Razorback Fortress is located in a large clearing, situated an hour in by train from the northern plains inside an overgrown tunnel framework. An isolated, untainted section of the Everfree Forest, it is almost impossible to locate from the air, having been carved out amongst trees much larger than the sequoia's from most of the Operator's worlds, and all buildings camouflaged perfectly against aerial or ground-based inspections. It hosts a relatively small, easy area to defend, being nearly impassable without great knowledge of that particular area. East of the Fortress is a tiny mountain, no more than 100' high. Several frozen lakes dot it, with a frozen waterfall on the far side. A hot spring is located on the top, Sox and Vanil discovering a large stone boulder blocking entrance to a large nest of magma drakelings. Twisted aided Clemency in opening it for retrieval, though Twisted closed it and has advised to NEVER enter again for the black platinum due to their aggressive and lethal swarming.   Spiral's ultimate achievement has been accomplished here: the complete restructuring of the Fortress as a demi-sentient entity. The direct link to it allows him to hear all goings on, except for in the pony and Operator barracks, the pegasi tower, the Nest, and his lab if he's not in it. Only an Operator or a known ally is able to remember where the Fortress is due to a mind-scorching effect hosted within the soil of the clearing surrounding, the walls, and the buildings themselves. This ensures that most hostile attacks will founder, unable to find the Operators' home base so easily. There's also a very large sign in front of the gates that reads: "KNOCK BEFORE ENTERING AND ANNOUNCE YOURSELVES OR I'LL KILL YOU! -Marquis du Spiral". There was another word that was scratched out in front of KILL, however, starting with an F. Strength: 700 Ward power. SPECIAL ABILITIES: -Arcane Glyph: Arcane Awareness+15, automatically notifies Spiral and Tipper of events taking place in the Fortress and clearing, excepting the Nest, individual rooms, and lab. -Arcane Devotion: the demi-sentient cannot be convinced to harm an Operator or ally, and will interdict if negative actions take place. When Spiral is gone, Tipper commands the Fortress. -Arcane Disruption: the demi-sentient will disrupt any attempts at arcane awareness, psionic intrusion or other activity, and nearly all other methods of spying. -Arcane Protection: provides cover from ranged attacks via a 1d6+200