes the Pokémon with this Quality instantly gains a level. || ||~ MADE OF CANDY || Cast – Session || The Pokémon with this Quality produces a Rare Candy. || ||~ SWEET SMELLING || Static || The Pokémon with this Quality gains the move Sweet Scent as a Level Up Move and the Alluring Capability. In addition, when using certain moves, specific to the Pokémon with this Quality, on a roll of 17-20 during the Accuracy Check all Legal Targets have their Evasion reduced by 1. ||   1 Bubble - Water 1 [[collapsible show="Sweet Scent" hide="Sweet Scent"]]Sweet Scent - Normal Battle - 2 No Damage - Ranged (5) Effect: No Target, Burst Sweet Scent creates a 5-meter Burst. For the remainder of the encounter, when targeting any Legal Targets that were hit by Sweet Scent, you need -2 to hit that target during Accuracy Check.[[/collapsible]] 1 Mud Sport - Ground 5 Vicegrip - Normal: 2d10+8 EOT 9 Leer - Normal 11 Harden - Normal   Taught: [[collapsible show="Brick Break" hide="Brick Broken"]] Brick Break - Fighting 3d10+12 - EOT - 2 Attack - Melee Effect: 1 Target Brick Break can destroy Walls.[[/collapsible]] [[/tab]] [[tab Chao-Chao]] Pokemon: [http://pastebin.com/gBN5Mg82 Chaos Zero] LV12 Chow-Chow/Chao-Chaow the, er, Chaos Zero XP: 2000/3000 Push Points: 0 HP: 30 ||~ HP || 6 [4] (NP) ||~ Type || Water / Psychic || ||~ Attack || 9 [9] ||~ Basic Abilities ||  Water Absorb || ||~ Defense || 4 [1] (NP) ||~ High Abilities || None || ||~ Sp. Attack || 8 [6] ||~ Height / Weight || 1'04" / 9.0 lb || ||~ Sp. Defense || 7 [5] ||~ Egg Group || Indeterminate || ||~ Speed || 6 [4] ||~ Gender Ratio ||  Chaos is Genderless ||   Diet: Chaos Emeralds, Nullivore   Capabilities   ||~ Overland || 4 ||~ Burrow || 2 || ||~ Surface || 8 ||~ Underwater || - || ||~ Jump || 5 ||~ Sky || - || ||~ Power || 3 ||~ Intelligence || 4 ||   Fountain, Amorphous, Reach, Aura   Qualities: ||~ EMBODIMENT OF CHAOS || Trigger - Session: The Pokémon with this Quality forces a DST || You may increase any of this Pokémon’s Base Stats by 1. || ||~ KILLING URGE || Trigger – Daily: The Pokémon with this Quality reduces a Legal Target to less than 25% of its Max HP || As a Free Action, it must perform an additional Move, with respect to Frequency, on the target. This Quality does not discriminate between friend and foe. || ||~ NO HESITATION || Static || At the end of the first round of combat after the Pokémon with this Quality is sent out, it may not perform Moves that do not deal damage to their target. ||   **Evolution** 1 – Chaos Zero 2 – Chaos Four ( ??? ) 3 – Perfect Chaos ( ??? )   **Level Up Move List** ||~ Lv ||~ Learned Move ||~ Type || ||~ 1 || Pound || Normal || ||~ 1 || Leer || Normal || ||~ 7 || Aqua Jet || Water || ||~ 9 || Teleport || Psychic || ||~ 15 || Water Pulse || Water || ||~ 17 || Nasty Plot || Dark || ||~ 23 || Slam || Normal || ||~ 25 || Clamp || Water || ||~ 31 || Screech || ||~ 33 || Zen Headbutt || Psychic || ||~ 39 || Dive || Water || ||~ 45 || Rain Dance || Water || ||~ 47 || Crabhammer || Water || ||~ 53 || Bounce || Normal ||   Tutor: [[collapsible show="Brine" hide="Brine"]]Brine - Water 3d8+10 - Battle - 2 Special Attack - Ranged (6) Effect: 1 Target If the target is below 50% HP, Brine deals 5d12+22 during Damage Dice Roll.[[/collapsible]] [[collapsible show="Dark Pulse" hide="Why did you let me give Chaos aura?"]]Dark Pulse - Dark 3d10+12 - EOT - 2 Special Attack - Ranged (3) Effect: No Target, Burst Dark Pulse creates a 3-meter Burst. Dark Pulse Flinches all Legal Targets on 17- 20 during Accuracy Check. [[/collapsible]] [[/tab]] [[tab Bunbun]] Bunbun Push Points: 1 LV11 Buneary XP: 1500/2000 Ability: Cute Charm HP: 38 Hit Points: 9 [6] Attack: 11 [7] NP? Defense: 2 [2] NP Special Attack: [6] Special Defense: 3 [3] Speed: 14 [11]     Qualities: ||~ GOTTA GO FAST || Static || The Pokemon with this Quality gains the Speed Boost ability. || ||~ YOU'RE TOO SLOW || Trigger: The opponent misses with a Move used on the Pokemon with this Quality || The Pokemon with this Quality gains 1 Speed Stage. || ||~ OOH, WHAT'S THAT? || Trigger: An ally suffers a Critical Hit. || The Pokemon with this Quality is distracted. Until the end of its next turn, its Evasion is reduced to 0, and cannot be commanded. ||   1 Defense Curl - Normal 