>You awaken. >The warm and soft blankets surrounding you aren't what you expected. >You had expected sand, salt and water, on account of having fallen asleep on a beach. >In spite of this, faint morning sunlight filters through a window beside the bed. >You get up and yawn. >It's not a very big yawn. In fact, this is the most rested you've felt in some time. >After rubbing the sleepiness out of your eyes, you recognise this as the room you claimed in the castle. >Guess you'd better find Celestia. >You cartwheel through the castle in search of her. >In a few minutes of aimless and fruitless wandering, you decide to check some places she would actually be. >She's not in the tea room, nor the balcony attached to it. >She's not at the beach, not in the courtyard and not in your room. >Finally you check her room. >She's sitting on her bed, gazing out the window. >You walk up to her, and cough to get her attention before speaking. "Good morning, Celly! How might you be?" >She looks at you with a bright smile on her face. >"Oh, I'm quite fine, Anon. How are you?" "Well last I checked I was on a beach and now I'm here, but sometimes stuff like that just happens." >"Oh, right. Luna and I decided to bring you back to Canterlot when we got worried that you might get sunburnt." >You scoff. "Pfft. Yeah, right. Sunburn. Anyway, I'm feeling surprisingly energetic today." >Her face changes slightly, becoming a bit more worried. >Wider eyes, brow in a different position, that sort of thing. "So, I think I'm gonna make some pretty big changes around Canterlot. Wanna come?" >She switches from her half-worried look into a genuine smile. >"I'd love to! Though perhaps we should bring Luna? She has yet to see you do your work first-hand." "That's a fantastic idea! Come with me!" >You clip Celestia onto your back like some sort of backpack, and sprint away at high speeds. >After a few steps, you decide that being landbound is too boring for the likes of you. >You swerve towards a wall, eliciting a small scream from the monarch attached to your back. >Leaping onto the wall, you keep running. >A few quick leaps and bounds later, you've built up enough momentum. >You jump off one wall, and twist in mid air to land on another. >Then, you bounce off that one and aim for another wall. >Your feet don't touch the ground for more than a moment at most before you're rocketed faster and faster. >You perform several circuits of the castle in about a minute before you bother asking the princess where the other princess is. "So where's Luna?" >"Oh, out and about, I presume. She said something about having stuff to do today." >Well that's a bit disappointing. >Whatever, you'll find her somehow. >You continue bounding around the castle like the world's most bouncy rubber ball with a winged unicorn strapped to it, before making a final bound for the front exit. >Not a moment afterwards, you touch down in Canterlot, and immediately leap off again. >You bounce off a building, and another, and another, before leaping as high into the sky as you can. "Do you see Luna?" >"I think she's down there, but it's hard to tell." >She points at a dark blue figure walking down a street. >You deploy Celestia's wings slightly, trying to keep a sleek profile. >Using the wings to direct you, you swoop down at the dark blue figure. >You sweep the wings out at the last second, launching you back into the air with the pony in your arms. >"What in blazes just happened!?" >Wrong pony. While still a dark blue, this one's a stallion. "The king gives you his humblest apologies, good sir! Allow me to make it up to you!" >You swing him onto Celestia's back. "Where would you like to go?" >"Well, I was going to see if what they say about that apartment complex is true." >"The one where all the rooms are beach-side property, despite being in the middle of Canterlot?" >Celestia takes over the conversation. >Good. Now you can focus on where Luna is. >You sniff the air as hard as you can, trying to pick up the scent of moisture, cool temperatures and nutmeg. >That's what night smells like, right? >Probably. >You catch a faint trail of exactly that, and consider the best possible way to follow it as soon as possible. >You have a quick listen to see if the conversation has stopped, and it has. >Good. >You take the stallion off Celestia's back, and get ready to throw him like a javelin. >And one, two, three, GO! >He blazes away at ludicrous speed, screaming all the while. >You stop being in the mid-air over Canterlot >And start being in mid-air near the apartment complex. >You glide over to intercept the stallion, and you do. >You catch him, and absorb the brunt of his momentum. >Then, you slowly lower him to the ground. >He stops screaming when he opens his eyes. >He sheepishly thanks you, before entering the building. >You really need to give that place a proper name one of these days. >At any rate, you stop being by the apartment complex >And start being where you were before. >You plummet into the streets of Canterlot. >At the last second, you use Celestia's