The continent of Aurbosa is cut in half by the mountain range of Radagor's Back, a tall stretch of jagged crowned peaks. Surrounding it on all sides are seas, the west and east being rather rough waters, and ice capped waves to the south and north. In the middle living a large mass of races like the Elves of the Thell Timberlands, Dwarves and Gnomes underneath Radagor's Back, Humans of the Ougrant Courtlands/Easterlands/tribesman off of Radagor's Back, Orcs that live in the Marshes of Gul, and some Beast races that are seen scattered around it's vast geography in small nomadic tribes.   >You are an anonymous man, making a living from this land. >You have just had a run in with a couple of bastards from the Ougrant Courtlands that accosted you for being a vagabond of a kind. >They demanded you leave a 'loitering tax' and be on your way from the city of Forvine which is a southern port city of the continent. >Man, what kinda guy are you that they would have a problem with you just being around?   >A Self-Funded Knight of the Ougrant Courtlands, complete with a rather rusty looking suit of banded mail, a wooded heater shield, and a nicked up bastard sword. Your claim to fame is that you don't have one, but rather you're looking to earn it through some kind of recognition, or feat. Your sword skills are great for a lowborn, and you can take a good few hits and keep going with your trusted shield skills.   >A Chinuk barbarian off the ridges of Radagor's Back. You strolled into town and might not have caught onto all of the civilized customs, What with your bear-skin cloak, and your Black-Metal Axe smudged with smelly blood from some recent kill, but your swole physique and hearty build can probably see you through any hardship that these lands offer. You are currently in nothing more than an animal fur and hide-sewn over-clothes. You've been outcast from your tribe.   >A cunning and stealthy fellow from the Easterlands, you've armed yourself with your re-curve bow, 20 arrows, and a pair of short swords from your homeland You have a suit of black studded leathers as well that you wear beneath your traveler's cloak. You have set out from your native land to seek a special hammer that was stolen from your father, a family heirloom which by right now belongs to you. Whatever you do along the way is your choice, but you are always going to be seeking that hammer.   >You are a mountain grown Chinuk man, your stature and weather-beaten skin tells that much, your above average height and braided beard (complete with traditional bone charm memorabilia) both singling you out of a crowd. >The two horsemen that collected a toll from you (1 silver, leaving you with 9 Silver in total) quickly dispersed after you handed them their money, half of your mind thinking on trying to fight it, but you judged that to be a bad move, and instead went for what your grandmother had told you about in cases you need money in non-tribal lands. >The Jobs Bulletin. Most big cities are supposed to have one, and you can apparently get money for doing requests on pieces of paper. >You navigate through the small crowds of people, trying to stay at arms length of shifty sorts, as well as keeping your Grandmother's Horn safe in your bag. She gave it to you in order to protect you, saying something about it being protected by the ancestors. >The civil lands are a wonder to you, no fur/hide lined tents for people to live in, instead large stone boxes; no general good-neighborhood familiarity, everyone is usually out for themselves. >Weak looking men ordering others around because they have a weapon and some metal on their backs. >It's almost the complete opposite of the tribes, where strength and close-knit bonds carried lives. >While you are busy reminiscing you arrive in front of a larger than before seen plaza-like area that holds in the center a loooong wooden board about 2 feet taller than you, plastered with papers, some ripped, some faded, and loads of metal nails littering it's face. "A-Ad...ven...turer's....boar..d?" >Reading their swirly scripture is also difficult to handle, even though you can fluently understand Orcish, Dwarvish and Giant from your tribe's dealings with the other races that live in and around Radagor's Back. >There are a load of folks surrounding the board, men and women, young and old, all dressed and equipped in differing clothing. "Well, better find a good one I guess." >You stomp up to it, and thumb across a few pages, coming across a few fresh pages that look more your style, as well as ones that are a little more restful should you like to take it slow.    