1 Foresight - Normal 1 Pound - Normal 1 Splash - Normal 6 Endure - Normal   Taught: [[collapsible show="Iron Tail" hide="fluff tail"]]Iron Tail - Steel 4d12+16 - EOT - 6 Attack - Melee Effect: 1 Target, Pass Iron Tail lowers the target’s Defense 1 Combat Stage on 19-20 during Accuracy Check. [[/tab]] [[/tabview]] + Equipment Folder   [[tabview]]   [[tab Equipment Tab]]   ++ Weapons * Lv2 (1 plot, 1 personal) **Dad’s Paintbrush** ( Subtype - Pierce ) – Okay, so chances are Rainy’s dad probably didn’t ACTUALLY use this thing moreso than he just threw buckets at the canvases. But the memory of her father imbues this paintbrush with strength!   ++ Armor * Lv1 (1 plot, 2 personal) **Mom’s Lab Coat** - A manifestation of Rainy’s mom’s desire for her daughter’s well being and safety. A snug fit that wraps around her like her mother’s embrace.   +++ Other * Equipment: * Units: 1 * Pokeballx4 * Sturdy Ball     [[/tab]]   [[tab Weapon Advancement]]   +++ Plot Levels   Each Plot Level raises the Level of all Weapons and Armor up 1 Level, up to 15 Plot-based Levels. When you receive a new Weapon, its starting level is equal to the number of Plot Levels you've acquired so far.   +++ Personal Levels   Each Personal Level ( Seen count as Personal Levels for the sake of this ) raises the level of one Weapon and one Armor up 1 Level, up to 5 Personal-based Levels per piece of equipment. Note which Weapon and which Armor gain the Personal Level after gaining each level. Make sure to let Botherer know when a piece of Equipment has hit the milestones of three (3) and five (5) Personal Levels. They'll receive special Capabilities that they won't receive through acquiring Plot Levels.   [[/tab]]   [[tab Dad’s Paintbrush]]   +++ Stats   **Physical Stat** - 1 **Special Stat** - 8 **Accuracy** - 2 ( 0 / 5 to Rank 3, 7 Total Points Invested )   +++ Natural Moves   ||~ Name ||~ Freq ||~ AC ||~ Damage ||~ Upgrade ||~ Range ||~ Special Effect ||~ Contest || ||~ Arms Attack (Water) || At-Will || 5 || 1d12+6 Special || None || 10 m, 1 Target || You may add the highest of your INT, WIS or CHA modifiers to the damage inflicted by this attack. || N/A || ||~ Acid - Poison || At-will || 2? || 1d12+6+8 || Ranged 6m || wat || Target -1 Defense CS on 18-20 || / || ||~ Mimic || Battle || NA || NA || NA || Ranged 15m || Target's move replaces this one for the duration of the encounter || NA || +++ Tutor Moves   ||~ Name ||~ Freq ||~ AC ||||~ Damage ||~ Range ||~ Special Effect ||~ Contest ||   +++ Progression   ||~ Weapon Level ||~ Move Gains || ||~ Base || Mimic, Acid, 1 Tutor Moveslot || ||~ Weapon Level 2 || Water Sport || ||~ Weapon Level 5 || Sludge, 2 Tutor Moveslots || ||~ Weapon Level 8 || Mud Shot || ||~ Weapon Level 10 || 3 Tutor Moveslots || ||~ Weapon Level 11 || Toxic || ||~ Weapon Level 14 || Octazooka || ||~ Weapon Level 15 || 4 Tutor Moveslots || ||~ Weapon Level 17 || Sludge Bomb || ||~ Weapon Level 20 || ???, 5 Tutor Moveslots ||   Just a reminder: DON’T EAT THE PAINT.   [[/tab]]   [[tab Mom’s Lab Coat]]   +++ Stats   **Physical Stat** – 8 **Special Stat** - 10 **Accuracy** - 0 ( 0 / 3 to Rank 1, 0 Point Total Invested )   +++ Effectiveness and Evasions   **4x Effective** - None **2x Effective** - Ground, Rock, Water **Neutral** - Dragon, Electric, Fighting, Flying, Ghost, Ground, Normal, **1/2 Resist** - Bug, Dark, Fire, Grass, Ice, Steel **1/4 Resist** - None **Immune** - None   **+4 Evade** - None **+2 Evade** - Ground   +++ Abilities   [[div style="border:solid 1px #999999; background:#F6F6F0; padding:5px; margin-bottom: 10px;"]] **Own Tempo** Static **Effect**: Immune: Confusion.[[/div]]   +++ Progression   ||~ Armor Level ||~ Gains || ||~ Base || Own Tempo Ability, Gain Fire Type, Dark Resist || ||~ Armor Level 2 || +2 Ground Evasion || ||~ Armor Level 4 || Rock Resist || ||~ Armor Level 5 || Flame Body Ability || ||~ Armor Level 6 || +2 Water Evasion || ||~ Armor Level 8 || Confusion Immunity || ||~ Armor Level 10 || Static Ability (Replaces Own Tempo), Gain Electric Type, Null Dark || ||~ Armor Level 12 || Water Resist || ||~ Armor Level 14 || +4 Ground Evasion, +2 Evasion All || ||~ Armor Level 16 || Special Attack Immunity || ||~ Armor Level 18 || Ground Resist || ||~ Armor Level 20 || Null Water, Analytic Ability ||   [[/tab]]   [[tab References]]   When your Weapon increases in level, it gains Stat Points as well, to be added to your stats as you see fit. A quick Glossary and table of stat increases is listed here.   +++ Weapon Stats   **Physical Stat** - Your Weapon's Physical Stat is its Attack stat; your Armor's is its Physical Damage Reduction. Attack Combat Stages alter your currently equipped Weapon's Physical Stat, while Defense Stages alter your currently equipped Armor's Defense.   **Special Stat** - Your Weapon's Special Stat is its Special Attack stat; your Armor's is its Special Damage Reduction. Sp.Atk Combat Stages alter your currently equipped Weapon's Special Stat, while Sp.Def Combat Stages alter your currently equipped Armor's Special Stat.   **Accuracy** - When rolling 1d20, you may add your Weapon's Accuracy to the check for the purposes of determining whether or not the move hits. If your  Armor has an Accuracy stat that exceeds your Dexterity Modifier, your opponent must roll that much higher to hit you with their attack. Altering your Speed Combat Stages increases both your currently equipped Weapon's and currently equipped Armor's Accuracy by that number of points. Like Pokemon Evasion, Accuracy caps at 9 points total, up to 5 of which can be earned through Stat Increases.  If you do not have Weapon of Choice for Weapons of your chosen Subtype, you must roll 2 points higher on the Accuracy Check to hit with Moves that have Accuracy Checks.   Note : Accuracy does NOT increase at a 1:1 ratio. In order to reach the next level of Accuracy, you need to add a number of points equal to three more than your current rank. To get from 0 to 1 in Accuracy, you'd need to invest 3 points; from 1 to 2 would require 4 points, and so on, up to Rank 6 requiring 8. A chart for quick referencing is below.   ||~ Current Accuracy ||~ To Next Rank ||~ Total Points Invested || ||~ 0 || 3 Points || 0 Points || ||~ 1 || 4 Points || 3 Points || ||~ 2 || 5 Points || 7 Points || ||~ 3 || 6 Points || 12 Points || ||~ 4 || 7 Points || 18 Points || ||~ 5 ||~ MAX || 25 Points ||   +++ Armor Effects   **Resist (Type)** - When your Armor levels up enough that you gain a Resist quality, unless certain conditions are met, you are treated a step resistant to damage as if you had the Soulbound feature for that type.   Ex1: If you have a Normal armor and have the Resist (Psychic) quality, you take damage as if you were 1/2 Resistant to it. Ex2: If you have an Ice/Grass armor and have the Resist (Fire) quality, you take damage as if you were only 2x Weak to it instead of 4x Weak.   **Null (Type)** - Unless certain conditions are met, you no longer take damage from the specified type while wearing  Armor.   **Immune (Status / Stat)** - Every armor will get two of these, one at Armor Level 8 and one at Armor Level 16. If the Immunity specifies a Status Ailment, you are no longer able to suffer from that Status while that armor is equipped. If the Immunity specifies a Stat, that Stat's Combat Stages may never be reduced, even if you use a Feature or stat that would cause it to decrease, so long as the Armor is equipped.   **+X Evade** - If your currently equipped Armor has a +X Evade, then when being targeted by moves of that type, you may treat your Evasion as if it were X points higher, up to a cap of 9.   +++ Progression Chart   This chart has been included here simply for the sake of convenience, such that you can easily check   ||~ Level ||~ Stat Gains ||~ Total Stats ||~ Level ||~ Stat Gains ||~ Total Stats ||~ Level ||~ Stat Gains ||~ Total Stats || ||~ Base Level || 11 || 11 ||~ Level 7 || 2 || 28 ||~ Level 14 || 2 || 41 || ||~ Level 1 || 3 || 14 ||~ Level 8 || 1 || 29 ||~ Level 15 || 1 || 42 || ||~ Level 2 || 2 || 16 ||~ Level 9 || 2 || 31 ||~ Level 16 || 2 || 44 || ||~ Level 3 || 2 || 18 ||~ Level 10 || 4 || 35 ||~ Level 17 || 1 || 45 || ||~ Level 4 || 2 || 20 ||~ Level 11 || 1 || 36 ||~ Level 18 || 2 || 47 || ||~ Level 5 || 5 || 25 ||~ Level 12 || 2 || 38 ||~ Level 19 || 1 || 48 || ||~ Level 6 || 1 || 26 ||~ Level 13 || 1 || 39 ||~ Level 20 || 2 || 50 ||   [[/tab]]   [[/tabview]]     Weaknesses: Nino: ice, dragon Nono, Bunbun: fighting Coco: elec, grass Chow-Chow: bug, ghost, dark, elec, grass