Sir Gregory Jr Male Goliath Level 1 Good Deity: Bahamut Height - 7'8" Weight - 340 Hit points 30 Healing Surges 10 AC 11 (10 + (Barbarians agility +1) + (Leather Armor +2)) Fortitude-10(+2)(+5 (str) or con mod)|17| Reflex----10(+1)(+0 (dex) or int mod)|11| Will------10(+0)(+0 (wis) or cha mod)|10|   Strength-----18(+2)-|20| Constitution-13(+2)-|15| Dexterity----10-----|10| Intelligence-10-----|10| Wisdom-------11-----|11| Charisma-----10-----|10|   Racial Traits Ability Scores: +2 Strength, +2 Constitution Size: Medium Speed: 6 squares Vision: Normal Languages: Common, Giant Skill Bonuses: +2 Athletics, +2 Nature Carry weight: 200   Racial Features   Powerful Athlete: When you make an Athletics check to jump or climb, roll twice and use either result.   Stone’s Endurance: You have the stone’s endurance power.   Stone’s Endurance Goliath Racial Power Your foes’ attacks bounce off your stony hide. Encounter Minor Action Personal Effect: You gain resist 5 to all damage until the end of your next turn. Level 11: Resist 10 to all damage. Level 21: Resist 15 to all damage.   Class Features   Barbarian Agility While you are not wearing heavy armor, you gain a +1 bonus to AC and Reflex. The bonus increases to +2 at 11th level and +3 at 21st level.   Rageblood Vigor You gain the swift charge power. In addition, whenever your attack reduces an enemy to 0 hit points, you gain temporary hit points equal to your Constitution modifier. The number of temporary hit points equals 5 + your Constitution modifier at 11th level and 10 + your Constitution modifier at 21st level.   Rage Strike Barbarian daily attack powers have the rage keyword (page 220). They allow you to unleash powerful bursts of emotion, willpower, and primal energy. Each rage power starts with a mighty attack, and then you enter a rage, which grants an ongoing benefit. At 5th level, you gain the rage strike power, which lets you channel an unused rage power into a devastating attack while you’re raging. Using rage strike is an alternative to using a second rage power in a climactic battle; it gives you the damage output of a daily power without forcing you to enter a different rage.   Rampage Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you scored a critical hit against.   Powers   Swift Charge Barbarian Feature As your foe falls, you rush toward your next victim. Encounter ✦ Primal Free Action Personal Trigger: Your attack reduces an enemy to 0 hit points Effect: You charge an enemy.   Devastating Strike Barbarian Attack 1 You strike with awesome power, more concerned with offensive strength than defensive posturing. At-Will ✦ Primal, Weapon Standard Action Melee weapon Requirement: You must be wielding a two-handed weapon. Target: One creature Attack: Strength vs. AC Hit: 1[W] + 1d8 + Strength modifier damage. Level 11: 1[W] + 2d8 + Strength modifier damage. Level 21: 2[W] + 3d8 + Strength modifier damage. Effect: Until the start of your next turn, any attacker gains a +2 bonus to attack rolls against you. If you are raging, attackers do not gain this bonus.   Howling Strike Barbarian Attack 1 With a blood-freezing scream, you throw yourself into the fray. At-Will ✦ Primal, Weapon Standard Action Melee weapon Requirement: You must be wielding a two-handed weapon. Target: One creature Attack: Strength vs. AC Hit: 1[W] + 1d6 + Strength modifier damage. Level 11: 1[W] + 2d6 + Strength modifier damage. Level 21: 2[W] + 3d6 + Strength modifier damage. Special: When charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.   Avalanche Strike Barbarian Attack 1 You drop your guard and put all your strength into a devastating overhead swing. Encounter ✦ Primal, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage. Rageblood Vigor: The attack deals extra damage equal to your Constitution modifier. Effect: Until the start of your next turn, any attacker gains a +4 bonus to attack rolls against you.   Macetail’s Rage Barbarian Attack 1 You knock your enemy to the ground with a slam like the behemoth’s heavy tail, and the rage of the macetail fills you, refreshing you with every blow of your weapon. Daily ✦ Primal, Rage, Weapon Standard Action Close burst 1 Target: Each enemy in burst you can see Attack: Strength vs. Reflex Hit: 1[W] + Strength modifier damage, and you knock the target prone. Miss: Half damage. Effect: You enter the rage of the macetail behemoth. Until the rage ends, whenever you hit, you gain temporary hit points equal to your Strength modifier.     Feats   Skill Focus +3 to checks with chosen skill(Acrobatics)   Skills (Str)Athletics-----|+5|(+2)(Trained+5+3)--|+15| (Con)Endurance-----|+2|(+0)(Trained+5)----|+07| (Dex)Acrobatics----|+0|(+0)---------------|+00| (Dex)Stealth-------|+0|(+0)---------------|+00| (Dex)Thievery------|+0|(+0)---------------|+00| (Int)Arcana--------|+0|(+0)---------------|+00| (Int)History-------|+0|(+0)---------------|+00| (Int)Religion------|+0|(+0)---------------|+00| (Wis)Dungeoneering-|+0|(+0)---------------|+00| (Wis)Heal----------|+0|(+0)---------------|+00| (Wis)Insight-------|+0|(+0)---------------|+00| (Wis)Nature--------|+0|(+2)(Trained+5)----|+07| (Wis)Perception----|+0|(+0)---------------|+00| (Cha)Streetwise----|+0|(+0)---------------|+00| (Cha)Intimidate----|+0|(+0)---------------|+00| (Cha)Bluff---------|+0|(+0)---------------|+00| (Cha)Diplomacy-----|+0|(+0)---------------|+00|   Inventory: 40 bits   Leather armor (+2 AC, 15lb, trained) Quarterstaff (+2 prof, 5gp, 4lb, staff, trained) Bastard sword (+3 prof, 1d10 damage, 6lb, versatile, heavy blade, untrained)