***** Allys, 90HP, 1DR   (Calm, Purposeful, Quick)   Appearance: an average sized dim green pegasi mare. Studious, easy-going, though with a bland, always tired sounding voice, she takes her job seriously. Neither hyperactive nor lazy, Allys has the typical earth pony attitude with the speed and agility of a pegasi, making her a somewhat poor conversationalist. Has a raging temper when sorely pressed or irritated, and often finds herself challenging the strongest or fastest for a 'go'. If they survive her intimidating voice...   Cutie Mark: a blue and red bottle with the corks lying between them.   Status: day time server and cook for the Fortress.   Relationship: a close friend to Pella.   Abilities: Basic Speed+1, Basic Melee+3, Basic Cooking+4, Expert Evasion+3, Expert Negotiation+4, Expert Intimidate+6   ***** Bren, real name Tenbren; work boss for Razorback Fortress: 200HP, 2DR   Appearance: a slightly larger than average, full body ochre unicorn. Stern, hard-edged with an uncharacteristic Western accent, but treats her workers fairly. An excellent manager and work boss, knows the ins and outs of construction extraordinarily well. Her team is one of the best in the business as they've been known to set up small buildings in less than a day. Denra recommended her to Princess Luna as an old friend's favor. Seems to have a thing for smooth talkers.   Abilities: Basic Recovery+6, Expert Melee+4, Master Bartering+2, Master Negotiation+4, Master Casting+6, Master Enchanting+6   ***** Boris the Belligerent, Golem: 20HP, 2DR   Appearance: a 1-foot tall dirty white marble and light brown golem. Glowing light blue eyes and core in chest. An experimental golem shaped by Zoo from a potato, two knives, and clothing. Given a basic mind and programming by Spiral to be loyal only to Zoo. Currently in testing phase.   Abilities: Melee, Negotiation, Perception, Stealth, Basic Dance Master   ***** Caliya: 150HP, 3DR   (Ambusher, Calm, Efficient, Quick, Stealthy)   Appearance: a ragged and wiry built, minorly insane earth pony with a charcoal grey coat. A very stealthy flesh eater, though has regained his ability to eat other foods normally. He tracks his enemies through scent and sound, keeping his eyes closed unless attacking an enemy. Was thoroughly burnt during a prairie fire. Weak to light, as he does not travel at night. Has recovered some of his former vitality after being challenged and left alone at the Crystal Waypoint Station. The first attempt to recover the power crystals was met with complete disaster. Clemency, leading three rookies, was unscathed, while the other three bore the brunt of Caliya's Night Blade assaults with little teamwork. The Operators returned a week later on the first day of winter to recover the crystals, necessary for warming and lighting their in-progress Fortress. After Zoo had utilized his Party Games skill, calming him, Crazed attacked, missing with a shotgun slug, nearly landing a painful blow on the earth pony. After countering and riposting Crazed in a violent manner, he remained aware enough to let the Operators trade two heat stones for the power crystals, and his unique blade for one of Clemency's kukri's. Followed the train to the Fortress over the course of several weeks, regaining parts of his sanity while hunting for food, taking shelter where he could. Decided to attempt a trade with a silver rabbit, in an attempt to gain access to apologize. Zoo accepted the trade, indicating Boris as Caliya's guide to the Fortress and relearning how to interact with others.   Cutie Mark: burnt away   Status: formerly lurked the clearing of the Fortress. Invited in by Zoo.   Relationship: learning.   Abilities: Basic Perception+4, Basic Wilderness Survival+4, Expert Ambush+3, Expert Melee+4, Expert Stealth+4   Item: Kukri (Clemency's) adds +1 to all Melee attacks.   ***** Claren (Lunar Guard General), the Black Guard: 300HP, 4DR (+10DR from Ruiner's Armor)   (Blunt, Calm, Controlled Psychosis: Bloodlust, Direct, Honorable, Hyper-Efficient, Natural Leader: Nocturnal)   Appearance: a heavily muscled earth pony mare. Solid golden coat, blood-flecked bright amber eyes. Was next in line to, and nearly as large as, the Royal Guard's Captain Keldon. She considered it just a job to go home from, rather than a lifestyle. Scarred muzzle, one jagged scar running across right Mark, caused by Roust in a duel and partially healed afterwards, slightly painful to touch. Large burn behind right Mark, 5" circle, faded now. Covered in hundreds of small, jagged scars, from above her hooves to below her ears, beneath her coat. Infrequent, random sleeper, Claren does not seem to have a circadian rhythm, only waking up and falling asleep when she wants to; snores loudly. Suffers from a mild psychosis where her actions are often interdicted by an intense bloodlust. Her psyche changed, somewhat negatively, over the course of her time with Razorback, losing her reserved demeanor and normally gentle mentality. Has retired her armor, relieving herself of any possible combat role with Razorback. Took up gardening as a means of restoring her psyche, and her life. After completing Discord's conditions of restoring her mentality to stable, she was returned to her natural form as an earth pony. Traded most of her weapon collection to Lucky in exchange for a bar in the Residential District of Las Pegasus. Was working on her unnatural sleeping cycle and learnt the basics of managing a business. While she swore to live in Las Pegasus for the rest of her life, accepted the failing General Valden's offer to become the General of the Night and Lunar Guards with Celestia's blessing due to the stagnation of her life. Still owns the 100 Rads, and has directed Mist Dancer to send all profits to Razorback. Has a pain+blood fetish.   Addiction: Alcohol, Mild (30%)   Cutie Mark: Half a kite shield separated, one red and one blue, overlaid on a fortress. Right Mark carries a jagged scar, caused by Roust in a duel.   Status: An apprentice gardener and owner of the 100 Rads bar in Las Pegasus. Former Commander of the Honor Guard, now the General of the Night and Lunar Guards, leader of the Starborn. Location: CURRENTLY UNKNOWN.   Relationship: McSister (Human/Pony Relations). Remembers his company, though separated.   Abilities: Resist Damage+4, Close Range/Charge+13, Basic Bartering/Intimidation/Negotiation+4, Basic Painter+4, Basic Perception+4, Basic Speed+4, Expert Ambush+4, Expert Intimidate+4, Expert Leadership+4, Expert Melee+12 FEARLESS: cannot be Intimidated or Demoralized normally   Unique Ability: ADVANCED BLOODLUST: Roll 1d6+6, gain +X on all melee and