Enchantment /10 Fortification /10 Illusion /10 Transmutation /10 Evocation /10 Summoning /10   Body: Health, Mind: Leadership, Morale Arcane: Odic Pool   To Hit: 1d20 + 2 for each point in utilized School of Magic. Combat/Spell Defense: Health: Odic Pool:     Combat/Spell Hit = 1d20 + 2 for each point in utilized School of Magic.   Combat/Spell Damage = 1d8 + modifier. Modifier = 1 per 4 points in your chosen stat. You can choose to double the cost of the spell to double the damage.   Combat/Spell Defense = Add your stat numbers up & divide by 2 vs enemy Combat/Spell Hit score.   Odic Pool = 5 * Arcane Score. Use this to cast your spells   Health = 5 * Body Score. Other modifiers like DR against attacks due to metallic limbs, or barrier, etc. will have an effect.