'Lost Dog' Dear Reader, thank you sincerely for taking this note. It has been 3 days as of my writing this request that my dog 'Copper' has been missing. I'm offering a reward for his expedient delivery!  - M. Sanders Reward: 3 Silver.    'Shopping Assistance' Calling all able bodied folks! I am looking to have a fellow escort me around the market district as I do my daily grocery shopping. I've got a small savings for just such an occasion, and know that youthful sorts pass through all the time, so why not make a small bit of coin and do a good deed while you're at it?  - D. Gryn Reward: 1 Silver    'Lost Parcel' Greetings. I work as a supply mover for a small time shop in Giao in the Easterlands, however I have lost an important parcel as I was fleeing some local thuggery in the forests just before the Gul Swamplands. I know that Bandits make hideouts along and inside the forests and swamps with some caution given to where an Orc Tribe might reside.  - S. Tora Reward: 6-8 Silver (Depending on if you encounter trouble).    'Missing Person' Please help! My beloved Daughter, Stacy, has gone missing! I fear that she might have become involved with the wrong crowds as of late. If you think you can aid me in my strife then please consider my reward.  - H. Freid Reward: 1 Gold.   >You rip 'Lost Parcel' off of the wall and stuff it in your rucksack. >You stop at various paused carts, looking for which man had written the letter. >Eventually you find him in a place of drinking and merriment sitting at a worn looking table made of wood. >You approach him, and take a seat across from him, noting his older age and scruffy hair. >He gives you an annoyed look, wary of the big fellow in a bear skin sitting across from him," L-Look stranger, I don't know what you want from an old cartman, but I ain't got nothin' worth takin'." >You don't say anything, instead grunting and pushing the folded paper across the tabletop. >"O-Oh! You're going to take the Job? Well, why didn't ya say so? Name's Sho, I work for the Monkey's Paw Trading Company. We do small shipments of metals and crafts from the East. I was riding through the Gul Swampland borders, about 3 days travel from here, when I was accosted by arrow-fire from a treeline in the forests beside the marshes. I ducked, pulled my rains wrong, hit a bump, and knocked some things off the end of my cart. Just so happens that my Boss' deal papers were in a chest that fell overboard. It's a chocolatey brown wood, fine craftsmanship, polished brass lock. If I were to take a guess it's gotten snatched by whoever took those shots at me." >You thank the man for his information, then leave the tavern. >You think for a moment, and you've got 9 silver to your name, and a rather sparse traveling kit. Would you like to go around and buy anything before you go, or take off as is?   >You take a moment and peruse your rather dwindled food supplies as well as your lack of a few choice mundane objects that might come in handy sometime in the future, so you make it a point to look around town for a goods shop or two. >You stop into a local butcher, and ask for him to get you some cured meats for the road, and he obliges easily enough, wrapping them in some parchment, which you stow away. >Next stop you come to a store labeled 'General Goods'. >Well, if the goods are fine enough for a General, then they should more than suffice for you. >You open the rather short wooden door, having to duck under it's frame, when a bell hits you in the forehead, chiming in an annoyingly ear raping manner. >"Aaaah! Welcome! Come in, come in!" >A portly man dressed in a nice set of tan and beige clothing addresses you from the counter, his stubby legs carrying him around it and into full view. >A Dwarf...Oh boy. >Your tribe has had dealings with them off and on, as well as some Orc tribes, and some Giantkin in the mountains. >They're shrewd businessmen, as well as a hearty folk. Though this one looks less battle-hearty, and more haggle-hearty. >"Welcome to Oswind's General Goods, I am Oswind, feel free to look around!" >Oswind's eyes follow you as you walk around looking at a numerous amount of bobbles, books, vials, and finally your eyes find some of the less wondrous things, namely a roll of rope and a shovel. "I'll have those." >Oswind quirks a brow, "Rather dull choice, but the customer's never wrong! I'll count you up over here." >He sits behind the desk again, and you take a spot across from him. >"Hmm...Hmm...In total that will be 2 silver." >You furrow your brow, and shake your head. "Too much. Lower please." >The dwarvish man seems taken aback, then laughs, "Well, since you asked nicely I'll give 'em to you for 1 silver and 3 copper, but not a coin less. Deal?" >Happy with the successful negotiation you take out your coins and place them on the counter, and he gives you 7 copper for 2 silver. >"Will that be all? I notice that you're a rough and tumble looking sort of man. Perhaps I could offer you a potion, or perhaps a second-hand weapon?"   >Hmmm...Maybe there is something you could get here that can aid you in the field of battle? "What do you have?" >"Oh goodie, well, I've got a single healing potion for those in need of medical aid on the fly," He places a swirling red bottle of liquid on the countertop from underneath, "I've got a myriad of weapons that their owners left in my care but you look like you'd be more partial to this baddy here," He goes into the back of his store and returns with a length of covered blade, when unfurled it reveals a giant, shiny blade that is a bit nicked but still in good condition, "and something I personally believe to be quite special," He picks up a....box? "What is that...?" >"Well, my dear boy, this is what I believe to be a 'Folded Boat', a wonder of magical enchantment. Speaking certain words will cause it to unfold." >?   >You might not be the smartest apple in the tree but this might be a trick of some sort. "How do I know that box isn't just a box?" >"Ah! Well, I've had it appraised by a passing practitioner of magic! Here's the receipt of proof." >He turns the box around to it's other face, and stapled into it's wooden side is a wax seal on a piece of paper with a swirly ink mark at the bottom. >As cool and kinda-tempting as that may be you're not really in the market for a boat at the moment. "What about the weapon? What is the price for that?" >"Oh, this weapon has a name apparently. It goes by the moniker 'Heralds Hand'. It is a rather fine blade even in such a condition, i've had it tested by swordsmen of some small renown, and they find it's balance and length are quite comfortable, as well as the weight of it's swings. I'm selling it for 6 Silver."   >Your initial thought is to haggle him down in price, but you've already done that once today, so it might be good to just buy at counter price. "Fine. I'll take that." >You slide 6 of your 7 Silver coins toward Oswind, and he swipes them off the counter and hands you the sword. >"I'm sure it'll come in handy. Pleasure doing business. Have a WONDERFUL day!" >With that you thank him and take your leave. >Now that you have your gear all taken care of you leave city limits and are out on the road by the end of Midday. >Your first day of travel is rather uneventful, however it is on the second day that you encounter a...situation. >Further up the path you are traveling, through a woodland, a figure walks with a limp, and on the ground below them you see a ruddy dark liquid trailing. >Your humanitarian side wants you to go help them, but your instincts are telling you something is off. >At your foot is a small coin sized drip of red fluid, and you brush some fingers through it, rubbing them together. >This is most certainly does not feel like blood... >You taste it, and it's sour, yet slightly salty, not the taste of blood. >Some kind of dye mixed with...boiled fat? >?   >Clearly this is some kinda of ambush. >Well, whatever. On the off chance it's not you could be potentially helping someone. >But just in case you position your Greataxe and the Heralds Hand in advantageous drawing positions for speedy retort against idiocy. >You pick up in speed, putting you right on top of the person in not time. >It looks to be an older guy, drawn cloak, hooded, and limping, but as you are within arm's length of them man he whips around. >"O-Oh, please traveler. Spare a man some healing? My leg has been wounded and I've traveled long on an unfit foot." >You look to where he motions, a pantleg covered in the goop that litters the dirt walkway, starting in the thigh. >You begin to reach for your rucksack to pull something out that might be of aid, but as you do so you see a glint of steel enter your field of vision. >"I'll just take whatever you've got, traveler." >His posture is no longer lame, and his weary look gone, replaced with menacing eyes, full of confidence. >He holds his hand out, motioning for you to hand over your rucksack, all the while keeping his attention on you, but not all of it, as you catch his eyes briefly shift to behind you. >?   "Hmmm. How about I haggle you down." >"Wha-" >You get in closer to the man now, practically bending over top his body, and begin to whisper harshly. "I'm going to give you one chance. You've got 3 seconds before I remove that arm and ram it, as well as the knife it holds, straight up your ass. Deal?" >The bandit's confidence is gone now, as his eyes scan yours for some signs of bluffing, and without a doubt finding none. >He steps back and puts his dagger away. >"F-Fine...Get off our road, traveler. You don't look to have much besides those weapons anyway, and we can't use weapons to buy shit." >The man makes a circle motion with his finger in the air, and you hear rustling from behind you, and 2 individuals with crossbows pop up, still on guard, but otherwise not doing anything. >?   >Crossbows? How did these raggedy highwaymen come across those? "Hm. Those are some fancy shooters you've got there..." >You move closer to get a better look at them, but the wielders train them on you once more. >The dagger-man yells from behind you, "Oi, meathead, didn't you hear? Get along, we've got work to do! Our 'shooters' ain't none of your business." >You give the man a sidelong wry smile, and begin walking the way you were headed. "Anyway, I've got places to be. I'll be using this road. If you have a problem with it, you can take it up with me when I get back." >The man scoffs, but you can see the fear in his eyes. >Those men aren't about to stop their harassment of innocent civilians along the road, so you think that maybe you'll be a man of the people for a little bit. >You make sure you're further along the road past a turn in the path before you duck into the bushes and meander through the heavy bush and small trees back to where you believe the band to be. >Holding your breath and making sure to avoid any noisy underfoot debris you manage to circle around to the two ranged combatants. >You are like a shadow of the canopy of the forest, snaking your large body cover to cover, and finally directly behind the closest one, drawing your handaxe and sliding it across his throat. >You ease his body down, making sure not to get any blood on yourself for future traveling purposes, and then move onto the next target. >Hm...Dagger-man. >You rear back and let your handaxe fly through the air, cleaving him straight in the middle of the face, dropping him instantly. >You hear the other crossbowman shrieks a feminine shriek, and turns on you, firing the mechanism dead center into your chest, not finding any purchase in your flesh as the force is smothered by your bear skin. >"Oh Gods, it's you!?" >She gets up and begins to run, but you're too big and too fast for her, one stride of hers equaling 1/2 of your own, and you catch her by the scruff of her neck. >?   >She tries to squirm out of your grip, to no avail. "Your archery is horrible. You aim at the exposed sections of the person, not the protected parts." >You grab the crossbow and throw it away into the road, bolts as well. >"H-Hey!" "Now, I'm going to ask you some questions. If you answer well you won't end up like your 'friends'." >"O-Ok I-" "Dead. If you didn't catch the meaning." >"Yeah, I got it, Herald's sake!" >Now that you've got her closer you notice that under her hood she seems to be a very young girl, maybe just entering adulthood, sandy blonde hair and a chipped tooth in the front. >What questions do you have for her? >?   >You ponder for a moment, and a few questions come to mind. "Well, firstly, are-were you the only bandits on this road?" >She is still trying to get out of your iron grip, but it's like a newborn kitten trying to escape a gorilla. >"Yeah, we were! Who's askin'? You part of Jerick's shitty fuckbuddy band? I ain't goin' back, I ain't into his drugs and trafficking schemes!" >Huh...Nice tidbit of info. This one seems like a bigmouth. "I'm the one asking questions girl. Now, what would make a young 'lady' such as yourself become a bandit? Doesn't seem a hale and hardy occupation as you've seen." >You nod your head toward her late companions. >Your question makes her stop struggling, "My life ain't none of your damn business." >She gets real tight lipped and averts her eyes. >?   >You sigh, and give her a stern glare. "Let me make this clear: I've been hired to find a box that fell off the back of a merchants wagon. I don't know this 'Jerrick' is but he sounds disappointing. You have the box or not?" >She crooks a smug grin, "We ain't got nothin' other than what was on us and a bit o' coin. We don't have a box, but we did see a merchant caravan tear through here a while back coming from Jerrick's territory. We don't belong to his gang no more so we aren't involved in your box business, and we didn't shoot at 'im neither." >Ancestors help you this girl is a piece of work. >"Though if you're looking for a fight with Jerrick I wouldn't be opposed to joining in on that." >?   >You decide to let her down now, deeming her no longer a threat. "Very well. However if you show any signs of being trouble bad things will happen." >"Yeah, yeah, I get it. I get to kill Jerrick though." >You walk back onto the path, your new companion rummaging around the bodies of her dead companions, and coming back with a dagger, a new set of studded leather, finally picking up her crossbow. >"Alright, i'm ready." >The two of you retrace your steps to where you diverged before to deal with the bandits, going all the way this time, until you feel the air become more humid, signaling your approach on the marshlands. >You and the girl decide that you'd better find an adequate spot for the night before it gets too dark. >Once you finish she looks your body over, taking in the savage get up, and your weapons, then her eyes fall on the series of dark red body art on your forearm, the Rite Mark of your tribe. >"What's up with the tattoos on your wrist?" >You tell her that your tribe undergoes the training of harnessing furies of different kinds, some attuning to nature, some to the elements, and other special individuals who are able to induce rage unto the body, but at the same time maintain their mental faculty, like you. >"Huh. It looks neat I guess. So what's your name and why are you out here again?"   >You tell her that you are Anonymous, and like you said, you're out here looking for a box. >She shrugs at your minimalist answers, "Huh. Well, for what it's worth my name's Silvi." >She then goes back to sharpening her weapons and maintaining her crossbow. >Soon you are both fast asleep, and you wake up to a smouldering campfire, and you notice that Silvi is not in her sleeping roll, and your immediate thought is to check your sack and see if she stole anything, then you hear a metallic *Thwang* from behind and a *Thunk* of wood. >There She is. Practicing with her Crossbow against an oak tree. >"Finally awake, huh? Well, let's get a move on after you eat then. We're getting close to Jerrick's hidy-hole and I wanna try and get in there without being seen, kill him, get that thing you want, and get out. >She shoots another couple bolts which center themselves around a single one, making a circle out of them in the process. >You take out some dried meat, eat it and get your things packed together. >"Now, if you need to know anything about Jerrick now would be the time to gimme specific questions." >?   >She tells you that Jerrick isn't the kind of guy to have a real weakness or fear that she can remember, either that or he hides it well. >She also mentions that he has at least 20 men, maybe more since she left the ranks, and that most of them aren't healthy minded individuals. Jerrick prides himself in giving 'jobs' to psychos and the like. >He also makes some kinda mushroom based juice that acts as a powerful hallucinogen in a lower part of the cave he hides in, and that the trafficked goods are usually kept there as well. >"That it or there more you wanna know?"   "I have one question. Should the situation arise where I have to kill Jerrick to prevent him from getting away, would it be okay that he dies?" >Silvi narrows her eyes, "No, he's mine. If he thinks he can outrun me in these woods then he's got another thing coming. I know he's not as good a tracker as I am, and I can hide better than most in the woods. My aim is good regardless of what you said when we met. I was his best sniper/skirmisher. I've got a debt to pay back. If you think he's going to get away, just cut his fuckin' legs off. Make sure he's still alive when I get to him though." >It seems like this is very important to her. >"If that's it then we should get a move on." >You agree, and follow her as she leads you into the underbrush of the forest. >About an hour of trekking through bramble later and you see a strange little house in a tree, and Silvi motions for you to get low. >Seconds later a head and crossbow are sticking out of the window, slowly scanning the surroundings. >You notice that further back in the forest is another black dot that you think is another little house. >Silvi whispers, "They're scouts. They watch the forest approach. Not very good though." >As she finishes her sentence she raises her crossbow and pulls the trigger, impaling the man in the