Name: Thessaly   Gender: Female   Race: Unicorn   Class: Warlock (Mage/Necromancer)   Skills:     Unicorn Catalyst: passive; a unicorn’s horn counts as a catalyst for spellcasting.     Unicorn Telekinesis: spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.     Posh: So you’re leaving high society for a life of adventure? It’s dangerous to go alone. Take this. You can start the game with a magical item that gives a +1 to a single Spell. If held by someone without that skill, the item’s residual magic allows that spell to be cast at DC 8.     Unholy Elementalist: recharge 2, spell; Can animate natural elemental sources such as fires or bodies of water. Minions raised this way carry elemental properties as per Elementalist, but are otherwise relative in size and power to normal raised minions.     Magic Bolt: recharge 2, spell, ranged; Fire a volatile bolt of magic. Roll two dice and use the higher roll for results. If one of the dice is a crit fail, then the spell crit fails regardless of the other roll.     Commune: spell; Ask the dead for aid. The better you roll, the more helpful they are. Crit fail summons a hostile undead.     Lifestream:  recharge 1, spell; Saps life from a target, leaving it a rotting husk. A critical hit drains all the life in an enemy, killing it instantly and leaving a corpse for raising or other use. You may use the sapped life to restore hits equal to half the damage done (rounded up) to one of your minions or party members on any success.   Combat Talent:     Exequy: spell, recharge 2 after effect ends; Thessaly places a curse upon an enemy, crippling them with dark magic. The target auto-critfails its next roll, and on a crit the target is rendered unable to attack on the next turn. If an enemy gets multiple rolls per turn, the first of those rolls is the one affected by Exequy.   Non-Combat Talent:     Glamour: Thessaly draws much of her power from the crystal amulet around her neck. As long as she is wearing it, she gains a +1 to all spell skills.   H/W: 5/5   CL: 2   Aura Skills:     Shackles: spell; Thessaly conjures shadowy tentacles to bind a target in place, rendering them immobile for 1d3 turns. On a crit, this roll also gets a +1 bonus, but the effect cannot last more than 3 rounds. A Shackled target may roll to break free of the spell, and doing so counts as an instant action if successful. Larger targets may be more resistant or outright immune to Shackles. (Kamer)       Evoker: When Thessaly conjures a minion via Unholy Elementalist, roll an additional 1d10 on a success. On a pass, the minion is raised with an additional 2 hits for a total of 5/3. On a crit, the minion gains 1 hit and 1 wound, bringing it to 4/4. On a critfail, the minion is hostile and gets no bonuses. (Amnis: +1)   Inventory:     Dark crystal amulet (Posh: Commune)     Plain dress     Glasses     Traveling bag:         Knife (Weapon)         Dark blue hooded robes (not usually worn)         Comb and mirror         Book on the nature of Aura         Coinpurse (250 bits)         Books containing folk tales from the Ribcage (x4)   Appearance:     Thessaly is a young, bookish-looking mare with a creamy yellow coat and bright green eyes. Her mane is mousy brown, usually styled in bangs or kept in a bun. Her mark is an open book with a purple flower. She wears large round glasses and a simple blue dress, along with an amulet containing a black crystal, which is usually tucked under her clothes.   Backstory: Thessaly is an aspiring young sorceress, driven by a sense of wanderlust and a thirst for knowledge. She has had a talent for magic from an early age, and is especially interested in the dark arts. She appears to be older than her appearance would suggest, although she is reluctant to share details of her past.   Traits:     Thessaly is aloof and somewhat laconic. She is driven by self-preservation, and will fight for her survival no matter the cost. Despite her apparent dark nature, she is not malicious, and enjoys others' company well enough. She is secretive about her past, and while she is happy to hold a conversation, overall prefers to keep to herself and avoid unwanted attention. She is prone to sometimes using archaic words and speaking patterns. In combat, Thessaly calls upon a wide variety of spells, beckoning elementals to her side and cursing her enemies with dark magic. As a hobby, she likes to read, especially old history books.