Pineapple Peaches Female Human Rogue Level 1 Chaotic Neutral Height - 5'6" Weight - 135 Hit points(23) Healing Surges 6 AC 17 Reflex----10(+3)(+5 dex mod)|18| Will------10(+1)(+2 cha mod)|13| Fortitude-10(+1)(+0 str mod)|11|   Strength-----10-----|10| Constitution-11-----|11| Dexterity----20(+2)-|20| Intelligence-10-----|10| Wisdom-------10-----|10| Charisma-----14-----|14|   Racial Traits Ability Scores: +2 Dexterity Size: Medium Speed: 6 squares Vision: Normal Languages: Common, Draconic Skill Bonuses: +1 trained skill from class list Carry weight: 100   Features   First Strike At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.   Artful Dodger: You gain a bonus to AC equal to your charisma modifier against opportunity attacks.   Rogue weapon talent: When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.   Sneak attack: Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases. 01st-10th 2d8 11th-20th 3d8 21st-30th 5d8   Powers   Deft Strike At-Will, martial, weapon Standard action, Melee, or Ranged weapon Requirements: You must we wielding a crossbow, light blade, or a sling Target: One creature Special: You can move 2 squares before the attack. Attack: Dexterity Vs. AC Hit: 1[W] + dexterity modifier damage Increase damage to 2[W] + DMD at 21st level.   Piercing Strike At-Will, martial, weapon Standard action, Melee weapon Requirements: You must be wielding a light blade. Target: One creature Attack: Dexterity Vs. Reflex Hit: 1[W] + dexterity modifier damage Increase damage to 2[W] + DMD at 21st level.   Sly Flourish At-Will, martial, weapon Standard action, Melee, or ranged weapon Requirements: You must be wielding a crossbow, a light blade, or a Sling. Target: One creature Attack: Dexterity Vs. AC Hit: 1[W] + dexterity + charisma modifier damage Increase damage to 2[W] + dexterity + charisma modifier damage.   King's Castle Encounter, martial, weapon Standard action, Melee, or ranged weapon Requirements: You must be wielding a crossbow, a light blade, or a Sling. Target: One creature Attack: Dexterity Vs. Reflex Hit: 2[W] + dexterity modifier damage. Effect: Switch places with a willing adjacent ally.   Easy Target Daily, martial, weapon Standard action, Melee, or ranged weapon Requirements: You must be wielding a crossbow, a light blade, or a Sling. Target: One creature Attack: Dexterity Vs. AC Hit: 2[W] + dexterity modifier damage, and the target is slower and grants combat advantage to you (save ends both) Miss: Half damage, and the target grants combat advantage to you until the end of your next turn. Feats   Backstabber: Sneak attack damage dice increase to d8s   Weapon Proficiency: Proficient with the Rapier   (Str)Athletics-----|+0|(+0)(Trained+5)--|+05| (Con)Endurance-----|+0|(+0)-------------|+00| (Dex)Acrobatics----|+5|(+0)(Trained+5)--|+10| (Dex)Stealth-------|+5|(+0)(Trained+5)--|+10| (Dex)Thievery------|+5|(+0)(Trained+5)--|+10| (Int)Arcana--------|+0|(+0)-------------|+00| (Int)History-------|+0|(+0)-------------|+00| (Int)Religion------|+0|(+0)-------------|+00| (Wis)Dungeoneering-|+0|(+0)(Trained+5)--|+05| (Wis)Heal----------|+0|(+0)-------------|+00| (Wis)Insight-------|+0|(+0)-------------|+00| (Wis)Nature--------|+0|(+0)-------------|+00| (Wis)Perception----|+0|(+0)(Trained+5)--|+05| (Cha)Streetwise----|+2|(+0)(Trained+5)--|+07| (Cha)Intimidate----|+2|(+0)-------------|+02| (Cha)Bluff---------|+2|(+0)-------------|+02| (Cha)Diplomacy-----|+2|(+0)-------------|+02|   Inventory: 95lb 45 gold bits Rapier: (+3 prof, 1d8 damage, light blade, 2lb) x5 Dagger: (+3 prof, range 5/10, 1d4 Damage, Light blade, off-hand, light throwable, 1 lb) x20 Shuriken: (+3 prof, 1d6 damage, range 6/12, light blade, light thrown, 1/2lb) Leather armor (+2 AC, 15lb)   Belt pouch (Empty) Backpack (2lbs) Contains: Bedroll (5lb) Flint and Steel (-lb) Trail Rations (10, days, 10lb) Hempen rope (50ft, 10lb) Sun rod (x1, 1lb) Waterskin (4lb)