eye, felling him almost instantly. >You both wait for a second, but no alarm is raised, and nobody knows about the kill. >You move on with yourselves, making no noise on the foliage and twig riddled forest floor. >Silvi lives up to her word about being a crack shot, every scout meeting a similar ending. >Finally you leave the woods and enter a clearing that looks to have a large hole in it. >Maybe a quarry of some kind. >"Ok, it's just down here, it's a wooden ramp all the way down, so it'd be pretty hard to stealth, especially with no cover, and there's going to no doubt be guards all along the entrance and the tunnels leading to where we need to be. Do you want to go in swinging or try to sneak in?"   "Just give me covering fire." >You take your Greataxe off your back and run toward the ramp, and just as you hit the first piece of wood you get a chance to take in the layout. >It looks like a 3 storey spiraling ramp with railings that goes down into sets of runoff tunnels, and standing at each tunnel is a person equipped with a crossbow, a shortsword and a bundle of bolts on their back. Most of them are Human, and some Orcish, as the brands on their cheeks marked them as Tribal Outcasts. >You also notice that as soon as you made it to the ramp a man, outfitted with the same gear as the others, was walking up toward the top, and you use the full might of the momentum combined with the downward slope of the ramp to cleave the poor fucker's arm from his body. >You kick him to the side, rolling him off the ramp, and tumbling down onto cold stone. >The rest of them are all aware of your presence now, some shouting orders, while the rest move up the ramp, a total of 9 men now in your way. >Your support comes in soon after, actually using you as a shield as she does so, shooting a man further down the ramp right in the heart, and he slumps against the rock wall, sliding down leaving a trail of blood. >A few bolts come at you both, one barely grazing your face, not even leaving a scratch as the feather brushes your skin. >You continue onward, a man with a handaxe and a shortsword barring your way, and you shake your head, then raise your Greataxe over your head, and swing it around to gain momentum, and then bring it crashing down through his body and into the boards beneath his corpse (Critical hit). >How do you wanna proceed from here? >?   >You decide that you're going to start mowing the bowmen down, tapping into your fury, and tunneling your adrenaline into your system >Pushing forward you raise your axe in front of your face, blocking most of their fire, however 2 lay into you and flies past and pierces Silvi. Silvi HP: 19/20 Anonymous HP: 40/46 >You grit your teeth as the bolts embed themselves, but your muscles flexing full of energy staunch the blood flow, and you continue on. >The next fighter you come up against an Orc, and he screams at you in his tongue, "I will have your teeth for a necklace Human!" >He tosses his crossbow at you, simultaneously using that moment to draw his own battleaxe, not as large as yours, but still formidable. >You knock the wooden weapon away and grin widely, giving him a reply of your own in the same language. "At least give me a warm up, outcast!" >He snarls another Orcish curse your way, and runs at you, swinging wildly, managing to push you back a little. >You both swing your weapons at one another, deciding to block his with the haft of your blade, he then punches your gut with his free hand, doing minimal damage if any, and you knock his axe aside, slamming the butt of your weapon into his own midsection, sending him reeling back, hunched over. Anonymous HP: 38/46 >His failure as a warrior, not being able to recover from your pummeling, leads him to the end of his life as you raise the axe above your head and remove his from it's shoulders. >His body flops lamely onto the ground, head rolling and coming to a stop against the wall of the quarry. >Silvi is still hanging close behind you, supplying the air with steady amounts of boltage. She manages to shoot another one, wounding him and causing his crossbow to drop down the quarry, then runs back behind you again, releasing another quickly loaded shot into a second man, killing him outright. >The enemy is beginning to dwindle now, their number at 3 and one wounded. >Another Orc throws his crossbow to the wounded man and commands the men to focus on the archer. >He takes a dagger from his belt and picks up a handaxe that lay on the ground next to a dead bandit, and rushes you. >You enter the fight with a wide horizontal swipe which