========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Name: Sir Rumgrin Gender: Male Race: Age: 18 Height: 2'10" Weight: 30 lbs XP: 0 Alingment: Chaotic Neutral Class Level 1 Beast Rider Favored Class: Alchemist Goblin Alchemist: The alchemist gains fire resistance 1. Each time this reward is selected, increase fire resistance by +1. This fire resistance does not stack with fire resistance gained from other sources. Deity: Init +0; Senses Normal Perception +0 ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= STATISTICS STR 10(+0), DEX 18(+4), CON 10(+0), INT 16(+3), WIS 10(+0), CHR 10(+0)   Base Attack 10 CMB 0; CMD 0 ========================================================================================================= DEFENSES AC 10, Touch 0, flat footed 0              [Armor, Shield,Natural] (+0 Dex, +0 armour, +0 feats) hp 8 (1d8+0d0) Fort +0, Ref +2(Rogue), Will +0 ========================================================================================================= OFFENSE Speed 30 Melee Single Attack [Weapon, +0 (damage)] Full Attack [Weapon +0/0 (damage) Special Attacks ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Ability Score Racial Traits: Goblins are fast, but weak and unpleasant to be around. They gain +4 Dexterity, –2 Strength, and –2 Charisma.   Type: Goblins are humanoids with the goblinoid subtype.   Size: Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.   Base Speed: Goblins are fast for their size, and have a base speed of 30 feet.   Languages:(Common, Goblin, Dwarven, Orc) Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose from the following: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, and Orc. See the Linguistics skill page for more information about these languages. Feat and Skill Racial Traits   Skilled: Goblins gain a +4 racial bonus on Ride and Stealth checks.   Fast Movement: Goblins gain a +10 foot bonus to their base speed   Darkvision: Goblins see perfectly in the dark up to 60 feet.   Goblin Foolhardiness You have a tendency toward gross overconfidence in combat. Benefit: When facing an enemy that’s larger than you are, if you have no allies in any adjacent squares, your posturing, bravado, and cussing grant you a +1 trait bonus on attack rolls with non-reach melee weapons.   Eat Anything: Raised with little or no proper food, many goblins have learned to survive by eating whatever they happen across and can digest nearly anything without getting sick. Goblins with this trait gain a +4 on Survival checks to forage for food and a +4 racial bonus on saves versus effects that cause the nauseated or sickened conditions.   Hard Head, Big Teeth: Goblins are known for their balloon-like heads and enormous maws, but some have even more exaggeratedly large heads filled with razor-sharp teeth. Goblins with this trait gain a bite attack as a primary natural attack that deals 1d4 points of damage.   Armor Proficiency: A beast rider is proficient with light and medium armor, and with shields (with the exception of tower shields).   Weapon Proficiency: Cavaliers are proficient with all simple and martial weapons   Challenge (Ex)   Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.   Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.   The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.   Exotic Mount (Ex)   At 1st level, a beast rider forms a bond with a strong, loyal companion that permits him to ride it as a mount. This mount functions as a druid's animal companion, using the beast rider’s level as his effective druid level. The animal chosen as a mount must be large enough to carry the beast rider (Medium or Large for a Small character; Large or Huge for a Medium character). The beast rider does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained, and begins play with Endurance as a bonus feat. A beast rider’s mount does not gain the share spells special ability.   Each time the beast rider increases in level, he can choose to select a new, more impressive mount better suited to his increased power.   Small-sized beast riders can choose a pony or wolf mount at 1st level. At 4th level, a Small beast rider can also choose an allosaurus, ankylosaurus, arsinoitherium, aurochs, bison, boar, brachiosaurus, elephant, glyptodon, hippopotamus, mastodon, megaloceros, riding dog, giant snapping turtle, triceratops, or tyrannosaurus. At 7th level, he can also choose a dinosaur (deinonychus or velociraptor).   Order or the Sword (Ex) Edicts: The cavalier must show courage in the face of danger, mercy to those who have wronged him, and charity to the poor and the meek. He must be just and honorable at all times and in all things. He must defend his honor and, above all else, the honor of those he serves.   