NAME: RACE: Dryad 5'9" 220 lb XP: AGE: EXALTATION: Chosen CAMPAIGN: PLAYER: ALIGNMENT: FACTION:   CHARACTERISTICS Power       Int (x)(x)(x)()()() Str (x)(x)(x)(x)()() Cha (x)(x)()()()() Finesse     Wis (x)()()()()()   Dex (x)(x)()()()()   Fel (x)(x)()()()() Resistance  Wil (x)()()()()()   Con (x)(x)(x)()()()  Com (x)(x)(x)(x)()()   BACKGROUNDS                     POWER STAT - (x)()()()()()      DEVOTION ()()()()()()()()()() Artifact-(x)(x)(x)(x)()() minus50 exp later for fourth dot                                          Fame-    (x)(x)()()()()         RESOURCE STAT - ()()()()()()()()()()()()()()()()()()()()()()()() Backing- (x)(x)()()()()             -()()()()()()                 Static Def: Hit Points: Mental Def: Resolve: Speed: Size: 4 Resilience: Hero Points:   WEAPON Type: Damage: Pen: ROF: Clip: Range:   ARMOR L. Leg (1) R. Leg (2) Body (3-6) Gizzards (7) L. Arm (8) R. Arm (9) Head (10)   SKILLS                                              Mental Academic Lore*  ()()()()()()            Arcana*         ()()()()()()            Common Lore*    ()()()()()()            Crafts          ()()()()()()            Forbidden Lore* ()()()()()() Medicae*        ()()()()()()                    Perception      ()()()()()() Politics*       ()()()()()() Tech-Use*       ()()()()()()     Physical Acrobatics*     ()()()()()() Athletics       ()()()()()() Ballistics      ()()()()()() Brawl           ()()()()()() Drive           ()()()()()() Larceny         ()()()()()() Pilot*          ()()()()()() Stealth         ()()()()()() Weaponry        ()()()()()()     Social Animal Ken      (x)()()()()() Charm           ()()()()()() Command         ()()()()()() Deceive         ()()()()()() Disguise        ()()()()()() Intimidation    ()()()()()() Performer       ()()()()()() Persuasion      ()()()()()() Scrutiny        (x)()()()()()   FEATS - SPECIAL ABILITIES -Pheromones: Dryads can produce a type of pollen that subtly affects the minds of others. A Dryad may cast Charm Person, using their Level + Fellowship in place of the spell's normal Focus Power test.   -Conviction: Your power stat (Faith) is capped at 1/2 of your Devotion (rounded up) as well as your level. If you lose points in devotion sufficient to bring the cap on your power stat down below the level you have actually purchased it at, you lose access to the powers granted by higher ranks in the power stat until you have increased your devotion sufficiently.   -Redeemed: As long as you have at least 2 Faith, you are never in danger of death. Whenever you would burn a Hero Point to survive, you may instead permanently lose 1 Faith. You may buy it again as normal.   -Divine Power: The Chosen may spend a Favor to replace any one rolled die with his Devotion (if his devotion is 10, the die does not explode). He may not use this power on Alignment Checks.   -Leeway: As long as the Chosen is doing something to advance the plans of his God, or is on a mission directly from them, he gains a bonus on Alignment checks equal to his Faith.   CLASS LIST -Swordsman 1 DERANGEMENTS - LANGUAGES - ALLIES AND CONTACTS - DESCRIPTION - SPELLS AND SPECIAL ATTACKS - EQUIPMENT -