he managed to roll under and leave a gash on the back of your calf. Anonymous HP: 35/40 >Silvi takes a few steps back as a barrage of focused bolts single her out. >You turn around and use the momentum to feint the Orc into rolling again, using the Greataxe's angle against him, and the feint succeeds. >As soon as you know he's committed to the roll you pull the haft close to your body, choke up on the haft of it, then punch the axe head into the face of the rising Orc, sending the top part of his skull sailing away as his corpse rolls along the wooden ramps and comes to a stop ass up. >You hear Silvi's pained scream, and rush over to provide her some much needed cover. Silvi HP: 13/20 >You both progress down toward the bottom of the quarry and have managed to push the bandit crew back to a single tunnel which they then retreat into. >Just as you're about to head inside you notice that Silvi is now limping, a steady flow of blood coming from her thigh. >?   >Silvi begins to limp past you, but you reach out and place a hand on her shoulder, hindering her from going any further. >"What're you doing? They're gonna get away. If we don't hurry now then we might lose our chance on getting Jerrick." >She tries to resist at first, but the strength that your single arm exudes is enough to overpower her, and you sit her down on a rock outcropping of the quarry. "If you go further with that wound then you'll die, never having killed Jerrick. You'd die in vain. I will see what there is on these men to bandage that leg of yours." >Pale-faced, and panting she can do nothing else than sit there and wait for you. >For a little while you are worried, the orcs had blood soaked shirts, the humans wore filthy rags underneath their leathers, nothing fit for a tourniquet. Then you stumbled upon a little compartment in the boot of the first Orc you killed. >A small vial of bubbly red liquid, little orange hues swirling round inside. >Uncorking it you take a brief whiff and can tell that this is indeed magical, but not sure what kind. >You bring it back to Silvi and ask her if she happens to know what it is, and she is elated when you present it to her. >"That's a Potion of Enhnaced Healing! That's basically 2 potions in one, so I'd probably only need half of it to fix this leg! Give it here!" >You gingerly hand her the vial, now knowing it's a useful potion rather than a buffing tonic like your grandmother could make from drakeroot and cow dung shrooms. >She pops it into her lips and swigs half of it back, handing the rest to you which you store. >Her blood flow stops almost immediately, and the arrow begins to wiggle, then retract out from her body, popping out and clacking against the wooden floor. >"Whoo! Right as rain! Thanks Anonymous! Alright, let's go gut those fuckers!" >With a new pep in her step she strides off before you, and you note that she's almost like a normal girl when she's not having to kill, rob, or act like a smug little asshat. >You're about to head into the Tunnels, is there anything you wish to do here before you go down?   >You take a moment before returning to your task and take what you think to be of value from these dead men. >You receive an Iron Battleaxe, a pair of Compartment Boots, and 1 silver worth of Copper from them. >Once you're done with looting you notice that Silvi is trying to think, or something... >"Hey, Anonymous, c'mere." >You oblige. >"So, I'm pretty sure that when we get into the big chamber that we used for the dining hall the place is gonna have at least 20 of these bastards hunkered down, awaitin' our arrival. What do you say we surprise them? If they're in the Big chamber they won't have a lot for cover beside the big oak long-table. Jerrick is a fruit but he's at least a semi-tactical fruit, so we need to think of a way to get to him without headin' straight into a missile storm. Now, I know this system pretty well, so I can lead you to where we need to go, but  do need to find another way in. Any idea?"   >You think on it, and can only come up with the idea flanking them. "Is there any way in that they won't be guarding?" >Silvi begins to shake her head, then she stops, "Wait...There's one part in is tunnel up here." >She moves back up the ramp and starts jogging down the hallway. >You pass a few other hallways, some rooms that look like a barracks, kitchen, and finally come to a wall. Just a wall. >"Here, this is the place! It's right above the Dining room! Uh...but it is a wall..." >Well, she gave you something at least. >?   >Well, the Ancestors didn't give you the strength of