Challenge: Whenever an order of the sword cavalier issues a challenge, he receives a +1 morale bonus on attack rolls against the target of his challenge so long as he is astride his mount. The bonus increases by +1 for every four levels the cavalier possesses.   Skills: An order of the sword cavalier adds Knowledge (nobility) (Int) and Knowledge (religion) (Int) to his list of class skills. Whenever the cavalier uses Sense Motive to oppose a Bluff check, he receives a competence bonus on the check equal to 1/2 his cavalier level (minimum +1).   Tactician (Ex)   At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.   ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Feats   =========================================================================================================   ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Skills   Acrobatics------------------------------------------------------Dex|+0| Appraise--------------------------------------------------------Int|+3| Bluff-------------------------(Rank 1, class skill+3, abimod+0)-Cha|+4| Climb-------------------------(Rank 1, class skill+3, abimod+0)-Str|+4| Craft----------------(Alchemy)(Rank 1, class skill+3, abimod+3)-Int|+7| Craft------------------(Tools)(Rank 1, class skill+3, abimod+3)-Int|+7| Diplomacy-------------------------------------------------------Cha|+0| Disable Device--------------------------------------------------Dex|+4| Disguise--------------------------------------------------------Cha|+0| Escape Artist---------------------------------------------------Dex|+4| Fly-------------------------------------------------------------Dex|+4| Handle Animal-----------------(Rank 1, class skill+3, abimod+0)-Cha|+4| Heal------------------------------------------------------------Wis|+0| Intimidate------------------------------------------------------Cha|+0| Knowledge (arcana)----------------------------------------------Int|+3| Knowledge (dungeoneering)---------------------------------------Int|+3| Knowledge (engineering)-----------------------------------------Int|+3| Knowledge (geography)-------------------------------------------Int|+3| Knowledge (history)---------------------------------------------Int|+3| Knowledge (local)-----------------------------------------------Int|+3| Knowledge (nature)----------------------------------------------Int|+3| Knowledge (nobility)--------------------------------------------Int|+3| Knowledge (planes)----------------------------------------------Int|+3| Knowledge (religion)--------------------------------------------Int|+3| Linguistics-----------------------------------------------------Int|+3| Perception------------------------------------------------------Wis|+0| Perform---------------------------------------------------------Cha|+0| Profession------------------------------------------------------Wis|+4| Ride--------------------------(Rank 1, class skill+3, abimod+4)-Dex|+8| Sense Motive------------------(Rank 1, class skill+3, abimod+0)-Wis|+4| Sleight of Hand-------------------------------------------------Dex|+4| Spellcraft------------------------------------------------------Int|+3| Stealth---------------------------------------------------------Dex|+4| Survival--------------------------------------------------------Wis|+0| Swim------------------------------------------------------------Str|+0| Use Magic Device------------------------------------------------Cha|+0| ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Spells ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Inventory x1---Lance-------------(1d8 damage, ×3 crit, 10 lbs, Piercing, Reach) 1x---Scimitar----------(1d8 damage, 18–20/×2 crit, 2 lbs, Slashing) 4x---Dagger------------(1d4 damage, 19–20/×2 crit, 1 lb, 10ft range, Piercing or Slashing) 1x---Leather Armor-----(+2 armor class, 0 ac check penalty, 10% spell failure, 15 lbs) 1x---Courtier’s outfit-(jewelry, 6 lbs) 1x---Backpack----------(2 lbs) 1x---Bedroll-----------(5 lbs) 1x---Crowbar-----------(5 lbs) 1x---Grappling hook----(4 lbs) 10x--Rations, trail----(1 lb) 1x---Rope, silk--------(50 ft, 5 lbs) 1x---Signet ring-------(-lbs) 1x---Waterskin---------(4 lbs) 1x---Whetstone---------(1 lbs) 5x---Sunrod------------(1 lb) ========================================================================================================= Money: 155 gc 48 sc 98 cc ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Backstory   ========================================================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================================================= Wolf Size Medium Speed 50 ft AC +2 natural armor Attack bite (1d6 plus trip) Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Special Qualities low-light vision, scent.