wings to turn your downwards momentum into forwards momentum. >You bound along the ground for a while, hot on the scent trail that Luna has left. >After getting your speed up enough, you start bounding off walls again. >You leap off the sides of buildings, down alleyways, across rooftops and all over Canterlot. >Eventually, you find Luna. >It doesn't matter to you what she's doing. >You swoop down to the ground, and snatch her up. >Then you clip her over your right shoulder, moving Celestia to the left. >You flick out Celestia's left wing, and Luna's right. >Biplanes are overrated, and this helps prevent favouritism. >It's time to get some serious work done. >You glide down to a nearby building. >Seems as good a place to start as any. >You squat down, put your fingers under the edge of the building, and lift it into the air. >You jump up the air a bit, and put it down firmly in the air. >The first step to making Canterlot a more interesting city. >After making sure the angle and elevation and other such things are adequate, you glide down to another building, >Again, you rip it out of it's foundations, and place it firmly in the air. >This is taking too long. >You stop being close to the ground >And start being a thousand feet up. >Then, you glide towards a building as fast as you can, and just at the last second >Grab it >Stop being there >Start being where you want the building to be >Place the building firmly in the air where you want it >Stop being there >Start being in line for the next building. >Hmm. Faster, but not very interesting. >You collapse your wings, and freefall to the ground. >You pull off a three-point-landing, cracking the road beneath you. >You stand upright, and realize what you were missing. >These buildings aren't airborn for nearly long enough before they're where they need to be! >With that in mind, you rush the nearest building, and lift it into the air. >Then, you run underneath it, and before it crushes you and the princesses underneath it, you uppercut it. >It flies far into the air, so you stop being on the ground >And start being in the air beside the now flying building. >You give it a firm punch, and it heads towards you want it to be. >Leaving that one to it's own devices for now, you stop being in the air >And start being back on the ground. >You run up to another structure, and kick it into the air. >Once more, you stop being on the ground >Start being in the air >Firmly shove the building towards where you want it to be >Stop being up there >And start being back on the ground. >That's two buildings in motion, but you need more! >You tear another building from the earth, and throw it in an arc towards it's intended destination. >More buildings! MORE! >You sprint along a busy street, ripping buildings out of the ground and juggling them. >Once you've finished one side, you move on to the other. >With a good fifty or so constructions being juggled, you stop being on the ground >And start being at the apex of your juggling. >You work your way down the side of the loop headed for the ground, tossing the buildings where you need them to be. >Standing on the ground, you wait for the rest of the structures to make it down to you, before you launch them, one by one, into their positions. >This needs to go even faster! >You grab a section of turf outside somepony's house, and tear it up, then push it down again, making a wave. >You run along, just behind the wave, and punch all the houses to where they need to go. >You think you have time for just one more set of properties. >You charge for a residential area, and sliding-kick a block of houses out of the ground. >At the end of the line, you do a revolution, and start running backwards the way you just came. >You backflip under each house, and kick each one to it's future location. >It's time. >You leap sideways, stop being where you are >And start being in a collision course for the first building you set in motion. >You grab it, and hold it still, but not too still. >Then you place it firmly in the air where it is, and move onto the next building. >Stop being here >Start being there >Hold the base of the structure between your toes >Place it firmly in the air >And move on once again. >You zip around, placing every falling building firmly in the air, where it won't go anywhere. >Eventually, you run out of building to place in the air, and move onto knocking some more into the air. >A few hours later, you've gotten half of Canterlot floating. >It looks pretty sweet! >However, Luna decides to point out a fundamental flaw in your city planning skills. >"How will ponies get up there?" >You shrug, and start tearing up slabs of cobblestones and shattering them into their component rocks. >You use the cobblestones to make a spread out road all around Canterlot. >It takes a few hours, and it's quite a bit of tedious rock placing, but it's worth it. >The greenish ribbons flowing over and under and through and around the buildings just add to the effect. >You can think of only one thing to say. "Suck it, telekinesis!"